Pathfinder Superscriber; GameMastery Maps Subscriber. Pathfinder Society Member. 907 posts (984 including aliases). 8 reviews. No lists. No wishlists. 1 Pathfinder Society character. 6 aliases.
No politics.
No religion.
No edition wars (this goes for computer OSes too).
If someone asks you to stop joking about something, do so.
If you're linking something NSFW, please note it so. (Some chatters you should assume are always posting NSFW links...)
Others as I think about them. :P
Yuck, this would make the chatroom stricter then Paizo forums. I've had lots of political discussions in the chatroom in the past as well as at least one religious debate with Sir Wulf, all were civil and friendly, I can understand not wanting to deal that sort of thing after having to police the off topic forums but it's a shame that you can't trust people to act like adults.
Also, technically I don't believe anyone asked me to stop, there was quite a bit of disapproval but I don't recall anyone actually asking me to stop. Ironically I was kicked just after I was finished the routine anyways, although I could have extended it by giving other examples of how terrible things are funny when they happen to clowns, I was pretty much finished with the topic that got me kicked.
Three people asked you to knock it off, dude, and you kept going.
Those have been the rules since I first started coming to the chat - they might never have been directly listed in a sidebar, but whenever one of the topics come up, people make it clear that a given topic isn't acceptable.
Karlimein fingers the mithril dagger as something that'd be Useful to him, then listens with a measure of curiosity to the discussion of Runelords and the distinction between anger and wrath.
Karlimein ends up yelling at Kuro for distracting him while he was trying to crack the coffer open, before irritably packing it away again to try at a later date, then trots off to meet up with the others.
Karlimein snorts in response to Kuromein, before looking up at Norhalo with a sly, tooth-filled grin. "That's an excellent question. Haven't had the time to take a look yet, what with looking for all of you."
Karlimein glares up at Titus and bares his teeth in something that could be mistaken for a grin. "Dusk is screaming about my brother again. Mind letting me in to see what idiocy he did this time, or do I need to climb in a window again?" He nonchalantly puts his things back as he speaks and folds his arms across his chest. "Unless /you/ know where the adventuring types he was hanging out with have gotten their soft hides off to."
...Wow, that's a pretty lousy roll. Hopefully they didn't put high-quality locks on this door... If he can't pick it, Karlimein will sigh again and knock politely.
"The omens are.. Irritatingly vague. The consensus report is of a black-robed figure, backlit by a red lightsaber, looming over the moon. Divergences suggest the Sith influence is rooted in multiple forms - the Seers have witnessed visions of broken crowns, a city in flames, and a ruined temple in a jungle." Quel'Jang scowls, spreading his hands. "As much as I wish I had more complete information, I do not. That is a part of your mission - gathering data so that we can more precisely interpret such visions in the future." His gesture includes both Laaca and Varkon, indicating his inclusion of both their questions.
He nods to Crys. "You will have a datafile from the Archives for your perusal. Additionally," he gestures with a hand, and a small chit flips through the air to Crys. "This contains the funds authorized by the Vigilant for this mission. Use it to procure whatever supplies you and your team find necessary, Padawan Flarerider. Try to avoid doing anything more illegal than strictly necessary." This comes with a mild glance in Karliri's direction, and a hint of a smile so faint it might as well have been nonexistent. "If you have no other questions about the mission, I suggest you be off swiftly."
So, character synopsis - an octomorph uplift who is of a mercurial faction; he has a certain fondness for the works of Mythos writers, particularly Lovecraft, and feels a certain affinity for Cthulhu and his star-spawn. He's somewhere between a scavenger and a xenobiologist/genehacker in his skills, and a staunch believer in the supremacy of the octoform biological design due to how well it works in zero gravity.
Knowledge(Galactic Lore): Why would anyone go to Gaspori, and why might the Sith care about it?
You can't think of why the Sith would want to go to Gaspori. You've heard they have a culture based around the side effects of inhaling, eating, or imbibing the nectar of the local flora, so perhaps if some Sith were going the hedonistic route they might be interested. For reference, think of all the things you've heard about Mardi Gras, then multiply it across a moon that's about the size of Titan but with Earthlike conditions.
You've also heard a few odder rumors about weird Things living in the forests and jungles, so maybe a Sith might be after those to try to breed some monster using Sith Alchemy.
Oh, it's supernatural. Not normal. So yes, it is a plot device. Move earth may be the best bet, although the first bard has access to the Catastrophe subdomains power...
Give Camazotz back the thingie that got stolen from him. ;p
You're the first to arrive, since none of the others seem willing to give chase - although you do think you spotted a moment of hesitation in the other human, like he almost started after you. When you step into the room, you get a disapproving look from Master Quel'Jang in response to your relative state of exertion, but he lets it pass without comment.
Crys Flarerider:
As you walk along, you can sense a subtle shift in the Force - the balance of it is being shifted, ever so subtly, to orderliness. The natural ebb and flow of Light and Dark is being tilted slightly but distinctly toward the Light the closer you get. It's gotten to be a familiar, but decidedly unpleasant feeling when around Quel'Jang.
Entering the room is like stepping out into the starry void outside the station - the lights have been dimmed to near-total darkness, permitting Master Quel'Jang to doff his habitual shielding visor that he wears in the more usual lighting of the rest of the station. A tall, thin near-Human with eyes that are almost entirely pupil, he wears crisp white robes with an antique-looking lightsaber clipped to a belt at his waist. He almost radiates an aura of severity and control, augmented by the sharp lines of his garments and the precise movements of his body as he surveys each of the assembled before addressing them all in slightly-accented Basic.
"Good. You were prompt. Some," he glances at Karliri, "moreso than others." He gestures with a hand, prompting the door control to chirp and the portal to slide shut. "I am assembling the four of you as a new team. Seers on the surface have reported troubling omens regarding a verdant moon in the Gaspori system - specifically, the third moon of Gaspori IV, home to a moderately large population. The Seers report omens of Sith influence among the population. Your mission will be to go there and investigate - and to stamp out any trace of the Sith which you uncover. Your team will be assigned a modified Lambda-class shuttle, augmented with an improved hyperdrive motivator and two dual-lasers for defense. Varkon, the ship will be your responsibility. Karliri, your specific mission is to use your... Particular set of skills to acquire information and, if need be, allies. Laaca, you are fire support if needed and assigned the task of ensuring no trace of Sith influence remains. Padawan Flarerider... You will be in overall charge of the mission itself."
All of your communication devices chirrup at the same time.
The Message:
"Your presence is requested in briefing chamber Aleph-7, pertaining to a new mission for which you will be part of a new team. Please arrive with all due haste."
-Master Quel'jang
A small navigation marker shows on the devices, indicating the quickest route.
Kano rolls his eyes at the man yelling in surprise about the kobold, "Alright, I've had enough of your stalling! Open the door and show us in to see whoever is in charge, else everyone in this little town will know about you trying to get a bribe out of us."
Intimidate 1d20 + 5
Dude, it's a different person. You guys are inside already.
Location: Pillar Station, geosynchronous orbit over rogue planet Pinnacle
The marking of a new year is cause for celebration for most of the galaxy, but for the inhabitants of the Pinnacle 'system', it passes by almost unremarked upon. In the wake of the Sith War, there is too much to do, too many threats left facing the galaxy, for time off for something so common to even be considered. Here, in the secretive stronghold of a little-known branch of the Jedi Order, there is only vigilance and industry.
Not only Jedi dwell here; numerous specialists also live in the station, on the frozen world below, or in one of the small orbiting stations or starships. Pilots, shipbuilders, engineers, scientists, and all the minor details that make up the response teams of the Jedi Sentinels live in the eternal dark of the interstellar void, ready to respond to the call of the Masters of the Sentinels, should the Seers detect a disturbance in need of correction.
So it is that one such small response team is aboard Pillar this day, waiting for their sponsoring Master to contact them with a mission.
The game opens in one of the station's cantinas, a place subdued and peaceful compared to the usual rowdiness of stationside cantinas...
Players can note where they are and what they're doing, and interact if they like.
Scenario: Rogue with the Shadow Strike feat, Major Magic rogue talent (obscuring mist), and the Stealth skill.
Round 1) He drops a obscuring mist as a standard action, getting both himself and his opponent in the area of effect. With his move action, he uses stealth to hide in the mist and move into a square adjacent to the opponent.
Round 2) He makes a full attack action on his enemy, gaining the advantage of sneak attack on his attacks (thanks to Shadow Strike) and then 5' steps away, gaining total concealment in the mist, and makes another Stealth check (which is listed as requiring no action since it is done as part of movement - in this case, a 5' step). Enemy moves into the square the rogue previously occupied, but must make a Perception check to find which square the rogue is now in due to the Stealth.
Round 3) Repeat until enemy dies or gets smart enough to leave the mist.
Is this legal? I will admit it's not exactly a game-breaking combo, since the enemy could very well leave the mist, dispel it, use scent or some other ability to pinpoint the rogue's square, etc. I just want to know if it is legal to 5' step into a square that gives total concealment and make a stealth check as part of that step.
Fixed. Muhuhahaha.
I'd allow it. I don't see any reason /not/ to allow it, other than 'The GM is a jerk'. Like you noted, there're /plenty/ of ways to step around it, from a pumped-up Perception skill to things like scent or just leaving the mist.
Norhalo laughs again. "Ha! Aunt Zenovia warned me about what adventuring does to your view of money if you survive, and less than a week after I became an adventurer her wisdom becomes apparent. My apologies, Master Quink. Your offer is acceptable to me...what do you say, my friends?" He looks around at Jaxom, Calathes, and Issak.
Karlimein snorts. "You likely won't find anyone else who can tell you as much about it, or any of the other ruins, as he can." The rusty-hued kobold pokes his fingers into a case of assorted odds and ends, inspecting them with bland curiosity.
Sorry I don't have anything better news to offer :(
It looks like our distributor is out of stock on these for the time being. If you'd like to leave the order standing, we will ship if/when they are able to get more to ship to us. If you'd rather cancel it, just let me know.
Cancel please. I'll find another thing to send to my girlfriend as a gift.
Mainly just checking - when I put this in, it was expected to ship in 4-to-11 business days. It's been a /bit/ longer than that. Did it get delayed due to the Paizocon chaos, something else like a supply shortage, or just get lost in the shuffle (which would be understandable, given the con!)
Thanks!
It looks like we are actually having a difficult time getting enough of this item from our distributors. At this point, I am not sure if we will have enough to fulfill your order. I will try to investigate further to get a better answer.
Ach. That's kinda-lousy news. Thanks for the response!
Mainly just checking - when I put this in, it was expected to ship in 4-to-11 business days. It's been a /bit/ longer than that. Did it get delayed due to the Paizocon chaos, something else like a supply shortage, or just get lost in the shuffle (which would be understandable, given the con!)
"If these mysteries must be solved in order to find Tsuto, I offer you my assistance, in any way I can, so that we may bring him to justice as quickly as possible. If you will excuse me though, I must go check on Ameiko."
Karlimein hooks a clawed thumb after the vanishing Kano. "If he gets to be in, so do my brother and I." Another unsettling grin crosses his muzzle, "I'm sure it'd be a thing of mutual benefit."
A kobold rogue with a dubious sense of personal property but a moderate fondness for his hometown. Little, sneaky, and no qualms about stabbing people who seem like a threat.
1. Who were your parents?
a. Are they still alive? If not, why?
b. What is your relationship with your parents?
Karlimein's parents were kobolds of the Rustscale tribe. Unfortunately, they were killed by some adventuring Varisians when he was a hatchling. the adventurers weren't quite so sanguine about killing hapless infants, and so Karlimein and his brother were gathered up with the loot and taken back to the nearest town: Sandpoint. They were foisted off on Madame Niska Mvashti after some begging on the part of the group's druid. As such, Karlimein and his brother have grown up to be members of the Sandpoint community.
2. Do you have any reviled or celebrated ancestors?
a. Who were they?
b. How do most others feel about them?
c. Do others treat you differently once they find out?
The Rustscales used to plague both the local goblins and Sandpoint itself; this alone cause Karlimein trouble as a youth, as the townsfolk were less than trusting of having /a/ kobold in their midst, much less multiple kobolds.
3. Do you have any siblings?
a. Are they still alive? If not, why?
b. Are you still friendly with your siblings?
c. Do they still live with your parents?
One surviving sibling; his brother grew up with him under Madame Mvashti's care. Given the harassment they faced growing up, the two of them have remained exceptionally close.
4. What was your childhood like?
a. Did you have a best friend? Are you still in touch?
b. Did you have a rival? Are you still rivals?
c. Did you have a role model? Describe him or her.
d. Did you witness or remember an event that was historically important? What was it?
Less than pleasant. They were treated with suspicion, derision, and xenophobia for most of their youth, which caused more than a few incidents when Karlimein got jumped by the children of the town and after the ensuing fight the 'evil kobold' was inevitably blamed. He's best friends with his brother, but the next-closest is the tavern's owner, Ameiko, who had a fondness for the 'cute' kobolds as a girl. He never really had a rival, per se; the general animosity of the town was more than enough.
His role model, essentially, was Madame Mvashti, who did much to quell his furious reactions; his reputation was improved during the Late Unpleasantness, when his deft abilities as a scout let him aid the police in tracking down 'Chopper', despite the gruesome findings.
6. Can you read and write? If not, why?
He is able to read and write in all of his spoken languages; he and his brother have made it a point to make sure they understand their tribal tongue (Draconic).
7. Have you ever been married or coupled with a significant other?
a. Are you still together? If not, why?
b. Do you have any children together? Have you adopted any children?
c. How do you feel about your significant other’s family?
Being one of two kobolds in a community that doesn't openly welcome their kind, he's never so much as had a date, much less a girlfriend or wife. The closest he's come is Ameiko's fondness for how 'cute' he and his brother are, in her opinion. He wouldn't mind finding a mate, but he's not going out of his way to find one, either.
8. Did you practice any trades before becoming an adventurer?
a. Why did you change careers?
He's trained as a mapmaker, but the desire to do something greater with his life keeps him from pursuing a quiet, scholarly life as a cartographer.
12. What are your goals and dreams in life?
a. Why do you have these goals?
b. How do you plan to attain these dreams?
c. How does adventuring fit into those goals and dreams?
He dreams of restoring the Rustscales to existence, but as a more civilized tribe, an example of what kobolds can become if they're not butchered as vermin or force-pressed into service by larger and more dangerous creatures. Adventuring, for him, is a chance to gather the resources, power, and fame he needs to achieve this goal. Secretly, he also dreams of taking the Trial of the Starstone and proving that kobolds are just as worthy as any other race.
13. Do you have any retirement plans?
a. Do you have a will? If not, why?
b. Who would your possessions and wealth go to if you should meet an untimely end?
Retirement, for him, will amount to either dying or taking the Starstone trial, preferably after raising the Rustscales once more.
14. How do you feel about killing?
a. What would drive your character to kill, and why?
He has absolutely no qualms about killing. Better to make one's opponents die than allow them to kill oneself.
15. How do you feel about death?
a. Do you believe in the afterlife? Describe your beliefs.
Karlimein is not a fan of the gods, given their general lack of favor for his people. If he dies before he can pursue the Starstone, he suspects his people either end up outcast ghosts or something similar, beneath the notice of any of the gods.
16. What are your moral or religious beliefs?
a. How far would you go to defend these beliefs?
b. Who or what taught you these beliefs?
He's atheistic. He has yet to encounter a god who seems to care about him or any kobolds - if his people have gods, he knows nothing of them, due to his upbringing among humans.
19. What are your personality traits and personal habits?
a. How do others react to them?
Quiet, watchful, and wary are the openly defining traits of Karlimein, with a side order of difficulty understanding 'ownership' as something that persists when a person isn't close to an object.
20. Do you have any distinctive physical traits?
a. Scars or tattoos? How did you acquire them?
b. How do people react to them?
He's a rusty-red kobold with sulfur-yellow eyes. That's more than distinctive enough among the unscaled races, and tends to provoke shouting and hostility from those unfamiliar with him.
Title: The R'lyeh Before Christmas
System: XD20 (It's simple!)
Short Description: The cultists are at it again, trying to raise Dread Cthulhu - only this time it's only Christmas Eve! Time for the Legends of the Holidays to arm up and show the squid-worshippers who REALLY owns this season!
Number of Players (Min/Max): 4/6
Character Level: N/A
Pregens Provided (yes/no): Yes
Maturity Rating (Everyone (6+)/Teen (13+)/Mature (18+)): Teen
If you're familiar with Full Frontal Nerdity, you'll know where this game idea came from. Be Scrooge, Saint Nick, Frosty, or another of the Spirits of Christmas, armed up by Father Time to kick some cultists butt!
I trust information on having an 'official event' will be handy, too. I intend to run a couple events this year, either officially or in the 'free gaming' room.
There are few games that have raised my tension as much as MC does when you hear a zombie or spider suddenly, when you didn't even know it was there.
And few things as awesome as climbing over a mountain to find this immense, sculpted channel with overhanging cliffs, which any fantasy artist would be overjoyed to have as inspiration.
And then you find the mapping programs, and realize how little your furious efforts have accomplished - resulting in a mad scramble to create something large enough to be visible as your mark on the world.
It's like the ultimate digital drug for anyone who ever liked making things or exploring. (Alpha mode, you can get enough terrain via exploration to cover 8 times the Earth's surface area. And that's at 1 meter per block.)
There is no telling when I'll be awake during the con evening. I was awake for an hour or so around 3am, then crashed again until just a little while ago.