About Katharina TuskerhillStatistics:
Female Human Barbarian 3 Init +1 ; Senses Perception + 9 -------------------- DEFENSE -------------------- AC 16,touch 11, flat-footed 15, (+5 armor, +1 Dex) hp 38 (3d12+ 3x 2Con+ 3x FCB+ 3Tough) Fort +5, Ref +1; Will +1/+3 (charm and Compulsion) -------------------- OFFENSE -------------------- Speed 30 ft. (40ft.) Melee: Glaive +7 (1d10+7/20/x3) Ranged: Dagger +3 (1d4+5/19-20/x2) -------------------- STATISTICS -------------------- Str 20, Dex 13, Con 14, Int 10, Wis 12, Cha 08 Base Atk +3 ; CMB +8; CMD19 Special Abilities:
------------------------------ SPECIAL ABILITIES
Racial+Class Traits:
Human •Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. •Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. •Base Speed: Humans have a base speed of 30 feet. •Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits •Extra Feat: Humans gain an additional feat at first level. •Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Barbarian Fast Movement (Ex) A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed. Rage (Ex) 10 rounds A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. (10 Rounds) Uncanny Dodge (Ex)
Trap Sense (Ex)
Feats and Skills:
Feats: Toughness (1) Skill Focus Perception(H) Steadfast Loyalty [General] Self control and discipline are the birthright of many who grow up in Champion’s District, and you strive to uphold these ideals. District: Champion’s. Benefit: You get a +2 bonus on Will saving throws against charm, compulsion, and fear effects. In addition, if you have the Leadership feat, your leadership score increases by +1. Power Attack Skills: Barbarian 4+1 = 5 x 3 = 15 ACP = 0 //Armour Check Penalty • *Acrobatics: = 1 = 1 + DEX Mod + 3 - ACP; • Appraise: 0 = 0 + INT Mod + 0; • *Bluff: -1 = 0 + CHA Mod + 0; • *Climb: 6 = 2 + STR Mod + 3-ACP; • *Craft: 1 = 0 + INT Mod + 0; • *Diplomacy: -1 = 0 + CHA Mod + 0; • Disable Device: NA = NA + DEX Mod + 0 -ACP; • Disguise: 3 = 0 + CHA Mod + 0; • *Escape Artist: 4 = 0 + DEX Mod + 0 -ACP; • Handle Animal: 3 = 0 + CHA Mod + 0; • Heal: 0 = 0 + WIS Mod + 0; • *Intimidate: 4 = 2 + CHA Mod + 3; • Know(Arcane): NA = NA + INT Mod + 0; • *Know(Local): NA = NA + INT Mod + 0; • *Know(Noble): NA = NA + INT Mod + 0; • Know(Planes): NA = NA + INT Mod + 0; • Know(Religi): NA = NA + INT Mod + 0; • Linguistics: NA = NA + INT Mod + 0; • *Perception: 10 = 3 + WIS MOD + 3 +3 SF; • *Ride: 4 = 0 + DEX Mod + 0; • *Sense Motive: 0 = 1 + WIS Mod +0; • *Sleight of Hand: NA = 0 + DEX Mod + 0 - ACP, • Spell Craft: NA = NA + INT Mod + 0; • Stealth: -3 = 0 + DEX Mod + 0 - ACP; • Survival: 7 = 3 + WIS Mod + 3; • *Swim: 6 = 2 + STR Mod + 3-ACP; Languages: Common
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS
Carrying Capacity
Money22gp 7sp 3cp
Background:
Born to the rich family Tuskerhill Katharina as oldest daughter, Katharina was never a child wished for. As little girl she was sickly and it took a long time for her to grow. Her parents were so worried that they got the best doctors and healers and alchemists to find a way to save her. It did cost the family a fortune, but she was saved. Meanwhile her mother had given birth to another girl and finally a young boy, an heir to the family. Her father, overjoyed with the prospect of a son tried to mold his daughter in a fine woman, to better find a good husband and strengthen the familys power. In that he failed utterly. Katharina was headstrong like a mule and could fall into a rage to shame the most evil badger. Patience was not her forte and fine needlework neither. And even worse, those potions given to her in her youth had given her incredible strength in such a tiny frame. She was already stronger than her father at the age of eleven and just grew stronger and stronger. In the end her father cashed in some old debts and sent her to an old friend, working at the arena to vent her considerable energy in cheaper endeavors than chairs and tables. Spending nearly all her teen years in the Champion´s district, in a ludium and training with others, did indeed give her a sense of esprit de corpse and changed her views on the world. As she grew in a young woman and in the hope he could forge bonds with another noble family her father searched for a suitable strong man to marry her. Fortunate for the first there was a pond under the window he was thrown out and the second, a shining knight left with a broken jaw and nose after trying to kiss her. Giving up her father found a job for her in the family business. Katharina is not ugly or dumb, just incredibly stubborn and does not care much about her looks. A couple of days earlier her father summoned her to him and made her an ultimatum. Either become a modest woman, take a husband to enrich the family or be cut of from the family fortune. In no uncertain terms Katharina told him what she tought of his offer. Since that day Katharina is no longer officially a member of the tuskerhill family. Unfortunately she has learned little apart from fighting. But never one to take the cards the fates have dealt, she took an offer from an old childhood friend and met with her. Appearances and Personality:
Age: 18 Height: 4´9" Weight: 100 lbs Alignment: CG Personality: Likes: Brawling, wrestling, training. Dislikes: Men who do not understand no, loosing her self-control... uncontrolled Favorite foods: Roasted chicken with spices, mead, very spicy food Hobbies: Hardball (rugby), her pet porcupine, watching an artisan create something beautiful Physical Description: Red hairs, usually braided in one long tail, sun tanned skin, extremly well-defined muscles, a lightly crooked nose, very rough hands full of scars. She prefers light brown leather clothes and silk blouses. Deity: Thrithereon Languages: Common |