Full Name |
Karal Mithrilaxe |
Race |
dwarf AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex) |
Classes/Levels |
conversion inquisitor/1 |
Gender |
male |
Size |
m |
Age |
50 |
Alignment |
LG |
Deity |
Angradd (dwarf god of war) |
Languages |
common, dwarf |
Strength |
14 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
8 |
About Karal mithrilaxe
Init +2
DEFENSE:
AC 19, touch 12, flat-footed 17. (+7 armor, +2 Dex)
hp 11 (1d8+3)
Fort +10, Ref +7, Will +10
OFFENSE:
Spd 20 ft.
Great axe-two handed +2 (1d12+3)
STATISTICS:
Str 14, Dex 14, Con 16, Int 10, Wis 16, Cha 8
BAB +0; CMB 2; CMD 14 (+4 more vs trip or bullrush)
Feats
steel soul
Traits
dwarf Race
- Defensive Training: +4 AC against giant subtype
- Darkvision 60'
- +2 appraison on gems or metal,
- +1 attack orc or goblin
- +2 saving throw on poison spell or SLA (upgraded by steel soul)
- +2 perception vs stone made secret doors or traps
Glory of Old for an extra +1 saves vs spells/sla or poison
zest for battle (whenever he has +1 morale to hit, he also gets +1 dam)
Skills:
Acrobatics +2, Bluff +7, Climb +2, Diplomacy +7, Disguise -1, Heal +7, Intimidate +7, Perception +7, Ride +2, Stealth +2, Survival +7, Swim +2
Languages Common, Dwarf
Combat Gear:
scale mail
heavy metal shield
greataxe
warhammer
sling with 10 stones
dagger
Equipment:
Backpack
bedroll
50' hemp rope
grappling hook
wooden holy symbol
whetstone
belt pouch
clay mug
2 fishhooks
flint and steel
sewing needle
50 ft of string
50 ft of thread
waterskin
signal whistle
week of trail rations