Is it really the intention that at 9th level, an aquatic bloodline sorcerer can communicate telepathically with everything? Or is it limited to only aquatic creatures, as it seems to read? Blanket telepathy seems a little too strong for a bloodline ability, especially with everything else that ability grants you.
Aquatic Telepathy (Su): At 9th level, you gain telepathy (100 feet) and can communicate with creatures with a swim speed or the aquatic or water types regardless of intelligence. You may cast suggestion on such creatures a number of times per day equal to your Charisma modifier. This ability is telepathic and does not require audible or visual components. At 15th level, once per day you can telepathically call and request a service from an aquatic, water, or swimming creature as if using demand or greater planar ally.
Some of us would rather live in a world where sexism, homophobia, and all other manner of bigoted, exclusionary behavior wasn't tacitly okayed by silence.
Liz Courts wrote:
As a parent, how can I be sure my kids are eating a proper breakfast?
I'll just leave this here:
I would highly suggest tightening up your writing. 34k words per chapter is hard on a reader. Unless you're aspiring to be the next Stephen King or Tad Williams, short, concise writing is a must. Cut the grandiose descriptions, smooth out the dialog, and keep the action moving. Your future editor and readers thank you.
It saddens me that the metric here is "pages per dollar."
Is a map worth more or less than a page of text? If the page has a large image, does that increase or decrease its worth? If the text is riddled with errors and poor writing, should that change its value? What's the value of fiction vs a new class/archetype vs an adventure?
X pages of well-written prose with a clean layout and decent art is worth far more than X pages of grammar and spelling mistakes that looks half-assed and slapped together. Removing "quality" from the equation makes any discussion on the topic futile. If you're fine paying $10 for 1000 pages per month, I can crank out a LOT of Lorem Ipsem with stick figures. Sign up now, and I'll tell you where to send the checks.
If this is the real aim of your question, I would have hoped that a Third-Party Publisher wouldn't take such a cheap shot at a peer. Jealousy and bitterness does not draw customers.
I bought 2 of the full "Starter" sets, which gives you a good variety across all 4 metal types, and traditionally have 3-5 players at my table. The key part about using coins like these is to remember that they're a representation of the coins your character has, not the exact items. As such, they work very well for giving you a tactile sense of your character's wealth.
When I need to represent a large number of coins, I go with washers. You can get 1" steel washers at a hardware store for next to nothing. You're looking for 1/3 oz weight to get the standard coin weight. You can then put them in a leather/velvet/etc pouch for the players. After the roleplaying, you can give them the Campaign Coins to represent the value and take the prop back.
Liz Courts wrote:
Removed some posts. Please post nicely, and remember that wish lists will not apply to everybody's tastes—be respectful of other people's play styles.
But everyone else plays the game wrong!
Unfortunately, I have no more insight into the state of the server than anyone else. Lilith is the keeper of that domain. I've notified the hosting company the best way I know how and hopefully, they can resolve it.
To tide you over, I'll provide the following Link Not To Click:
Vic Wertz wrote:
Can we also get clarification that you can't, in fact, take actions while dead?
Role play is also more difficult when you are playing at a big table and often gets monopolized by one or two players.
Wait, people roleplay in PFS? I thought the point was dealing crazy damage and keeping the other people at the table from contributing meaningfully to the scenario.
James Sutter wrote:
Might I inquire as to whether or not you have cleaned your allotment of tableware?
At some point, all the gentle reminders and handholding are clearly being ignored or disregarded. Once people are disqualified for flagrantly ignoring the rules, then the next group will pay attention. Until then, it's all "I'm sorry" and "I didn't realize."
Suppose you hired a freelancer to write 2000 words on sahaguin with the instruction not to include anything about aquatic elves or aboleths, yet the turn in is 3500 words on how the aboleths turned aquatic elves into sahaguin. It's unlikely you'd work with that person again. Similarly, as Clark said, someone who can't keep their mouth shut shouldn't be trusted with secrets.
Can't follow rules, don't get work. Such a person is definitely not a Superstar.
The immediate impression that self-publishing gives is "my work isn't good enough that someone else was willing to represent it." In RPG Land, that's doubly damning because there's already an enormous quality divide between the Big Name Publishers (Paizo, White Wolf, et al) and the third-party publishers.
If you don't rate inclusion in a 3PP product, why would I waste my $3 on your PDF? Charging more than $5 is just hubris and setting yourself up to fail. Take a look at what other publishers offer, look at the quality of your art, layout, and writing, and price your product honestly. I bet it comes out right about $3.
If you honestly believe that your precious words are too good to "give up [your] precious rights" to see in the hands of customers, you're grossly overvaluing your product. A reputable 3PP will let you retain your rights and give you much-needed exposure to the community. It also helps legitimize your product in the eyes of gamers by marking you as least as good as your publisher.