Please cancel the following subscriptions before the October Shipment (if possible):
Please also cancel the following subscriptions after this month (October 2013's) order:
Pathfinder: Campaign Setting
Mark Moreland wrote:
Oh Mr Moreland. How you mock us so.
It would be nice as Golarion Develops over time, and more writers introduce various organizations and societies that we see another Faction Guide similar to the first.
So in essence:
Bee Swarm CR 1
I recently ran a session where one of the heroes went looking to disturb a bees nest. Needles to say the Handle Animal role went south, and the swarm attacked. They are only 1st level and there was only one player who was within range of the bees (well right on top of them).
I didn't want to kill the player, just have the usual bees running after the character as they make their way to the nearest river.
I ran it on the fly (so to speak) with only 1d6 damage and swarm rules. Afterwards I went looking for stats and could find nothing about swarms less than a CR4. This is what I eventually came upw ith:
Bee Swarm CR 1
I struggle to get my head around monster creation rules, so any help would be appreciated.
I've been a subscriber of the minis line since the beginning and I'm still trying to work out how to get the 20% discount on the purchase of a Builder Series Minis display).
The FAQ says:
What are Builder Series Minis?
Builder Series minis present small themed sets of figures, some repaints and some all-new, at a low price point suitable for amassing armies of minis. They're not part of the Pathfinder Battles subscription, but Pathfinder Battles case subscribers may use their Encounter Pack/Builder Series discount codes on them.
The the minis subscription line says:
Discount code good for 20% off our price on one Encounter Pack or Builder Series Display per case ordered.
How does one get the discount?
Are you, or do you seek to become, a Pathfinder?
Then look no further, as PaizoConOZ returns to Brisbane on the 1st-3rd November 2013, offering Pathfinder players (both new and old) the opportunity to come together and adventure with the world’s number #1 RPG!
With players from across Australia and New Zealand, PaizoConOZ is the convention to be at in 2013.
And what can you expect to see:
Seats will be limited, so get in early to avoid disappointment. If you are keen to volunteers, we need both GMs and assistants to help run the show.
To get the most up-to-the minute news about PaizoConOZ 2013, email email@example.com in order to be added to their mailing list.
You can also visit the PaizoConOZ 2013 Site-up Page thanks to Warhorn to register to attend.
About the Venue
The Metropolitan Motor Inn is conveniently located in Spring Hill, on the corner of Leichhardt Street and Upper Edward Street, only two blocks from Central Station:
For more information, contact Venture-Captain Daniel Flood at firstname.lastname@example.org
More details to be announced soon.
I simply love the idea of the card game, bought it from all the feedback and hype and now love it.
But I was hoping for something extra like the play mats seen in this video:
Help me Paizo. How can I get one or all of the mats for the different characters?
I have now idea where this topic should go, so I'll post it here and hopefully the moderators will work out the rest.
I am currently running the Carrion Crown AP and the Price of Immortality Mini AP. Both of which have something to do with Lake Encarthan. Taking a look at the map, one of my players, who knows a thing or two about geography, asked me the question - so which way do the rivers run?
This is not something that I can find anywhere!
I assumed that all rivers run down to the Lake, but where does the lake run-off go? Normally there would be another river that runs into the sea from there (by real world explanations anyway), but that's not shown on a map anywhere and is not explained away.
I thought that there might be an underground funnel into the negative energy plane or something near the Isle of Terror, but nothing!
Any assistance Paizo people?
I my side cart. I had the following listed:
1x Star Wars—X-Wing: A-Wing Expansion Pack
Could I have these removed please?
I'm sure that they haven't been paid for yet, but if they have, I'm happy for store credit. Pretty sure that haven't though.
I'm about to run Crypt of the Everflame for the first time this weekend. I have studied the NPCs and done my research. As has been pointed out elsewhere, there is a shortfall. I wanted to run a short intro scenario and I wanted to share to get your thoughts.
My idea involves the lumber guild. Basically the head of the guild has been cutting corners and over using equipment to save having to buy new equipment for the mill and the lumber yard. The adventure starts with the heroes out of town, and they hear a horn sound which normally means either an attack or an emergency.
The heroes are the closest and so they rush to the aid of the mill workers.
A stack of logs has toppled over and doing a couple of things such as trapping a man under a log, another has cased a dirt mount to cover a small foremans hut with small gaps to breath, etc.
Basically the heroes before this find signs of some fey and they foreman must also be aware of it as he blames the fey for the problem claiming sabotage. They heroes then go to find the fey creatures and soon find that they are not responsible. It's then up to the players to prove that the Guild Master is responsible and need to compensate the injured workers.
Here's my questions:
1) Any suggestions for what low level fey I could use?
Thanks in advance.
Hope you had a great Gen Con.
In the above order, I realise that I have ordered the following:
Pathfinder Adventure Card Game: Rise of the Runelords Base Set
Could you remove these items and add a subscription to the card game instead?
Please cancel the items in this order namely:
1 x D&D Miniatures—Night Below: Large Chaos Beast
1) I made a bad call
How much do I feel I suck as a GM now do you think?
Why do we use the term sacrifice? It infers a ritual sacrifice instead of a yell "For my god!" thing...
The point being made here is that the Ritual dagger that Pharasmin Clerics use was used to kill the sheriff - PLUS the use of the words, "In the name of Pharasma", reeks of a ritual killing - just no alter was involved :)
As a side note, I accept I did a jerk move of taking the powers of the cleric away for a GM that has been DMing for over 20 years. I need to go back to GM class.
<Slap of wrist for GM>.
But I think I needed to something as subtle advice was not working. Moving him to NE (as I think he was playing him on the evil axis of Neutral anyway) was a better option, didn't mess with his powers and abilities, but removed his ability to channel positively as the Versatile Channeler needs the character to be neutral.
For the record though, after the player left, I played the character as an NPC and he was using his abilities as normal.
Snow Crash wrote:
1. We doubted that jail would be involved, we did after all believe (and rightly so) they we secretly part of an evil cult.
You PCs and your lack of faith in the justice system :)
2. I have problem with a god abandoning one of her followers right when he is surrounded by enemy cultits because of 1 action that happened minutes ago. Admittedly we weren't 100% sure they were evil cultits but we were certainly very sus about it.(and it turns our correct)
Yes, as stated above, I agree that the loss of abilities was too harsh. I should have guessed that reaction. Maybe a better way would be to remove the ability to heal as a slap on the wrist. Possibly more appropriate.
PS Im sure you know that this in no way reflects on our friendship or on my wanting to play in your capmaign. As a GM myself I am well aware that we all make decisions in the middle of a session that we question later.
I understand :)
I still think your an awesome GM. :-) can I please have hat mythic level now?
LMFAO... No :)
As a side note, I may need to go back to GMing 101 and look at whether Clerics and Paladins have to hold the same type of virtues. At first glance over this thread and what occurred at my session, I would say they didn't.
I guess my next question, is what should a NG character have done having seen this murderous act?
Snow Crash wrote:
Snowcrash, opinions differ as can be seen in this thread. My opinion (as GM) is that what the cleric did was a breach of what Pharasma stands for unless the cleric was part of a sect within the church to deliver such "rulings" - and BTW, they do exist (i.e. Inquisitors). Admittedly we never really discussed this with the player, and the Pharasmain religion was strongly suggested to him without him really knowing what that entailed - nor what my thoughts on the beliefs were.
My point though is was the character being played as Neutral in the first place?
Ultimately I have certainly learned from this experience - I still don't like Neutral religions.
Or I guess you could role play it out and see what happened. Perhaps surrender and whilst in jail, take time to repent. For the record, it was not going to be a permanent thing (although I didn't have the opportunity to let the player know that). Perhaps some meditation, etc. I personally believe the player was always playing him NE, and jumped into Chaotic waters. That's just my opinion though.
Given what happened, I THINK I was too harsh. Period.
There were a couple of other things that happened in between what Snowcrash has discussed. The best case in point was when the Sheriff arrived, he firstly asked what the PCS were doing in the town and why they were intimidating the inn keeper. The response was, "Church business". The sheriff asked "politely" (in a snide way) a couple of times for the PCs to explain what they were doing and the PCs wouldn't explain why. When the PCs asked about the "Dark Rider" or the "Whispering Way", he didn't know and said the same after which he stated, "Now I've answered your questions. No f*** off out of our town and take your Pharasmin beliefs with you." After all, not everyone has to believe in every god's word - else why would there be a section in each God's write up about how the different faiths interact. He also stated that he didn't want to use force but would if he had to, and the cleric effectively said, "Bring it" - but a bit more eloquently than that.
I feel I might have to record sessions from here on in...
Snow Crash wrote:
Sorry, Kalraan, I had to jump in and fill in the details that were left out. As a player who was at the session this is how i saw what went down. (and no I'm not the cleric inquestion)
No need to apologise Snowcrash. I was giving a brief synopsis without going into too much confusing details.
Was he trying to channel positive or negative energy?
The character has a feat which allows him the swing both ways, doing bursts of either positive or negative energy. However in that particular encounter, he didn't do either.
So basically there are two camps:
1) The cleric should not have lost powers because he did nothing against the Pharasmin Philosophies. But should be turned to NE.
2) The cleric did do know and losing powers was the right idea however can be returned through atonement or questing to prove oneself.
I go with option 2 to be honest. I guess though that its a moot point as the player in question won't return my calls.
I'm feeling like a bad GM :(
I'm currently running Carrion Crown. One of the heroes is a Pharasmin Cleric.
The heroes have made their way to a small village as part of their search. The heroes have gone to speak with a local at the inn (and order a room) who was less that friendly. The heroes intimidated him and he spilled the beans.
After the heroes left to go to their room the inn keeper ran out and went to the local sheriff.
The sheriff and his two deputies went in and spoke with the heroes and asked them their business. The heroes were again intimidating, in particular the cleric. It ended in a fight as the heroes refused to leave town. The Sherrif was knocked unconscious, and the two deputies fled to get the local priests.
While that went on, the heroes hog tied the Sherrif, brought him round and again intimidated him to ask questions. He refused and so while defenceless, the cleric, "in the name of Pharasma" slit the sheriff's throat with his official Pharasmin ceremonial dagger, killing him in cold blood.
The sheriff was evil and swore and cursed the heroes but no detection spells were used to detect his alignment.
I felt this murderous act was against Pharasma's beliefs and decided to make him and ex-cleric - but I didn't tell the player until he tried to use his powers.
In the combat, the cleric went to channel energy and nothing happened. Suddenly I had a player confrontation which resulted in him thinking it wasn't fair. The player packed up his gear and left.
Have I got Pharasmin philosophy wrong?
I think I'm intimidated by the fact that he has such a high stealth that no-one will see him coming at them, which means that Sneak Damage will always apply. Hitting with 4 attacks in a round, that's a minimum of 88 points of damage with a full attack.
Combat just dropped to seconds rather than the old days of lasting 10 rounds.
Recently in my campaign one of the heroes passed, and was replaced by another. I normally replace characters at the same level and with the equipment for a character of that level.
I am beginning to regret that decision.
This is what my player brought to the table and I think it just broken my game:
Would someone like to offer a suggestion without saying - ummm...no.
Hi Team Paizo,
You guys probably won't be in the office until after PaizoCon, so I thought I might touch base regarding my last order.
I've sent some pictures of the latest Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG) that I received. It was a little worse for wear with two(2) pages being scrunched and torn. It would appear that the printing cut didn't quite take all of the flash sounding the page.
I was wondering if its possible to have a replacement?
The rest of the order, including the Goblins minis, arrived in perfect condition, and the boxes themselves were undamaged. The damage to the book has occurred either in the printing or the product or in handling when placing it into the box.