Feiya

Kalindlara's page

Goblin Squad Member. RPG Superstar 9 Season Marathon Voter. Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber. FullStar Pathfinder Society GM. 9,086 posts (10,675 including aliases). 6 reviews. No lists. No wishlists. 19 Organized Play characters. 25 aliases.


RSS

1 to 50 of 9,086 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Brock Landers wrote:
Malk_Content wrote:
This seems to be a recurring point with you. The answer is simple. A solution to a problem doesn't have to be a solution to YOUR problems for it to work. It fixes some of my issues for example

So whose examples/issues/problems win?

Presumably those of the designers, adjusted in favor of overwhelmingly majority opinion and adequately compelling arguments from playtesters. ^_^

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

My recommendation: talk to your GM about it. ^_^

(This is a completely sincere and serious post, with no sarcasm or dismissiveness intended. Tone is hard to convey on the Internet.)

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I'll definitely speak to PbP being a richer experience in many ways than in-person PFS. Which reminds me, Hmm... I should really do another PbP game, if you know anyone who's looking for another (probably level 1-3) character. ^_^

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I agree. ^_^

Sovereign Court

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
GM DarkLightHitomi wrote:
Elleth wrote:

Sure. I've changed class abilities before. In my 5e game I even gave a slight modification to the sorcerer that, without changing its power level massively upped flexibility in how bloodlines worked, with a thematic caveat. My players loved it enough that I'm actually considering porting the lore over when I switch to PF2.

You'd be only the second GM to ever do so that I've ever "met."

Make me your third, then. ^_^

Sovereign Court

20 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

This also adds greater validity to the idea that just because a game option exists doesn't mean it's automatically available, which can be difficult for more socially anxious GMs to enforce.

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Cantriped wrote:
Mark Seifter wrote:
You can actually reforge your weapon at a higher quality too.
Yay, we can even keep our 'grandfather's axe' forever...

This was something I was really hoping to see, and I'm glad there's an option for it. ^_^

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Note that, since the fey thoughts alternate racial trait isn't legal for Society play, a human trades skilled only for fey magic and low-light vision. Heart of the fey might be more worth using. ^_^

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Mark the Wise and Powerful wrote:
Based on what? Who says that's a fore gone conclusion?

The field of corporate business, including subfields such as marketing, sales, and product development, backed up by decades of market activity and direct study. You know, nothing relevant.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
TheMonkeyFish wrote:

Wait... And I just did a facepalm because I've been reading from Divine Anthology and not Weapon Master's Handbook... @Kalindlara - Thank you for pointing this out, I would have never noticed the difference.

@Allie Silverstrand - I think I might peep at your character sheet. I always like seeing other peoples takes on supportive Paladins.

Yeah, a lot of folks get confused by the difference in the two sources. ^_^

Remind me to post the character sheet at some point!

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Darkorin wrote:
Is anyone else going to try to make a party with a sorcerer as the main Arcane caster and another sorcerer as the main Healer in the playtest?

I definitely will, at least if it looks like a sorcerer can pull their weight there. Heck, depending on how the bloodlines look, I might try an all-sorcerer party. ^_^

Sovereign Court

8 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
PossibleCabbage wrote:

Seoni's look in that picture seems like precisely the look one would give if someone were explaining to them "you know, your old outfit was better".

So kudos to the artist.

No, wait, I've seen this one before. It's the look one gives in response to "You should smile more. You'd be much prettier if you smiled."

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I wouldn't mind seeing the granted channels from Divine Evolution increase to "a number of times per day equal to your Charisma modifier", personally. That seems like enough to do the job, without completely eating the cleric's lunch.

(I say this before seeing the full playtest, of course, so there might be other options in there to expand the benefit to more useful levels.)

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

You don't actually need to be a worshiper of Iomedae to use the Iomedae's Inspiring Sword divine fighting style. You only need to be lawful good, per the rules in Weapon Master's Handbook. ^_^

Also, if this is for Pathfinder Society Organized Play, note that the Oath of the Peoples' Council is not normally a legal character option for PFS characters (though specific Chronicle sheets may or may not affect this availability).

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Speaking as someone who's played in my share of homebrew campaigns... a homebrew campaign isn't necessarily better just because the GM wrote it themselves. For one thing, in my experience, that's a good way to end up acting out someone's novel manuscript. And then you have the GMs who don't really know how to put together a campaign or create a story. I've known a good many GMs whose games would have been much improved by an Adventure Path volume behind the screen.

Sovereign Court

9 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I will admit a certain preference for the original art, though I'll also admit that I'm an outlier. I always really aspired to that level of beauty, mystery, and confidence (yes, including the confidence to dress like that and not care what anyone thinks). But there are very good reasons to make change, and I have ten years of PF1 art (and dreams of future cosplay!) to console me. ^_^

As for the previewed mechanics... after giving it some thought, I'm actually a little torn on whether spell lists by bloodline are a good thing. I liked the idea of a fey sorcerer using arcane magic through a fey lens; likewise for celestial and fiendish sorcerers. I'll definitely look at the playtest rules and do some testing before reaching any conclusions, but I'm a bit worried that such sorcerers might move a little too far away from their identities and too close to the classes whose spell lists they've adopted. We'll see, I suppose.

Sovereign Court

5 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I like the look of things! We'll see how I feel once I've seen the draconic bloodline. ^_^

Sovereign Court *

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Redgar's ACG Characters wrote:
Out of curiosity, is there anyone out there with a Vanara boon that they would be willing to part with?

I've got one or more that were going to be mermaid meat anyway. Feel free to PM me and let me know what you've got. ^_^

Sovereign Court *

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Alex Wreschnig wrote:
1 xp, 0 pp, and a tiny amount of gold sounds like a punishment, not a reward.

This. I get that the point is to make replay as punitive and undesirable as possible, and it seems like this accomplishes that purpose efficiently.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I know there's an Abadaran bank in Inner Sea Temples. You might be able to find some answers there. ^_^

Sovereign Court *

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I might be interested in such a mermaid set. ^_^

(Also, I should check and see how many aasimar boons I have left.)

Sovereign Court

13 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
magnuskn wrote:
This module made me wonder how it'd be to romance an Axiomite. ^^

Tightly scheduled, with carefully-planned dates following an orderly pattern; not so much as to be boringly predictable, but just enough to be a smooth and reliable process. Expect a lot of urban sightseeing and cultural enrichment - attending a precise orchestral performance, reading over the latest amendments to the laws of Axis, or a simple stroll along a geometrically pleasing series of avenues. If your lawful lovebird is particularly tentative or inexperienced, you may find yourself filling out the occasional questionnaire early in the proceedings. Don't mistake their lawful nature for passionlessness, though; the children of Axis are nothing if not devoted, in love as well as law.

Just remain dedicated and faithful (and punctual!), and you'll have a lawful love interest who puts the "court" in courtship. ^_^

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Zhangar wrote:
Huh. No Iomedae means no first Mendevian crusade. Who put up the Wardstones in this timeline? Are there Wardstones in this timeline? Huh. No, there probably aren't. (And no, Tar-Baphon probably isn't creating an entire series of holy artifacts.) Which means the Tyrant's been dealing with an uncontained Worldwound to his north for a century.

I find it more likely that there is no Worldwound in this timeline. And if there is, it's likely far more of a worldwide threat.

The Whispering Tyrant's reign far predates the opening of the Worldwound. Assuming at least some degree of expansionism, Sarkoris would have made an excellent target for conquest. A conquered Sarkoris might have never put Areelu Vorlesh in a position to tear open a hole between worlds. (Though Deskari might come to influence or work with the Tyrant instead...)

If the Worldwound still came to exist, things would probably be far worse. The Mendevian Crusades would be far less likely to properly exist, for many reasons (no Iomedae [though a persistent Tyrant doesn't necessarily preclude her existence], and no easy gathering of paladins on the Tyrant's doorstep). This likely means no wardstones, which means that the demons can move unhindered. It also means that, instead of a bunch of easily corrupted crusaders, they're dealing with relatively sinless undead or oppressed people whose capacity for corruption is limited by circumstances. Which means they no longer settle in for the demon breeding program, and instead start spreading. Which, in turn, means demons all over the place.

So an uncontained Worldwound is bad for the Tyrant... but it might be even worse for everyone else. Really glad we had that Crusade. ^_^

Sovereign Court

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Malthraz wrote:
Kalindlara wrote:
Perhaps I'm missing something, but... why is the falchion better than the nodachi? (Heck, if you have a feat or two to spare, why is scimitar and shield better than nodachi and shield?)
The only advantage that falchion has is that it is a core weapon rather than some codex-creep rubbish that should not be in the game.

This is... definitely a take.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Fourshadow wrote:
Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?

Well, if you have Throw Anything...

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Time to roll a kineticist for Hell's Vengeance, it seems. ^_^

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
The Sideromancer wrote:
What about fancy humans instead of fancy orcs?

*beats head against wall*

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Rysky wrote:

Hard pass, I want to actually play those Ancestries, not another Ancestry that had to give up their first Heritage Feat in order to play them.

Granted I’m not opposed to Elf/Fey/Demon Blooded Heritage style feats existing as well, those could be fun. I just don’t want them to replace actual Ancestries.

Definitely same. Though I might leave elf off that last list... I'd probably save that concept for bloodlines that are more magically infused*.

(*Other than orc, which apparently has the same supernatural potency as outsiders, at least when it comes to creating sorcerers. And all because of "ancient orc warlords". Seriously**, elf sorcerer bloodline when?)

(**I'm not bitter.)

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

It does sound like a very interesting concept for a short third-party product, doesn't it? Maybe someone should do something like that...

Sovereign Court

16 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
OCEANSHIELDWOLPF 2.0 wrote:
I don't want to have to have my characters have a relationship with their magical items.

I vehemently disagree. In fact, if the first PF2 APs don't feature an intelligent holy avenger with which my paladin can share a tender, chaste romance, this entire exercise will have all been for naught.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Yeah, the "feat or two" I was referring to was Shield Brace (and, if you don't have armor training, Shield Focus) to wield both the nodachi and a shield. ^_^

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Davor wrote:
Kalindlara wrote:
Perhaps I'm missing something, but... why is the falchion better than the nodachi? (Heck, if you have a feat or two to spare, why is scimitar and shield better than nodachi and shield?)
Because a 19-20/x3 crit range is ridiculous, particularly when increased to 17-20/x3.

Pretty sure you're thinking of the falcata, rather than the falchion. ^_^

(Exotic weapons are a whole different ball of wax, since then feat costs enter the picture. Though that might be better than nodachi and shield...)

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Meophist wrote:
If a similar class is desired without Sneak Attack, that's probably better served as a different class rather than an archetype.

On the other hand, there's no need to reinvent the wheel. It's far better to spend half a page creating an archetype that gives rogues a whole new dimension than spend several creating an all-new class, plus new class feats, and then having to support that class separately for the rest of the system's lifespan. ^_^

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Perhaps I'm missing something, but... why is the falchion better than the nodachi? (Heck, if you have a feat or two to spare, why is scimitar and shield better than nodachi and shield?)

Sovereign Court

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Jessex wrote:
The low level party where they can't each buy a wand of CLW and let the available caster wield them...

Outside of PFS, I don't think I've ever seen a consistent party with this degree of selfishness. Usually, healing resources are purchased communally. Are my groups just weird?

Sovereign Court

5 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I never liked the cheap wand spam approach, personally. I understood why it happened in PF1, but... meh. It felt unimmersive and cheapened both magic and healing.

Hopefully damage will be pared down enough, especially a few levels in, that most people don't feel it absolutely necessary to be at maximum hit points before starting any battle.

Sovereign Court

7 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Anyway, I generally like resonance. Could use some tweaking, but that's always the way. I look forward to playtesting it in this new system. ^_^

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
WatersLethe wrote:

One of the main reasons Resonance is so appalling to me is that it mucks about with one of the foundational aspects of D&D: getting and using loot.

Acquiring and using loot should be as smooth and intuitive as possible, because it's one of the most viscerally satisfying aspects of the game that can be appreciated in simple kick down the door dungeon dives as well as political espionage campaigns.

I *really* don't want resonance to come between me and those juicy potions I just found in the evil wizard's lair. I don't want to kick open a treasure chest and find the mythical Feathered Wings of Aezenor, only to stop and wonder if I've got the resonance to put them on.

You think not being able to wear more than two rings is upsetting? How about not wearing your brand new Evensong Bracers because you're on a ship and worried you might need to drink one or two water breathing potions?

Also, what GM hasn't given out potions at first level? A 10 cha first level character can only drink one potion, or do a coin toss with an expensive magic item at stake.

It sounds to me like the only way for the claim that Resonance limits aren't going to be hit is if low levels are forced into being low magic. In PF1e I am certainly not shy about handing out potions and scrolls at lower levels to give them some versatility and lessen the chances of a TPK.

I'd be right there with you... if Pathfinder's magic items were based on looting. But they're based on purchasing: the idea that every item has a price you can spend to acquire it, and that successful allocation of funds is as much a part of your build as what feats you take. So they have to be balanced as such.

(I kinda wish it was more like that! Every table I've been at has been "the Feathered Wings of Aezenor? How much do they sell for? I wanna get another plus on my weapon!" I guess there's always 5e.)

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Hmm wrote:
eddv wrote:
I would make a comment on this post, but I have already made 6 posts using my cell phone today and lack the RP to use my phone again.
Well, there goes my posting!

I'm sure you have tons of resonance to spare. ^_^

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Time to install Linux or something, then?

(I know nothing about non-Windows operating systems.)

Sovereign Court

9 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I do like this system all right, though as others have said, they're less "archetypes" and more "special feat chains". Looking forward to actual class-altering archetypes in the days to come.

Still, though, looks solid. ^_^

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

There's a "dragonhide" on line 1 for you. Something about full functionality for a price increase that's inconsequential in the long run? Not sure what it's about.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

It's worth noting that Pathfinder Society has had its own series of houserules for a long time now. Perhaps they could be persuaded to include some modifications to the anathema system for organized play. ^_^

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Lanathar wrote:
It might have some . That said I am sure I saw a note that there wasn’t an Ustulav focus

Not in terms of the adventures, no, but the background and history are still likely to shed some additional light on what was, until now, a very underdeveloped phase of history.

Lanathar wrote:
I am also really intrigued in how the rule in Ustulav went. Does the Ustulav campaign setting book go into that ?

It does to some extent, although I doubt it will be detailed enough to sate your curiosity. There might also be some in the Pathfinder Tales book Prince of Wolves. ^_^

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

For those worrying about complexity in play: it's admittedly a small sample size and anecdotal, but at the module demo at PaizoCon, we found the conditions very easy to play with, understand, and remember. ^_^

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I expect that the Tyrant's Grasp Adventure Path, which starts next year, will be an excellent source of such information. ^_^

Sovereign Court *

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

I'm mostly just confused by the 12 Charisma...

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
theshoveller wrote:
Kalindlara wrote:


Just like the entities that supposedly act as witch patrons?

I'd seriously appreciate being pointed at an example of such an organization in any Pathfinder material.

Order of the First Law (Rahadoum Pure Legion)

Order of the Ennead Star (Hellknights)
Order of the Eclipse (Kaoling Hobgoblins)

More specific ones in the archetypes.

Every Pure Legion member is a cavalier, and is part of that specific order? Every Hellknight?

(Order of the Eclipse actually might be. Anyone got a copy of Distant Shores handy?)

Sovereign Court

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Rob Godfrey wrote:
Kalindlara wrote:
Cyouni wrote:
There's no actual Order of the Cockatrice that cavaliers across Golarion sign up for membership with, with accompanying badges and heraldry.
This.
And I quote the SRD: 'organizations do exist that are comprised of cavaliers that all belong to one specific order.' If you cannot do it straight of heraldry you do it by observation (with the awareness you may be looking at a fighter, or possibly a paladin, but they tend to be obvious in different ways)

Just like the entities that supposedly act as witch patrons?

I'd seriously appreciate being pointed at an example of such an organization in any Pathfinder material.

Sovereign Court

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Cyouni wrote:
There's no actual Order of the Cockatrice that cavaliers across Golarion sign up for membership with, with accompanying badges and heraldry.

This.

1 to 50 of 9,086 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>