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Kanyk's page

371 posts. Alias of grmnbln.

Full Name





Ranger 5












Common, Shoanti, Varisian, Orc, Giant


Hunter, Caravan Guard, General Muscle

Strength 20
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 14
Charisma 7

About Kanyk

Male Halforc Ranger 5
6'6" 211lb
Max HP:50 Current HP:50
Perception +10 Darkvision


AC: 19 (+2 Dexterity +6 armour +1 amulet)
Touch: 12
Flat footed: 17
CMD 16
Speed: 30(20 in armour)

BAB: +5

Masterwork Earthbreaker +12(+10) 2d6+7(+13) 20/x3 (power attack)
Skinning Knife (dagger) +10 1d4+5 19-20/x2
Boar Spear +10 1d8+7 20/x2

Masterwork Composite Longbow +8 1d8
Spear +7 1d8+5 20ft
CMB: +7 CMD:15

Initiative +4

Fort: +9 Reflex: +8 Will: +4

Acrobatics* +2 (+2 Dexterity)
Appraise +1 (+1 Intelligence)
Bluff -2 (-2 Charisma)
Climb* +11 (+3 rank +3 class +5 Strength)
Diplomacy -2 (-2 Charisma)
Disguise -2 (-2 Charisma)
Escape artist* +2 (+2 Dexterity)
Fly +2 (+2 Dexterity)
Handle Animal +5 (+3 rank +4 class -2 Charisma)
Heal +6 (+1 rank +3 class +2 Wisdom)
Intimidate +7 (+4 rank +3 class +2 Race -2 Charisma)
Knowledge(Nature) +6 (+2 rank +3 class +1 Intelligence)
Knowledge(local) +5 (+1 rank +3 class +1 Intelligence +1 trait)
Knowledge(geography) +5 (+1 rank +3 class +1 Intelligence)
Perception +10 (+5 rank +3 class +2 Wisdom)
Profession(Hunter) +6 (+1 rank +3 class +2 Wisdom)
Ride* +7 (+2 rank +3 class +2 Dexterity)
Sense Motive +2 (+2 Wisdom)
Stealth* +10 (+5 rank +3 class +2 Dexterity)
Survival +10 (+4 rank +4 class +2 Wisdom)
Swim* +11 (+3 rank +3 class +5 Strength)
* indicates ACP (-2)

Power Attack
Rapid Shot
Weapon Focus (Earthbreaker)

Reactionary +2 Initiative
Adopted (World Traveller) +1 knowledge(local)

Class Abilities:
Wild Empathy
Favoured Enemy (Orcs, Giants) - A Shoanti childhood taught Kanyk all he needed to know about how best to kill an Orc and he took that information with him when he left the Quah.

Favoured Terrain (forest) - +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks
Hunter's Bond - animal companion
2/day Lead Blades 2 minute

Sacred Tattoos
Orc Blood
Weapon Familiarity: Falchion, Greataxe and anything with orc in its name.

0lb <= Light load <= 116lb
117lb <= medium load <= 233lb
234lb <= Heavy load <= 350lb
Current 103lb

Masterwork Earthbreaker 340gp 14lbs
Longbow 75gp 2lbs
Arrows (27) 2gp 6lbs
Blunt Arrows (20) 2gp 3lbs
Dagger (skinning knife) 2gp 1lb
Masterwork Dagger 1lb
Silvered Handaxe 3lbs
Boar spear 5gp 15lbs
2 Spears 2gp 6lbs
Masterwork Breastplate 350gp 25lbs
Explorer's outfit 8lbs
Backpack 2gp 2lbs
In backpack:
Waterskin 1gp 4lbs
Mapmaking kit 20gp 1lb
50ft silk rope 10gp 5lbs
Sap 1gp 2lbs
Flint and Steel 1gp
Whetstone 2cp 1lb
Bedroll 1sp 5lbs
51gp 7sp 6cp

Being ostracised from his peers growing up and spending much of his time alone made Kanyk uncomfortable around others. He has trouble talking to strangers and will only very rarely look someone in the eye while talking to them. His time on the caravan helped in some ways to alleviate his communication problems. He learnt to read the body language of others and came out of his shell slightly but he still finds conversation difficult.
Growing up Shoanti meant never showing fear and it had an effect on Kanyk, once he is in a fight he will not back down until either he or his opponent is incapacitated.

Like most half-orcs Kanyk stands out in a crowd. Well over six feet tall, grey skinned, tusked and heavily muscled he towers over most people and has a tendency to stoop to partially mitigate his height. His arms and upper body are covered in intricate Shoanti tattoos but they travel no higher than his neck. His eyes are dark and hidden under a thick browridge. His clothing is roughly made but well-kept and he wears a set of hide armour made from the skin of the giant lizards of the Storval plains.

Kanyk was born a son of the Shriikirri-Quah, the result of one of the many attacks by the orc raiding parties out of Belkzen. Kanyk's mother, still recovering from the vicious attack that begot Kanyk refused to even look at her child, lest she see the face of the brute who had attacked her. Kanyk was adopted by an elderly couple, whose own children had long since grown. He spent the first few years of his childhood believing he was Shoanti and nothing more. His adopted parents and the other adults treated him as any other child in the Quah. It was only when he began running with the other children of the camp that he realised he was different. He was bullied incessantly for his tusk-like lower teeth, the greyish tint to his skin and the strange shape of his ears. As he grew the differences between Kanyk and his peers became ever more pronounced. He rapidly outstripped the other children in size and strength and his protruding lower teeth only grew larger. These changes saw him more and more ostracised from the other children until he avoided them altogether, spending all of his time either outside of the camp or in his parent's tent. At the age of 12 Kanyk stood taller than most men in the Quah and his parents decided it was high time he start learning the skills needed to survive in the wild. With Kanyk's enormous brute strength and hulking size the most obvious path for available to him was to become one of the raging warriors who protected the camp from prowling predators and the depredations of the orcish warbands. Knowing that the training for a warrior would keep him inside the camp and close to the those that had bullied him for so many years Kanyk begged to be allowed to become a hunter instead. He was apprenticed to one of the quiet men who spent most of their time out in the wilderness or sat at the edge of the camp, fletching arrows or skinning their latest kill. Over the next few years Kanyk became a skilled hunter and tracker and at the age of 16 was allowed to begin ranging far and wide alone, stalking the herds that fed the Shriikirri-Quah.
A few months after reaching adulthood Kanyk returned to camp one evening to find two of the elders of the Shriikirri waiting for him. They calmly informed him that for the next few days he was not welcome in the camp and would have to return to the wilds. He was told that members of the Sklar-Quah were in camp to trade and it was feared that they would attack Kanyk on sight or declare the tribe enemies for suffering an orc to live. After all the years of bullying and ostracism from his peers Kanyk took this exile, however temporary as the final sign that he did not belong with the Shriikirri-Quah.
He dumped his kills at the feet of the elders and with just his hammer, skinning knife and bow turned and left the tribe he had called family for the last 17 years.

He travelled south west until he reached the Churlwood and spent the next 3 years almost entirely alone, hunting what he needed to survive and sometimes travelling to the nearby villages to sell the pelts he collected. Eventually he grew tired of his own company and the near perpetual twilight of the Churlwood. He emerged from the forest and used some of his collected coin to pay his way onto a Varisian caravan touring the small towns and villages of the great plains around Ember lake. He proved himself an effective guard when he singlehandedly fought off a group of goblin bandits. The owner of the caravan hired him as a guard on the spot and Kanyk has been working on and off as a guard of some kind ever since. He has travelled the length and breadth of Varisia on the caravans and met, fought and delivered goods to all manner of people. He arrived with the caravan in Sandpoint just in time for the festival and having built up quite a collection of silver and copper in pay has decided it might be a good place to take a break from his life on the road. He'll stay in the town and surrounding countryside until the caravan returns or something more interesting comes along.

As yet unnamed wolf:


N Medium animal
Init +2; Senses low-light vision, scent; Perception +8

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)

hp 21 (3d8+4)
Fort +5, Ref +5, Will +2

Speed 50 ft.
Melee bite +3 (1d6+2 plus trip)

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15 (19 vs. trip)

Skill Focus (Perception)
Improved Natural Armour

Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

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