Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Pawns: NPC Codex Box
****( ) by My Little Metroid

Pathfinder Society Scenario #26: Lost at Bitter End (OGL) PDF
***** by Marc Reynolds

10" Octagonal Wood Dice Tray
***** by Laithoron

Pathfinder Tales: City of the Fallen Sky
***** by ClarkKent07

Nope Art Sleeves (50)
****( ) by IxionZero

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Pathfinder Chronicler

Kalsgrim Lodovka's page

728 posts. Alias of markofbane.


Race

Human Paladin 8

Classes/Levels

HPs 70/70, AC 19 FF 17 T 12 (24/22/17 vs. Vordakai) CMD 22 Fort +15 Ref +11 Will +13 Init +2 Per +0

About Kalsgrim Lodovka

.
.
.
.
.
Kalsgrim Lodovka
Lawful Good Male Human Paladin 8
Medium Size (6’ 0”, 170 pounds, icy blue/light grey eyes, fair hair.
Age: 19
Move: 30’ base, 20’ with armor.
Languages: Common.

14 Strength
14 Dexterity
14 Constitution
10 Intelligence
10 Wisdom
20 Charisma

Initiative: +2
AC: 19 (Armor +7, Dex +2)
Melee:
Greatsword (+11/+6, 2d6+4, 19-20/x2)
Greatsword, power attack (+9/+4, 2d6+10, 19-20/x2)
Ranged:
Longbow (+13/+8, 1d8+2, x3)
Longbow (+11/+6, 1d8+6, x3)
CMB: 10
CMD: 22
Fort: +15
Ref: +11
Will: +13
Hit Points: 70

Feats/Traits:

T: Noble Born, Lodovka. +1 trait bonus to swim and is a class skill.
T: Armor Expert. Reduce armor check penalty by 1.
L1: Deadly Aim.
R1: Power Attack.
L3: Point Blank Shot.
L5: Precise Shot.
L7: Weapon Focus (longbow).

Skills:

Diplomacy: 8+3+5+0=16
Kn: Religion 8+3+0+0=11
Ride: 8+3+2+0=13
Sense Motive: 7+3+0+0=10
Swim: 1+3+2+0=6

Race/Class Abilities:

Favored Class: Paladin
Human Abilities:
Bonus feat at 1st level.
Bonus skill point at each level.
+2 to any attribute (charisma).
Paladin Abilities:
Weapon and Armor Proficiency.All simple and martial weapons and with shields (except tower shields).
Aura of Good.
Detect Evil. As a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for three rounds.
Smite Evil Thrice per day. Swift action, chose 1 target. If evil, +5 to attack rolls, +8 to damage. If evil outsider, evil dragon or undead, 16 damage. Automatically bypasses any DR. Kalsgrim gets +5 to AC against the smitten.
Divine Grace. Add Charisma bonus to all saving throws (added above).
Lay on Hands. Heal wounds by touch. Heal 4d6 damage and the Sickened and Diseased condition 9 times per day. Standard to use, swift for self use. Can be used to damage undead.
Divine Bond.
Aura of Courage. Immune to fear, magical or otherwise. Each ally within 10 feet gains +4 morale bonus on saves vs. fear.
Divine Health.Immune to all diseases, including supernatural and magical.
Channel Positive Energy Two lay on hands uses.
Divine Bond. Add +1 enhancement or ability to a weapon.
Spells: 3 1st: Hero’s Defiance, Hero’s Defiance, Hero’s Defiance.
1 2nd: Paladin’s Sacrifice, Eagle’s Splendor.
Aura of Resolve. Immune to Charm spells and spell like abilities. Allies within 10’ get +4 morale bonus on saves vs. charm.
Code of Conduct. A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.
Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents. Limited associates.

Background:
Kalsgrim Lodovka was by no means a favored child in the noble family. His fair features and height were a constant reminder that his Ulfen mother was from the Lands of the Linnorm Kings, the result of a marriage of alliance between the Lodovka house and a Linnorm clan as part of a trading pact. Also lessening his favor in the eyes of the nobles was his adherence to his mother’s faith in Erastil which is typically seen as more appropriate for commoners. Far enough removed from the head of the family, Kalsgrim was largely ignored and allowed to do as he saw fit. A youth filled with hunting and swimming gave way to young adulthood and a stirring within that he was destined for something greater. At his mother’s urging, he spent a summer away from the noble house in the company of a priest of Erastil. During this time, he discovered that he did indeed have something special about him, powers carried in his blood to be dedicated to the service of Erastil. No longer able to deny the inevitable, Kalsgrim returned home. He confided in his closest friends what he had learned, and none of them were surprised. Knowing that the worship of Erastil was not favored in the house, Kalsgrim set out to find his destiny in the company of his good friends. They had already departed for southern Brevoy when they heard the call for champions to tame the Stolen Lands.


Description:
Tall, lean and graceful. Kalsgrim has always been handsome, a trait that has only served to further separate him from the other nobility of house Lodovka. His eyes are icy blue or light grey, depending on the light, and his hair is a golden blond. Kalsgrim is friendly and approachable, and is more likely to strike up a conversation with strangers than let a comfortable silence sit. He is quick to help those in need, sometimes a little more impulsive than he should be. Unlike his companions from the north, Kalsgrim does not have a mount at this point. He tried leaving the family estate in the north unnoticed, on foot and without his most expensive belongings that would broadcast who he was. His loyal companions, however, would not stand for that and followed on horseback.

Equipment:

Encumbrance: #, Medium. 58/116/275.
Carried/Worn
Erastil’s Helm.
Breastplate +1, 30#
Greatsword +1, 8#
Stag Lord’s Bow, 3#
Bracers of Lesser Archery, 1#
Cloak of Resistance +2, 1#

Pouch ½#
-Ptn Cure Moderate Wounds
-Feather Token, Tree
-233 gp, 8 gp
Quiver, 3#
-Arrows (20)
Quiver, 3#
-Arrows, Silver (10)
-Arrows, Cold Iron (10)

Backpack 2#
-Waterskin, 4#
-Rations (14) 14#
-Quiver, 3#
--Arrows (14)
--Arrows +1 animal bane (6)
-Quiver, 3#
--Arrows, Silver (10)
--Arrows, Cold Iron (10)
-Quiver, 3#
--Arrows (20)
Kalsgrim also has purchased above and beyond what he already had:
Masterwork cold iron kukri.
40 blunt arrows.
20 flight arrows.
2 smoke arrows.
Masterwork silvered heavy flail.
100 mundane arrows.
Mundane chainshirt.
40 cold iron arrows.
40 silver arrows.
Flint and steel.
100’ silk rope and grappling hook.
1 pound of soap.
30 days rations.
5 waterskins.
Whetstone.
Antitoxin.
5 sunrods.
A wooden holy symbol.
Cold weather outfit.
Noble outfit.
Travelers outfit.
Handy Haversack.
Barbed vest.
Alchemical solvent.
Antiplague.
Hot weather outfit.

+Stag Lord's Bow (masterwork composite longbow, +2 str mod, +1 enchantment)
+When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks.
In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t
make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.
A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.