Kambraxes of Westcrown
Male human paladin 1
LG Medium humanoid (human)
Init +2; Senses Perception -1
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light shield bash +2 (1d4+1) or
. . longsword +2 (1d8+3/19-20)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect evil
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Statistics
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Str 16, Dex 15, Con 14, Int 8, Wis 8, Cha 15
Base Atk +1; CMB +4; CMD 16
Feats Improved Shield Bash, Two-weapon Fighting
Traits beneficent touch, indomitable faith
Skills Acrobatics -4 (-8 to jump), Diplomacy +6, Sense Motive +3
Languages Common
Combat Gear wand of cure light wounds; Other Gear lamellar (steel) armor[UC], shield spikes light steel shield, longsword, crowbar, flint and steel, grappling hook, manacles, masterwork backpack[APG], silk rope (50 ft.), sunrod (5), torch (3), trail rations (5), waterskin, wooden holy symbol of Iomedae, 570 gp, 4 sp, 7 cp
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.