Barbarian

Karn "Killer of magic"'s page

73 posts. Organized Play character for Big Joe.


Full Name

Karn

Race

Male Half-Orc Unchained Barbarian (Superstitious) 6/Warpriest (Disenchanter) of Nethys 3 l HP 90/90 (19 NL) l AC: 13, T: 12. FF: 12 l F: +13, R: +6, W: +12 l CMB: +10, CMD: 25 l

Classes/Levels

Init +7 l Perc +14 (Darkvision 60') l Rage 21/22 l Active Condition(s):

Size

Medium

Age

18

Alignment

True Neutral

Deity

Nethys

Location

In a kitchen somewhere.

Languages

Abyssal, Aklo, Celestial, Common, Cyclops, Draconic, Dwarven, Infernal, Orc, Shadowtongue, Thassilonian, Tien, Varisian, Vudrani

Occupation

Killer of evil magic.

Strength 20
Dexterity 13
Constitution 16
Intelligence 14
Wisdom 14
Charisma 7

About Karn "Killer of magic"

Karn
Male half-orc unchained barbarian (superstitious) 6/warpriest (disenchanter) of Nethys 3 (Pathfinder RPG Advanced Class Guide 60, 129, Pathfinder RPG Advanced Player's Guide 79, Pathfinder Unchained 8)
N Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +14 (+16 vs. magic traps)
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Defense
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AC 13, touch 12, flat-footed 12 (+1 deflection, +1 Dex, +1 natural)
hp 90 (9 HD; 3d8+6d12+28)
Fort +13, Ref +6, Will +12; You gain a bonus on saving throws against spells and effects with the curse descriptor equal to 2., +4 competence bonus vs. spells and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities improved uncanny dodge, orc ferocity
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Offense
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Speed 40 ft.
Melee +1 furious adamantine greatsword +15/+7 (2d6+17/19-20) or
. . dagger +10/+5 (1d4+11/19-20) or
. . unarmed strike +10/+5 (1d3+11 nonlethal) or
. . bite +5 (1d4+5)
Ranged darkwood composite longbow +10/+5 (1d8+3/×3)
Special Attacks rage (22 rounds/day), blessings 4/day (Destruction: destructive attacks, Protection: increased defense), fervor 3/day (1d6), rage powers (guarded life[APG], superstition +4, witch hunter), sacred weapon (1d6, +0, 3 rounds/day)
Warpriest (Disenchanter) Spells Prepared (CL 3rd; concentration +5)
. . 1st—divine favor (3), protection from evil
. . 0 (at will)—create water, detect magic, guidance, read magic
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Statistics
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Str 20, Dex 13, Con 16, Int 14, Wis 14, Cha 7
Base Atk +8; CMB +10; CMD 25
Feats Furious Focus[APG], Improved Initiative, Iron Will, Power Attack, Recovered Rage[ACG], Tribal Scars, Weapon Focus (greatsword)
Traits berserker of the society, tusked
Skills Acrobatics +7 (+11 to jump), Climb +9, Diplomacy +3 (+5 vs. geniekind), Heal +6, Intimidate +13, Knowledge (religion) +7, Linguistics +11 (+13 to learn about Azlanti sentence construction and idioms), Perception +14 (+16 vs. magic traps), Sense Motive +2 (+4 to distinguish between true statements and exaggeration regarding esoteric topics), Spellcraft +14, Survival +7 (+9 to navigate Jungles of Mwangi Expanse, +9 to notice and follow tracks in Arctic environments, +9 to avoid becoming lost), Swim +9; Racial Modifiers +2 Intimidate
Languages Abyssal, Aklo, Celestial, Common, Cyclops, Draconic, Dwarven, Infernal, Orc, Shadowtongue, Thassilonian, Tien, Varisian, Vudrani
SQ fast movement, orc blood, sixth sense
Combat Gear haunt siphon, oil of daylight, potion of enlarge person (6), potion of fly (2), potion of water breathing, scroll of breath of life, scroll of restoration, wand of cure light wounds, durable arrow (20); Other Gear +1 furious adamantine greatsword, dagger, darkwood composite longbow (+3 Str), amulet of natural armor +1, bag of holding i, belt of physical might +2 (Str, Con), boots of the cat[UE], cloak of resistance +2, litchina (eyes), ring of feather falling, ring of protection +1, swarmbane clasp[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (The Book of Magic)[UE], hot weather outfit[APG], masterwork snorkel[UE], mess kit[UE], pathfinder chronicles, volume 1, pathfinder chronicles, volume 11, pathfinder chronicles, volume 14, pathfinder chronicles, volume 2, pathfinder chronicles, volume 27, pathfinder chronicles, volume 44, pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Nethys, 3,219 gp
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Tracked Resources
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Arrow, durable - 0/20
Blessings (4/day) (Su) - 0/4
Dagger - 0/1
Feather Fall (Constant) - 0/0
Fervor (1d6, 3/day) (Su) - 0/3
Light (At will) - 0/0
Oil of daylight - 0/1
Orc Ferocity (1/day) - 0/1
Potion of enlarge person - 0/6
Potion of fly - 0/2
Potion of water breathing - 0/1
Rage (Unchained, 22 rounds/day) (Ex) - 0/22
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 38/50
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Guarded Life (6 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 22 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Recovered Rage When red foe to 0 or less hp while raging, regain 1 rd of rage if foe has at least 4 HD.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Sixth Sense +2 (Ex) +2 initiative and +2 AC during surprise rounds.
Superstition +4 (Ex) While raging, gain bonus to save vs. spells, but must resist all spells even allies'.
Witch Hunter +2 (Ex) While raging, gain bonus dam vs. spellcasters and crits suppress beneficial spells for 1 rd.

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