About Karethas ibn Faradin
Spell Focus: Conjuration
Wizard Weapon Proficiencies
ARMOR CLASS: 13
Combat Maneuver Defense: 12
FORT SAVE: [dice]1d20 + 2[/dice](1 Base, +0 Con, +1 Cloak)
REF SAVE: [dice]1d20 + 4[/dice](1 Base, +2 Dex, +1 Cloak)
WILL SAVE: [dice]1d20 + 6[/dice](4 Base, +1 Wis, +1 Cloak)
Base Attack Bonus: +2
ATTACK DAGGER:[dice]1d20 + 1[/dice] DAMAGE: [dice]1d4-1[/dice]
Unarmed Strike +0:
ATTACK UNARMED STRIKE:[dice]1d20 + 1[/dice] DAMAGE: [dice]1d3-1[/dice]
ACID DART (1 of 7/day) 30ft Ranged Touch Attack:[dice]1d20 + 4[/dice] Damage:[dice]1d6+2[/dice] Acid Damage.
Arcane Bond 1/day
Extend Spell (rod & bracers 4/day)
Pearls of Power 3/day XX
1st level (4/day + Specialization):
2nd level (3/day + Specialization):
3rd level (2/day + Specialization):
0 level (at will):
Spells in Spell Book:
Ray of Frost
Abjuration: You must spend 2 slots to cast spells from the Abjuration school.
Necromancy: You must spend 2 slots to cast spells from the Necromancy school.
BLUFF CHECK:[dice]1d20 + 11[/dice](5 rank, +3 class skill, +2 Chr, +1 Trait)
Knowledge (Arcana) +12:
KNOWLEDGE ARCANA CHECK:[dice]1d20 + 12[/dice](5 rank, +3 class skill, +4 Int)
Knowledge (Dungeoneering) +9:
KNOWLEDGE DUNGEONEERING CHECK:[dice]1d20 + 9[/dice](2 rank, +3 class skill, +4 Int)
Knowledge (Engineering) +8:
KNOWLEDGE ENGINEERING CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)
Knowledge (Geography) +8:
KNOWLEDGE GEOGRAPHY CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)
Knowledge (History) +8:
KNOWLEDGE HISTORY CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)
Knowledge (Nature) +9:
KNOWLEDGE NATURE CHECK:[dice]1d20 + 9[/dice](2 rank, +3 class skill, +4 Int)
Knowledge (Planes) +12:
KNOWLEDGE PLANES CHECK:[dice]1d20 + 12[/dice](5 rank, +3 class skill, +4 Int)
LINGUISTICS CHECK:[dice]1d20 + 11[/dice](4 rank, +3 class skill, +4 Int)
PERCEPTION CHECK:[dice]1d20 + 6[/dice](5 rank, +1 Wis)
SPELLCRAFT CHECK:[dice]1d20 + 12[/dice](5 rank, +3 class skill, +4 Int)
COMBAT GEAR: Dagger
In Backpack (6 @ 21 lbs):
Hot Weather Outfit
Waterskins x 3
Waterproof Bag(3 @ 2 lbs): Bar of Soap (50 uses), Traveling Spellbook
In Belt Pouch(1 @ 0.84 lbs): Money
Valuables: 0pp 15gp 15sp 9cp
Acid Dart: (7/day) (Su) 30' Ranged touch attack deals 1d6+(1 per 2 CL) Acid damage.
Karethas was born the second son of a well off merchant in Katapesh. As he grew up, he was entranced by stories of heroes going off to rescue damsels in distress. Karethas decided that he was going to be a great fighter, a honorable warrior who would go on grand adventures. His father was entertained by Karethas' dreams, but when he looked at the boy he saw a short, skinny little boy with a great interest in books and no interest in anything remotely athletic. His father could have sent Karethas to a one of the city's fighting academies, but instead hired him tutors to teach him about history, the sciences, and the classics. Karethas soon learned that his father was right and resigned himself into his studies, but there was always a part of him that longed to be a hero and to go on great adventures.
At 14 Karethas was accepted into the College of Dimensional Studies, several years younger than most first year students. His teachers looked forward to teaching such a gifted student and foresaw a great future for him, but they were quickly disabused of this notion. Karethas was surely extremely bright and had a natural understanding of the arcane arts, but he was undisciplined and unfocused. He was an extremely likable young man though, so his teachers persevered, hoping that he would mature and discover a passion for his studies.
In the final year of his studies, Karethas' teachers were pleased to see that he had a renewed interest in his studies. He seemed more focused than they had ever seen him be and his focus was on the conjuring arts, an area of study much admired in the city. The teachers believed that Karethas had finally woken up to his potential and was finally maturing into a fine young wizard. Unfortunately, what had actually happened was that Karethas had discovered a long lost scroll in the College's archives. It would allow him to summon a powerful djinn that would grant him great power and wishes if he could subdue it. The scroll even provided the djinn's true name. Karethas knew that the spell on the scroll was too powerful for him, but the temptation was too great for him to resist.
Karethas prepared for months, learning what he could of the summoning arts and the protective spells that he needed. All of his limited resources went to acquire scrolls of the protective spells he would need. There was a problem though. Karethas had never focused much on protective spells, and he found them particularly difficult to master, even when he was just reading them off a scroll. He convinced himself that he had mastered the problem enough to proceed though, so one night he prepared a summoning circle in the College's library and summoned the great djinn. Karethas had not studied well enough and had misunderstood how to correctly pronounce the djinn's true name. The djinn was not happy to be compelled to appear and Karethas had no way to control it. Luckily for Karethas the spell he had used to protect himself held, unfortunately the spell he had used to contain the djinn did not. The djinn rampaged, scattering the valuable books and scrolls from the surrounding library shelves. Before long a teacher reached the library and was able to dismiss the djinn, but not before the invaluable contents of the library were largely destroyed.
The college had no choice but to dismiss Karethas from it's student body and his father was equally disgraced, leaving Karethas with no path and no resources for the first time in his life.
Hit Points 26 of 26
AC 16 Touch AC 12