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I honestly think they should take all aspects and archetypes and toss them into a fire. A class called "The Shifter" shouldn't be restricted to Beast Shape II.
The Shifter should get an expanded Wild Shape list, rather than a more restricted one. They should get Wild Shape at level 2, starting with Alter Self. From there, they get the same progression as a Druid would, only continuing beyond Level 14, and getting access to all other polymorph spells, like Giant Form and Form of the Dragon.
At Levels 1, 5, 9, 13 & 17, the Shifter gets the ability to add an enhancement bonus to their natural attacks, as well as certain weapon special abilities, similar to the Magus. To give you a bonus while not Wild Shaped, each of these levels also allows you to select 1 natural attack you can add to your base form, with the restriction of not adding new limbs to said base form.
At levels 3, 7, 11, 15 & 19, the Shifter gets access to a "Chimeric Form" ability, where they can choose to become an amalgamation of multiple forms chooseable by their current level of Wild Shape. For the strongest level of Wild Shape, this number will always be 1, but for weaker levels of Wild Shape, the number of creatures you can choose increase linearly. Thus, earlier levels of Wild Shape aren't completely ignored at higher levels. More importantly, this actually allows you to become an actual owlbear, rather than a bear with a stealth bonus.
At level 20, your Wild Shape is constant, and you can change forms at will. You gain your base form's natural attacks in any form, and you learn one "Eldritch Secret" (i.e. cool s~!& that is only situationally useful, like Immortality, or See in Darkness w/ a constant Deeper Darkness effect, or the ability to plane shift/teleport once per day, like Lion from Steven Universe).