Male Halfling Rogue 2
"Test? No, nothing so passe. I am merely looking to make friends in the area, and you seem like someone who would be a good friend. I know my talents and resources, and can be quite a useful and...discreet...friend. If you'd prefer, I could be a bit more direct behind closed doors, but if I am making you feel uncomfortable, forget it. I just thought we might be good assets for one another."
Male Halfling Rogue 2
Karnot looks for a halfling, or at least a slim petite human, and begins to chat her up. Assuming she doesn't come off as a complete idiot or addict, he will spend a bit of time before selecting her to accompany him to a room. Once alone, he really turns on the charm. "So, you must make a decent amount of coin in this place, right? I would expect lots of people are eager for your talents, as beautifu and charming as you are. Perhaps we could be friends even beyond a mere exchange of coins and pleasure. I do have lots of friends, you know, and am more than happy to do favors for them from time to time." Karnot doesn't really try to negotiate a price so much as gauge her monetary standing. He gladly pays her for her time, and tries to make another contact to be called upon for information and assistance. 1d20 + 7 ⇒ (8) + 7 = 15 diplomacy 1d20 + 9 ⇒ (6) + 9 = 15 gather information (asking about recent gang activity in the Eventide and anyone showing up surprisingly flush with coin when they should have been broke)
Male Halfling Rogue 2
"Since we're in this to save the city, make some DRAGONS happy, and pull your hoop outta the proverbial AND literal fire, how's about 15k? Only seems fair, ya ask me." 1d20 + 7 ⇒ (13) + 7 = 20 diplomacy Karnot pauses for Smiles to consider his offer and racks his brain for any recent uprisings, gang activity, ot similar weirdness going on in that area of town. 1d20 + 6 ⇒ (9) + 6 = 15 knowledge(local) Karnot stands from his stool to his full and glorious (for a halfling) height of 3'3" tall. His grey outfit is well cared for, if a bit worn at the hems. Pulling the hood over his messy brown hair, he retrieves his pack and rapier. Strapping his equipment in place, Karnot grins. "Seems like a good start to the day. If we head out now, we can hit up the early birds and maybe shake a few drunk ones outta their fog."
"Did someone say they needed some praline with candied walnuts? Because that's exactly what I have right here, and would be more than happy to share with all and sundry." Flamboyant, confident to the point of utter arrogance, and completely indifferent to the idea of "impossible," Karnot Pell has spent the last decade or so amassing incredible magical prowess for one major reason: He's extremely pretty, and magic is also extremely pretty. No longer a common halfling by any reasonable definition, Karnot has faced challenges that would destroy the sanity of a normal individual, and come out only slightly "off-color." Now in nominal command of a small craftsmen colony high in the mountains, where he lives with a brass dragon friend and a handful of other former adventurer chums, Karnot moves around nearly willy-nilly, seeking out new experiences, hidden troves of arcane might, and fantastic stone quarries from which to procure exotic materials for his sculptures. More to come later, especially as I work to integrate him into the Realms. Also will swap out a feat for Leadership and get his lead minions a brief write-up. |