Thanks, Alex. Had a nice day with friends and alcohol :)
Will update Kalev later today...still debating whether to take level as Ranger or Barbarian...both offers some interesting benefits.
Regarding loot, double shares for now is fine with me.
While the other lords have been discussing, Kalev, agreeing with Kip in this manner, have kept watch over the Spriggans.
Talking in a low voice to the Spriggan leader, Kalev instructs him to get his people ready to depart.
Prepare your men, but quietly. You asked for mercy for your men, and for my part, you shall have it. But know that if we find that you have slaughtered innocents here, I will track down all of your men. I am Kardas finest tracker, and I have the stamina and persistance of Erastil in me.
Kalev turns to face the remaining standing Spriggan, a scowl on his face.
There's only one way this is going to end...
He then swings at his opponent, aiming for the neck.
Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 1d8 + 5 ⇒ (2) + (6) + 5 = 13
All this time, I forgot that Lead Blades is a personal spell, not a target weapon spell...oh well...
Unable to bring Cleft to bear against the flanking Spriggans, Kalev shifts Cleft to his left hand and draws his cold iron hand axe, hacking at the wounded Spriggan.
Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Kalev, having felled his opponent looks to the top of the tower from where Cas' voice had called.
Be right with you! he yelled back, crouching and then jumping into the air, the flight spell lifting him and allowing him to reach the top in what looked like one mighty jump.
Sorry, I've been at my mother's the past few days. She's off from work because of stress and a possible depression, so other things have been on my mind recently.
Anyways, Kip's suggestion is close enough to what I would have done, so rolling with it...and adding a confirmation roll.
Confirm Crit: 1d20 + 15 + 1 + 1 + 1 ⇒ (5) + 15 + 1 + 1 + 1 = 23
Little Cu Chulainn (as I've decided to call the kid, until Jacob and his better half announce a name) is adorable. I had to roll a Will save not to take him with me, when I visited them :)
Up, up and away!
Be on your guard, while I'm gone. If I need assistance, I'll make the signal.
Kalev takes to the air, trying to climb to a height approximately 50 ft. above the ground and start exploring the ruins from above.
I agree with Kip, Kalev says, placing a big hand reassuringly on the small halfling's shoulder. Undoubtedly, there is a connection between the fey in the well and what else has happened here, but we do not know whether the fey were with or against the Varnlanders. We should be alert, but not immediately jump to conclusions.
Kalev looks around for a moment or two, then continues Though I'm not comfortable with flying through the air, the gods would have granted us wings if we were meant to fly kalev thinks, I'll go with whatever the group thinks wise. I don't think we will find any lights or armies of faeries camping in these ruins, but there's no harm in taking a good look around.
I'll wait here, until you get closer, Kalev whispered through the magical communication.
The well smelled like an ambush, he thought. It would be folly to climb down into the confined space just to be attacked by some vile undead.
And mind the pit trap, he whispered back as an afterthought.
Silently, Kalev heads into the darkness, his trusty polearm in hand and his ears and eyes focusing on the slightest noise or glint.
Stealth: 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge Nature: 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Kalev looked around at the abandoned city, his face marked with lines of anger and sorrow. Especially the sight of the centaur hides seemed to fill him with an inner rage, controlled but ready to flare at any moment's notice.
We should definitely press ahead, the darkness doesn't hinder me, nor am I yet tired. I just hope that Maegar's people didn't call this down on themselves. I will go ahead, unless the group think it unwise. I'm not afraid and can move with nary a noise.
At Ricter's question, Kalev stopped laughing long enough for a reply, No, my friend, I do not hunger for more battle, at least not this side of a good night's rest and some food and drink...I'm merely happy to be alive.
After Malthir's speech, when the Statkari are considering their next move, Kalev turns more serious. It would be wise to make sure that this isn't just a distraction. Within and around our borders are enough enemies to last a life-time. May I suggest that we send out riders or use other means to make sure than another army isn't marching upon us?
How much healing, Malthir?
Loyalty Check: 1d20 + 68 ⇒ (12) + 68 = 80
Kalev stood, covered in blood from a score of wounds and the dust of pulverized bones, still grasping Cleft in hand, though he was tired beyond anything he'd previously experienced.
He looked around, smiling weakly to his comrades-in-arms.
Was that all...? he said, bursting into laughter.
Suddenly free of the grasping vines and roots, Kalev swings his bardiche in powerful arches, clearing a path towards the nearest giant and attacking it.
Basically clearing the square immediately to the west with one or two attacks and then attacking zombie 1. Let me know how many of my three attacks it takes to clear the path and bear in mind that I've been using all my AoOs to basically thin out skeletons every round.
Kalev attacks without mercy, chopping into the nearest zombie with the strenght of several men, calling on his knowledge of anatomy.
Attack with Ranger's Focus: 1d20 + 21 ⇒ (6) + 21 = 27
Attack with Ranger's Focus: 1d20 + 19 ⇒ (10) + 19 = 29
Attack with Ranger's Focus: 1d20 + 14 ⇒ (1) + 14 = 15
HP: 58/62, Ranger's Focus 2/3
Ref Save Vs. Entangle: 1d20 + 12 ⇒ (16) + 12 = 28
Do you want me to roll four attacks of opportunity against the mass of skeletons coming each round, or should we just assume that with +18 to hit and a minimum damage of 19, I destroy a handful to a dozen?
My turn if you have to wait more than an hour:
Kalev figured he'd be better off being on the ground, so charged in, landing in front of the giant already engaged by Malthir and Ricter*, Cleft coming in just a split second later.
Attack: 1d20 + 19 ⇒ (11) + 19 = 30
*If it is already down, adjust to suit
The plan sounds good. But once we join the fray, should we focus on one giant, or take on one each? I know both Malthir, Ricter and I have ways to fight one opponent each, on the other hand, taking out one of them fast will limit their ability to damage us...
Kalev casts Lead Blades (duration 7 minutes) and Longstrider (duration 7 hours) when the undead are about 5 rounds away.
Overhearing this exchange, Kalev turns to the most senior of his men, who are all trained with bows.
Assist the Hellknights in whatever tasks seem tactical wise, but should a fall back be necessary try to provide cover for those engaging the main host of the enemies, so they may better disengage. And while a single arrow probably will prove of little use against these undead, a full flight of arrows should bring them down, so focus your fire as much as possible.
DM Alexander Kilcoyne wrote:
I see it now...but over the weekend, there were no threads under the campaign view thingy...oh well, the Interwebz work in mysterious ways...
Also, Happy Birthday!
Also, Happy Birthday!
I can set my men to making blockades, but we'll have to deal with the giants as already mentioned. In addition, won't one of us flying overhead be a prime target for a magical attack by who or whatever is commanding that army?
Kalev looks worried at Ricter, as he explains the assassination attempt and is healed by Malthir.
Did you say this creature just arrived to the castle now? If so, we may be able to track it and see whence it came. If it is not an independent creature but acting in concert with others, we might be able to remove the threat of future attacks from this source.
In the Meeting:
When Ricter suggested cutting down the Greenbelt, Kalev, normally very quiet during these meetings, spoke in a calm, yet hard voice that made it perfectly clear that as far as he went, this was not up to debate. "We are not cutting down the forest."
Kalev and his men have more or less settled in, at least part time, in Tatzlford, as it makes patrolling the area easier. When in town, they live in a small house at the outskirts of the town and close to the eaves of the forest, so that they can come and go unnoticed.
Kalev has started spending a good deal of time with some of the locals, enjoying the more rural temperament.
Besides patrolling the Narlmarches and getting to know the large wilderness better, they act as de facto sheriffs in the small community.
Having only brought his dagger, and being clad in a light leather vest and padded tunic, Kalev had no problems handing over his weapon.
My good Ric...hard, didn't I tell you to leave the arms back at the inn? he says to Ricter, catching himself before blurting out his name.
We'll wait here for your return...but don't dally!