Last session, my players surprisingly decided to skip a part of the adventure that would have lastet for about 3 Sessions and save it for later (something they could do, but which I totally didn't expect)
Now I face the problem that I prepped this 3 session chunk in advance, because I knew I don't have much time for prepwork later.
What I am faced with now is a combination of very little time to prep and only a vague Idea of what's going to happen next session.
The short version:
The players, who are in pursuit of another group, arrive in a lawful evil hobgoblin city where their "prey" is still restocking their resources and since the group is not very sublte, their "prey" will probably become aware of their presence.
Under the laws of the city they are not allowed to harm one another without engaging in a formal duel, which the "bad guys" will not agree to.
What I need now are ways in which the "bad guys" can trap the party in legal proceedings or otherwise make their life a nightmare, so they can gain a headstart when they leave the city again.
What I have so far are the options to somehow get stolen goods into their posession and then have them accused of thievery or to spread the rumor that they are spies/assassins.
I would really appreaciate any input on what else they could do and which "tools" I could put in place for the players to overcome this.
tl,dr: I need ways for a LE villain to pester and delay TN to CG PCs in a LE city.