About Karethas ibn FaradinHIT POINTS: 53 0 Nonlethal:
Initiative: +6
Feats:
Augment Summoning
Craft Wondrous Item Improved Initiative Scribe Scroll Spell Focus: Conjuration Toughness Wizard Weapon Proficiencies Improved Familiar Opposition Research (Abjuration) Traits:
Fast-Talker
Genie-Caller Gen's Stats:
Init +0; Senses darkvision 60 ft.; Perception +9 DEFENSE AC 22, touch 14, flat-footed 20 (+2 Dex, +7 (+5 familar level)natural, +2 size) hp 26 (9 HD) Fort +6, Ref +7, Will +10; Resist acid 5, cold 5, electricity 5, and fire 5 OFFENSE
At will--mage hand, mending
STATISTICS
ABILITIES
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
_____________________________________________ DEFENSE
ARMOR CLASS: 13 17 with Mage Armor
Combat Maneuver Defense: 13 SAVES:
Fortitude +6:
FORT SAVE: [dice]1d20 + 6[/dice](3 Base, +0 Con, +3 Cloak) Reflex +7:
REF SAVE: [dice]1d20 + 7[/dice] (3 Base, +2 Dex, +3 Cloak, -1 Dex) Will +10:
WILL SAVE: [dice]1d20 + 10[/dice](6 Base, +1 Wis, +3 Cloak) ________________________________________________________________________ OFFENSE
Base Attack Bonus: +4
Melee:
Dagger +3:
ATTACK DAGGER:[dice]1d20 + 3[/dice] DAMAGE: [dice]1d4-1[/dice] Unarmed Strike +3:
ATTACK UNARMED STRIKE:[dice]1d20 + 3[/dice] DAMAGE: [dice]1d3-1[/dice] Ranged:
Acid Dart:
ACID DART (1 of 7/day) 30ft Ranged Touch Attack:[dice]1d20 + 6[/dice] Damage:[dice]1d6+4[/dice] Acid Damage. ________________________________________________________________________ SPELLS
Spells Prepared:
Extend Spell (rod & bracers 4/day) Pearls of Power 3/day Tempest 9 levels of spells 1st level (6/day + Specialization) DC 17:
2nd level (6/day + Specialization) DC 18:
3rd level (4/day + Specialization) DC:19
4th level (3/day + Specialization) DC:20
5th level (2/day + Specialization) DC:21
0 level (at will):
Spells in Spell Book:
0 Level Acid Splash Arcane Mark Dancing Lights Daze Detect Magic Detect Poison Flare Ghost Sound Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Spark 1st Level
2nd Level
3rd Level
4th Level
5th Level
Spell Wish List:
Enervation Lesser Globe of Invulnerblity Fire Shield Summon Monster V Telepathic Bond Cone of Cold Telekinesis Permanency Tempest:
Air Alter Winds (Lvl 1) Windy Escape (Lvl 1) Elemental Speech (Lvl 2*) Gust Of Wind (Lvl 2) Gusting Sphere (Lvl 2) Steal Breath (Lvl 2) Whispering Wind (Lvl 2) Cloak of Winds (Lvl 3) Wind Wall (Lvl 3*) Absorbing Inhalation (Lvl 4) Cloud Shape (Lvl 4) Miasmatic Form (Lvl 4) River of Wind (Lvl 4) Electricity
Opposition Schools
SKILLS
Bluff +14:
BLUFF CHECK:[dice]1d20 + 14[/dice] (8 rank, +3 class skill, +2 Chr, +1 Trait) Fly +13:
FLY CHECK:[dice]1d20 + 13[/dice](9 rank, +3 class skill, +2 Dex -1 Dex) Knowledge (Arcana) +18:
KNOWLEDGE ARCANA CHECK:[dice]1d20 + 18[/dice](9 rank, +3 class skill, +6 Int) Knowledge (Dungeoneering) +11:
KNOWLEDGE DUNGEONEERING CHECK:[dice]1d20 + 11[/dice](2 rank, +3 class skill, +6 Int) Knowledge (Engineering) +10:
KNOWLEDGE ENGINEERING CHECK:[dice]1d20 + 10[/dice](1 rank, +3 class skill, +6 Int) Knowledge (Geography) +10:
KNOWLEDGE GEOGRAPHY CHECK:[dice]1d20 + 10[/dice](1 rank, +3 class skill, +6 Int) Knowledge (History) +10:
KNOWLEDGE HISTORY CHECK:[dice]1d20 + 10[/dice](1 rank, +3 class skill, +6 Int) Knowledge (Nature) +11:
KNOWLEDGE NATURE CHECK:[dice]1d20 + 10[/dice](2 rank, +3 class skill, +6 Int) Knowledge (Planes) +18:
KNOWLEDGE PLANES CHECK:[dice]1d20 + 18[/dice](9 rank, +3 class skill, +6 Int) Linguistics +13:
LINGUISTICS CHECK:[dice]1d20 + 13[/dice](4 rank, +3 class skill, +6 Int) Perception +12:
PERCEPTION CHECK:[dice]1d20 + 12[/dice](9 rank, +1 Wis, +2 Alertness) Spellcraft +18:
SPELLCRAFT CHECK:[dice]1d20 + 178[/dice](9 rank, +3 class skill, +6 Int) Use Magic Device +11:
USE MAGIC DEVICE CHECK:[dice]1d20 + 11[/dice](9 rank, +2 Chr) ________________________________________________________________________ GEAR
COMBAT GEAR: Dagger
Tempest:
Magical Intelligent Staff with 5 Charges. May be used to cast spells up to 3rd level with Air or Electricity descriptor. Spells listed below:
Breeze (Lvl 0)
Jolt (0)
OTHER GEAR:
Ram's Skin Spells:
Mind Blank Protection from Spells (Self) Rod of Extend Spell 3 Pearls of Power-Level 1 Scholar's Outfit Ring of the Ram 19 Charges Ring of Sustenance Spell component pouch (2lbs) Scroll Case (1/2 lbs) 1 Alchemist's Fire Wand of Stone Shape: 27 Charges Wand of Protection from Evil: 38 charges In Scroll Case: 1 Comprehend Languages CL 2, 2 Endure Elements CL 2, , 1 Magic Circle Against Evil CL 5, 1 Dimensional Anchor CL 7, 2 Detect Undead CL 1,, 1 Detect Thoughts CL 3 In Backpack (6 @ 21 lbs):
Bedroll Hot Weather Outfit Shaving kit Waterskins x 3 Waterproof Bag(3 @ 2 lbs): Bar of Soap (50 uses), Traveling Spellbook In Belt Pouch(1 @ 0.84 lbs): Money
Valuables: 96pp 23gp 20sp 14cp
SPECIAL ABILITIES
Acid Dart: (7/day) (Su) 30' Ranged touch attack deals 1d6+(1 per 2 CL) Acid damage.
BACKGROUND
Karethas was born the second son of a well off merchant in Katapesh. As he grew up, he was entranced by stories of heroes going off to rescue damsels in distress. Karethas decided that he was going to be a great fighter, a honorable warrior who would go on grand adventures. His father was entertained by Karethas' dreams, but when he looked at the boy he saw a short, skinny little boy with a great interest in books and no interest in anything remotely athletic. His father could have sent Karethas to a one of the city's fighting academies, but instead hired him tutors to teach him about history, the sciences, and the classics. Karethas soon learned that his father was right and resigned himself into his studies, but there was always a part of him that longed to be a hero and to go on great adventures. At 14 Karethas was accepted into the College of Dimensional Studies, several years younger than most first year students. His teachers looked forward to teaching such a gifted student and foresaw a great future for him, but they were quickly disabused of this notion. Karethas was surely extremely bright and had a natural understanding of the arcane arts, but he was undisciplined and unfocused. He was an extremely likable young man though, so his teachers persevered, hoping that he would mature and discover a passion for his studies. In the final year of his studies, Karethas' teachers were pleased to see that he had a renewed interest in his studies. He seemed more focused than they had ever seen him be and his focus was on the conjuring arts, an area of study much admired in the city. The teachers believed that Karethas had finally woken up to his potential and was finally maturing into a fine young wizard. Unfortunately, what had actually happened was that Karethas had discovered a long lost scroll in the College's archives. It would allow him to summon a powerful djinn that would grant him great power and wishes if he could subdue it. The scroll even provided the djinn's true name. Karethas knew that the spell on the scroll was too powerful for him, but the temptation was too great for him to resist. Karethas prepared for months, learning what he could of the summoning arts and the protective spells that he needed. All of his limited resources went to acquire scrolls of the protective spells he would need. There was a problem though. Karethas had never focused much on protective spells, and he found them particularly difficult to master, even when he was just reading them off a scroll. He convinced himself that he had mastered the problem enough to proceed though, so one night he prepared a summoning circle in the College's library and summoned the great djinn. Karethas had not studied well enough and had misunderstood how to correctly pronounce the djinn's true name. The djinn was not happy to be compelled to appear and Karethas had no way to control it. Luckily for Karethas the spell he had used to protect himself held, unfortunately the spell he had used to contain the djinn did not. The djinn rampaged, scattering the valuable books and scrolls from the surrounding library shelves. Before long a teacher reached the library and was able to dismiss the djinn, but not before the invaluable contents of the library were largely destroyed. The college had no choice but to dismiss Karethas from it's student body and his father was equally disgraced, leaving Karethas with no path and no resources for the first time in his life. STATUS:
HP 53 of 53 AC 13 Touch AC 13 Flat Footed 12 F/R/W 6/7/10 Conditions: -2 Chr & Dex Gen
Looted Items: 2 Potions of Bless
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