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My investigation technique is basically start knockin' heads until someone has an idea. That often leads to a nice brawl, at which point I forgot what I was investigating. But I'm sure the culprit would be in said brawl, so got his just deserts none the less!
EDIT: And I resent the fact that you insinuate there is a time when I'm sober, sir!
Meaningless in regard to in-game benefits currently being received? Yes, this is true, but so obvious that I think other people may be missing that's what you meant.
If that's what you meant.
If what you meant instead that making plans on how you intend to play the game with your neighbors, and viewing the map and saying, "Hey! A NAP sounds like a good idea for when we set up shop, what do you think?" then I disagree. Conversing and discovering intent among the community you plan to live alongside for years is a very meaningful action. It's the simple process of planning ahead, and if we didn't have the ability to plan, society as we know it would cease to exist in rather short order.
So not only do I find it meaningful, I find it asinine to suggest otherwise. But that's just my 2 copper's on the matter.
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Personally, I think the best PvP is one laced with heavy RP. It's more satisfying when you have reasons to do what you do, and the Contract system looks to be a great bridge for RP and PvP in this game. Having contracts to Bounty Hunt or Assassinate someone, having specific targets your going after, will make skirmish PvP incredibly fun IMO. It also allows for folks who do nothing but pacifist type activities all day to still have a very effective way to get someone dead should they desire to do so. After all, if you can't wield a blade on your own, there's always a Contract to be made to hire a blade on your behalf.
Get those killers working for you, and experience the joys an open PvP world allows.
One thing I've found is hard-core griefers like to kill... they don't like to die. You see those people throwing keyboards and smashing things when they die? That's a griefer who just got his throat slit. They dish it out, but can't handle taking it. I personally think that is a personality trait (flaw?) that led them to become what they are.
At any rate, best defense you have: Learn to kill, and practice often.
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Just be aware that Rebellions already got a hefty price hike due to the danger involved, and the possibility of getting caught and starting a war. While these are perfectly acceptable outcomes to me, since they both lead to combat, I've been advised the cost of the wear and tear of the potential combat be accommodated.
So while a potential discount for marketing would absolutely be something put on the table, how 'much' of a discount would be a possible point of contention.
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Fidelis *Bringslite* wrote:
Absolutely. Once the debt has been paid, it's a non-issue. In fact, crossing a name off the Book of Grudges is one of my favorite things.
EDIT: Yeah yeah, Book of Grudges isn't Pathfinder cannon... but the idea is sound and I'm havin' one. :)
I don't think I've posted here, I don't post much. I'm more anxious to get involved with politics in-game, the axe-to-face kind.
I'm a Thane in Aeternum, a proper Dwarf of course, running an internal CC called the Hounds of the Imperium. We like contracts that let us be violent; mercenary work, guarding caravans, bounty hunting and the like.
So hello to the Community at large, can't wait to do business when we get in-game.
1995-ish - Astaria, a fantasy based highly modified Diku-MUD.
Thieves had an ability to disguise themselves. They couldn't duplicate a characters name, but you could get close enough to trick people who weren't paying attention by changing a letter and making your disguise to look like the same level/class as said character.
In Astaria, there were unique armor and weapons, some being the only of it's kind in the game. Two powerful guilds were camping various mobs and stockpiling these highly sought after items. Normally these things were acquired by the appropriate Class-guilds (Fighters, Thieves, Etc) but these two clans were storing the items in there clan halls, accessible by only them.
So I disguised myself as a little known player in the less powerful clan and started PKing the enemy clan, which eventually erupted into a war that the whole game was involved in. Once War erupted, everyone started dying. People got so paranoid they would automatically start attacking people that entered the room they were in that they didn't know, pulling the un-clanned populace into things as well.
I ended up acquiring teleports by one of each clan's mages into their clan halls, a tactic often used by people who needed to escape somewhere fast. Thinking I was disguised as one of their own, they ported me right to their home. I cleaned out both clans closets, where they were keeping all that unique gear.
I ended up making a fortune selling unique items to players trying to defend themselves, saying I got the goods on the cheap from traitors in the mentioned clans. I don't know if anyone else found it funny, or figured it out, but I laughed all the way to the bank.
Was good times, and it always stuck with me that one person can influence an entire game world.
This is awesome to see! Dwarves have been neglected in many games, imo, with a Dwarf fan involved behind the scenes the stout folk shall finally attain their rightful place at the head of the table! (in a tavern near you)
A lot of that will depend on how watch towers end up working. If they have some NPC protection element so they don't have to be manned by players, then it would allow for us to have sentry points along our well traveled routes. Even if they don't have npc's assigned to them, even just getting notice of bad types would be fine. I just dunno how it'll all work.
Regardless we'll be able to upgrade roads themselves, so we'll want to keep them in good shape so our speed is increased. Infrastructure will be important.