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About KappascArmor Class: 13 (17 w/ Mage Armor) (10 + 0 Armor + 3 Dex[+4 mage armor])
Perception - +7
Saves:
Conjuration Specialization (Divination and Enchantment Schools restricted) Spells
Spoiler:
Prepared 0-(3) Dancing Lights Detect Magic Mage Hand 1-(1+2 bonus) Color Spray Mage Armor Summon Monster I School -1 Summon Monster I --Arcane Bond-- Known
Special Abilities:
Acid Dart - 1d6 +1/2 levels acid damage. (8/Day) Summoner's charm: Summon spells last 1/2 wizard level rounds longer (1). Height: 6'0"
Description
Durability:
Saves:
Situational Bonuses: +2 vs Enchantment spells and effects; +2 to sight and sound-based Perception checks. Combat:
Feats
Spoiler:
1. Scribe Scroll Traits Spoiler:
Looking for work: Perception Suspicious (Sense motive is a class skill and +1 bonus) Undecided Skills (Skillpoints gained per level 2+ 5 (int)= 7 (+1 if for favored class) Spoiler:
Acrobatics: +3 (0 ranks; +0 trained; +3 Dex; -0 armor) *Appraise: +9/+11 (1 ranks; +3 trained; +5 Int; +2 if magical item) Bluff: -2 (0 ranks; +0 trained; -2 Cha) Climb: -2 (0 ranks; +0 trained; -2 Str; -0 armor) *Craft (Alchemy): +9 (1 ranks; +3 trained; +5 Int) Diplomacy: -2 (0 ranks; +0 trained; -2 Cha) Disguise: +0 (0 ranks; +0 trained; -2 Cha) Escape Artist: +3 (0 ranks; +0 trained; +3 Dex; -0 armor) *Fly: N/A (0 ranks; +0 trained; +3 Dex; -0 armor) Heal: +0 (0 ranks; +0 trained; +0 Wis) Intimidate: -2 (0 ranks; +0 trained; -2 Cha) *Know (Arcana): +9 (1 ranks; +3 trained; +5 Int) *Know (Planes): +9 (1 ranks; +3 trained; +5 Int) *Know (Engineering): +9 (1 ranks; +3 trained; +5 Int) *Know (History): +9 (1 ranks; +3 trained; +5 Int) *Linguistics: +9 (1 ranks; +3 trained; +5 int) *Perception: +5 {+7} (1 ranks; +3 trained; +1 trait; +0 Wis; +2 sound and sight based) Ride: +3 (0 ranks; +0 trained; +3 Dex; -0 armor) *Sense Motive: +5 (1 ranks; +3 trained;+1 trait; +0 Wis) *Spellcraft: +9 (1 ranks; +3 trained; +5 int) Stealth: +3 (0 ranks; +0 trained; +3 Dex; -0 armor) Survival: +0 (0 ranks; +0 trained; +0 Wis) Swim: -2 (0 ranks; +0 trained; -2 Str; -0 armor) Special Abilities Spoiler:
(Su) Hand of the Apprentice (Su) Arcane Duelist - Wizards with this ability are trained to "push" a spell. When pushing a spell a wizard may increase DC by 1, add 2 to caster level check, add 2 morale bonus to attack roll. Can use this a number of times/day equal to Int bonus (5) as a swift action. (Su)Arcane Bond - Quarterstaff Inventory - 21 lbs Spoiler:
Longsword 4lbs Quartertaff 3 lbs Backpack 2 lbs Scholar's outfit (blue) 5 lbs Crossbow, light +10 bolts, 5 lbs Spellbook (83 blank pages) 2 lbs 1 Scroll of Expeditious Retreat 1 Scroll of Featherfall 1 Scroll of Charm person 11 gp 5 sp |
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