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Kyra

Karsielle's page

320 posts. Alias of Deevor.

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Female elf Cleric/4 HP: 27/27

bing, bong Karsielle calling....


Female elf Cleric/4 HP: 27/27

Its worth waiting for BF, when he does his thing!! .. I like it... and will scamper in a more refined and ladylike fashion.


Female elf Cleric/4 HP: 27/27

Karsielle smiles at Flag, touching him on the shoulder as he leaves she whispers, "Calistra grant you a lucky disguise."

Touch of Luck for Flag

Touch of Luck:

Luck Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.


Female elf Cleric/4 HP: 27/27

"Either Torch goes first under disguise to talk our way out, or I can use some of my attributes to encourage the servants to let us leave without being accosted?" says Karsielle as she adjusts her robe, it's front parts offering teasing glimpses of soft rounded naked skin and cleavage.


Female elf Cleric/4 HP: 27/27

Karsielle watches at the door, listening to the conversations of the kitchen staff for anything 'interesting'.

Perception 1d20 + 4 ⇒ (6) + 4 = 10


Female elf Cleric/4 HP: 27/27

Karsielle, her annoyance growing lets Calistra's power suffuse her whips tip, as it pulses alternate black and yellow as it flies at the scorpion.

Whip touch attack 1d20 + 2 ⇒ (16) + 2 = 18
possibly dazed for 1 round

Dazing Touch:

Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability 5 times per day equal to 3 + your Wisdom modifier (2).


Female elf Cleric/4 HP: 27/27

Karsielle her body strong in the faith of Calistria, feels her holy patron's presence which is enough to fight back against the poison that entered her body. The distraction of the bite, and her movement away (5ft step) is enough to put her off her aim with the whip, and it cracks loudly on the empty floor by one of the scorpions.

Fort Save 1 1d20 + 3 ⇒ (16) + 3 = 19
Fort Save 2 1d20 + 3 ⇒ (7) + 3 = 10
Scorpion Whip attack 1d20 + 2 ⇒ (6) + 2 = 8
Scorpion Whip damage 1d4 - 1 ⇒ (2) - 1 = 1


Female elf Cleric/4 HP: 27/27

Karsielle takes out her whip and attempts to strike a scorpion.

Scorpion Whip attack 1d20 + 2 ⇒ (10) + 2 = 12
Scorpion Whip damage 1d4 - 1 ⇒ (1) - 1 = 0


Female elf Cleric/4 HP: 27/27

Karsielle just shrugs, "Nothing I can really offer to help."


Female elf Cleric/4 HP: 27/27

"See if you can take a peek Suny" whispers Karsielle.


Female elf Cleric/4 HP: 27/27

Karsielle waits as Suny excitedly takes a look at the water.


Female elf Cleric/4 HP: 27/27

"Not sure I like the sound of this," says Karsielle, "why have a tank of water up there. Go carefully Suny." as Karsielle give Suny her dagger to see. Light is cast on the dagger.


Female elf Cleric/4 HP: 27/27

"See anything up ahead? We got to the end of the tunnel yet?"

We'd best be a bit circumspect cos we don't know where the tunnel ends, I would think we'd slow down to make sure it's all clear at the end of the tunnel.


Female elf Cleric/4 HP: 27/27

Hi, we still here?


Female elf Cleric/4 HP: 27/27

I guess its Karsielle and Suny last as usual. Karsielle will cast light on her dagger.


Female elf Cleric/4 HP: 27/27

Bye nasty tentacled thing .... getting the hell outta this place.


Female elf Cleric/4 HP: 27/27

Mishael, we left Silas fighting the creature, we must make sure he is OK, take BF and care for his sightless eyes. says Kariselle as she moves back down the tunnel, with the intention of returning with Silas, but not engaging.


Female elf Cleric/4 HP: 27/27

Will Save 1d20 + 6 ⇒ (17) + 6 = 23 add +2 if vs charms and enchantments(elf)

Karsielle makes a grab at BF, hoping to pull him out of the conflict as she speaks to him, "Come now, away from this thing." and she moves him and herself away from the combat area.

If she succeeds in this, she calls out, "Come out now retreat!"

If BF is still acting as an enemy it will provoke an attack of opportunity.
Combat Maneuver 1d20 + 2 ⇒ (13) + 2 = 15


Female elf Cleric/4 HP: 27/27

Karsielle turns back, hearing Silas' cry, praying as she goes.

If she get the chance, she will touch Silas with Protection from Evil


Female elf Cleric/4 HP: 27/27

Karsielle hearing BF's cry, stops and looks back, calling "Are you all right? Need any help?"


Female elf Cleric/4 HP: 27/27

To the exit door, away from the monster. Oh right we're in the altar room, didn't realize that, in which case she'll just leave.


Female elf Cleric/4 HP: 27/27
Silas Vayn wrote:
In case anyone is interested, I'm canvassing my gaming groups for interest in a Song of Ice and Fire RPG game I'm planning to run for a friend here on Paizo. Anybody?

Love to but I'm over stretched already on games... hope it goes well.


Female elf Cleric/4 HP: 27/27

Seeing the creature like this for the first time, Karsille tries to recall from her studies whether she has seen such a one before.

Karsielle retreats casting as she goes, calling upon Calistra to make this area holy in her sight.

Knowledge (Religion) 1d20 + 6 ⇒ (11) + 6 = 17
Move action to door, at the doorway, Std Action: Casts consecrate.

Consecrate:

School evocation [good]; Level cleric 2
Casting Time 1 standard action
Components V, S, M (a vial of holy water and 25 gp worth of silver dust), DF
Range close (25 ft. + 5 ft./2 levels)
Area 20-ft.-radius emanation
Duration 2 hours/level
Saving Throw none; Spell Resistance no

This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, suffering a –1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, –2 penalties for undead in the area).

You cannot consecrate an area with a similar fixture of a deity other than your own patron. Instead, the consecrate spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.

Consecrate counters and dispels desecrate.


Female elf Cleric/4 HP: 27/27

"You could be right Silas, or we take it out now, before it has a change to threaten the folks of Freeport!"


Female elf Cleric/4 HP: 27/27

"Let us take them for justice at the Temple, (of Calistra) our Lady would introduce them to the pleasure of her vengeance." says Kariselle without emotion. "Let us free them from their cold nights rest and seek the embrace of the Savored Sting. Let us have rope ready to bind their freezing hands." she smiles.


Female elf Cleric/4 HP: 27/27

"You know those cultists we trapped in that cold storage area, do we leave them there? Their cruel following of that beast, deserves their deaths. I think we should remove the rest of the cultists down here before we leave. Sunny can still fight, if she stays towards the back and shoots arrows or something. We can always use this exit if needs be!"

Did the cultists I saw escape down the passage BF ands Silas went down, or did they continue down a passage we haven't explored yet? Just wanted to clarify that.


Female elf Cleric/4 HP: 27/27

We've still got that nasty thing we closed the door on and I think the passageway continues on further .. though I'm not sure.


Female elf Cleric/4 HP: 27/27

"I don't know you can have a bath yet Suny.... Bloody, Silas do we follow the exit and come back after Suny is cleaned up and rested, or do we go on? If we leave now, who knows who might be here tomorrow?" Karsielle asks?


Female elf Cleric/4 HP: 27/27

Karsielle touches Suny as she calls on Calistra to let Lady Luck help Suny in her hopes of restoring her strength.

Suny you get another roll, from using a Bit of Luck.


Female elf Cleric/4 HP: 27/27

Karsielle places a spot of the potion on her finger, before delicately tasting it with her tongue, "Hmm not totally unpleasant.."

Perception 1d20 + 4 ⇒ (9) + 4 = 13

"..but as to what it is or does I am just as lost" says Karsielle, disappointedly. "Anyone else like to try?"


Female elf Cleric/4 HP: 27/27

"Flag, we need to help Suny, this place isn't light enough for me to determine the properties of this potion, are you able to help?" she asks with concern etched over her face.


Female elf Cleric/4 HP: 27/27

As Silas and Flag investigate Karsielle takes a look at the potions. A cloud of confusion fogs her mind as the evil of the place seems to grip her. "We'll need Torch of someone to identify this, it might be helpful to Suny, we just don't know."

Spellcraft to identify 1d20 + 6 ⇒ (1) + 6 = 7 not the time I wanted to roll a one ... bbah!!!


Female elf Cleric/4 HP: 27/27

Karsielle shakes her head when she see the damage done to Suny, "I can't do anything now to help you. The wounds are so deep and cold, the evil has ripped the life force from your body." that is Suny is on 1 Con, and max 1HP. "The limited power I had to heal you was used to save Mishael from certain death." Her eyes glaze as tears slowly slip down her cheek as she embraces Suny in a sobbing hug. "It would take our lady at the Temple of Calistra to restore you to complete health, be careful and follow us, don't get yourself too close to being hit."

I guess we haven't found any Lesser Restoration scrolls or potions?

Suny took 10 Con damage, so thats 5HPs per level, original HP21 max less 20 gives the 1HP max.


Female elf Cleric/4 HP: 27/27

"This fight has taken it out of me a bit, do any of you need the healing touch of Calistra as she seeks vengeance on these cultists?" asks a tired looking Karsielle.

Has a few spells she can swap and I think 3 channels.


Female elf Cleric/4 HP: 27/27

We should thank you DM Sinvel, for putting together a really good game. Hope you get through your current work load and look forward to you getting time to join in Mishael's game as a player. It's been real fun. Good luck and Thanks.

As they say ... The DM is dead, long live the DM. Thanks to Mishael for taking us through to the end, looking forward to it.


Female elf Cleric/4 HP: 27/27

Happy with Karsielle, I guess she become like Inara Serra in Firefly, the companion, if the adventure goes to sea with pirates.


Female elf Cleric/4 HP: 27/27

I'm happy with whatever you decide, though the idea of playing one your own adventures appeals.


Female elf Cleric/4 HP: 27/27

Karsielle will move out and look down the hall, it the cultist gets an AoO then so be it, although if he's still dazed I don't think he can. Her actions are complete for this round.


Female elf Cleric/4 HP: 27/27
Silas Vayn wrote:

Silas, seeing he has no hole to pierce enemy defenses, waits for the opportunity to do so.

Readying an action to attack the cultist if I gain an opening.

Karsielle has moved out of direct combat and given you an opening.


Female elf Cleric/4 HP: 27/27

Karsielle steps back behind Bloody, allowing Silas access to fight the cultist, if the cultist still stands after Mishael's ferocious attack. She looks down the passageway to see what dangers approach as she takes out her whip ready to defend herself, now with a whip and dagger ready.

Round 8
5ft step back F,7 or move action if no 5ft allowed.
Std action to get out whip.
Perception 1d20 + 4 ⇒ (20) + 4 = 24 to understand the danger approaching.


Female elf Cleric/4 HP: 27/27

Round 7

Karsielle taking out a dagger, moves into a position to strike at the cultist and tries to dazzle him.

Move to G6 or G7
Dazing Touch (melee touch attack) 1d20 + 2 ⇒ (12) + 2 = 14

Dazing Touch:

Charm Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability 5 times per day equal to 3 + your Wisdom modifier (2).


Female elf Cleric/4 HP: 27/27

Karsille smiles as she sees the healing force leave her body and enter Mishael, "There fight on my brave friend."


Female elf Cleric/4 HP: 27/27

Congrats and enjoy .... :)


Female elf Cleric/4 HP: 27/27

Karsielle will go with the action as per DM for this round.


Female elf Cleric/4 HP: 27/27

Karsielle is so concerned about Mishael's health, she just concentrates on healing her.

Concentration 1d20 + 6 ⇒ (13) + 6 = 19
Asks politely if Karsielle can use the previous roll for HP healed?


Female elf Cleric/4 HP: 27/27

Seeing the severely injured woman ahead, Karsielle moves up and with her holy symbols calls for Calistra's powers of healing to strengthen her.

Cast Cure Moderate 2d8 + 4 ⇒ (6, 8) + 4 = 18 HPs returned to Mishael, spell in place of Lesser Restoration.

P.S., couldn't see the map, maybe a problem with google? so assume there is enough movement to get to Mishael.


Female elf Cleric/4 HP: 27/27

My thoughts entirely ....


Female elf Cleric/4 HP: 27/27

Karsielle, seeing Silas babbling incoherently, calls on Calistra to protect him from the evil that posses him.

Cast Protection from Evil on Silas, duration 4 minutes, should include an immediate save throw with +2 bonus.

PoE details:


This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.


Female elf Cleric/4 HP: 27/27

Sorry, been hit by man 'flu this week, since returning from last weekend away at CrispyCon. I did leave a note on my main profile 'Deevor', if I haven't left you a note to say what's happening. Will be back with you tomorrow, 23rd.


Female elf Cleric/4 HP: 27/27

If only my 'Cure Whatever' spell would work on you Sinvel, best wishes hope you feel better soon.

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