About Katz-ne-ate
Katz-ne-ate "Edum"
Male Elf Desert Druid 4
N Humanoid
Init + 4; Senses(low-light) Perception +4
DEFENSE
AC 16 (+4 Dex, +2 Armor), touch 14, flatfooted 12
HP 20
Fort +4, Ref +5, Will +8
OFFENSE
Melee Quarterstaff +4 (1d6+1)
Ranged Mwk Longbow +8 (1d8+1x3)
Duel Reputation+3/Gaze+0/Reaction+5/Draw+0/Attack+7
STATISTICS
Str 12, Dex 18, Con 10, Int 12, Wis 16, Cha 10
Movement: 40ft
BAB +3 CMB +4 CMD 18
Traits: Trapper(+1 knowledge:nature/survival/perception), No Name(+1 reputation and +1 luck to Will)
Feats: Vermin Heart, Craft Wondrous Item
Skills: Spellcraft +8, Knowledge(Nature) +11, Knowledge(Geography) +10, Stealth +10(15 with cloak), Perception +15(18 with bands), Survival +15(19 with boots)
Languages Known: Common, Elvish, Druidic, Sylvan
Reputation: 3(1/2 lvl + 1 trait)
SQ:
Elven Immunities(Immune to sleep, +2 vs Enchantments)
Elven Magic(+2 vs spell resistance, +2 to identify items)
Orisons x4
Spells 4/3
Spontaneous Casting(Summon Nature's Ally)
Nature's Bond(Animal Companion)
Nature Sense(+2 Knowledge:Nature/Survival)
Wild Empathy +4
Wild Shape 1/day, 4hrs
Desert Native(+1/2 lvl to Initiative, Knowledge:Geography, Perception, Survival, and Stealth in sandy or desert terrain. Cannot be tracked in such environments)
Sandwalker(No speed, stealth, acrobatics penalty in sandy or desert terrain.)
Desert Endurance(continuous Endure Elements in hot climates and Rind of Sustenance effect, normal sleep is still required)
Equipment: Longbow(75)(+1 Str), Leather Armor(10), Cloak of Elvenkind(1250), Healing Fetish(900), Animal Fetish(900), Tracker's Boots(1,000), Hunter's Bands(1,900), 65GP
The town's been around for a long time, but somethings have around even longer. When the men get together, occasionally they tell stories of the old man of the desert. One man claims that he saw the old man staring down a scorpion, for a week. Neither one moving an inch day or night. Others say he's not flesh at all, but a spirit. An elf that got lost on a vision quest and whose spirit haunts the salt flats. Whatever the truth is, the elves don't say.
To the elves, the desert has always been a sacred place. To Katz-ne-ate, it is more; it is home. As a child he befriended the scorpions who make their home on the edges of the salt flats. When the hole makers came and started cutting into the desert's skin. Tensions mounted, shots were fired, and a child was killed. Katz-ne-ate's voice was among those who demanded the outsiders driven from the land, but wiser heads prevailed. They would try peace. Enraged, he forsook his birth name. He would not accept a name given by cowards, and so became Katz-ne-ate, or 'no name' in their language. While in the midst of his rage, the shaman of the tribe quietly made a suggestion. Even if his people would do nothing, surely the desert hated these non-people, and so surely if he journeyed to the heart of the desert on a quest, it would give him the power to drive the outsiders away. At last, some sound advice! And so he went, and found something else: peace.
Now, Katz, or Edum(old), on account of his weathered skin. Spends his time between the peaceful flats and the busy town. While wandering the town as a dog, he likes getting his ears scratched, Katz heard talk of Adrian Slate. Money isn't much use to a desert hermit, but when Slate killed one of the kids who played with him. Rage, from wounds old and new, woke in his heart.