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Arclord of Nex

Karethas ibn Faradin's page

1,235 posts. Alias of The Dorf.


Full Name

KARETHAS IBN FARDIN

Race

Human

Classes/Levels

Wizard (Conjurer)/ Level: 6 |HP: 29 of 37/ 0 NL| F=3 R=4 W=7 |Initiative +6| Perception +7 |AC 12(16 w/ Mage Armor)

Gender

Male

Size

Medium

Age

21

Alignment

CG

Deity

Sarenae

Languages

Abysal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Kelish, Terran,

Strength 8
Dexterity 14
Constitution 10
Intelligence 19
Wisdom 12
Charisma 14

About Karethas ibn Faradin

HIT POINTS: 29 of 37 0 Nonlethal:
-2 Chr & Dex

Initiative: +6
Perception: +7
Speed: 30ft

Feats:
Augment Summoning
Craft Wondrous Item
Improved Initiative
Scribe Scroll
Spell Focus: Conjuration
Toughness +3
Wizard Weapon Proficiencies

Traits:
Fast-Talker
Genie-Caller

_____________________________________________

DEFENSE
_____________________________________________

ARMOR CLASS: 13 17 with Mage Armor
Touch Armor Class: 13
Flat-Footed Armor Class: 11 15 with Mage Armor

Combat Maneuver Defense: 12

SAVES:

Fortitude +3:
FORT SAVE: [dice]1d20 + 3[/dice](2 Base, +0 Con, +1 Cloak)

Reflex +5:
REF SAVE: [dice]1d20 + 5[/dice](2 Base, +2 Dex, +1 Cloak)

Will +7:
WILL SAVE: [dice]1d20 + 7[/dice](5 Base, +1 Wis, +1 Cloak)

________________________________________________________________________

OFFENSE
________________________________________________________________________

Base Attack Bonus: +3
Combat Maneuver Bonus: +0

Melee:

Dagger +0:
ATTACK DAGGER:[dice]1d20 + 3[/dice] DAMAGE: [dice]1d4-1[/dice]

Unarmed Strike +0:
ATTACK UNARMED STRIKE:[dice]1d20 + 3[/dice] DAMAGE: [dice]1d3-1[/dice]

Ranged:

Acid Dart:
ACID DART (1 of 7/day) 30ft Ranged Touch Attack:[dice]1d20 + 5[/dice] Damage:[dice]1d6+2[/dice] Acid Damage.

________________________________________________________________________

SPELLS
________________________________________________________________________

Spells Prepared:

Arcane Bond 1/day X
Extend Spell (rod & bracers 4/day) X
Pearls of Power 3/day XXX
Tempest 5 levels of spells XXXX

1st level (4/day + Specialization):
Grease
Mage Armor X
Magic Missle
Vanish X
Obscuring Mist

2nd level (4/day + Specialization):
Create Pit X
Glitterdust
Rope Trick
Summon Monster II X

3rd level (3/day + Specialization):
Haste X
Fly X
Stinking Cloud X
Summon Monster III X

0 level (at will):
Light
Ghost Sound
Prestidigitation
Read Magic


Spells in Spell Book:

0 Level
Acid Splash
Arcane Mark
Dancing Lights
Daze
Detect Magic
Detect Poison
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Spark

1 Level
Alarm
Arcane Lock
Charm Person
Color Spray
Comprehend Languages
Crafter's fortune
Endure Elements
Enlarge Person
Feather Fall
Grease
Hydraulic Push
Identify
Mage Armor
Magic Missle
Mount
Obscuring Mist
Protection from Evil
Silent Image
Sleep
Summon Monster I
Unseen Servant
Vanish

2 Level
Create Pit
Detect Thoughts
Flaming Sphere
Glitter Dust
Invisibility
Lesser Restoration
Levitate
Mirror Images
Pyrotechnics
Resist Energy
Rope Trick
Spider Climb
Summon Monster II

3 Level
Aqueous Orb
Dispel Magic
Fly
Haste
Mad Monkeys
Magic Circle Against Evil
Stinking Cloud
Summon Monster III
Wind Wall


Opposition Schools
Abjuration: You must spend 2 slots to cast spells from the Abjuration school.
Necromancy: You must spend 2 slots to cast spells from the Necromancy school.
________________________________________________________________________

SKILLS
________________________________________________________________________

Bluff +12:
BLUFF CHECK:[dice]1d20 + 12[/dice](6 rank, +3 class skill, +2 Chr, +1 Trait)

Fly +7:
FLY CHECK:[dice]1d20 + 7[/dice](2 rank, +3 class skill, +2 Dex)

Knowledge (Arcana) +13:
KNOWLEDGE ARCANA CHECK:[dice]1d20 + 13[/dice](6 rank, +3 class skill, +4 Int)

Knowledge (Dungeoneering) +9:
KNOWLEDGE DUNGEONEERING CHECK:[dice]1d20 + 9[/dice](2 rank, +3 class skill, +4 Int)

Knowledge (Engineering) +8:
KNOWLEDGE ENGINEERING CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)

Knowledge (Geography) +8:
KNOWLEDGE GEOGRAPHY CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)

Knowledge (History) +8:
KNOWLEDGE HISTORY CHECK:[dice]1d20 + 8[/dice](1 rank, +3 class skill, +4 Int)

Knowledge (Nature) +9:
KNOWLEDGE NATURE CHECK:[dice]1d20 + 9[/dice](2 rank, +3 class skill, +4 Int)

Knowledge (Planes) +13:
KNOWLEDGE PLANES CHECK:[dice]1d20 + 13[/dice](6 rank, +3 class skill, +4 Int)

Linguistics +11:
LINGUISTICS CHECK:[dice]1d20 + 11[/dice](4 rank, +3 class skill, +4 Int)

Perception +7:
PERCEPTION CHECK:[dice]1d20 + 7[/dice](6 rank, +1 Wis)

Spellcraft +13:
SPELLCRAFT CHECK:[dice]1d20 + 13[/dice](6 rank, +3 class skill, +4 Int)

________________________________________________________________________

GEAR
________________________________________________________________________

COMBAT GEAR: Dagger
Spellsight Bracers- +1 Deflection bonus to AC, Detect Magic and Mage Hand at will, Extend Spell one spell a day.

Tempest:
Magical Intelligent? Staff with 5 Charges. May be used to cast spells up to 3rd level with Air or Electricity descriptor. Spells listed below:

Breeze (Lvl 0)
Alter Winds (Lvl 1)
Windy Escape (Lvl 1)
Elemental Speech (Lvl 2*)
Gust Of Wind (Lvl 2)
Gusting Sphere (Lvl 2)
Steal Breath (Lvl 2)
Whispering Wind (Lvl 2)
Cloak of Winds (Lvl 3)
Wind Wall (Lvl 3*)

Jolt (0)
Shock Shield (1)
Shocking Grasp (1)
Defensive Shock (2)
Lightning Bolt (3)

OTHER GEAR:
Rod of Extend Spell
3 Pearls of Power-Level 1
Wand of Bull Strength- 1 Charges
Cloak of Resistance +1
Scholar's Outfit
Ring (Bonded Object)
Spell component pouch (2lbs)
Scroll Case (1/2 lbs)
In Scroll Case: 1 Comprehend Languages CL 2, 2 Endure Elements CL 2, 3 Resist Energy CL 3, Dimension Anchor CL?

In Backpack (6 @ 21 lbs):

Bedroll
Hot Weather Outfit
Shaving kit
Waterskins x 3
Waterproof Bag(3 @ 2 lbs): Bar of Soap (50 uses), Traveling Spellbook

In Belt Pouch(1 @ 0.84 lbs): Money
In Belt Pouch(2 @ 0 lbs): Ink (1 oz. vial, black), Inkpen,

Valuables: 0pp 5299gp 33sp 9cp
________________________________________________________________________

SPECIAL ABILITIES
________________________________________________________________________

Acid Dart: (7/day) (Su) 30' Ranged touch attack deals 1d6+(1 per 2 CL) Acid damage.
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Genie-Caller: 1/day, +2 CL for a Conjuration (summoning) spell.
Hot Weather Outfit: +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Summoner's Charm: (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Cross Conjuration: (Boon) Gain one divine conjuration spell (Lesser Restoration)to known spell list.
________________________________________________________________________

BACKGROUND
________________________________________________________________________

Karethas was born the second son of a well off merchant in Katapesh. As he grew up, he was entranced by stories of heroes going off to rescue damsels in distress. Karethas decided that he was going to be a great fighter, a honorable warrior who would go on grand adventures. His father was entertained by Karethas' dreams, but when he looked at the boy he saw a short, skinny little boy with a great interest in books and no interest in anything remotely athletic. His father could have sent Karethas to a one of the city's fighting academies, but instead hired him tutors to teach him about history, the sciences, and the classics. Karethas soon learned that his father was right and resigned himself into his studies, but there was always a part of him that longed to be a hero and to go on great adventures.

At 14 Karethas was accepted into the College of Dimensional Studies, several years younger than most first year students. His teachers looked forward to teaching such a gifted student and foresaw a great future for him, but they were quickly disabused of this notion. Karethas was surely extremely bright and had a natural understanding of the arcane arts, but he was undisciplined and unfocused. He was an extremely likable young man though, so his teachers persevered, hoping that he would mature and discover a passion for his studies.

In the final year of his studies, Karethas' teachers were pleased to see that he had a renewed interest in his studies. He seemed more focused than they had ever seen him be and his focus was on the conjuring arts, an area of study much admired in the city. The teachers believed that Karethas had finally woken up to his potential and was finally maturing into a fine young wizard. Unfortunately, what had actually happened was that Karethas had discovered a long lost scroll in the College's archives. It would allow him to summon a powerful djinn that would grant him great power and wishes if he could subdue it. The scroll even provided the djinn's true name. Karethas knew that the spell on the scroll was too powerful for him, but the temptation was too great for him to resist.

Karethas prepared for months, learning what he could of the summoning arts and the protective spells that he needed. All of his limited resources went to acquire scrolls of the protective spells he would need. There was a problem though. Karethas had never focused much on protective spells, and he found them particularly difficult to master, even when he was just reading them off a scroll. He convinced himself that he had mastered the problem enough to proceed though, so one night he prepared a summoning circle in the College's library and summoned the great djinn. Karethas had not studied well enough and had misunderstood how to correctly pronounce the djinn's true name. The djinn was not happy to be compelled to appear and Karethas had no way to control it. Luckily for Karethas the spell he had used to protect himself held, unfortunately the spell he had used to contain the djinn did not. The djinn rampaged, scattering the valuable books and scrolls from the surrounding library shelves. Before long a teacher reached the library and was able to dismiss the djinn, but not before the invaluable contents of the library were largely destroyed.

The college had no choice but to dismiss Karethas from it's student body and his father was equally disgraced, leaving Karethas with no path and no resources for the first time in his life.

STATUS:

Hit Points of 37
AC 11 Touch AC 11
F/R/W 3/4/7
Conditions: -2 Chr & Dex

Looted Items:
2 potions of lesser restoration
2 Potions of Bless
1 Potion of Clairvoyance
3 potions of clw
Mysterious scroll artifact
Potions of Remove Disease
Potion of Tongues
+1 rapier
wand of cure mod wounds (20)
tiara of alluring charisma +2
6 small rubies
Jar of Paste "In case of accident"


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