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Karui Kage's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 2,504 posts (2,866 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 2 aliases.


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Osirion

Gauss,

The difference I called out is that summons, being magically summoned, seem to have some knowledge of who your enemies are. Otherwise, they would attack your allies, right?

Animals, normal everyday animals like would be used with Handle Animal, don't have a necessary knowledge on who is your friend and who is your foe. If "Attack" also doesn't imply "Don't attack unless I point", then you risk your animal charging at any new person you meet.

Attack party members? Probably not if the AC has spent enough time with them. But Attack *needs* to also infer that they won't attack without your command on a specific target. Can you imagine the druid who can't enter towns or use diplomacy on anyone because his lion keeps charging?

"We were planning on attacking them-"
*GROWL*
"SIMBA NOT NOW."

Just an example.

Again, *I'M NOT HARD SET ON THIS*. Not sure if you guys saw my above responses, but I ruled for my own game that the druid could point at a specific area that he could smell the enemy in, and the spider with tremorsense could attack.

Would I have let him do that with a creature that had no way to sense invisible creatures though? Probably not. :)

Osirion

I always thought of summons a little differently. They had an innate understanding of your enemies, communication or not, and thus could charge in and fight effectively.

Handle Animal/trained pets, on the other hand, are trained to attack who you direct. Otherwise they'd attack whoever they wanted, like a wild animal. They don't have the "connection" that a summoned animal does.

Personally, I think the text is to indicate that a trained combat animal won't attack something unless you direct it to. That's how it's able to avoid attacking new people you meet, even if they may be threatening. It's trained to hold until you command it.

The pointing at a target thing, as I said earlier, can likely be looked past with certain circumstances (tremorsense, etc.), I only quoted it to explain how this issue first arose, not to get into an argument about "may" and "may not". :)

As before, thanks again for the help.

Osirion

I'm not sure I agree with that line of reasoning. I interpreted it as you "may" point to a creature to attack, or you "may not" and it won't attack.

Otherwise, if it's just an option, then logic follows that your creature can choose to always attack everything willy-nilly, even without a command. Having it only attack on command and to targets you designate is the entire point of the trick, to prevent it from rampaging around a town.

Again, going by just RAW here. I do agree that the druid in question should be able to (and in fact was able to) designate an area where he knows an enemy is at, one that his spider can sense, and have it work. Just arguing semantics at this point, my main question was answered.

Osirion

I agree with the intent of most of these responses. The initial confusion, for what it's worth, came from this:
"Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks."

As stated, for the attack trick to work, you need to be able to point at a target. I do agree that some creatures can "see" invisible creatures and a druid who can pinpoint a location should be able to direct it, but by pure RAW (not always the best), you need to be able to point at the creature.

Not saying I agree, just saying why the thread was initially started. :)

Osirion

Gauss: It has 3 tricks just because that's all the time the druid's had so far to train it. He had time to train 1 trick, and got the 2 bonus. :)

Osirion

Actually, in this case the spider has 1 Int (that's why it has more than a single trick).

I told him that if he could figure out a general region that he was in, then he could direct the spider. Basically option 2 above. So he'll spend a move action to sniff the direction, his other move action to move close enough to pinpoint, then free action to sic spider on him.

Osirion

Yeah, no Guard trick. Attack, Flank, and Down are the only tricks it knows.

Osirion

Weird situation.

The druid in question has a Vermin companion, a giant spider. He knows there is an invisible enemy in the area, though the druid can't see him. The spider has tremorsense 60 ft.

1. As the spider *can* pinpoint the invisible enemy, can the druid order the spider to attack him even without knowing himself where he's at?

My initial thought is no, Handle Animal says the druid needs to point to/specify the target. However...

2. If the druid in question has scent, and was able to pinpoint the target himself (moving close enough), then could he point at the empty square and order the spider to attack that, knowing that the spider could still tell there was an enemy there?

Leaning more towards yes on this one.

Any thoughts would be most helpful :)

Osirion

Archives of Nethys - Monsters - All. Fully up to date with Paizo products. Click the CR header to sort by that.

Osirion

While I do love the message, this may be worth calling out:

SPOILERS FOR PLAYERS OF WRATH OF THE RIGHTEOUS

That is all. Very cool, Wes, very cool.

Osirion

I would say that any "building" should be treated as either producing capital or not, flat yes/no. I say building in quotes because I also think that you should be able to break down a building into different parts if you wish them to be treated separately.

Take a shop keeper that also rents out an alchemy lab upstairs. He would likely treat the first floor (his area) as producing capital and one building, and treat the second floor (rented area) as not producing capital and a separate building.

Point being that you should be able to part out rooms in a physical building into sub-buildings that either produce or don't produce capital if it makes sense to do so.

I also agree with Coriat. Some rooms may just contribute to the workers' well being. Not every room needs to be exclusive to producing capital, it could be an indirect production (by keeping the guys who ARE producing capital fed, for example).

Osirion

Exactly. Every level, you choose your bonus regardless of every other bonus that has come before.

Osirion

I would assume you choose each level too. So it would be something like:

1st: +1 Grapple, +1 Disarm
2nd: +1 Grapple, +1 Sunder
etc.

Osirion

Not sure if it's been mentioned, but I wrote one for the Archives of Nethys a while back: Random Treasure Generator

Osirion

2 people marked this as a favorite.

Last night, Katina (girlfriend, in coop) shot an arrow at a zombie and the poison blood in its veins exploded onto me and gave me poison. I wasn't even mad.

An undead caster made a pool of acid, so we smashed a water barrel onto it and washed it off.

She summoned a giant spider next to an exploding enemy, who detonated and took out half the troops.

I WANT GOLARION PLUS THIS SO BAD.

Osirion

1 person marked this as a favorite.

As much as I love NWN2, I've always had a preference for the isometric view of other games like Baldur's, and I love the turn-based combat.

Played some more Divinity last night, it's amazing how close the game already is to Pathfinder (at least with combat). Attacks of Opportunity, a take on flanking, prone bonuses, etc. If there were some modding tools for it you'd bet I'd already be on top of some kind of AP adaptation.

Osirion

The reason I marked them as legal is because of this line:
"Note: Racial feats, racial traits, and racial spells are only available for characters of the skinwalker race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it."

In the book, those feats are preceded by:
"The following new combat feats are available to weretiger-kin, weretigers, and those who associate with these creatures."

No, they don't require being a member of a specific race exactly, but the wording here was kind of vague. In the case of vagueness, I usually err on the side of marking them legal instead of illegal.

If someone finds out for sure if these are meant to be legal or illegal, please let me know via email and I'll update them accordingly. :)

Osirion

feytharn wrote:
Gorbacz wrote "To small an IP aka not nearly well known enough for an AAA studio to be interested in the license.

My point was that they don't necessarily need a AAA company. The group that did D:OS did an amazing job, and I wouldn't consider them one of the bigger AAA companies (most of their funding on Divinity was from Kickstarter).

Earthpig: Oh man, yes. I loved the TOEE game (especially after the giant bug-fixing patch came out). That + Pathfinder also would be a thrill.

Osirion

2 people marked this as a favorite.

Too small? You kidding me? Neverwinter Nights was focused on just a small part of their world, and it did great. Same with Baldur's Gate. I think about a Divinity-style game based in Varisia around Curse of the Crimson Throne, and all of the happy in me lights up like fireworks.

Divinity did a kickstarter to get their game going and did fantastic. Paizo did a kickstarter for their own MMO. I see no reason why they couldn't do a CRPG in the glorious turn-based style of Divinity.

I hadn't honestly thought about it much recently, but D:OS just re-ignited my love for that style of game and made me realize what I really want out of a Pathfinder digital game.

Osirion

5 people marked this as a favorite.

While Pathfinder Online seems to be progressing nicely, I find myself drifting more and more away from MMOs these days. Guild Wars 2 has been the best I've played recently, and it introduced some pretty unique mechanics that I have yet to see other MMOs really match.

That said, what I would really love to see Pathfinder do is a game more like this: Divinity Original Sin.

This is one of the most amazing PC RPGs I've played in years, maybe even a decade. It hearkens back to some of the greats like Baldur's Gate and Planescape Torment, and I would easily rank it up there with those greats. The framework to it, however, is what makes me want more and more for there to be a Pathfinder version.

It has a Class system, Traits (basically Feats) every other level, ability increases, various skills like Perception and Barter. It manages to be turn based without feeling overly complex. It incorporates cooperative play so you and a friend can control multiple characters.

Every time I play it, I keep thinking that it would be *so* great if Paizo ever made a Pathfinder game like this. MMOs are nice, but they don't really capture the feeling of you and a few friends on an epic adventure. You kind of share your heroism with a thousand others in an MMO.

In short: I'd love to see a Pathfinder C-RPG. Turn based, cooperative play, covering one of the adventure paths perhaps. To any of the Paizo staff that enjoyed those older games I mentioned above, I highly encourage you to check out Divinity, and just think about what it would feel like with a Golarion skin and some mechanics changes over it.

Osirion

Specifically a smite? Like a class that could cancel a smite evil or a smite good?

Osirion

A player of mine is interested on taking Deific Obedience for Milani, who currently doesn't have any official rules. I was thinking about just stealing the entry for Vildeis, though the Obedience is a bit more... zealous then I think Milani would go for.

Anyone have suggestions on a boon setup for Milani? Assume no prestige class, so I only need one set of three boons (don't need Exalted/Evangelist/Sentinel, just one).

Osirion

isaic16 wrote:

In my campaign, since I'm using a different mythology, the Wardstones were empowered by all of the good gods, and when it shattered, a chosen hero of each deity absorbed a shard of that energy associated with them. In that case, introducing a new character would have been fairly easy, since it just required that they were chosen of another god. While obviously you aren't doing that, it wouldn't be unreasonable that another crusader in that area was found worthy of the power of the wardstone as well. He just hasn't been revealed as such until now.

*Spoiler Alert* Since the new character is a swashbuckler, you may actually be able to mesh their story with the disguised Succubus (since I believe she uses a swashbuckler-type hero as a disguise). If they find her first, if your player is up to it, they can even play as the Succubus to make the disguise all the more authentic, until they find the actual character (possibly in the prison cells in the basement). Not sure if it's a good idea to potentially wait that long to introduce the new character, but it's a thought!

Ooooh. I kind of like this idea. Play up the new PC as a local hero of sorts (in so much as the actual PCs are), just the same as the other swashbuckler. Succubus impersonates her instead, group might actually be willing to trust her more because metagaming new PC (haha). After the succubus reveals herself/betrays them, they find the real swashbuckler later being tortured in the lower levels.

Still a bit fuzzy on why mythic, though I kind of wanted to tie it to the martyr-angle that her empyreal lord provides.

Osirion

That makes a lot more sense then. I don't think I noticed the coloring aspect till I did a second read, it wasn't something I even considered. I think I'll take your recommendations and check out the UltraPro clear ones, thanks so much Vic! :)

Osirion

I do actually, thank you Vic. Though that comparison still highlights my curiosity:
- Ultra Pro is $5.90 for 100
- Mayday is $2.95 for 100
- Mayday Premiums are $7.90 for 100
- Fantasy Flight is $7.90 for 100

For Paizo's, that'd be $11 for 100. It still seems rather high to me (especially when I've only ever tried Mayday Premium). Can you elaborate on why the Paizo sleeves are higher than the other three? I don't sleeve a whole lot of games, so my knowledge in this realm is rather limited. It doesn't seem like a huge difference, but when I'm buying 1100 cards for the whole game (or more), then it's a difference of $86 for Mayday Premiums vs. $121 for Paizo.

(Additionally, the premium ones Mayday recommends for the PACG are only $4.50 for 100, making their cost for 1100 a whopping $49.50.)

Edit: Is it the "color-tint" or whatever on these sleeves that makes them more costly? I've only ever had clear plastic ones before, I didn't even know color ones were a thing.

Osirion

Just out of curiosity, but the pricing on these seems rather high. $5.50 for 50 sleeves? I'm used to buying Mayday Sleeves at $2.25 for 100, or even their premium ones at $2.25 for 50, why do these seem to be around 2-4 times as much?

I have to say, I love Paizo, and I love the PACG, but when you're buying enough sleeves to cover the 1100+ cards (and then some), that kind of an increase is pretty steep.

Osirion

Oh, and child of a deity is probably not a route I'll be going. We already have that in the hierophant, I don't want to diminish that by making some brand new PC have a similar thing.

Osirion

My only modifiers for Mythic so far mostly come from magnuskn's thread.

1. Mythic powers regen 1d4 uses per day (instead of all).
2. Total mythic uses are 3 + tier (instead of 3 + double tier).
3. Mythic Power Attack's bonus does not multiply before the crit multiplier (puts it in line with Mythic Deadly Aim).

Every PC so far except one has taken a Mythic feat that empowers a normal one (Rapid Shot, Power Attack, Guided Hand). I'm not too interested in removing that avenue. Most Mythic Feats are fine, there's just a few bad ones.

Osirion

My players, of which there are 4, are nearing the end of the second book. They haven't fought Staunton yet, but will likely do so next session. I'm guessing one or two more games to finish off the castle, they've taken out the barbarian lady and initial guards already.

Anyhow, another friend of ours is interested in joining. As 5 is usually my max, I was open to it. I'm cringing a bit at the thought of 5 mythic PCs and am already mentally preparing a list of things to change, but for now, 5 is fine. However, I have absolutely no idea how to really involve him in this campaign.

In other games, it's usually fairly easy to bring in a new PC. This one however... all four PCs are linked from the start, they got their mythic power from the exploding wardstone, devotion boons, etc. I told the new player that the easiest way to come in would be a bad guy gone good, taken captive inside the castle (much like another demon they'll meet later...). Maybe someone who had some experience with nahandryian (I know I'm butchering the spelling) crystals while he was a bad guy?

Anyhow, he'll be coming in as a 7th level Swashbuckler, 2nd level Guardian, with the appropriate campaign trait. We haven't hit book 3 yet so I can still tie all that jazz in. He wants to be tied to the empyreal lord Vildeis.

No idea on race yet. I'd love any suggestions on how to bring someone in at this point, and why he'd be mythic. I think I can still handle giving him equivalent devotion boons like the other guys got due to deity association, but the rest I'm fuzzy on.

Osirion

Third option: Just have it do full damage, but still take hardness into consideration. If the weapon is magical/tough enough, the acid won't matter. It may just be something that's meant to break non-magical weapons, or occasionally lightly enchanted (+1) weapons with a 7 hardness.

Osirion

Ahhh. I missed that line. Well, either:

1. Deal with it. Broken is a -2. That's not horrible, certainly not worse then a lot of monsters that make them shaken, or nauseated, or any other number of penalties. Make it auto-broken (despite the HP) for the remainder of the combat, and then only worry about it further if the damage is enough to destroy the weapon.

OR.

2. Ignore the auto-break if you're also ignoring hardness.

Osirion

I totally support the acid ignoring hardness up to 10 (heck, even 15) and doing full damage. I'm not sure why there's so many cries of "oh, you must love broken weapons" with that.

Babau demons are a CR 6. So we can assume the party is around 6th level when fighting them.

At 6th level, players should have around 16,000 GP of gear. It's more than reasonable to assume a player has a +1 weapon (if fighting these in melee) and a cloak of resistance +1 (fairly standard finds in most modules/APs).

If the player has a good Reflex, then that's 6+DEX for their modifier. If bad, 3+DEX.

A +1 longsword has base 5 HP, +10 for being a +1 sword, bringing it up to 15.

On average, that acid will do 4.5 damage per hit. That's *if* the PC fails the Reflex save. Assuming just an average DEX, they need to roll a 12+ if a good save, or a 15+ if bad. 30%-45%.

In short: Assuming one hit a round, the acid will deal an average of 2.475-3.15 acid damage a round. It would thus take around 2-3 rounds to wear a +1 longsword down to broken, and another 2-3 rounds to wear it to "destroyed".

Make whole, a 2nd-level spell, can fix any weapon broken/destroyed in this way, even a +1. The caster level of a +1 weapon is 3, so the caster of make whole needs to be 6th. Not unreasonable if they're facing a babau.

So, yeah. Is the ability annoying? Maybe. However:

A. It only really hurts those in melee.
B. Magical weapons have a lot more HP.
C. They get a Reflex save to avoid the effect.

There are a *lot* worse abilities out there. Don't be afraid to break or even destroy your player's weapons. Thanks to make whole, it isn't nearly as hard to repair them these days.

Osirion

The Archives of Nethys has 1,920 spells across 280 different sources. Of those spells, 1,827 are unique, meaning 93 of the spells I have in my database are updates of an already entered spell in a newer book.

Osirion

1 person marked this as a favorite.

The following new releases have been added to the Archives.

Enjoy!

Main Page - Archives of Nethys

New Additions
[Adventure Path] Pathfinder #82: Secrets of the Sphinx
[Campaign Setting] Numeria, Land of Fallen Stars
[Module] The Emerald Spire Superdungeon
[Player Companion] Blood of the Elements

Backlog
[Campaign Setting] Inner Sea NPC Codex

Osirion

Board games are ready to go!

Osirion

CAH is the easiest, since there's no inherent disadvantage/advantage to having more points. Munchkin could work early on, but later it's a bit unfair to jump into a game with some higher levels. I can't think of many board games that allow good jump ins, so I'll be bringing a nice mix of short and long games to accommodate various audiences (ranging from 4-8 players).

Osirion

It's a fun war game, though I've only played it once so I can't talk on it too much. I'll add that to the list of games to bring!

Osirion

My BGG Collection, though it's probably out of date with some games (especially expansions).

Osirion

ooooh, I am definitely bringing Lords of Waterdeep (+ expansion) too. No worries there. I brought that last year, it was a hit.

I think I have all the 7 Wonders? Leaders, Cities, and the extra Wonders packs? I haven't even tried Cities yet honestly. Introducing people to the game and then doing the Leaders expansion first is usually all we have time for, lol.

Lissa: True, though I've gotten it down to a lot less with the right packing. *Explaining* the rules, however... yeah, that takes time.

Edit: Oh, and as for me, I'll be the guy with Nethys's holy symbol on my chest and the website logo on my back (www.archivesofnethys.com). Shouldn't be hard to find.

Osirion

Ooooh. I should bring Twilight Imperium too. That's one of those games that can take a long time, but man is it awesome.

Osirion

Yeah, I brought Pandemic last year, I'll probably bring it again. Elder Sign I'm "eh" on. It's simple enough, but I got tired of it fairly fast.

I'd be eager to try Race for the Galaxy at some point, I've heard good things. :)

Osirion

I'll be bringing a plethora of board games to the Con, as I did last year. I know a lot of people from the boards that I only really see at the Cons, so if anyone would like to try one of the games, just let me know :) I'll update this thread as free time allows when I'm looking for players.

Some of the games I'll be bringing:
Mansions of Madness
Descent 2
Rune Wars
Forbidden Island
7 Wonders
Civilization
Robinson Crusoe
Mage Knight
Cards against Humanity (duh)
Manhattan Project
Ticket to Ride
Settlers of Catan
anything else that strikes my fancy

Osirion

rknop wrote:

It's also worth pointing out Archives of Nethys. He's working on getting all of the Paizo Pathfinder rules online, and is up to date except for a couple of the most recent releases. It also has an advantage over d20pfsrd, in that d20pfsrd has to rename some abilities because it's a commercial site and must rely entirely on the OGL, not the Paizo community license. So, sometimes things will have a different name from what they have in the Paizo Pathfinder books, whereas the names on Archives of Nethys will match.

If you're into PFS, Archives of Nethys also puts a little "open road glyph" icon next to things that are PFS legal. The site warns that this should be used as a guideline, as it's always possible he made an error somewhere, but it's handy.

Thanks for providing the info! :) I have an agreement with Paizo where I don't release material for a book until two weeks past street date, so in that regard, it's up to date (except that Inner Sea NPC Guide I really need to do... bah).

Osirion

I haven't prepped PFS in a while. I was gonna prep Crypt of the Everflame and the Emerald Spire Superdungeon digitally (bringing a monitor to display the maps and such on). What are the most popular PFS scenarios these days?

Osirion

Kat and I will be up there really early Friday (close to 6-7 AM). Going to be bringing a slew of board games like usual. Laptop too in case of Pathfinder attacks, although I generally go for the board games for a taste of something different. :) Can't wait to see a lot of you!

Osirion

I'm in the "Escape!" event at 4:00 on Friday, and before I made my character, I was curious if anyone else had already made something. If so, what character do you have? I don't really have a preferred character type (at this point there is very little I haven't played), so I generally try and make something to fill a needed role.

If you're in this event, let me know please! :) Looking forward to the game.

Osirion

Brinebeast wrote:
Karui Kage wrote:

I haven't made a habit of adding material from 3rd-party books, for a few reasons:

1. It'd be another product line I needed to buy/subscribe to.
2. Due to my need to have all or nothing, I'd need to go back through every KQ and add anything Paizo-oriented from it.
3. I'd need to start considering other 3PP.

While I do enjoy a lot of KQ, 3PP material is just not a door I want to open yet. I have my hands full just keeping up with Paizo-published books. :)

That said, thanks so much for the praise!

I totally understand not wanting to add 3pp stuff because the amount of work needed to keep up would be unrealistic. And honestly I appreciate that you keep it pure Paizo Pathfinder. We have other sites that collect the 3pp stuff.

That being said, in the pages of Kobold Quarterly Magazine there are around 12 articles that are 100% Paizo Pathfinder Golarion content. It is only those articles that I advocate adding to the site. And I would be happy to share those articles with you if you need them.

If you do or if you don't the Archives of Nethys is still AMAZING!!! And I cannot thank you enough for the work you put into the site.

I can certainly look at them and make a judgment call. If you can, send me an email and let me know the issue(s) and pages of these specific articles. You can find my email on my homepage or in my profile here.

Osirion

2 people marked this as a favorite.

The following new releases have been added to the Archives.

Enjoy!

Main Page - Archives of Nethys

New Additions
[Adventure Path] Pathfinder #81: Shifting Sands
[Campaign Setting] Occult Mysteries
[Player Companion] The Harrow Handbook

Backlog
[Campaign Setting] Inner Sea NPC Codex

Osirion

Bardess wrote:
The dapsara is not yet listed in the angel category. Still didn't check the others.

Fixed. The others should be in the correct SubGroups.

Osirion

I haven't made a habit of adding material from 3rd-party books, for a few reasons:

1. It'd be another product line I needed to buy/subscribe to.
2. Due to my need to have all or nothing, I'd need to go back through every KQ and add anything Paizo-oriented from it.
3. I'd need to start considering other 3PP.

While I do enjoy a lot of KQ, 3PP material is just not a door I want to open yet. I have my hands full just keeping up with Paizo-published books. :)

That said, thanks so much for the praise!

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