Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Arclord of Nex

Karethas ibn Faradin's page

1,271 posts. Alias of The Dorf.

Full Name





Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=3 R=4 W=7 |Initiative +6| Perception +8 |AC 12(16 w/ Mage Armor)












Abysal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Kelish, Terran,

Strength 8
Dexterity 14
Constitution 10
Intelligence 19
Wisdom 12
Charisma 14

About Karethas ibn Faradin

HIT POINTS: 44 of 44 0 Nonlethal:
-2 Chr & Dex

Initiative: +6
Perception: +8
Speed: 30ft

Augment Summoning
Craft Wondrous Item
Improved Initiative
Scribe Scroll
Spell Focus: Conjuration
Wizard Weapon Proficiencies
Improved Familiar




ARMOR CLASS: 13 17 with Mage Armor
Touch Armor Class: 13
Flat-Footed Armor Class: 11 15 with Mage Armor

Combat Maneuver Defense: 12


Fortitude +3:
FORT SAVE: [dice]1d20 + 3[/dice](2 Base, +0 Con, +1 Cloak)

Reflex +5:
REF SAVE: [dice]1d20 + 5[/dice](2 Base, +2 Dex, +1 Cloak)

Will +7:
WILL SAVE: [dice]1d20 + 7[/dice](5 Base, +1 Wis, +1 Cloak)



Base Attack Bonus: +3
Combat Maneuver Bonus: +0


Dagger +0:
ATTACK DAGGER:[dice]1d20 + 3[/dice] DAMAGE: [dice]1d4-1[/dice]

Unarmed Strike +0:
ATTACK UNARMED STRIKE:[dice]1d20 + 3[/dice] DAMAGE: [dice]1d3-1[/dice]


Acid Dart:
ACID DART (1 of 7/day) 30ft Ranged Touch Attack:[dice]1d20 + 5[/dice] Damage:[dice]1d6+2[/dice] Acid Damage.



Spells Prepared:

Arcane Bond 1/day
Extend Spell (rod & bracers 4/day)
Pearls of Power 3/day
Tempest 5 levels of spells

1st level (5/day + Specialization) DC 15:
Mage Armor
Magic Missile X
Obscuring Mist X
Feather Fall

2nd level (4/day + Specialization) DC 16:
Create Pit
Glitterdust X
Summon Monster II

3rd level (3/day + Specialization) DC:17
Stinking Cloud
Summon Monster III

4th level (2/day + Specialization) DC:18
Summon Monster IV
Summon Monster IV

0 level (at will):
Ghost Sound
Read Magic

Spells in Spell Book:

0 Level
Acid Splash
Arcane Mark
Dancing Lights
Detect Magic
Detect Poison
Ghost Sound
Mage Hand
Ray of Frost
Read Magic

1st Level
Arcane Lock
Charm Person
Color Spray
Comprehend Languages
Crafter's fortune
Endure Elements
Enlarge Person
Feather Fall
Hydraulic Push
Mage Armor
Magic Missle
Obscuring Mist
Protection from Evil
Silent Image
Summon Monster I
Unseen Servant

2nd Level
Create Pit
Detect Thoughts
Flaming Sphere
Glitter Dust
Lesser Restoration
Mirror Images
Resist Energy
Rope Trick
Spider Climb
Summon Monster II

3rd Level
Aqueous Orb
Dispel Magic

Mad Monkeys
Magic Circle Against Evil
Stinking Cloud
Summon Monster III
Wind Wall

4th Level
Summon Monster IV

Spell Wish List:

Dimensional Anchor
Black Tentacles
Dimension Door
Arcane Eye
Fire Shield
Wall of Ice
Invisibility, Greater
Stone Shape
Share Senses


Alter Winds (Lvl 1)
Windy Escape (Lvl 1)
Elemental Speech (Lvl 2*)
Gust Of Wind (Lvl 2)
Gusting Sphere (Lvl 2)
Steal Breath (Lvl 2)
Whispering Wind (Lvl 2)
Cloak of Winds (Lvl 3)
Wind Wall (Lvl 3*)

Shock Shield (Lvl 1)
Shocking Grasp (Lvl 1)
Defensive Shock (Lvl 2)
Elemental Touch (Lvl 2)
Draconic Reservoir (Lvl 3)
Elemental Aura (Lvl 3)
Lightning Bolt (Lvl 3)

Opposition Schools
Abjuration: You must spend 2 slots to cast spells from the Abjuration school.
Necromancy: You must spend 2 slots to cast spells from the Necromancy school.


Bluff +12:
BLUFF CHECK:[dice]1d20 + 12[/dice](6 rank, +3 class skill, +2 Chr, +1 Trait)

Fly +8:
FLY CHECK:[dice]1d20 + 8[/dice](3 rank, +3 class skill, +2 Dex)

Knowledge (Arcana) +14:
KNOWLEDGE ARCANA CHECK:[dice]1d20 + 14[/dice](7 rank, +3 class skill, +4 Int)

Knowledge (Dungeoneering) +9:
KNOWLEDGE DUNGEONEERING CHECK:[dice]1d20 + 9[/dice](2 rank, +3 class skill, +4 Int)

Knowledge (Engineering) +8:
KNOWLEDGE ENGINEERING CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)

Knowledge (Geography) +8:
KNOWLEDGE GEOGRAPHY CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)

Knowledge (History) +8:
KNOWLEDGE HISTORY CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)

Knowledge (Nature) +9:
KNOWLEDGE NATURE CHECK:[dice]1d20 + 9[/dice](2 rank, +3 class skill, +4 Int)

Knowledge (Planes) +14:
KNOWLEDGE PLANES CHECK:[dice]1d20 + 14[/dice](7 rank, +3 class skill, +4 Int)

Linguistics +11:
LINGUISTICS CHECK:[dice]1d20 + 11[/dice](4 rank, +3 class skill, +4 Int)

Perception +8:
PERCEPTION CHECK:[dice]1d20 + 8[/dice](7 rank, +1 Wis)

Spellcraft +14:
SPELLCRAFT CHECK:[dice]1d20 + 14[/dice](7 rank, +3 class skill, +4 Int)

Use Magic Device +4:
USE MAGIC DEVICE CHECK:[dice]1d20 + 4[/dice]( 2 rank, +2 Chr)[/s poiler]


Spellsight Bracers- +1 Deflection bonus to AC, Detect Magic and Mage Hand at will, Extend Spell one spell a day.

[spoiler=Tempest] Magical Intelligent? Staff with 5 Charges. May be used to cast spells up to 3rd level with Air or Electricity descriptor. Spells listed below:

Breeze (Lvl 0)
Alter Winds (Lvl 1)
Windy Escape (Lvl 1)
Elemental Speech (Lvl 2*)
Gust Of Wind (Lvl 2)
Gusting Sphere (Lvl 2)
Steal Breath (Lvl 2)
Whispering Wind (Lvl 2)
Cloak of Winds (Lvl 3)
Wind Wall (Lvl 3*)

Jolt (0)
Shock Shield (1)
Shocking Grasp (1)
Defensive Shock (2)
Lightning Bolt (3)

Rod of Extend Spell
3 Pearls of Power-Level 1
Cloak of Resistance +1
Scholar's Outfit
Ring (Bonded Object)
Spell component pouch (2lbs)
Scroll Case (1/2 lbs)
In Scroll Case: 1 Comprehend Languages CL 2, 2 Endure Elements CL 2, 3 Resist Energy CL 3, Dimensional Anchor CL 7

In Backpack (6 @ 21 lbs):

Hot Weather Outfit
Shaving kit
Waterskins x 3
Waterproof Bag(3 @ 2 lbs): Bar of Soap (50 uses), Traveling Spellbook

In Belt Pouch(1 @ 0.84 lbs): Money
In Belt Pouch(2 @ 0 lbs): Ink (1 oz. vial, black), Inkpen,

Valuables: 527pp 29gp 33sp 9cp


Acid Dart: (7/day) (Su) 30' Ranged touch attack deals 1d6+(1 per 2 CL) Acid damage.
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Genie-Caller: 1/day, +2 CL for a Conjuration (summoning) spell.
Hot Weather Outfit: +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Summoner's Charm: (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Cross Conjuration: (Boon) Gain one divine conjuration spell (Lesser Restoration)to known spell list.


Karethas was born the second son of a well off merchant in Katapesh. As he grew up, he was entranced by stories of heroes going off to rescue damsels in distress. Karethas decided that he was going to be a great fighter, a honorable warrior who would go on grand adventures. His father was entertained by Karethas' dreams, but when he looked at the boy he saw a short, skinny little boy with a great interest in books and no interest in anything remotely athletic. His father could have sent Karethas to a one of the city's fighting academies, but instead hired him tutors to teach him about history, the sciences, and the classics. Karethas soon learned that his father was right and resigned himself into his studies, but there was always a part of him that longed to be a hero and to go on great adventures.

At 14 Karethas was accepted into the College of Dimensional Studies, several years younger than most first year students. His teachers looked forward to teaching such a gifted student and foresaw a great future for him, but they were quickly disabused of this notion. Karethas was surely extremely bright and had a natural understanding of the arcane arts, but he was undisciplined and unfocused. He was an extremely likable young man though, so his teachers persevered, hoping that he would mature and discover a passion for his studies.

In the final year of his studies, Karethas' teachers were pleased to see that he had a renewed interest in his studies. He seemed more focused than they had ever seen him be and his focus was on the conjuring arts, an area of study much admired in the city. The teachers believed that Karethas had finally woken up to his potential and was finally maturing into a fine young wizard. Unfortunately, what had actually happened was that Karethas had discovered a long lost scroll in the College's archives. It would allow him to summon a powerful djinn that would grant him great power and wishes if he could subdue it. The scroll even provided the djinn's true name. Karethas knew that the spell on the scroll was too powerful for him, but the temptation was too great for him to resist.

Karethas prepared for months, learning what he could of the summoning arts and the protective spells that he needed. All of his limited resources went to acquire scrolls of the protective spells he would need. There was a problem though. Karethas had never focused much on protective spells, and he found them particularly difficult to master, even when he was just reading them off a scroll. He convinced himself that he had mastered the problem enough to proceed though, so one night he prepared a summoning circle in the College's library and summoned the great djinn. Karethas had not studied well enough and had misunderstood how to correctly pronounce the djinn's true name. The djinn was not happy to be compelled to appear and Karethas had no way to control it. Luckily for Karethas the spell he had used to protect himself held, unfortunately the spell he had used to contain the djinn did not. The djinn rampaged, scattering the valuable books and scrolls from the surrounding library shelves. Before long a teacher reached the library and was able to dismiss the djinn, but not before the invaluable contents of the library were largely destroyed.

The college had no choice but to dismiss Karethas from it's student body and his father was equally disgraced, leaving Karethas with no path and no resources for the first time in his life.


Hit Points of 37
AC 11 Touch AC 11
F/R/W 3/4/7
Conditions: -2 Chr & Dex
-1 Dex

Looted Items:

2 Potions of Bless
1 Potion of Clairvoyance
3 potions of clw
Mysterious scroll artifact
Potions of Remove Disease
Potion of Tongues
+1 rapier
+1 chain shirt
wand of cure mod wounds (20)
tiara of alluring charisma +2
6 small rubies
Jar of Paste "In case of accident"
+1 Khopesh
+1 Breastplate
+2 Belt of Str
2 Rubies from Statue

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.