Half-Orc

Kaldwell's page

276 posts. Alias of JonGarrett.


Race

Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

About Kaldwell

Male Half-Elf Half-Orc Lore Warden Fighter 6 Style Shifter 1 Student of War 2
Chaotic Good Humanoid (Elf, Human)
Initiative; +2 Perception +17

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Defense
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AC 26, touch 16 flat-footed 18 (Base +10, Armour +6, Enchantment +2, Int +5, Trait +1, Deflection +1, Natural Armour +1, )
hp 76 HP
Fort +12, Ref +9, Will +5 (Dex +2 - Con +2 - Wis +1 - Fort +8 - Reflex +5 - Will +3 - Resistance +2)
Resistance: None

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Offence
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Speed 20 ft.
Melee
Main Hand - +16/+11 to Hit - 2d4+10 Damage - 19-20 x 3 Crit
(+9 BAB - +6 Str - +2 Enhancement - -1 Dual-Wielding)
Off-Hand - +16/+11 to Hit - 2d4+10 Damage - 19-20 x 3 Crit
(+9 BAB - +6 Str - +2 Enhancement - -1 Dual-Wielding)
(Damage - +6 Strength - +2 Enhancement - +10 Int with Kirin Style)
(Two-Weapon Penalties: -1. Effortless Dual-Wielder allows both Falcata’s to be treated as light weapons, Dual-Balanced Modification reduces Dual-Wielding penalties but an additional -1.)
Ranged +11 Stonebow - 1d6 Bludgeoning - x2 Crit - 50ft

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Statistics
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Str 23 (Base 17 - Human +2 - Level Up +2 - Physical Prowess +2)
Dex 15 (Base 15)
Con 15 (Base 15)
Int 21(Base 17 - +2 Mental Prowess - Old Age +2)
Wis 10 (Base 10 - Old age +2 - Loss of Memory -2)
Cha 10 (Base 8 - Old Age +2)
Base Atk +9; CMB +18; CMD 29

Feats
1st - Two-Weapon Fighting - Fight with two weapons with significantly reduced penalties.
3rd - Weapon Adept - Use weapons with the Dual-Balanced modification.
5th - Skill Focus - Add +3 to one skill. Increase the bonus to +6 when 10 ranks are in the skill.
7th - Breadth of Experience - All Knowledge and Profession skill checks gain +2
9th - Advanced Weapon Training - Gain the Effortless Dual Wielding ability, treating all one handed weapons as light weapons for the purpose of Dual Wielding.

Bonus Feats
Half-Elf Ancestral Arms - Gain exotic weapon proficiency with Falcata’s, allowing them to be wielded without penalty.
1st Level Fighter - Artful Dodge - Gain +1 to AC when being the only one threatening a target. Use Int instead of Dex to qualify for feats.
Lore Warden Bonus Feat - Combat Expertise - Take a penalty to hit to get a bonus to AC.
2nd Level Fighter - Double Slice - Add Strength to offhand weapon damage.
4th Level Fighter - Combat Stamina - Gain a pool of stamina that can be used to modify other feats.
6th Level Fighter - Improved Two Weapon Fighting - Gain another off hand attack, at a -5 to hit.
1st Level Style Shifter - Kirin Style - As a swift action perform a skill check against the creature’s CR +15. On a success get a +2 bonus to saves and attacks of opportunity.
Student of War 2nd Level - Kirin Strike - Gain +2 to use a Knowledge Skill to identify a creature. If a creature is Identified the character can add twice there Int modifier as damage as a swift action.

Traits
Defender of the Society (Combat Trait) - +1 to AC when wearing Medium or Heavy Armour.
Student of Philosophy (Social) - Use Intelligence instead of Charisma for Diplomacy (except to gather information) and Bluff (except to feint).
Sound of Mind - Gain a +2 against mind affecting abilities and spells.

Drawbacks
Entomophobe - Take a -2 to hit swarms and vermin, and a -2 to save against there swarm effects.

Racial Traits
Dark Vision - See up to 30ft in total darkness.
Orcish Ferocity - Remain fighting even at 0hp.
Orc Blood - Count as both Orc and Human for all purposes.
Multitalented - Gain the favoured class bonus of two different classes.
Ancestral Arms - Gain the exotic weapon feat. Replaces adaptability.

Skills
92 Skill Points - 18 Background Skill Points
Acrobatics - +2 (+2 Dex - 0 Ranks - Class Skill)
Appraise - +3 (+5 Int - 0 Ranks - Non-Class Skill )
Bluff - +2 (+0 Cha - 0 Ranks - Non-Class Skill)
Climb - +12 (+6 Str - 3 Ranks - Class Skill)
Craft (Food) - +10 (+5 Int - 2 Rank - Class Skill - Background Skill)
Diplomacy - +17 (+0 Cha +5 Int - 9 Ranks - Class Skill)
Disable Device - +2 (+2 Dex - 0 Ranks - Class Skill)
Disguise - +0 (+0 Cha - 0 Ranks - Non-Class Skill)
Escape Artist - +2 (+2 Dex - 0 Ranks - Non-Class Skill )
Fly - +2 (+2 Dex - 0 Ranks - Class Skill)
Handle Animal - +0 (+0 Cha - 0 Ranks - Class Skill)
Heal - +0 (+0 Wis - 0 Ranks - Non-Class Skill)
Intimidate - +0 (+0 Cha - 0 Ranks - Class Skill)
Knowledge (Arcana) - +19 (+5 Int - 9 Ranks - Class Skill - +2 Feat)
Knowledge (Dungeoneering) - +19 (+5 Int - 9 Ranks - Class Skill - +2 Feat)
Knowledge (Engineering) - +12 (+5 Int - 3 Ranks - Class Skill - +2 Feat)
Knowledge (Geography) - +12 (+5 Int - 3 Ranks - Class Skill - +2 Feat - Background)
Knowledge (History) - +12 (+5 Int - 3 Ranks - Class Skill - +2 Feat - Background)
Knowledge (Local) - +19 (+5 Int - 9 Ranks - Class Skill - +2 Feat)
Knowledge (Nature) - +19 (+5 Int - 6 Ranks - Class Skill - +2 Feat - +3 Skill Focus)
Knowledge (Nobility) - +12 (+5 Int - 3 Ranks - Class Skill - +2 Feat - Background)
Knowledge (Planes) - +19 (+5 Int - 9 Ranks - Class Skill - +2 Feat)
Knowledge (Religion) - +19 (+5 Int - 9 Ranks - Class Skill - +2 Feat)
Linguistics - +11 (+5 Int - 3 Ranks - Class Skill - Background)
Perception - +17 (+0 Wis - 9 Ranks - Class Skill - +5 Item)
Perform (Dance) - +4 (+1 Cha - 0 Ranks - Non-Class Skill)
Profession (Scholar) - +9 (+0 Wis - 4 Ranks - Class Skill - +2 Feat)
Ride - +8 (+2 Dex - 3 Rank - Class Skill)
Sense Motive - +10 (+0 Wis - 9 Ranks - Class Skill)
Sleight of Hand - +8 (+2 Dex - 0 Rank - Class Skill)
Spellcraft - +7 (+5 Int - 0 Ranks - Non-Class Skill)
Stealth - +2 (+2 Dex - 0 Rank - Class Skill)
Survival - +6 (+0 Wis - 2 Ranks - Class Skill)
Swim - +12 (+6 Str - 3 Ranks - Class Skill )
Use Magic Device +0 (+0 Cha - 0 Ranks - Non-Class Skill)
Languages Common, Elven, Draconic, Orcish, Ignan, Auran, Acquan, Terran, Celestial, Infernal, Demonic, Necril

Combat Gear: 2x Dual Balanced Falcatas (2018 gp each), Nimble Mithral Breastplate (5220 gp) with armoured Kilt (+6 AC, +6 Dex Bonus, 0 ACP), Masterwork Stonebow (185 gp) with 100 sling bullets (1gp), Iron Caltrop Beads (40 gp each)
Gear: Handy Haversack (2000 gp), Eyes of the Eagle (2500 gp), Cloak of the Hedgewizard (Transmutation) (2500 gp), Vest of Endure Elements (1000gp), Traveler’s Any-Tool (250 gp),
Goblet of Quenching (120gp), Ioun Torch (75 gp), Truecolor Dye (50 gp)
3 x Lady’s Mercy (150gp each), Potion of Cure Moderate Wounds, 20 x Soul Candle (1gp Each)
Adventurer's Sash x 2 (40 gp each), Signet Ring (5gp), Cold Weather Outfit (8gp), 3 x Explorers Outfit (10 gp each, one free)
Bedrool (1sp), Blanket (5sp), Chalk x 2, Chalkboard, Ember Pot (5sp), Flint and Steel (1gp), 200ft Silk Rope (10gp per 50ft), Haunt Detector, 10 x Rice Paper (5cp per sheet), Sealing Wax (1gp), 2 x Soap (1cp each), Medium Tent (15gp)
Canteen (2gp), Coffee Pot (3gp), Absinthe (30gp) 2 x Gallons of Ale (2sp per Gallon), 1 lbs of Cheese (1sp per ½ lbs), 2lbs Chocolate (5gp per ½ lbs), 7 x Dwarf Trail Rations (2 gp per pack), 7 x Elven Trail Rations (2gp Per pack), Jar of Honey (1gp) 1 Gallon of Mead (2gp), 3lbs dried meat (3sp per ½ lbs), 14 x Travel Cake Mix (1sp per mix), 14 x Wandermeal (1cp per dose), Allspice (2sp), 5 lbs beans (2cp per lbs), Cinnamon (5sp), 3 lbs Coffee Beans (5sp per lbs), 3 lbs Potatoes (2cp per lbs), Salt (1gp), Sugar (2cp)
Cooking Kit (3gp), Fishing Kit (5sp), Planar Traveler’s Kit (350gp)
Cash: Platinum: | Gold Pieces: 3,618 | Silver Pieces: 25 | Copper Pieces: 76

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Special Abilities
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Automatic Bonus Progression - Gain a number of gifts and powers automatically upon level up.
- Armour Attunement - Gain an enchantment bonus to either one piece of armour (+2) or one piece of armour and a shield (+1 each)
- Deflection - Gain a +1 dodge bonus.
- Mental Prowess - Gain a bonus to a mental stat. Currently +2 to Intelligence
- Physical Prowess - Gain a boost to a physical stat. Currently +2 to Strength.
- Resistance - A bonus to all saves. Currently +2.
- Toughening - Gain a bonus to natural armour, currently +1.
- Weapon Attunement - Enhance either one weapon (+2) or two weapons (+1 each). Special Note - Kaldwell is ‘borrowing’ the enhancement Eirnar, and thus both weapons are +2).

Maneveur Mastery - Gain +2 to CMB and CMD.
Scholastic - Gain +2 Skill Points per level. These must be spent on Intelligence based skills.
Weapon Training - Gain a +1 to hit and damage with one group of weapons (Heavy Blades)

Natural Strikes - Counts as having Improved Unarmed Strike for feat requirements and allows such feats to work with Shifter’s Claws.
Shifter Claws - Gain two claw natural attacks at will, each doing 1d4 damage.
Styles Master - Gain a bonus Style feat without need to meets its prerequisites.
Wild Empathy - Make a roll to influence animals, equal to 1d20+level+cha. Magical beasts with an Int over 4 add a -4 penalty.

Additional Skill - Gain an additional skill as a class skill (Diplomacy).
Mind over Matter - Use Int instead of Dex for AC.
Know Your Enemy - Make a Knowledge check as a move action to allow one of three variable stances.

Favoured Class Bonus - +7 Skill Points