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Keeper of Forbidden Lore wrote:
The one further away from the screaming man (hopeing the noise covers up the shiving) Attack 1d20 + 6 ⇒ (14) + 6 = 20 Damage 1d4 + 1 + 3d6 ⇒ (1) + 1 + (5, 4, 4) = 15 Initative 1d20 + 4 ⇒ (14) + 4 = 18 Keeper of Forbidden Lore wrote: sneaking back into the hall she looks into the cells. Some look like they could walk, some look deathly pale and thin, all seem to bear scars of an iron, some of them many such scars. She counts maybe 10 she thinks can walk on there on. As quietly as possible she opens one of the cells and releases the captives Action point (for the disable device 1d6 ⇒ 4 Disable device 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 Stealth 1d20 + 13 ⇒ (19) + 13 = 32 "Head out that way and go ta the dock's and a ship called the sea Wyvern once there tell them Karkalla sent ya and let them know what is happening here." she whispers pointing towards the direction of the exit Keeper of Forbidden Lore wrote:
Seeing the group in chains and having her curiosity raised Karkalla heads towards the cellar door and tries to open the door Disable device 1d20 + 11 ⇒ (9) + 11 = 20 Stealth check (to try and do it quietly) 1d20 + 13 ⇒ (1) + 13 = 14 seekerofshadowlight wrote:
I'm Assuming Karkalla went along as well since Finn seemed to want her to Also if there had been enough time Karkalla would have cased out the bald guys house for a while but I assume short of breaking in (which she is not going to do) she wont learn that much. Ardanto Valanto wrote: Even Ardanto raises his eyebrows at Daurros's comment, Cecil would raise his if he had any. Despite his doubts, Ardanto once again refuses to be involved in any decision making, he slightly shrugs his shoulders and takes his leave. You can hear his half of the conversation as he heads up the stairs. "What's gotten inta him?" Daurros Erdai wrote:
"Ya want ta invite a crazy woman who conveniently shows up from nowhere just after the last spy leaves and trespasses on the boat on as part of the crew?" Karkalla whispers sounding less than frilled with the idea Keeper of Forbidden Lore wrote:
Karkalla begins to search for any clue of where the changeling went stealth 1d20 + 13 ⇒ (1) + 13 = 14 Perception
Karkalla makes a mental note of where this house is before doubling back to the shrine in the unlikely event she can pick up the other man's trail Perception 1d20 + 11 ⇒ (17) + 11 = 28 Stealth 1d20 + 13 ⇒ (6) + 13 = 19 Survival (to pick up a trail) Also adding an action point 1d6 ⇒ 5 1d20 + 2 + 5 ⇒ (20) + 2 + 5 = 27 Daurros Erdai wrote:
"Well ta be fair I was able ta open her luggage because I found the key the others I would have ta break inta" Karkalla stares at the letter for a few minutes thinking that a note about dance lessons seems rather odd before putting all the other items back. She returns to Finn and Daurros "Well I've had a look around her things and I haven't been able ta find anything to incriminating and more strange than anything else an unmarked trunk with some weapons and a letter that appears ta be dance lessons but that's about it." She tells them when out of earshot and handing the two the note she found. "Oh and a few different identification papers some thieves tools and a lot of clothes and Jewlery as well."
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