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Kalraan's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 306 posts. No reviews. 2 lists. 1 wishlist.


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Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

LOL. True that!

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

How's this...

Yet more SPOILERS!:
This is what I included in the latest letter to the party from Adrissant:

"I have been attempting to monitor the conditions in Illmarsh however the happenings there made the situation somewhat problematic, and I was unable to ascertain where you might be able to be contacted next. Indeed, I almost dared hope that you would fail to survive the events transpiring in that town - I would have considered that more than a fair trade for failing to obtain the Raven's Head. Yet, when the figurative smoke cleared, I was disappointed to discover that you had not only emerged from the chaos intact, but were bearing the very relic I had sought for myself. I should point out that this is more of an inconvenience rather than a requirement for my plans. It was, after all, one of the greatest blocks in my research. But as they say, there is always more than one way to skin the proverbial cat."

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Blast!

Further SPOILERS Ahoy!:
Well looks like I botched that well and good. I can see a ret-con in my future as I've made it quite clear that the Raven's Head is part of the formula. Again - BLAST! I guess another way would be in a letter from Adrissant. He would state something about the heroes thinking that they have the upper hand, but clearly they had it wrong. Perhaps about something that this was a sticking point for him in his research, but that there was always a substitute.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hey Guys,

I think I favourited your Obsidian Portal Carrion Crown page Joey, so here's a link to mine:

Carrion Crown AP

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hello All,

This topic is heavy with spoilers, so is you're a player - BEGONE! But if you're a GM - PLEASE HELP!

Carrion Crown Recipe (SPOILERS):
The following items are required for the Carrion Crown: The spirit of the Head Warden, Lyvar Hawkran (Haunting of Harrowstone, Heart of the Wolf-Lord (Broken Moon), Skull Fragments formed into that of a skull (Broken Moon), and the Raven's Head [ Wake of the watcher).

Firstly, is this correct?

Second, what does each component do - in the creation of the Carrion Crown? Where can I find this mentioned in the AP.

Now my next spoiler:

Events in Wake of the Watcher (SPOILERS):
Given that the heroes end up with the Ravens Head at the end of Wake of the Watcher, how can the following sentence from the last book in the Series, Shadows of Gallowspire, be true: "With the components of the Carrion Crown elixir now assembled..."? Did I miss something REALLY important? The PCs in my game have the Ravens Head, and they believe that the Carrion Crown can't be created now that 1/4 of the components are outside of the Whispering Way's reach.

Again, PLEASE HELP!

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

I have a VERY simple question.

In the first paragraph of the next installment of Carrion Crown (Shadows of Gallowspire), it says this:

"With the components of the Carrion Crown elixir now assembled..."

Did I miss something here?

Aren't they missing something that is now in the hands of the PCs for the last Adventure (Wake of the Watcher)?

Am I missing something?

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Of the things I wanted in, I got the following:

  • to involve the harbour master
  • involve the Priests of Razmir
  • involve a Molthune spy
  • a short mystery for the heroes to solve
  • to highlight the difference between Lastwall and Nirmathas
  • foreshadow the duplicity of Razmir

4 out of 6 is OK :)

The harbour master has been paid well to remain tight lipped about the gnomish evil-doer who is the one responsible for attacking the tree.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

It also gave me the opportunity to work in a new player who arrived shortly before the session. He was working with the druid (as that's the only work he could get), and acted as a sort of guide for the rest of the party.

It was a win-win for the players and will extend to a second session.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

This is what I came up with:

TITLE: Bag Things Come in Trees
SYNOPSIS: The heroes arrive at Three Pines Ford. Whilst venturing into the town, they answer the call of a local druid who is seeking assistance. Soon after they find that one of three ancient dryad trees are dying, and the heroes must establish what has occurred. Matters get worse when the heroes learn that one of the trees is being poisons from underground, which leads the heroes back to town to track down the would-be culprit. The trail goes cold, but not before learning of the sinister plot unfolding in the forest.

ADVENTURE:

- PART 1 -
The heroes arrive in Three Pines Ford and are greeted by the harbour master Braffolk Gysby. Captain Walren doesn’t trust the man, but says that he is helpful enough. Braffolk explains the current situation in Three Pines Ford, and explains that violence will not be tolerated.

The heroes can purchase goods whilst they are here and there are some magic items to be found in the city.

- PART 2 -
Whilst in the city, they find a poster bill asking for assistance from a local herbalist. If they follow this lead, they meet with a young half-elf druid on the outskirts of the town. There they learn that she has sensed a disturbance in the wilds, and somehow the Three Pines are changing. How she is not sure, but asks the heroes for their help.

The druid, although well prepared to deal with the matter herself, has more pressing matters as she has found that one of the three pines is dying, and she is concocting an elixir to slow the progress of the disease whilst she gains help. She asks the heroes to go to the sick Pine and see if there is something that she has missed.

- PART 3 -
At the tree, the heroes notice that it has withered somewhat compared with the other trees in the area, however they also notice decay in the surrounding area below the tree which resulted in one of two saplings dying. The tree is massive and at some angles looks as though its surface is that of a persons face screaming in pain.

The heroes find signs of collapsed ground about 40 feet from the tree and after a bit of digging (with the druid’s permission of course), find a tunnel leading to the tree.

A check of the tunnel show that it was recently used. The tracks are that of a small size humanoid.

If the heroes move down the tunnel towards the tree, they come to a hollowed out area. Inside they notice the remains of recent occupation (DC15 perception to notice it was used less than a day ago), with a makeshift table or alter constructed at the base of the tree roots. The remains of a purple waxy residue and a red power are scattered about the floor in this makeshift room. A further perception check (DC 15) establishes that the patterns form a ritual circle. The use of detect magic shows that there is residual magic present of a necromantic nature, and a spellcraft check (DC20) identifies that the magic used is some type of poison spell similar to the one used on the honey in Kassen, but far more powerful. A knowledge (arcana) check (DC 25) identifies it as being an older type of magic not seen for hundreds of years in these parts.

Whilst searching, the heroes are set upon by 3 Twig Blights and a Debased Dryad who have been created as a result of the dark magics used.

- PART 4 -
The heroes take a sample of the wax and red powder base to the druid at which point she identifies that both are magic items. She recommends visiting the local magic shop, Ageng and Elyelen’s Vault.

The heroes visit the shop, perhaps purchase some items and continue their investigation.

The shop keeper is a middle aged dwarven woman named Ageng. She is well spoken and helpful.

A check of the shop (DC 15 perception check) shows a shelf which is empty with a fair amount of dust apart from a rectangular shape. This indicates that something was here previously. In fact this was the location of a alchemist’s kit that had been on display for some time, but was recently purchased by a gnome who had recently arrived in the town.

If the heroes do not purchase anything, the dwarf is indifferent and unhelpful. If the heroes purchase something valued at 50gp of more, and successfully make a diplomacy check (DC 10), the dwarf assists them in any way she can. If asked about the item, she mentions the story of the purchase, indicating that the gnome paid full price without haggling.

- PART 5 -
If the heroes haven’t made their presence and purpose discrete within the town, they are followed by Molthune agents working for Andre Colton, a local Molthune spy, with the cover of a local accountant.

If the heroes are overheard mentioning about their quest to go to Tamran, or anything about the Razmirians who stole the amulets, the spy quickly attempts to leave the scene in an attempt to get the information back to their employer.

If the heroes take this bait, run an encounter where the spy is chased through the streets (using Chase Cards).

If captured, the spy refuses to assist. If brought to the attention of the local Militia, the spy is thrown in jail as a Molthune spy.

If the heroes remain in the town for long, they learn that the spy was found hung in his cell the following morning.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

For the record, this is what I cam up with:

TITLE: Bag Things Come in Trees
SYNOPSIS: The heroes arrive at Three Pines Ford. Whilst venturing into the town, they answer the call of a local druid who is seeking assistance. Soon after they find that one of three ancient dryad trees are dying, and the heroes must establish what has occurred. Matters get worse when the heroes learn that one of the trees is being poisons from underground, which leads the heroes back to town to track down the would-be culprit. The trail goes cold, but not before learning of the sinister plot unfolding in the forest.

ADVENTURE:

- PART 1 -
The heroes arrive in Three Pines Ford and are greeted by the harbour master Braffolk Gysby. Captain Walren doesn’t trust the man, but says that he is helpful enough. Braffolk explains the current situation in Three Pines Ford, and explains that violence will not be tolerated.

The heroes can purchase goods whilst they are here and there are some magic items to be found in the city.

- PART 2 -
Whilst in the city, they find a poster bill asking for assistance from a local herbalist. If they follow this lead, they meet with a young half-elf druid on the outskirts of the town. There they learn that she has sensed a disturbance in the wilds, and somehow the Three Pines are changing. How she is not sure, but asks the heroes for their help.

The druid, although well prepared to deal with the matter herself, has more pressing matters as she has found that one of the three pines is dying, and she is concocting an elixir to slow the progress of the disease whilst she gains help. She asks the heroes to go to the sick Pine and see if there is something that she has missed.

- PART 3 -
At the tree, the heroes notice that it has withered somewhat compared with the other trees in the area, however they also notice decay in the surrounding area below the tree which resulted in one of two saplings dying. The tree is massive and at some angles looks as though its surface is that of a persons face screaming in pain.

The heroes find signs of collapsed ground about 40 feet from the tree and after a bit of digging (with the druid’s permission of course), find a tunnel leading to the tree.

A check of the tunnel show that it was recently used. The tracks are that of a small size humanoid.

If the heroes move down the tunnel towards the tree, they come to a hollowed out area. Inside they notice the remains of recent occupation (DC15 perception to notice it was used less than a day ago), with a makeshift table or alter constructed at the base of the tree roots. The remains of a purple waxy residue and a red power are scattered about the floor in this makeshift room. A further perception check (DC 15) establishes that the patterns form a ritual circle. The use of detect magic shows that there is residual magic present of a necromantic nature, and a spellcraft check (DC20) identifies that the magic used is some type of poison spell similar to the one used on the honey in Kassen, but far more powerful. A knowledge (arcana) check (DC 25) identifies it as being an older type of magic not seen for hundreds of years in these parts.

Whilst searching, the heroes are set upon by 3 Twig Blights and a Debased Dryad who have been created as a result of the dark magics used.

- PART 4 -
The heroes take a sample of the wax and red powder base to the druid at which point she identifies that both are magic items. She recommends visiting the local magic shop, Ageng and Elyelen’s Vault.

The heroes visit the shop, perhaps purchase some items and continue their investigation.

The shop keeper is a middle aged dwarven woman named Ageng. She is well spoken and helpful.

A check of the shop (DC 15 perception check) shows a shelf which is empty with a fair amount of dust apart from a rectangular shape. This indicates that something was here previously. In fact this was the location of a alchemist’s kit that had been on display for some time, but was recently purchased by a gnome who had recently arrived in the town.

If the heroes do not purchase anything, the dwarf is indifferent and unhelpful. If the heroes purchase something valued at 50gp of more, and successfully make a diplomacy check (DC 10), the dwarf assists them in any way she can. If asked about the item, she mentions the story of the purchase, indicating that the gnome paid full price without haggling.

- PART 5 -
If the heroes haven’t made their presence and purpose discrete within the town, they are followed by Molthune agents working for Andre Colton, a local Molthune spy, with the cover of a local accountant.

If the heroes are overheard mentioning about their quest to go to Tamran, or anything about the Razmirians who stole the amulets, the spy quickly attempts to leave the scene in an attempt to get the information back to their employer.

If the heroes take this bait, run an encounter where the spy is chased through the streets (using Chase Cards).

If captured, the spy refuses to assist. If brought to the attention of the local Militia, the spy is thrown in jail as a Molthune spy.

If the heroes remain in the town for long, they learn that the spy was found hung in his cell the following morning.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Do Pending Orders now get combined? If not, could you please combine the following orders:

3078904
3076614

I couldn't see an option for combining with an existing pending order.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

I am currently running the Price of Immortality Trilogy, and the heroes are on their way to Tamran via the Tourndel River. They are about to make a stop along the way at the Three Pines Ford.

Three Pines Ford is along the northern (or Lastwall) side of the river.

I want a short adventure at the town and for the life of me, can't come up with a short adventure.

I need the following:

  • to involve the harbour master
  • involve the Priests of Razmir
  • involve a Molthune spy
  • a short mystery for the heroes to solve
  • to highlight the difference between Lastwall and Nirmathas
  • foreshadow the duplicity of Razmir

I've entitled the "episode" as Harbour Master's Bluff

Any assistance would be greatly appreciated.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

I am currently running the Price of Immortality Trilogy, and the heroes are on their way to Tamran via the Tourndel River. They are about to make a stop along the way at Three Pines Ford.

Three Pines Ford is along the northern (or Lastwall) side of the river.

I want a short adventure at the town and for the life of me, can't come up with a short adventure.

I need the following:

  • to involve the harbour master
  • involve the Priests of Razmir
  • involve a Molthune spy
  • a short mystery for the heroes to solve
  • to highlight the difference between Lastwall and Nirmathas
  • foreshadow the duplicity of Razmir

I've entitled the "episode" as Harbour Master's Bluff

Any assistance would be greatly appreciated.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

This was my take:

Price of Immortality Wiki - Nirmathas

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

I'm guessing you have done what I am going to do based on the information gleaned from the Chronicles Pathfinder Podcast. They suggested something similar regarding removing the Pathfinder Society connection.

Regarding the definitions, I had come to similar conclusion as per Ninja's suggestion, and will do up an explanation based on that.

Thanks friends :)

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

I am currently running the Price of Immortality Trilogy for a bunch of relatively new players. I am also using the opportunity to flesh out a campaign using Obsidian Portal so that I can use it as a kind of Guide to Nirmathas.

Whilst linking things together, and thinking about potential questions the players might have, I noticed that in the 2nd adventure, Masks of the Living God, it mentions the following positions on the Tamran Council:

  • Forest Marshal
  • The Speaker of the Bark
  • The Speaker of the Heart
  • The Speaker of the Leaves

Those positions sound great and stick with theme, but what do their positions entail? I have searched far and wide on the net for a point of reference, or even for something made up, but can't seem to find anything.

Does anyone have some suggestions of what the Speakers jobs entail?

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

The dullahan soldier riding a nightmare is awesome. Would have come in REAL handy for playing Part 5 of the Carrion Crown AP. Oh well :)

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Aussie, Aussie, Aussie!!!

Well done Steve. Making us in downunder look good :) Love the pull up map.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Thanks Justin,

Appreciate that. You guys are always awesome about this sort of thing.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi Guys,

Just got my latest order and found that the Wardens of the Reborn Forge Cards were missing. Everything else is intact.

Any assistance would be greatly appreciated.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Way to go with reactivating a thread but, could you send the list to:

houlihan dot ianm @ gmail dot com

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Personally I just want the Goblin Picture above as part of the Christmas Desktop theme :) Bring on the hi-rez image :)

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

After further consideration, please cancel my Battles subscription immediately (i.e. I will not receive the Legends of Golarion)

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Personally I was hoping for a book with all of the characters from the various Pathfinder Novels. Its always cool to see your favourite character stated out. Alas, I've ended my subscription to this line.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Thank you very much.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi Guys,

Please cancel the following subscriptions before the October Shipment (if possible):

Pathfinder (Comic)
Pathfinder: Goblins! (Comic)
Pathfinder: Adventure Card Game
Pathfinder: Module

Please also cancel the following subscriptions after this month (October 2013's) order:

Pathfinder: Campaign Setting
Pathfinder: Player Companion
Pathfinder: Battles

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Marsh Giant! About 1/2 a module too late. I'm running Carrion Crown for the record :( The miniature looks awesome though.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Although, I wonder if we will see more of the Order in Masks of the Mummy? Its the right setting after all :)

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber
Mark Moreland wrote:
Kalraan wrote:
Personally I'd like to see a Faction Writeup in the style of the Faction Guide for the Order.
Would you now? Interesting. If only... no, some things are best left a secret for the uninitiated. Patience, however, brings enlightenment.

Oh Mr Moreland. How you mock us so.

It would be nice as Golarion Develops over time, and more writers introduce various organizations and societies that we see another Faction Guide similar to the first.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

So in essence:

Bee Swarm CR 1
XP 400
N Diminutive vermin (swarm)
Init +1; Senses darkvision 60 ft.; Perception +9
----------------------------------
DEFENSE
----------------------------------
AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)
hp 9 (2d8)
Fort +4, Ref +2, Will +2
Defensive Abilities swarm traits; Immune weapon damage
----------------------------------
OFFENSE
----------------------------------
Speed 5 ft., fly 30 ft. (good)
Melee swarm (1d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11), poison
----------------------------------
STATISTICS
----------------------------------
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +2; CMB —; CMD —
Skills Fly +11, Perception +9;
Racial Modifiers +8 Perception
SQ swarm traits, vermin traits
----------------------------------
SPECIAL ABILITIES
----------------------------------
Bee Poison (Ex) Swarm—injury; save Fort DC 11; frequency 1/round for 4 rounds; effect 1 Dexterity penalty; cure 1 save. The save DC is Constitution-based.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

I recently ran a session where one of the heroes went looking to disturb a bees nest. Needles to say the Handle Animal role went south, and the swarm attacked. They are only 1st level and there was only one player who was within range of the bees (well right on top of them).

I didn't want to kill the player, just have the usual bees running after the character as they make their way to the nearest river.

I ran it on the fly (so to speak) with only 1d6 damage and swarm rules. Afterwards I went looking for stats and could find nothing about swarms less than a CR4. This is what I eventually came upw ith:

Bee Swarm CR 1
XP 400
N Diminutive vermin (swarm)
Init +1; Senses darkvision 60 ft.; Perception +9
----------------------------------
DEFENSE
----------------------------------
AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)
hp 9 (2d8)
Fort +4, Ref +2, Will +2
Defensive Abilities swarm traits; Immune weapon damage
----------------------------------
OFFENSE
----------------------------------
Speed 5 ft., fly 40 ft. (good)
Melee swarm (1d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11), poison
----------------------------------
STATISTICS
----------------------------------
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +2; CMB —; CMD —
Skills Fly +11, Perception +9;
Racial Modifiers +8 Perception
SQ swarm traits, vermin traits
----------------------------------
SPECIAL ABILITIES
----------------------------------
Bee Poison (Ex) Swarm—injury; save Fort DC 11; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.

I struggle to get my head around monster creation rules, so any help would be appreciated.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

I can tell you that I think I ripped myself off with the goblins set :(

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hey Guys,

I've been a subscriber of the minis line since the beginning and I'm still trying to work out how to get the 20% discount on the purchase of a Builder Series Minis display).

The FAQ says:

What are Builder Series Minis?

Builder Series minis present small themed sets of figures, some repaints and some all-new, at a low price point suitable for amassing armies of minis. They're not part of the Pathfinder Battles subscription, but Pathfinder Battles case subscribers may use their Encounter Pack/Builder Series discount codes on them.

The the minis subscription line says:

Discount code good for 20% off our price on one Encounter Pack or Builder Series Display per case ordered.

How does one get the discount?

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Personally I'd like to see a Faction Writeup in the style of the Faction Guide for the Order. I too am a Freemason and would be happy to offer assistance.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Are you, or do you seek to become, a Pathfinder?

Then look no further, as PaizoConOZ returns to Brisbane on the 1st-3rd November 2013, offering Pathfinder players (both new and old) the opportunity to come together and adventure with the world’s number #1 RPG!

With players from across Australia and New Zealand, PaizoConOZ is the convention to be at in 2013.

And what can you expect to see:


  • Dare the Deathtrap Dungeon with the convention-only 'Ruins of Bonekeep'. On offer will be Level One: 'The Silent Grave', and Level Two: 'Maze of the Mind Slave'
  • Experience the launch event of Season 5, the Year of the Demon, with a seat at the epic, multi-table special scenario, 'Siege of the Diamond City'
  • Test your mettle with brand new Season 5 scenarios as well as classics from past seasons of Pathfinder Society, modules, GM 101 and 201
  • A whole heap of special, convention only awesomeness that you won’t get anywhere else this year.

Seats will be limited, so get in early to avoid disappointment. If you are keen to volunteers, we need both GMs and assistants to help run the show.

To get the most up-to-the minute news about PaizoConOZ 2013, email news@paizoconoz.com in order to be added to their mailing list.

You can also visit the PaizoConOZ 2013 Site-up Page thanks to Warhorn to register to attend.

About the Venue

The Metropolitan Motor Inn is conveniently located in Spring Hill, on the corner of Leichhardt Street and Upper Edward Street, only two blocks from Central Station:


  • 8 minute walk to the centre of Brisbane, and its many options for food and drink, and extra gaming products
  • 5 minute walk from Central Station
  • 25 minute drive from Brisbane Airport
  • Reasonably-priced accommodation, a restaurant and a bar are also available onsite.

For more information, contact Venture-Captain Daniel Flood at info@paizoconoz.com

More details to be announced soon.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Thanks all. I can see that now. Now if only someone could explain the river system flow chart in Ustalav, I'd be right for my Carrion Crown game. There really needs a map with that on it :)

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Answered my own question:

http://paizo.com/threads/rzs2q1b2?Announcing-Ultra-PRO-play-mats-for-the-PA CG

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

I simply love the idea of the card game, bought it from all the feedback and hype and now love it.

But I was hoping for something extra like the play mats seen in this video:

http://www.boardgamegeek.com/video/32982/pathfinder-adventure-card-game-ris e-of-the-runelor/critical-review-pathfinder-adventure-card-game

Help me Paizo. How can I get one or all of the mats for the different characters?

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Can I assume that this is what Lake Encarthan would be like? There appears to be no mention of that anywhere that I can find.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Also, maybe someone needs to do a topography map of Golarion. I don't have the skills.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

I have now idea where this topic should go, so I'll post it here and hopefully the moderators will work out the rest.

I am currently running the Carrion Crown AP and the Price of Immortality Mini AP. Both of which have something to do with Lake Encarthan. Taking a look at the map, one of my players, who knows a thing or two about geography, asked me the question - so which way do the rivers run?

This is not something that I can find anywhere!

I assumed that all rivers run down to the Lake, but where does the lake run-off go? Normally there would be another river that runs into the sea from there (by real world explanations anyway), but that's not shown on a map anywhere and is not explained away.

I thought that there might be an underground funnel into the negative energy plane or something near the Isle of Terror, but nothing!

Any assistance Paizo people?

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi Guys,

I my side cart. I had the following listed:

1x Star Wars—X-Wing: A-Wing Expansion Pack
1x Star Wars—X-Wing: TIE Interceptor Expansion Pack

Could I have these removed please?

I'm sure that they haven't been paid for yet, but if they have, I'm happy for store credit. Pretty sure that haven't though.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Thanks Justin. It was a big order, so there was always a greater chance of something going south. You guys are awesome in correcting issues, so again, I appreciate your fantastic customer service.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi Guys,

Just received my MASSIVE order and was disappointed to find that instead of Goblins #1, I was given Dark Waters Rising #1 instead.

Could this be corrected for my next order please?

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Mine too has been stuck in pending. What's the deal Paizo peeps?

EDIT: A further checks shows this: Second August Street date has been delayed to August 28th for the Adventure Card Game.

That would explain things I guess...

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

I just hope that they do Pugwampis. I hate those guys, but they are so cute!

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Golarion and based in Nirthmas

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Hi All,

I'm about to run Crypt of the Everflame for the first time this weekend. I have studied the NPCs and done my research. As has been pointed out elsewhere, there is a shortfall. I wanted to run a short intro scenario and I wanted to share to get your thoughts.

My idea involves the lumber guild. Basically the head of the guild has been cutting corners and over using equipment to save having to buy new equipment for the mill and the lumber yard. The adventure starts with the heroes out of town, and they hear a horn sound which normally means either an attack or an emergency.

The heroes are the closest and so they rush to the aid of the mill workers.

A stack of logs has toppled over and doing a couple of things such as trapping a man under a log, another has cased a dirt mount to cover a small foremans hut with small gaps to breath, etc.

Basically the heroes before this find signs of some fey and they foreman must also be aware of it as he blames the fey for the problem claiming sabotage. They heroes then go to find the fey creatures and soon find that they are not responsible. It's then up to the players to prove that the Guild Master is responsible and need to compensate the injured workers.

Here's my questions:

1) Any suggestions for what low level fey I could use?
2) Anyone got any suggestions on things the PCs might need to do at the site of the log-fall? I guess I'm treating these as a kind of skill challenge.

Thanks in advance.

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Many thanks. Now lets get that order out the door :)

Andoran

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber

Ok. That's done.

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