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Karui Kage's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 2,711 posts (3,077 including aliases). No reviews. No lists. No wishlists. 6 Pathfinder Society characters. 2 aliases.


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Scarab Sages

4 people marked this as a favorite.

MRW my wife broadcasts my pokemon failure for all of Paizo to see.

Scarab Sages

6 people marked this as a favorite.

That husband is the absolute worst for letting a Pikachu get away.

Scarab Sages

Warpriest is ready!

Spoiler:
Teefo Flockheart
Dwarf warpriest of Shelyn 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
Defensive Abilities defensive training; SR 6, magic resistant
--------------------
Offense
--------------------
Speed 20 ft.
Melee glaive +4 (1d10+4/×3)
Ranged longbow +2 (1d8/×3)
Special Attacks blessings 3/day, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, forbid action[UM] (DC 13)
. . 0 (at will)—bolster spirits, guidance, stabilize
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Combat Reflexes, Weapon Focus (glaive)
Traits inner beauty, strength of the land
Skills Acrobatics -3 (-7 to jump), Bluff +4, Perform (sing) +4; Racial Modifiers craftsman
Languages Common, Dwarven
SQ blessings (good: battle companion, holy strike, luck: lucky presence, unlucky enemy), stonesinger
Combat Gear scroll of cure light wounds, cure light wounds, scroll of know the enemy; Other Gear four-mirror[UC], arrows (40), glaive, longbow, backpack, bedroll, belt pouch, flint and steel, holy text[UE], mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Shelyn, 9 sp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Spell Resistance (6) You have Spell Resistance.
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Scarab Sages

1 person marked this as a favorite.

I have made a pink haired/purple bearded dwarven warpriest of Shelyn. Even ugly stone can give birth to a beautiful diamond.

Combat reflexes, glaive, all that jazz. Blessings focused on party buffs.

Scarab Sages **

18 people marked this as a favorite.

A few people have mentioned me on this thread so far, so just to give a quick group answer:

I'm the guy that runs the Archives of Nethys. I know it's behind, I hate that it's behind, and one of the first things I plan to do when I get back is update Ultimate Equipment and anything else that needs errata. Keeping you guys up to date and informed is my top priority.

Unfortunately, I'm dealing with some major sciatic pain right now and sitting in my chair for more than a half hour at a time just... sucks. New chair is arriving in 2-3 weeks, which I *hope* will get me back in the saddle. Also new nerve pain medication.

Anyhow, don't want to derail this thread any longer. If you guys see any other questions about why I'm out of date or what's going on, that's why; please pass the message along. :)

Scarab Sages

I'll go with some kind of cleric/tank. Possibly a warpriest, haven't done one of those yet.

Scarab Sages

Looks like I'm in this. Anyone else have preferences on classes? I've dabbled in damn near everything at this point so am happy filling in any gaps.

Scarab Sages

It's hard to find a consistent one. A lot of the pictures I based the image off of (including his symbol, the mask) has the "black" portion on the left side (right side of the face). A quick google image search does show some flipped... but then also shows them the same way I had it too.

Scarab Sages

Had the same problem myself for a bit. Clearing the cache and refreshing it a few times eventually fixed it. Shoot me an email (nethys@archivesofnethys.com) if it continues to persist throughout the day.

Scarab Sages

Alright everybody, I've got some updates for you!

I know I've been a bit silent in the last couple of months, posting mostly on my FB page with updates here and there. I wanted to give everyone an update on my personal status, the status of the website, etc. It feels like it's been long enough.

So, as most of you know, last year on 10/10/15, I got married. My new wife and I took a great honeymoon trip through Europe, visiting Germany, France, Belgium, and the Netherlands. After we got back, I returned to my day job and took it easy for a while, doing a few site updates here and there as time allowed.

On 12/31/15, my company said that it was downsizing and let go a half-dozen of the staff. I, unfortunately, was one of those let go. As far as I can tell, there wasn't much I could have done to change that: the others and I were part of the older crew and the business model was going in a different direction. I don't harbor my old job any ill will. That said, it still left me in kind of a pickle. We had spent a lot of money on our honeymoon and some of the wedding and had to come up with a new plan two months into our marriage. Additionally, we were also hit with a few nasty medical bills whose timing could have been... better? :)

We're doing fine. Just going to say that right off the bat, everything's okay. I'm getting unemployment pay, Kat is still working, and I've been studying more in my new free time so I can look into getting some certifications.

What does this all mean for the site? Nothing. This is what I want to reassure everyone on: the site is not going away. Far from it. The patrons I have with Patreon, combined with individual donations and ad revenue, are enough to keep the site running. In truth, upgrading the site's infrastructure isn't far off. I have absolutely no reason to shelve the site in order to save money, and don't ever plan on doing so.

In fact, the site's been growing in a way. In addition to a lot of changes from some of the new books, I've had the good fortune to meet a Pathfinder-fan and javascript developer named Jesse Latimer. Jesse's been spending a lot of his free time and knowledge on improving some of the features that have been requested for a long time. The first one you should already see live: a handy little "Theme" toggle in the upper-right corner of the page. This will finally allow anyone to set the site to whatever preference they want: white font on black background, or black font on white background. In addition, he also adjusted the main menu to scroll with the page, making it a bit easier to navigate elsewhere no matter where you're at.

So, that's about it. I hope that sheds a bit of light on why I've been so quiet recently, but I want to stress again that there's no reason to fear for the Archives. Even in quiet times I am often at work updating books on the back-end, jotting down updates until I can make a massive announcement. Jesse has other great ideas for the site as well that we hope to implement in the coming future (potentially including a new slimmed-down menu for those who are short on width space...).

To all of you who use the Archives of Nethys and continue to do so, thank you, from the bottom of my heart. Working on this site gives me immense joy and I can't ever imagine stopping it. Being able to help the players and the Pathfinder Society means the world to me. Thank you all so much.

Until next time!

Your Humble Deity,
Blake "Nethys" Davis

P.S.
To those involved with my "Acolytes of Nethys" project, you have not been forgotten! Once things are a bit less chaotic, I hope to return to you helpful people. :)

Archives of Nethys
Facebook | Patreon

New Additions
[Adventure Path] Pathfinder #99: Dance of the Damned
[Adventure Path] Pathfinder #100: A Song of Silver
[Adventure Path] Pathfinder #101: The Kintargo Contract
[Adventure Path] Pathfinder #102: Breaking the Bones of Hell
[Campaign Setting] Cheliax, the Infernal Empire
[Campaign Setting] Occult Realms
[Module] The House on Hook Street
[Player Companion] Agents of Evil
[Player Companion] Black Markets
[Player Companion] Weapon Master's Handbook

Site Updates
- A new toggle has been added in the top-right corner, allowing all users to switch between a black font/white background color scheme or a white font/black background.
- The main Nethys menu should now scroll with the screen.

NOTE: For any issues with the above features, please try clearing your cache/refreshing the window a few times. We had a few strange errors when the new code was first launched, but all of them seem to resolve with time. If you do have an issue that does not seem to be resolving, please email me with the details of your system, browser, and the issue you're seeing. I'll do my best to resolve it.

We are aware of a bug with the background not extending fully in the Sources area when viewing a list of Sources in each Product Line; that should be fixed sometime this week.

Coming Soon
[Player Companion] Arcane Anthology

Backlog
[RPG] Bestiary 5

Scarab Sages

2 people marked this as FAQ candidate.

Maybe someone could answer the other question I have now. Lanishra (CE) has the domains Chaos, Evil, Nobility, Strength. Her subdomains include Slavery and Tyranny, both of which are from the Law domain (she does not have this). Any ideas on the correct subs?

Scarab Sages

Perfect! Thanks for the info, knew it had to be out there somewhere. :D

Scarab Sages

137ben: Filtering searches by source is a good idea, but likely too complicated for me to do anytime soon. When I finally am able to get around re-engineering the search, I'll look into this.

As for your other question, with a "NON-PFS only" button... do you mean an option to show only things which *aren't* PFS Legal? That's more doable.

Scarab Sages

Yup! Looks like I messed that one up on entering, it's fixed now. Thanks!

Scarab Sages

TheAlicornSage wrote:

The Nethys Archives tell me mechanical info, but not really more than that. I never got that any of the gods woukd fit any kind of split duality or anything, yet some of the prior posters knew that.

Of course maybe there is a different area of the site I don't know about. The other site I found didn't help either, just the same mechanics info. I'm not worried about domain or anything yet, first I need something narrative to tie my concept to before developing it further, some of the story behind who these gods are and their personality, but all I can find is mechanics.

When it comes to Deities at least, the Archives *does* link each deity (in their individual pages) to their respective article on the Pathfinder Wiki. That information should help out more :)

Scarab Sages

Hi all,

I've been updating my Archives with a full listing of deity subdomains, and came across an error I haven't seen answered on a quick search, just a couple other posts pointing out the same issue.

Verex is listed as having the following Subdomains: Deception, *Chaos*, Lust, Thievery. The Chaos one is one of his domains and an error, but I'm unsure which subdomain was meant to be there. Is anyone aware of an official answer?

If not, no worries, he'll just be the one orc god with 3 subdomains instead of 4, haha.

Scarab Sages

New material has been added to the Archives! I know it's been a while: wedding, holiday, all that jazz. With these updates, I should be mostly caught up on books (~3-4 weeks behind). E-mails I definitely need to clear out, but don't let my silence discourage you from e-mailing me if you spot errors/problems, or just have general requests. I do keep a fairly ordering queue of mail and flag every single one that I don't respond to. If you've emailed me and don't have a response, odds are it's on my list and you'll see one soon (I hope).

Enjoy!

Main Page - Archives of Nethys
Facebook | Patreon

New Additions
[Campaign Setting] Distant Shores
[Campaign Setting] Inner Sea Races
[Module] Feast of Dust
[Player Companion] Heroes of the Streets
[Player Companion] Occult Origins

Site Updates
Due to popular demand, and a more visible presence of requirement in PFS, I've added functionality to display deity-owned subdomains across the board. While I still haven't finished entering the data for all deities, you should see a substantial number of them with the functionality in place (core gods, archdevils, demons, empyreal lords, some others). This is most visible on the individual deity pages, but will also be reflected in the Subdomain listings themselves. I hope to have this fully complete over the weekend.

Backlog
[Adventure Path] Pathfinder #99: Dance of the Damned
[Campaign Setting] Occult Realms
[Module] The House on Hook Street
[Player Companion] Black Markets
[RPG] Bestiary 5

Coming Soon (1/1/16+)
[Adventure Path] Pathfinder #100: A Song of Silver
[Campaign Setting] Cheliax, the Infernal Empire
[Player Companion] Agents of Evil
[Player Companion] Weapon Master's Handbook

Scarab Sages

1 person marked this as a favorite.
HenshinFanatic wrote:
No problem. Cross-referencing the d20pfsrd and Archives of Nethys lists I found both sites had several errors or omissions in their list, but looking at the actual information on the creatures would usually give the correct info. Except for zoogs on d20pfsrd which lists them as CN while having the same decidedly CE descriptions as the archives.

As the person who runs the Archives, I'd love it if any errors you find could be emailed to me (if you have the chance). Thanks! :)

nethys at archivesofnethys dot com

Scarab Sages

Iavas Gwilwileth of Rostland wrote:
I chose the subdomain of freedom. Reading the text more carefully, it actually seems a bit strong, as it would allow 10 saving throws for almost any ongoing spell. They have to be able to take an action, so no relief from sleep, but almost anything else. What are your thoughts about it? It is PFS legal and available to Desna according to Inner Sea Gods. Archives of Nethys for some reason does not list it for Desna.

The subdomain listings are a new feature on the Archives and nothing outside of the subdomains listed in Occult Origins have been updated yet. That should be resolved sometime this week. :)

Scarab Sages

Yup. My host has been having a lot of issues this last month. I've gotten back word that things should be fixed now and the server improved, but I am hesitant to fully believe them.

Thank you for reporting the downtime, definitely keep letting me know if you see it go down again. I'll keep on my host to make things better, or look into a new one.

Scarab Sages

Good to know, thanks for the quick answers guys! Admittedly I hadn't looked in past books, I was in Dirty Tactics Toolbox at the time and all three feats there were labeled Style feats.

So in this case the corrections in PFS additional resource are actual errata, not PFS-specific rulings. I'll update my other feat tags to make sure they're correct, thanks again!

Scarab Sages

Hi everyone! I run a small website called the Archives of Nethys, and I have a question about style feats.

I've been away for a while (honeymoon, yay!) and am working on a few updates now that I'm back. I noticed a strange trend with some style feats, mostly called out in the PFS Additional Resources, and I'm wondering if this is just a PFS thing or if this is coming on board as a new rule.

In "Blood of the Moon", it was clarified that "Wolf Trip is not a style feat."

In "Dirty Tactics Toolbox", it's said that the Kitsune Tricks and Kitsune's Vengeance feats are not style feats.

Now, all of these feats are labeled as Style feats in the book. In the past, style feats have almost always come in three's. One base feat, and two more that require the first as a prereq.

All of the above feats still require the base "style" feat as a prereq... but aren't style feats themselves?

Using the Rules forum since I'm trying to figure out if this is a bigger change that's coming to the rules (IE: Style feats are only ever the first feat, not necessarily the ones that come after it... for some reason) or if this is just a PFS thing.

Any insight would be much appreciated. Thanks!

Scarab Sages

3 people marked this as a favorite.
Male Human Ranger 7 / Rogue 3 / Tempest 10
Anarya wrote:
I use both - Archives of Nethys is nowhere near as convenient to search through, though. I have no idea why their search function is such a mess, even after having been updated.

It's because it's run by one guy who is learning a lot of the code from the ground up. That search engine is one I put together as a test, and I do have plans later on to make it better... just lacking time ;)

If you ever have questions about the site, feel free to email me: nethys@archivesofnethys.com

Scarab Sages

Fuzzy-Wuzzy wrote:
Hmm, can't find the per-skill details on Archives of Nethys.

They're in the Unchained Rogue's section. http://archivesofnethys.com/SkillUnlocks.aspx

Scarab Sages

1 person marked this as a favorite.

Sorry about this guys! As mentioned, I made an announcement on my FB page. I've been happy with my host on most days, but I guess some critical server went down and myself (and others) on it were down for about a day. It's been up and responding since yesterday, so I'm hoping it stays that way.

Thanks for the concern everyone! :)

Scarab Sages

1 person marked this as a favorite.

Yeah, as a GM, I'd be 100% fine with this... because it's a supremely BAD trade-off. Spells, Animal Companion, and Wild Shape are the 3 best features of the Druid. Trading off the first two for unlimited use of the last... big self-nerf. Especially when you get so many wild shape uses by 20th level as it is. Even with full BAB.

Scarab Sages

2 people marked this as a favorite.

New material has been added to the Archives.
Enjoy!

Main Page - Archives of Nethys
Facebook | Patreon

New Additions
[Adventure Path] Pathfinder #93: Forge of the Giant God
[Adventure Path] Pathfinder #94: Ice Tomb of the Giant Queen
[Campaign Setting] Andoran, Birthplace of Freedom
[Campaign Setting] Inner Sea Monster Codex
[Player Companion] Cohorts & Companions
[Player Companion] Heroes of the Wild
[RPG] Occult Adventures

Site Updates
- A "PFS-Legal" filter has been added to the main search engine.

Backlog
[Adventure Path] Pathfinder #95: Anvil of Fire
[Adventure Path] Pathfinder #96: Shadow of the Storm Tyrant
[Adventure Path] Hell's Rebels Player's Guide
[Campaign Setting] Hell Unleashed
[Campaign Setting] Occult Bestiary
[Module] We Be Goblins Free!
[Player Companion] Dirty Tactics Toolbox
[Player Companion] Monster Summoner's Handbook

Coming Soon
[Adventure Path] Pathfinder #97: In Hell's Bright Shadow
[Adventure Path] Pathfinder #98: Turn of the Torrent
[Campaign Setting] Inner Sea Races
[Player Companion] Heroes of the Streets

Scarab Sages **

Tabletop Giant wrote:


I hear you all on the level 20 thing - trust me when I say that I do want that to happen.

The one 'big necessary' task before that begins is the gap analysis on the data we have. The big obvious things missing are the new classes/archetypes in Occult Adventures, plus there are other items that we need to bring in from various items released over the last year. The Archives of Nethys are being awesome in that they are going to lend us their data to help with the gap analysis; but they are updating their own DB to finish up with the OA stuff. Once they have that complete, we'll do the gap analysis, finish it, and then with minor exception the focus will be on the push to 20.

OA got done a couple of days ago! Woo! Speeding through a few other books too (got Cohorts & Companions done yesterday), and then there's the matter of a bit more errata, but it's coming along quick.

Scarab Sages

Put this on my main News page and my FB page, but wanted to make sure those of you who don't look at either still see the news.

Quote:

Announcement time! I know there are times when it looks like I’m not doing anything on the site. No new material, nothing’s showing up, etc. This usually accompanies new books, and is entirely because I have to add new code so the site understands how to process new material (Occultist Implements, Phantoms, etc.). This is usually the longest part of any new book; once that’s in place, adding new material of the same type is relatively painless, and appears instantly on the site.

Well, you all will be happy to hear that I’ve finally gotten past the major hurdle of Occult Adventures. All new classes and related mechanics are finally live. I’m moving onto archetypes, feats, spells, and all the other things I already have pages for now, so those should be following quickly.

There’s a lot of new material, go check it out, hammer the pages, and let me know if you find any bugs!

Source Page - Occult Adventures

Scarab Sages

The damage from intense spells applies once. She should choose one of the missiles that hits and apply the extra damage to that single missile. No other missile would get the bonus.

If firing all missiles at the same target, it's easy: just add the intense spells damage once. Only if she's splitting them up does she need to decide which missile has the extra damage.

Scarab Sages

Hmm wrote:

I would use Triple Time with Inspire Courage, or the Bardic Masterpiece that allows you to give a teamwork feat to your whole team. I'm playing in Kingmaker, and would love to give the whole team a Cavalry Formation feat so that we could all move seamlessly together on our horses in battle.

(I'll have to look up the names of that feat and that masterpiece... My resources aren't near me and Archives of Nethys is down. Sad librarian!)

Hmm

Edited to add: It's Battle Song of the People's Revolt! Thank you, Lab Rat!

Not to hijack, but if you could shoot me any info you saw about the archives being down (length, error message, etc.) I would very much appreciate it. I didn't hear anything about it being down last night, so this is news to me :D

nethys@archivesofnethys.com

Scarab Sages

Hah, glad to see there's still interest in these ole' things! Thanks to Nullpunkt for alerting me to this thread :) If anyone wants a copy of these, shoot me an email to nethys@archivesofnethys.com and I'll make sure you get them.

Scarab Sages

Has there ever been anything that said their actual class was all wizard? I know that, thematically, they were all implied to be experts in their school, but I didn't see any reason not to take some liberties with that. :)

Scarab Sages

Personally, I went with Alaznist being a Magus. She ends up not getting the higher level spells, but there were just too many stories about her and the whole Wrath-"group" being some kind of rune or magic knight to pass up on a Magus runelord.

Scarab Sages

My players recently found the emergency beacon (timeworn) in book 1, but I'm a little confused on its usage. It mentions that use is 1 charge and it can hold up to 30 but it fails to mention the duration of each charge.

Emergency Beacon

The only interval it really calls out is that "every 6 seconds" flash, but I am hesitant to say an emergency beacon like that only lasts 30 rounds at most. I'm leaning towards calling each charge an hour, or maybe a day. Can't find anything in the errata.

Thoughts?

Scarab Sages

Your work is, as always, greatly appreciated.

Scarab Sages

Man Naal, I want more of your cool scripts for the entire campaign. Get to it already! :D

Scarab Sages

leo1925 wrote:
Karui Kage wrote:
I wouldn't let make whole or greater make whole work on advanced technology. The major cap on abusing the power of tech comes from its limited use, allowing a PC to circumvent that with a relatively low level spell seems wrong.

Ehmmm....

Greater make whole was made for repairing advanced technology (just not timeworn), the fact that it's a great tool for repairing a destroyed magic item.

This is why I should always re-read the spell instead of going off memory. Considering that, I'd amend my previous statement to say... well, basically what James has already said. No go on timeworn/depleted stuff.

Scarab Sages

I wouldn't let make whole or greater make whole work on advanced technology. The major cap on abusing the power of tech comes from its limited use, allowing a PC to circumvent that with a relatively low level spell seems wrong.

Scarab Sages **

1 person marked this as a favorite.

Thanks so much for the shout out John, I'm looking forward to contributing more to the project in the future! Can't wait to see the great things that Tabletop Giant will develop into. :)

Scarab Sages

Hah! That's an oldie. Well, I can guess a couple reasons:

1. I somehow missed that when I first went through the book
2. You're the first person to notice

It's up there now, sorry about that! In the future, if you ever see I'm missing something, just email me (nethys@archivesofnethys.com) and I can fix it much quicker (usually) :D Thanks!

Scarab Sages

1 person marked this as a favorite.

Talked this over with some others as well, had a few more points brought up:
- One idea that I really loved was to have an interaction with Hellion. I had Meyanda bring in a charged battery and a broken monitor. She then used a spell I made up (basically "contact AI overlord") that required a charged battery. Consumed it, manifested Hellion on the monitor. Got to drop a few info bombs here that surprised the players:
-- They found out that Hellion was from Sanjuro's "homeworld" as well and that the language was his home language (until now they had no idea if these pieces came from other planets at all, let alone a single one).
-- As part of his backstory, I had him be a bodyguard of Casandalee before her fall near Iadenveigh. Sanjuro (having been "born" 3 years ago in the same body) recalls caring for another person and a great battle.
-- Because of this, Hellion recognized Sanjuro, asking if he remembered Casandalee then demenading Meyanda bring him back to Scrapwall alive.

So after all that, got to showcase Hellion a bit, namedrop Scrapwall and Casandalee. All felt natural, but big pieces of information.

Now Sanjuro is locked up in a separate room from the others. Another idea that I'm going with was:

- Sometime after the PCs don't return, something happens to the relay. The PCs had recovered it from Garmen and had Khonnir holding onto it.
- Idea is that Garmen, on his way to flee town, decides to stop by and break in. A fight breaks out and the power relay is knocked aside and damaged, then Garmen flees.

This will knock the relay offline, let Meyanda notice, and send her along the same plans as if this had happened earlier. She will heal a couple of her half-orc guards in the morning with some spells, then take Gruethor to go investigate while the half-orcs stay guard. I'm going to have her setup some crappy backup relay that was a last resort, but will extend the time they need to transfer the power.

During this time, the PCs should be able to come up with some plan to take out the half-orcs and get out. At that point they can recover their gear and setup an ambush for Meyanda when she returns. Epic fight scene, maybe she can get to the reactor and set it off, end of book.

Thanks for the suggestions all!

Scarab Sages

Obligatory my players KEEP OUT warning

Alright, so a plotline has developed at the end of book 1 that I'm not entirely sure how to proceed with.

HEROES
Elijah - Alchemist 3, brother of Wren, learning some gunslinging
Ruetallia - Witch 3, kind to her friends, violet to her enemies
Sanjuro - Bloodrager 3, Android, Lawful Good, almost paladin-like
Wren - Rogue 1/Wizard 2, brother of Eli, heading towards Technomancer prestige

SITUATION
Exploring the final Engineering level, our four heroes bested the gang of half-orcs/ratfolk and barely overcame the gargoyle. After passing carefully by the repair bots and encountering the Gearsman, they made the wise choice to activate the reboot they had noticed earlier.

This, of course, alerted Meyanda when her own robot shut down.

They spent some more time exploring. I ruled that she left the reactor, noticed the unconscious gargoyle (who they had left to stabilize), healed him up, then checked on her men in the other rooms (still unconscious, not worth the spells to bring one up now).

She headed back to the central area with Gruethor, encountering the PCs as they left the southern room.

After a brief exchange of words and unpleasantness, the group surrendered. They had barely taken Gruethor before (yay magic DR) and definitely knew they couldn't take him again plus this new android in their current state. All spells and bombs and rage were gone, it was not a good fight to try.

Meyanda took all of their gear/weapons, everything except armor and the witch's familiar (who had managed to hide inside Rue's clothing). She then took all of them but the android and locked them in one of the bedrooms (no key card of their own to get out with now).

At the moment her and Sanjuro are discussing his place with them. He's a fellow android, and with her experience I figured she'd show him more respect than the others, try to convert him to Hellion.

But beyond that... what now?

- I've established that the reactor work will be done in about a week's time
- There's no reason that she wouldn't prep a few more cures tomorrow and start getting her gang up all and healthy
- The PCs have meager resources now, just a familiar and armor. PCs could prep spells, but against Meyanda plus gargoyle and gang? She's also pointed out that them trying anything dumb will just get one of them killed, guaranteed. She's also implied that the lives of town depend on them behaving too.

Initially I figured Sanjuro might be able to convince her to see things differently but... now I'm realizing that is unlikely. She's fanatically devoted to Hellion, Sanjuro has meh for Diplomacy... hrm.

Anyhow, just looking for ideas on what to do here. Maybe I should have Khonnir and some others come rescue them? I've always avoided NPC rescues in the past, feels like it's taking away from PCs as the focus... but I really don't know here.

Scarab Sages

One of my players started a line of questions near the end of Book 1 that had me wondering, what exactly does most of the populace in this area know?

1. How much do they know about the Rain of Stars? A lot of information can be lost in 9000+ years.
2. Do they know that what fell was a single ship? One player has a theory that there was a fleet.
3. Do they know if there were any survivors? Certainly some non-Androffans survived... is there any reason to believe that the original crew didn't? There's other theories that some of the "buildings" found could have been installations set up after they crashed.

There's lots of ways to disprove this. The fact that all of the access cards ever found all have the same name... I'm pretty sure the Technic League knows a lot more.

I guess I'm just wondering what the default assumption is for most people concerning the above. How much should I tell my player is just "known" info?

Scarab Sages

Boomerang Nebula wrote:

They haven't lost their memory, they never had any. The PCs and a whole island full of creatures are copies of creatures who exist on Golarion. The island is effectively a zoo created by a powerful outsider on one of the outer demiplanes.

I really like this idea.

Scarab Sages

Evil Midnight Lurker wrote:
Ascalaphus wrote:
... you may be overthinking it.
Our rechargeable batteries, here and now, are apparently better than those made by a starfaring civilization. This isn't overthinking, this is transparently obviously ridiculous.

I'm not sure that's entirely fair.

Spoiler:
The Silver Mount event happened in -4363 AR, over 9,000 years ago.

Entropy does a lot. Perhaps back when they were new, their batteries could be recharged indefinitely with no problem. Now, they have problems retaining a charge. This is why there are Timeworn objects. During that time they've been subject to a crash, the weight of earth, general decomposition, getting tossed/jumbled around, and more. That's an enormous amount of time. The fact that there are some that still work perfectly after that long is astounding.

For a fair comparison, we'd need to have a 9,000 year old battery of our own.

Scarab Sages

To help others, here's things as far as I've figured them:

Battery (fully or partially charged, 1-10): 100 gp
Battery (empty, but capable of being charged, not burned out yet): 100 gp
Silverdisk (empty, cannot be recharged): 10 gp

All weigh 1 lb.

Scarab Sages

Just go with what's presented, imo. Power of the shard plus a ton of time trapped in the tower plus bound-ness = a bit more control over shape shift.

Scarab Sages

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New material has been added to the Archives.
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I've added a new symbol to the Archives that looks like the usual Pathfinder Society glyph with a red ring (you can see examples of this on most of the non-core Races). This represents something that is allowed within Pathfinder Society, but only if you accept/meet certain caveats. Mouse over the symbol to find out what these caveats are. I'm working on a better solution for mobile devices, but for now it's an indicator that you should check the Additional Resources page before you use it.

Scarab Sages

Ascalaphus wrote:
Karui Kage wrote:
2. Search - I developed the entire engine myself for fun, but if there are better already made engines out there that I could plugin, I'd love to know about them. I've thought about sticking a google search engine on the site for one.

In general I like the search as it is now, as opposed to the google model. While google search is pretty clever, it gets harder and harder to do non-fuzzy searches. Your search engine allows "solid" searches which are really convenient if you know what you're looking for.

One thing that does irritate me: if you click on a search result such as an alchemical discovery, you go to the top of the list of discoveries, rather than to that specific one. I've noticed the same behaviour with rogue talents and rage powers. If you used anchors and linked the search results to those, we'd arrive more on-destination.

Apart from that, the new search interface is more user-friendly. Great work!

I wanted to do bookmarks/anchors originally, but it's not as much a thing with ASP. I do have plans to give individual pages to every item that is on a group right now (like rage powers), it's just on my To Do list. :) Thank you for the feedback! I'm glad you enjoy it otherwise.

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