Fighter

Katharina Tuskerhill's page

128 posts. Alias of Helikon.


Full Name

Katharina Eleanore Pacifica Tuskerhill

Race

Human

Stats:
hp 33/38(+2) AC 16|T 11 |FF 16, F +5 |R +1|W +1 (3 againstcharm, compulsion, and fear effects), Init +1, Per + 9 CMD 18/20 raging

Classes/Levels

Barbarian 3

Gender

Female

Size

medium

Age

18

Special Abilities

Rage 10 rounds per day

Alignment

CG

Deity

Trithereon

Languages

Common

Occupation

Logger

Homepage URL

Picture

Strength 20
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Katharina Tuskerhill

Statistics:

Female Human Barbarian 3
Init +1 ; Senses Perception + 9
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DEFENSE
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AC 16,touch 11, flat-footed 15, (+5 armor, +1 Dex)
hp 38 (3d12+ 3x 2Con+ 3x FCB+ 3Tough)
Fort +5, Ref +1; Will +1/+3 (charm and Compulsion)
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OFFENSE
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Speed 30 ft. (40ft.)
Melee:
Glaive +7 (1d10+7/20/x3)
Ranged:
Dagger +3 (1d4+5/19-20/x2)
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STATISTICS
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Str 20, Dex 13, Con 14, Int 10, Wis 12, Cha 08
Base Atk +3 ; CMB +8; CMD19

Special Abilities:

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SPECIAL ABILITIES
Rage +4 Str /+4 Con -2 AC +2 Will
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Racial+Class Traits:

Human
•Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
•Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
•Base Speed: Humans have a base speed of 30 feet.
•Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
•Extra Feat: Humans gain an additional feat at first level.
•Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Barbarian
Fast Movement (Ex)
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
Rage (Ex) 10 rounds
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. (10 Rounds)

Uncanny Dodge (Ex)
At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her.

Trap Sense (Ex)
At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to armor class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.


Feats and Skills:

Feats:
Toughness (1)
Skill Focus Perception(H)
Steadfast Loyalty [General]
Self control and discipline are the birthright of many who
grow up in Champion’s District, and you strive to uphold
these ideals.
District: Champion’s.
Benefit: You get a +2 bonus on Will saving throws against
charm, compulsion, and fear effects. In addition, if you have
the Leadership feat, your leadership score increases by +1.
Power Attack
Skills:
Barbarian 4+1 = 5 x 3 = 15
ACP = 0 //Armour Check Penalty
• *Acrobatics: = 1 = 1 + DEX Mod + 3 - ACP;
• Appraise: 0 = 0 + INT Mod + 0;
• *Bluff: -1 = 0 + CHA Mod + 0;
*Climb: 6 = 2 + STR Mod + 3-ACP;
• *Craft: 1 = 0 + INT Mod + 0;
• *Diplomacy: -1 = 0 + CHA Mod + 0;
• Disable Device: NA = NA + DEX Mod + 0 -ACP;
• Disguise: 3 = 0 + CHA Mod + 0;
• *Escape Artist: 4 = 0 + DEX Mod + 0 -ACP;
• Handle Animal: 3 = 0 + CHA Mod + 0;
• Heal: 0 = 0 + WIS Mod + 0;
• *Intimidate: 4 = 2 + CHA Mod + 3;
• Know(Arcane): NA = NA + INT Mod + 0;
• *Know(Local): NA = NA + INT Mod + 0;
• *Know(Noble): NA = NA + INT Mod + 0;
• Know(Planes): NA = NA + INT Mod + 0;
• Know(Religi): NA = NA + INT Mod + 0;
• Linguistics: NA = NA + INT Mod + 0;
*Perception: 10 = 3 + WIS MOD + 3 +3 SF;
• *Ride: 4 = 0 + DEX Mod + 0;
• *Sense Motive: 0 = 1 + WIS Mod +0;
• *Sleight of Hand: NA = 0 + DEX Mod + 0 - ACP,
• Spell Craft: NA = NA + INT Mod + 0;
• Stealth: -3 = 0 + DEX Mod + 0 - ACP;
Survival: 7 = 3 + WIS Mod + 3;
*Swim: 6 = 2 + STR Mod + 3-ACP;

Languages: Common


Gear/Possessions:

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GEAR/POSSESSIONS
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Starting Cash 180 Gp
Glaive 8gp 10lb
Kukri 8gp 2lb
Scimitar 20gp
Scale Armor 50gp 20lb
Heavy wooden shield 7gp
Backpack, 2gp 2lb
Bedroll, 5sp 5lb BP
Waterskin, 1gp 4lb BP
Chalk5 pieces 5cp -lb
Tankard 2cp 1lb BP
Trail rations x4 2gp 4lb BP
Potion of Clw 50gp 1lb

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 26 lb. +BP 17lb

Money22gp 7sp 3cp


Background:

Born to the rich family Tuskerhill Katharina as oldest daughter, Katharina was never a child wished for. As little girl she was sickly and it took a long time for her to grow. Her parents were so worried that they got the best doctors and healers and alchemists to find a way to save her. It did cost the family a fortune, but she was saved. Meanwhile her mother had given birth to another girl and finally a young boy, an heir to the family. Her father, overjoyed with the prospect of a son tried to mold his daughter in a fine woman, to better find a good husband and strengthen the familys power. In that he failed utterly. Katharina was headstrong like a mule and could fall into a rage to shame the most evil badger. Patience was not her forte and fine needlework neither. And even worse, those potions given to her in her youth had given her incredible strength in such a tiny frame. She was already stronger than her father at the age of eleven and just grew stronger and stronger. In the end her father cashed in some old debts and sent her to an old friend, working at the arena to vent her considerable energy in cheaper endeavors than chairs and tables.
Spending nearly all her teen years in the Champion´s district, in a ludium and training with others, did indeed give her a sense of esprit de corpse and changed her views on the world.
As she grew in a young woman and in the hope he could forge bonds with another noble family her father searched for a suitable strong man to marry her. Fortunate for the first there was a pond under the window he was thrown out and the second, a shining knight left with a broken jaw and nose after trying to kiss her. Giving up her father found a job for her in the family business. Katharina is not ugly or dumb, just incredibly stubborn and does not care much about her looks. A couple of days earlier her father summoned her to him and made her an ultimatum. Either become a modest woman, take a husband to enrich the family or be cut of from the family fortune.
In no uncertain terms Katharina told him what she tought of his offer. Since that day Katharina is no longer officially a member of the tuskerhill family.
Unfortunately she has learned little apart from fighting. But never one to take the cards the fates have dealt, she took an offer from an old childhood friend and met with her.

Appearances and Personality:

Age: 18
Height: 4´9"
Weight: 100 lbs
Alignment: CG
Personality:
Likes: Brawling, wrestling, training.
Dislikes: Men who do not understand no, loosing her self-control... uncontrolled
Favorite foods: Roasted chicken with spices, mead, very spicy food
Hobbies: Hardball (rugby), her pet porcupine, watching an artisan create something beautiful
Physical Description:
Red hairs, usually braided in one long tail, sun tanned skin, extremly well-defined muscles, a lightly crooked nose, very rough hands full of scars. She prefers light brown leather clothes and silk blouses.
Deity: Thrithereon
Languages: Common