Kavor Doan
Dwarven Fighter 1/ Wizard 5/Eldritch Knight 4 (Transmuter; opposed Conjuration, Enchantment)
NG Medium Humanoid
Init +6;
Perception +11
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DEFENSE
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AC 12,
touch 12,
flatfooted 10 (unarmored)
AC 21,
touch 11,
flatfooted 20 (armored; +10 armor, +1 Dex)
HP 89 (5d10+5d6+35)
Fort +10,
Ref +6,
Will +8
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OFFENSE
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Speed 20 ft.
Melee +3 Adamantine Dwarven Waraxe +16/+11 (1d10+14/x3) (counting +2 Arcane Strike) (PA -2/+6)
Ranged Dagger +9 (1d4+5/19-20) or Bola +5 (1d4+5 nonlethal, trip)
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STATISTICS
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Str 17 (21),
Dex 13 (15),
Con 16,
Int 14 (16),
Wis 12,
Cha 8
BAB +7/+2;
CMB +11;
CMD 23
Feats Weapon Focus (Dwarven Waraxe), Step Up, Arcane Strike, Spell Focus (Evocation), Power Attack (-2/+6), Still Spell, Skill Focus (Diplomacy), Improved Initiative, Weapon Specialization (Dwarven Waraxe)
Traits Upstanding, Magical Knack
FCB Wizard +5 Hit Points
Skills (5 per level)
Profession (Merchant) 10 +14
Spellcraft 4 +10
Diplomacy 10 +19
Knowledge (Arcana) 1 +7
Climb 1 +9 (+4 with ACP)
Knowledge (Planes) 1 +7
Knowledge (History) 1 +7
Linguistics 3 +9
Swim 1 +9 (+4 with ACP)
Knowledge (Dungeoneering) 1 +7
Knowledge (Religion) 1 +7
Knowledge (Local) 1 +7
Knowledge (Nature) 1 +7
Perception 10 +11
Sense Motive 1 +5
Fly 3 +8 (+3 with ACP)
Languages Common, Dwarven, Terran, Giant, Elven, Undercommon, Aklo, Hallit
Special Physical Enhancement (+2 Dex), Telekinetic Fist 5/day (30' ranged touch, 1d4+2 bludgeoning)
Spells Known (Concentration +12, DC 13+Spell Level):
Resistance, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Bleed, Disrupt Undead, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation (17 pages)
Air Bubble (non-Core, from Chronicle), Alarm, Burning Hands, Comprehend Languages, Detect Undead, Endure Elements, Enlarge Person, Feather Fall, Hold Portal, Magic Missile, Protection from Evil, Ray of Enfeeblement, Shield, True Strike, Vanish (non-Core, from Varian Jeggare) (16 pages)
Alter Self, Bear's Endurance, Blur, Bull's Strength, Cat's Grace, Command Undead, False Life, Gust of Wind, Invisibility, Knock, Levitate, Mirror Image, Resist Energy, Scorching Ray, See Invisibility, Shatter, Spider Climb (34 pages)
Blood Biography (non-Core, from Chronicle), Daylight, Dispel Magic, Displacement, Fireball, Fly, Gaseous Form, Haste, Protection from Energy, Seek Thoughts (non-Core, from Chronicle), Tongues (33 pages)
"Fighter Mode" Spells Prepared (4/6/5/5/3)
Detect Magic, Read Magic, Mage Hand, Light
True Strike (x3), Feather Fall, Alarm, Hold Portal
Still Shield, Still Magic Missile, Still Enlarge Person, Still Burning Hands, Blur
Still See Invisibility, Still Spider Climb, Still Levitate, Displacement, Still Invisibility
Still Fly, Still Haste, Still Dispel Magic
Equipment +1 Fullplate (ASF 35%), +3 Adamantine Dwarven Waraxe (arcane bond), 2 daggers, bola, backpack, waterskin, traveler’s outfit, 1 flask acid, holy water, spellbook, spell component pouch, 50' silk rope, grappling hook, wand CLW (41), wand of Shield (20), Wand of Ill Omen (25; non-Core but from Chronicle Sheet), furs, cleats, snow shoes, Cloak of Resistance +2, Wand of Disguise Self (49), Headband of Int +2, Belt of Giant Strength +4, Scroll of Remove Blindness, Scroll of 2*Heroism, Potion of Barkskin, Scroll of Blood Biography, Scroll of Seek Thoughts, Scroll of Air Bubble, Circlet of Persuasion
Current encumbrance: 80 lbs (medium)
Money: 19,982 gp
Bought spells: False Life, Hold Portal, Comprehend Languages, Floating Disk, Gust of Wind, Knock, Levitate, Resist Energy, See Invisibility, Shatter, Command Undead, Alter Self, Magic Missile
27 XP, 45 Prestige, 51 Fame