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Karui Kage's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 2,490 posts (2,851 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 1 alias.


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Osirion

2 people marked this as a favorite.

Last night, Katina (girlfriend, in coop) shot an arrow at a zombie and the poison blood in its veins exploded onto me and gave me poison. I wasn't even mad.

An undead caster made a pool of acid, so we smashed a water barrel onto it and washed it off.

She summoned a giant spider next to an exploding enemy, who detonated and took out half the troops.

I WANT GOLARION PLUS THIS SO BAD.

Osirion

1 person marked this as a favorite.

As much as I love NWN2, I've always had a preference for the isometric view of other games like Baldur's, and I love the turn-based combat.

Played some more Divinity last night, it's amazing how close the game already is to Pathfinder (at least with combat). Attacks of Opportunity, a take on flanking, prone bonuses, etc. If there were some modding tools for it you'd bet I'd already be on top of some kind of AP adaptation.

Osirion

The reason I marked them as legal is because of this line:
"Note: Racial feats, racial traits, and racial spells are only available for characters of the skinwalker race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it."

In the book, those feats are preceded by:
"The following new combat feats are available to weretiger-kin, weretigers, and those who associate with these creatures."

No, they don't require being a member of a specific race exactly, but the wording here was kind of vague. In the case of vagueness, I usually err on the side of marking them legal instead of illegal.

If someone finds out for sure if these are meant to be legal or illegal, please let me know via email and I'll update them accordingly. :)

Osirion

feytharn wrote:
Gorbacz wrote "To small an IP aka not nearly well known enough for an AAA studio to be interested in the license.

My point was that they don't necessarily need a AAA company. The group that did D:OS did an amazing job, and I wouldn't consider them one of the bigger AAA companies (most of their funding on Divinity was from Kickstarter).

Earthpig: Oh man, yes. I loved the TOEE game (especially after the giant bug-fixing patch came out). That + Pathfinder also would be a thrill.

Osirion

2 people marked this as a favorite.

Too small? You kidding me? Neverwinter Nights was focused on just a small part of their world, and it did great. Same with Baldur's Gate. I think about a Divinity-style game based in Varisia around Curse of the Crimson Throne, and all of the happy in me lights up like fireworks.

Divinity did a kickstarter to get their game going and did fantastic. Paizo did a kickstarter for their own MMO. I see no reason why they couldn't do a CRPG in the glorious turn-based style of Divinity.

I hadn't honestly thought about it much recently, but D:OS just re-ignited my love for that style of game and made me realize what I really want out of a Pathfinder digital game.

Osirion

5 people marked this as a favorite.

While Pathfinder Online seems to be progressing nicely, I find myself drifting more and more away from MMOs these days. Guild Wars 2 has been the best I've played recently, and it introduced some pretty unique mechanics that I have yet to see other MMOs really match.

That said, what I would really love to see Pathfinder do is a game more like this: Divinity Original Sin.

This is one of the most amazing PC RPGs I've played in years, maybe even a decade. It hearkens back to some of the greats like Baldur's Gate and Planescape Torment, and I would easily rank it up there with those greats. The framework to it, however, is what makes me want more and more for there to be a Pathfinder version.

It has a Class system, Traits (basically Feats) every other level, ability increases, various skills like Perception and Barter. It manages to be turn based without feeling overly complex. It incorporates cooperative play so you and a friend can control multiple characters.

Every time I play it, I keep thinking that it would be *so* great if Paizo ever made a Pathfinder game like this. MMOs are nice, but they don't really capture the feeling of you and a few friends on an epic adventure. You kind of share your heroism with a thousand others in an MMO.

In short: I'd love to see a Pathfinder C-RPG. Turn based, cooperative play, covering one of the adventure paths perhaps. To any of the Paizo staff that enjoyed those older games I mentioned above, I highly encourage you to check out Divinity, and just think about what it would feel like with a Golarion skin and some mechanics changes over it.

Osirion

Specifically a smite? Like a class that could cancel a smite evil or a smite good?

Osirion

A player of mine is interested on taking Deific Obedience for Milani, who currently doesn't have any official rules. I was thinking about just stealing the entry for Vildeis, though the Obedience is a bit more... zealous then I think Milani would go for.

Anyone have suggestions on a boon setup for Milani? Assume no prestige class, so I only need one set of three boons (don't need Exalted/Evangelist/Sentinel, just one).

Osirion

isaic16 wrote:

In my campaign, since I'm using a different mythology, the Wardstones were empowered by all of the good gods, and when it shattered, a chosen hero of each deity absorbed a shard of that energy associated with them. In that case, introducing a new character would have been fairly easy, since it just required that they were chosen of another god. While obviously you aren't doing that, it wouldn't be unreasonable that another crusader in that area was found worthy of the power of the wardstone as well. He just hasn't been revealed as such until now.

*Spoiler Alert* Since the new character is a swashbuckler, you may actually be able to mesh their story with the disguised Succubus (since I believe she uses a swashbuckler-type hero as a disguise). If they find her first, if your player is up to it, they can even play as the Succubus to make the disguise all the more authentic, until they find the actual character (possibly in the prison cells in the basement). Not sure if it's a good idea to potentially wait that long to introduce the new character, but it's a thought!

Ooooh. I kind of like this idea. Play up the new PC as a local hero of sorts (in so much as the actual PCs are), just the same as the other swashbuckler. Succubus impersonates her instead, group might actually be willing to trust her more because metagaming new PC (haha). After the succubus reveals herself/betrays them, they find the real swashbuckler later being tortured in the lower levels.

Still a bit fuzzy on why mythic, though I kind of wanted to tie it to the martyr-angle that her empyreal lord provides.

Osirion

That makes a lot more sense then. I don't think I noticed the coloring aspect till I did a second read, it wasn't something I even considered. I think I'll take your recommendations and check out the UltraPro clear ones, thanks so much Vic! :)

Osirion

I do actually, thank you Vic. Though that comparison still highlights my curiosity:
- Ultra Pro is $5.90 for 100
- Mayday is $2.95 for 100
- Mayday Premiums are $7.90 for 100
- Fantasy Flight is $7.90 for 100

For Paizo's, that'd be $11 for 100. It still seems rather high to me (especially when I've only ever tried Mayday Premium). Can you elaborate on why the Paizo sleeves are higher than the other three? I don't sleeve a whole lot of games, so my knowledge in this realm is rather limited. It doesn't seem like a huge difference, but when I'm buying 1100 cards for the whole game (or more), then it's a difference of $86 for Mayday Premiums vs. $121 for Paizo.

(Additionally, the premium ones Mayday recommends for the PACG are only $4.50 for 100, making their cost for 1100 a whopping $49.50.)

Edit: Is it the "color-tint" or whatever on these sleeves that makes them more costly? I've only ever had clear plastic ones before, I didn't even know color ones were a thing.

Osirion

Just out of curiosity, but the pricing on these seems rather high. $5.50 for 50 sleeves? I'm used to buying Mayday Sleeves at $2.25 for 100, or even their premium ones at $2.25 for 50, why do these seem to be around 2-4 times as much?

I have to say, I love Paizo, and I love the PACG, but when you're buying enough sleeves to cover the 1100+ cards (and then some), that kind of an increase is pretty steep.

Osirion

Oh, and child of a deity is probably not a route I'll be going. We already have that in the hierophant, I don't want to diminish that by making some brand new PC have a similar thing.

Osirion

My only modifiers for Mythic so far mostly come from magnuskn's thread.

1. Mythic powers regen 1d4 uses per day (instead of all).
2. Total mythic uses are 3 + tier (instead of 3 + double tier).
3. Mythic Power Attack's bonus does not multiply before the crit multiplier (puts it in line with Mythic Deadly Aim).

Every PC so far except one has taken a Mythic feat that empowers a normal one (Rapid Shot, Power Attack, Guided Hand). I'm not too interested in removing that avenue. Most Mythic Feats are fine, there's just a few bad ones.

Osirion

My players, of which there are 4, are nearing the end of the second book. They haven't fought Staunton yet, but will likely do so next session. I'm guessing one or two more games to finish off the castle, they've taken out the barbarian lady and initial guards already.

Anyhow, another friend of ours is interested in joining. As 5 is usually my max, I was open to it. I'm cringing a bit at the thought of 5 mythic PCs and am already mentally preparing a list of things to change, but for now, 5 is fine. However, I have absolutely no idea how to really involve him in this campaign.

In other games, it's usually fairly easy to bring in a new PC. This one however... all four PCs are linked from the start, they got their mythic power from the exploding wardstone, devotion boons, etc. I told the new player that the easiest way to come in would be a bad guy gone good, taken captive inside the castle (much like another demon they'll meet later...). Maybe someone who had some experience with nahandryian (I know I'm butchering the spelling) crystals while he was a bad guy?

Anyhow, he'll be coming in as a 7th level Swashbuckler, 2nd level Guardian, with the appropriate campaign trait. We haven't hit book 3 yet so I can still tie all that jazz in. He wants to be tied to the empyreal lord Vildeis.

No idea on race yet. I'd love any suggestions on how to bring someone in at this point, and why he'd be mythic. I think I can still handle giving him equivalent devotion boons like the other guys got due to deity association, but the rest I'm fuzzy on.

Osirion

Third option: Just have it do full damage, but still take hardness into consideration. If the weapon is magical/tough enough, the acid won't matter. It may just be something that's meant to break non-magical weapons, or occasionally lightly enchanted (+1) weapons with a 7 hardness.

Osirion

Ahhh. I missed that line. Well, either:

1. Deal with it. Broken is a -2. That's not horrible, certainly not worse then a lot of monsters that make them shaken, or nauseated, or any other number of penalties. Make it auto-broken (despite the HP) for the remainder of the combat, and then only worry about it further if the damage is enough to destroy the weapon.

OR.

2. Ignore the auto-break if you're also ignoring hardness.

Osirion

I totally support the acid ignoring hardness up to 10 (heck, even 15) and doing full damage. I'm not sure why there's so many cries of "oh, you must love broken weapons" with that.

Babau demons are a CR 6. So we can assume the party is around 6th level when fighting them.

At 6th level, players should have around 16,000 GP of gear. It's more than reasonable to assume a player has a +1 weapon (if fighting these in melee) and a cloak of resistance +1 (fairly standard finds in most modules/APs).

If the player has a good Reflex, then that's 6+DEX for their modifier. If bad, 3+DEX.

A +1 longsword has base 5 HP, +10 for being a +1 sword, bringing it up to 15.

On average, that acid will do 4.5 damage per hit. That's *if* the PC fails the Reflex save. Assuming just an average DEX, they need to roll a 12+ if a good save, or a 15+ if bad. 30%-45%.

In short: Assuming one hit a round, the acid will deal an average of 2.475-3.15 acid damage a round. It would thus take around 2-3 rounds to wear a +1 longsword down to broken, and another 2-3 rounds to wear it to "destroyed".

Make whole, a 2nd-level spell, can fix any weapon broken/destroyed in this way, even a +1. The caster level of a +1 weapon is 3, so the caster of make whole needs to be 6th. Not unreasonable if they're facing a babau.

So, yeah. Is the ability annoying? Maybe. However:

A. It only really hurts those in melee.
B. Magical weapons have a lot more HP.
C. They get a Reflex save to avoid the effect.

There are a *lot* worse abilities out there. Don't be afraid to break or even destroy your player's weapons. Thanks to make whole, it isn't nearly as hard to repair them these days.

Osirion

The Archives of Nethys has 1,920 spells across 280 different sources. Of those spells, 1,827 are unique, meaning 93 of the spells I have in my database are updates of an already entered spell in a newer book.

Osirion

1 person marked this as a favorite.

The following new releases have been added to the Archives.

Enjoy!

Main Page - Archives of Nethys

New Additions
[Adventure Path] Pathfinder #82: Secrets of the Sphinx
[Campaign Setting] Numeria, Land of Fallen Stars
[Module] The Emerald Spire Superdungeon
[Player Companion] Blood of the Elements

Backlog
[Campaign Setting] Inner Sea NPC Codex

Osirion

Board games are ready to go!

Osirion

CAH is the easiest, since there's no inherent disadvantage/advantage to having more points. Munchkin could work early on, but later it's a bit unfair to jump into a game with some higher levels. I can't think of many board games that allow good jump ins, so I'll be bringing a nice mix of short and long games to accommodate various audiences (ranging from 4-8 players).

Osirion

It's a fun war game, though I've only played it once so I can't talk on it too much. I'll add that to the list of games to bring!

Osirion

My BGG Collection, though it's probably out of date with some games (especially expansions).

Osirion

ooooh, I am definitely bringing Lords of Waterdeep (+ expansion) too. No worries there. I brought that last year, it was a hit.

I think I have all the 7 Wonders? Leaders, Cities, and the extra Wonders packs? I haven't even tried Cities yet honestly. Introducing people to the game and then doing the Leaders expansion first is usually all we have time for, lol.

Lissa: True, though I've gotten it down to a lot less with the right packing. *Explaining* the rules, however... yeah, that takes time.

Edit: Oh, and as for me, I'll be the guy with Nethys's holy symbol on my chest and the website logo on my back (www.archivesofnethys.com). Shouldn't be hard to find.

Osirion

Ooooh. I should bring Twilight Imperium too. That's one of those games that can take a long time, but man is it awesome.

Osirion

Yeah, I brought Pandemic last year, I'll probably bring it again. Elder Sign I'm "eh" on. It's simple enough, but I got tired of it fairly fast.

I'd be eager to try Race for the Galaxy at some point, I've heard good things. :)

Osirion

I'll be bringing a plethora of board games to the Con, as I did last year. I know a lot of people from the boards that I only really see at the Cons, so if anyone would like to try one of the games, just let me know :) I'll update this thread as free time allows when I'm looking for players.

Some of the games I'll be bringing:
Mansions of Madness
Descent 2
Rune Wars
Forbidden Island
7 Wonders
Civilization
Robinson Crusoe
Mage Knight
Cards against Humanity (duh)
Manhattan Project
Ticket to Ride
Settlers of Catan
anything else that strikes my fancy

Osirion

rknop wrote:

It's also worth pointing out Archives of Nethys. He's working on getting all of the Paizo Pathfinder rules online, and is up to date except for a couple of the most recent releases. It also has an advantage over d20pfsrd, in that d20pfsrd has to rename some abilities because it's a commercial site and must rely entirely on the OGL, not the Paizo community license. So, sometimes things will have a different name from what they have in the Paizo Pathfinder books, whereas the names on Archives of Nethys will match.

If you're into PFS, Archives of Nethys also puts a little "open road glyph" icon next to things that are PFS legal. The site warns that this should be used as a guideline, as it's always possible he made an error somewhere, but it's handy.

Thanks for providing the info! :) I have an agreement with Paizo where I don't release material for a book until two weeks past street date, so in that regard, it's up to date (except that Inner Sea NPC Guide I really need to do... bah).

Osirion

I haven't prepped PFS in a while. I was gonna prep Crypt of the Everflame and the Emerald Spire Superdungeon digitally (bringing a monitor to display the maps and such on). What are the most popular PFS scenarios these days?

Osirion

Kat and I will be up there really early Friday (close to 6-7 AM). Going to be bringing a slew of board games like usual. Laptop too in case of Pathfinder attacks, although I generally go for the board games for a taste of something different. :) Can't wait to see a lot of you!

Osirion

I'm in the "Escape!" event at 4:00 on Friday, and before I made my character, I was curious if anyone else had already made something. If so, what character do you have? I don't really have a preferred character type (at this point there is very little I haven't played), so I generally try and make something to fill a needed role.

If you're in this event, let me know please! :) Looking forward to the game.

Osirion

Brinebeast wrote:
Karui Kage wrote:

I haven't made a habit of adding material from 3rd-party books, for a few reasons:

1. It'd be another product line I needed to buy/subscribe to.
2. Due to my need to have all or nothing, I'd need to go back through every KQ and add anything Paizo-oriented from it.
3. I'd need to start considering other 3PP.

While I do enjoy a lot of KQ, 3PP material is just not a door I want to open yet. I have my hands full just keeping up with Paizo-published books. :)

That said, thanks so much for the praise!

I totally understand not wanting to add 3pp stuff because the amount of work needed to keep up would be unrealistic. And honestly I appreciate that you keep it pure Paizo Pathfinder. We have other sites that collect the 3pp stuff.

That being said, in the pages of Kobold Quarterly Magazine there are around 12 articles that are 100% Paizo Pathfinder Golarion content. It is only those articles that I advocate adding to the site. And I would be happy to share those articles with you if you need them.

If you do or if you don't the Archives of Nethys is still AMAZING!!! And I cannot thank you enough for the work you put into the site.

I can certainly look at them and make a judgment call. If you can, send me an email and let me know the issue(s) and pages of these specific articles. You can find my email on my homepage or in my profile here.

Osirion

2 people marked this as a favorite.

The following new releases have been added to the Archives.

Enjoy!

Main Page - Archives of Nethys

New Additions
[Adventure Path] Pathfinder #81: Shifting Sands
[Campaign Setting] Occult Mysteries
[Player Companion] The Harrow Handbook

Backlog
[Campaign Setting] Inner Sea NPC Codex

Osirion

Bardess wrote:
The dapsara is not yet listed in the angel category. Still didn't check the others.

Fixed. The others should be in the correct SubGroups.

Osirion

I haven't made a habit of adding material from 3rd-party books, for a few reasons:

1. It'd be another product line I needed to buy/subscribe to.
2. Due to my need to have all or nothing, I'd need to go back through every KQ and add anything Paizo-oriented from it.
3. I'd need to start considering other 3PP.

While I do enjoy a lot of KQ, 3PP material is just not a door I want to open yet. I have my hands full just keeping up with Paizo-published books. :)

That said, thanks so much for the praise!

Osirion

Kind of, though mine are more approximations. Sometimes I can see the date the PDF is publicly released which I use, other times I just pick the 1st of the month it came out in. I wouldn't use it for any accuracy though, it serves my purposes enough to tell me which item is more recent, that's about it.

Osirion

Spoiler:
I'm not sure about that spoiling bit. As far as I can tell, the primary number one reason for taking out the wardstone is because they're worried about the demons corrupting it and using it against them. Irabeth says this pretty flatly in the flavor text. I don't think the forbiddence field could even partially be existing for that singular wardstone anymore, they have dretches (one of the weakest demons) in the same building as it that are suffering no negative effects.

I think Irabeth and the master librarian fully understand that destroying the wardstone will negate the field entirely, but they consider it an acceptable loss.

Osirion

1 person marked this as a favorite.
Kalrathion wrote:
Seems that Paizo could save a lot of money and headache by not including any art in their products ever again.

What's more amusing is that this thread started out as one specifically talking about roles in the story, not the art. Invariably, however, with these sorts of things, it always ends up turning into an art debate.

Osirion

Lamontius wrote:

liz courts hyperbole is like 80% of my posting

the other 15% is about liquor and math

Ha! :D

Osirion

Indeed. Hmm, quite odd, seems like for some reason the artifacts all got tagged as the Primer and not the WG. Weird. Well, I fixed that, so should display fine now.

Osirion

I still would see it as odd that the Separatist was the only way to take those. :) I'm more inclined to just say the Subdomain bits are suggestions, and not a hard rule. Hard rule = subdomain must be associated with a domain the deity has.

Osirion

captain yesterday wrote:

its all written in the wardstone artifact entry in the inner sea world guide.

i think (don't have book in front of me) it prevents demonic teleportation and causes physical damage to demons (a bunch too) thats why its only super powerful demons like khorammzadeh that try to get next to it to break it.

i could be wrong to or forgetting exact details:)

They're found in the Inner Sea Primer, shown here.

Osirion

Really? That seems... odd. I understand the "multiplier" rule, and came to assume that only mattered in the cases of one multiplier from one ability coming against a different one in a different ability.

IE: Ability A says triple the damage on blah, Ability B says double the damage on bleh, so when you get blah-bleh you x4 it instead.

However, this feat seems a bit more cut and dry. It's actually rather simple. It says "the bonus damage is doubled on a critical hit, before it’s multiplied by the weapon’s critical multiplier."

This isn't the case of two multipliers occurring at the same time. This is the case where it says to double (x2) *before* you multiply by the weapon's crit part. There's no confusion there to me. Balance? Yeah, but confusion? Made perfect sense.

Now, I did read through the link you posted, and think I see the problem. That's an old wording of the feat. That reads "In addition, the bonus damage from this feat is doubled on a critical hit." In that case, I can see why you'd use the multiplier rule, as the doubling happens at the same time as the other bits.

As it got changed, I'm not really inclined to use that as a true sense of how it is now, especially since the wording is fairly clear.

Osirion

I'm figuring out what our barbarian could do, even at just 8th level. It's a little... scary. Fortunately, the player isn't terribly against me changing it, especially since it would affect any enemies with it as well.

At 8th level, she's likely to have a good 22 STR with magic items.
26 with rage (+8 bonus).

Weapon is a legendary one, quite possible to be a +2 by then.

Power Attack: 2d6+12(STR)+2(magic)+9(pa) = 2d6+23
Mythic Power Attack: 2d6+28

PA (Crit, x2): 4d6+46
PA (Crit, x3): 6d6+69

MPA (Crit, No Fix, x2): 4d6+82
MPA (Crit, No Fix, x3): 6d6+123

MPA (Crit, Fix, x2): 4d6+56
MPA (Crit, Fix, x3): 6d6+84

With the change, the damage is still a nice boost, but not as crazy as without the fix. And she can easily get a x3 on her crit multiplier thanks to

Spoiler:
the Champion's trait unlock at the end of book 1

Osirion

Well, I'm only concerned about the extra 54 really. The total damage is scary, but with a normal Power Attack that's pretty much the multiplier anyhow.

Normal Mythic PA (without the extra doubling): 18x3 = 54

So the total being 108, it's only an extra 54.

Osirion

So, I'm confused a bit by the higher crit multiplier thing. Isn't that always a factor with normal power attack? Am I misreading?

Here's what the feat says:
"In addition, the bonus damage from this feat is doubled on a critical hit, before it’s multiplied by the weapon’s critical multiplier."

So no matter what the crit multiplier of the weapon, the power attack damage is only doubled. Again, at 12th level, that's +18 damage from a 2H power attack. If you crit, that becomes +36 damage, then it gets multiplied---- and okay, wow yeah I'm a moron, with a x3 weapon that becomes an extra 54 damage. Geeeezus.

Okay, may need to reconsider this.

Osirion

1 person marked this as a favorite.

I put this in this forum because my question specifically relates to play through this AP. For some background, I just started this a month or so ago and my guys just finished the gray garrison and became mythic. We have:

Human Paladin 3 (Divine Hunter) of Iomedae/Ranger 2
- Marshal

Human Barbarian 5 (Urban Barbarian, Invulnerable Rager)
- Champion

Human Sorcerer 5 (Draconic)
- Archmage

Human Cleric 5 of Sarenrae (Mendevian Priest)
- Hierophant

Now, no one player is particularly "powergamey" or anything, thought hey do pick smart choices. The divine hunter went with rapid shot/mythic rapid shot, the cleric is going into Exalted, annnd the barbarian picked mythic power attack.

Now, I've avoided changing any actual feat/spell so far. I *did* house rule a few things:
- Mythic Power is equal to 3 + Mythic Tier (instead of double tier)
- Mythic Power regens at the rate of 1d4/day (instead of all/day)

However, I've heard Mythic Power Attack is probably the worst feat of the bunch, specifically because of the "the bonus damage doubles on a crit before being multiplied by the crit itself" part. I'm wondering... is that a big enough problem to be worth taking away, or do most leave it?

I can see that at 12th level, a character 2-handing with power attack will be getting an extra 18 damage using power attack, so a crit would bring that up to 36 before being multiplied with the other bonuses.

Is 18 damage a big deal at that point? I got a little knee-jerky and nervous about it at first, but when a PC can deal out hundreds of damage by then, is house ruling mythic power attack to remove that "doubles before a crit" part really worth it?

Power attack (and its mythic counterpart) are strong, yeah. The enemies can use them too. I'm curious how people have seen this feat work in their own campaigns and if they feel it's even worth changing.

Thanks!

Osirion

Drejk wrote:
In description of Water Domain I see River Subdomain twice.

Ah yes, a small bug that can happen when something gets printed in two books I have marked as coming out on the same day (it can't tell which one is the most recent material). Fixed.

Osirion

Sitri wrote:

I too thank you for all the work you put into the site.

As far as the subdomains, I have always been under the impression that they were limited, but you raise some interesting points. I didn't realize that JJ was the only one who has said that they are limited (taking your word on this.) He brings some good mojo and is fantastic about replying to people in the Ask JJ thread (not being binding does make this easier for him than others), but on occasion I find his logic quite suspect.

I would love to find out that you were right and someone officially came out and said that subdomains are a suggestion. I am a fan of the more obscure gods. But until then I am reluctant to just bring any sub-domain to a PFS table.

Don't take my word entirely. My reluctance with declaring anything on my site is that the ruling on whether subdomains are limited or not is kind of sketchy. I didn't even notice it myself until Inner Sea Gods.

The main reason I don't think the "limited subdomains" part of deities is PFS-applicable is because not all PFS-legal subdomains are even listed as options. I only went up through "F" when I was looking, but Aeon, Aristocracy, and Fist aren't listed as Subdomain options with a single deity in Inner Sea Gods (in those giant tables at the end).

And what happens to subdomains that get made after ISG? If declared PFS-Legal, will they need to list off every deity that can use them? I can bet you that many of the pantheons would get left out.

In short, I'm not sure if those Subdomain listings are intended to be the only allowed ones or not. I will be using them as guidelines in my own games, not rules. For PFS, I don't think they apply. It may be worth a thread in that forum for further discussion though.

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