"Har! Good one tha', Nicoleta. Seein' as he were est tryin' to run before ever'thin' went t' th' scupper." Kargath rubbed his jaw a bit, considering. "Good advice, though, fishface. Not sure ye be farin' too well aginst this lot." He cocked his head at Elisir, sure the man must have more sense than that. "Why don'tcha be askin' him? He seems t' know what he be about with th' language an' all. An' I can sit back down fer a bit. If'n ye need me t' be breakin' limbd t' get 'im t' talk, let me know."
"Ere now, don'tcha be runnin' off! I ain't got t' pummel ye yet!" The dwarf took off on stubby legs, trying to chase down the fishman. Fortunately, the ulat-kin was slowed by the undergrowth, and the dwarf managed to catch up. Spoiler: Double move to catch up. If an AoO is provoked improved grapple 1d20 + 8 ⇒ (3) + 8 = 11 ---> Urk!
Kargath was talking with Nicoleta in a low voice, chatting away at the inquisitor, though the woman wasn't talking much back. At one point, the dwarf paused for breath and noticed the night sounds were different, somehow. He stopped talking and turned to listening instead, spinning slowly in a circle, letting his darkvision show him the area around the camp. perception: 1d20 + 0 ⇒ (17) + 0 = 17
Kargath picked up a well-tooled backpack and peered inside it. Though it looked to have normal dimensions on the outside, inside it seemed to have no end. A grin on his face, he asked Torneglass "How much fer th' fancy backpack?" Upon learning how much, his grin faded. He put the pack back on its shelf and mumbled "mebbe next time, then." Kargath will just laze about the place for the next 3 days, then.
"I'll stop by th' dwarf's place an' see wha' he's got, but I been really wantin' one o' then bags tha' carry more'n they look. Mebbe even one o' them backpacks. Saw a fella once, took a huge glaive outta one o' them, slick as ye please. Looked like solid gold, too. Musta been worth a purty penny..." Kargath's words faded away as he turned and walked out. At the supply tent, he stuck his head in and yelled "Haloo in there. Be this th's supply tent? Dandy said t' take me pick an' he'd cover th' cost."
"Oh, ho! A dwarf, eh? Bet he be one o' them layabouts that git along so well wit' ye tall folk. I'll go an' give 'im a piece in a bit. As for glitter, yeah, git wha' ye need an' divvy th' rest out. Ain't like I be tryin' t' git a vorpal snicker-snack or anythin'. Gods above, that's look ridiculous."
Kargath flexes his hands and prepares to leap on the creature as soon as it comes to the surface. "I'm not one fer lettin' enemies run off, bu' i' may be tha' all this one wants is t' be away from here. I'll grab 'im when 'e comes up." Spoiler: Ready an action to charge/grapple as soon as the creature is above surface. grapple 1d20 + 8 ⇒ (20) + 8 = 28
"Bah! Wait for th' fish head t' come up, then pound 'im inta paste!" Kargath crunched one fist into his other hand and crouched, ready to spring at the creature the moment the spell ended and it came back into view. Round 2: Ready an action to charge the Skum when he returns above ground. charge 1d20 + 10 ⇒ (12) + 10 = 22
"'ere now ye maggoty smellin' fishhead. Don't ye be attackin' withou' a chance o' talkin'! Tha' be me job!" Kargath moved in fast and drove his hooked thumb deep into the nearest creature's eye socket. The eye squelched as his thumb went in, and the dwarf grinned as he said, "Never bet against a dwarf, eh?" Round 1: If Nicoleta's target is still standing, move to AC19. If not, move to Z19 (avoiding AOO) to flank with Nesipho. dirty trick (blind) 1d20 + 8 ⇒ (20) + 8 = 28 vs. CMD
Kargath swats at a number of insects while waiting for the enemy to arrive. He even hums a dwarven ditty. After a few minutes of this he yells out into the woods, "I ken hear ye comin', ya flat-footed goofs! Why ain't ya comin' up t' speak t' a dwarf proper, instead o' sneakin' about like cats?" The dwarf had a bit of amusement in his voice, though his words might have been spoiled somewhat by the fact that he was half-turned away from the newcomers.
@GT - blast and bebother the XP split. but, a dwarf can dream, can't he? As for gold as a trade good, ah the good old days of coin worth. Some items are worth more than their poundage, for the artistry or wahtever, but when I goldsmith needs material for his next amulet, he just needed to (ahem) liquidate some coinage. ;-)
Kargath snapped his gnarled fingers as he realized what the spider/man creatures were. Then, he looked sheepishly at the others as the loud sound rung in the air. "Them things be ettercaps, or some such. Beastly things, ain't worth a dog's haunch. They deserve the term 'monster' more'n some, fer sure. Webs ever'where, traps, poison. You name i'. 'S like spiders lost most o' their legs an' got brains instead. But, they ain't supposed t' build villages an' such. Ain't natcherul."
Seconding or thirding the team reserve and the "wands in lieu of potions" bit. As long as they are on someone's spell list. Most of the groups I have been playing with are using a N+1 method of treasure division. All treasure is divided between N characters plus a kitty. That way there is a reserve that continually refills, and people can still save up for their own desired purchases.
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