Fighter

Kalyan Vasgupta's page

1 post. Alias of Sir Jolt.


About Kalyan Vasgupta

Kalyan Vasgupta
Male Human (Vudrani) Inquisitor of Irori 1
LN Medium Humanoid (human)
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 14 (1d8+5); Judgement of Sacred Healing 1
Fort +4, Ref +2, Will +4
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Fire)
--------------------
Offense
--------------------
Speed 20 ft.
Melee
Heavy mace +3 (1d8+3/x2)
Ranged Heavy crossbow +2 (1d10/19-20/x2)
Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Inquisitor Spells Known (CL 1, +3 melee touch, +2 ranged touch):
1 (2/day) Protection from Evil (DC 13), Cure Light Wounds (DC 13)
0 (at will) Acid Splash, Create Water, Detect Magic, Disrupt Undead
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Rapid Reload (Heavy crossbow), Toughness +3
Traits Anatomist, Exchange Agent (Linguistics)
Skills Bluff +4, Climb -3, Diplomacy 0, Intimidate +5, Knowledge (dungeoneering) +4, Knowledge (religion) +4, Linguistics +5, Perception +6, Sense Motive +7, Survival +2 Modifiers Monster Lore
Languages Abyssal, Common, Varisian, Vudrani
SQ Inquisitor Domain: Tactics Inquisition, Inquisitor's Direction (5/day), Judgement (1/day)
Combat Gear Crossbow bolts (20), Heavy crossbow, Heavy mace, Heavy steel shield, Scale mail;
--------------------
Special Abilities
--------------------
Anatomist +1 to confirm critical hits.
Inquisitor Domain: Tactics Inquisition Deities: Gorum, Irori, Torag.

Granted Powers: It is the cold and tactical mind that often wins the day. A proper, carefully considered sacrifice can inspire one's allies to serve your cause.
Inquisitor's Direction (5/day) (Su) Forego all actions for the round, 1 ally in 30 ft gains haste for 1 round.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.