KalTheo's page

Goblin Squad Member. Organized Play Member. 21 posts (46 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 1 alias.


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Grand Lodge 2/5

I lost both of my first two PFS characters at level 3. Since then I've played 55 games without losing one of my 5 other characters.

Others have lost characters during that time, but I'm pretty sure all but one had enough prestige to get raised.

Grand Lodge 2/5

My friends and I each have 3-5 characters each... I agree that more 1-5's would be appreciated.

That said, you can always GM to get past 1-5. New players can play any of the 30+ scenario's in the lowest tier.

Grand Lodge

Perhaps I should have made a new thread, but a buddy and I have been looking at making the ranged Halfling Inquisitor which follows:

Halfling, Warslinger (Reload as Free action, requires 2 hands, provokes.)
1 Inquisitor Point Blank Shot (Prerequisite)
2 Fighter Rapid Shot (2nd Attack at -2)
3 Inquisitor Ammo Drop (Prerequisite)
4 Fighter Juggle Load (Reload as Free Action, with 1 hand, does not provoke.)
5 Inquisitor Two Weapon Fighting (Reduces two weapon penalties)

This character would wield dual slings, and has lead us to question the following:

A) Is the Sling a Light Weapon? Ranged Weapons don't specify, but it is useable one handed and I feel like it should be.

B) If you have two ranged weapons, does Rapid Shot apply to both? The way it's worded I'd say you'd have table variance, because multiple ranged weapons with the ability to reload both, aren't common by any stretch.

Grand Lodge 2/5

I received a Kitsune boon last month at "Con of the North" in St. Paul MN.

Grand Lodge 2/5

My Sorcerer will be using Heighten Spell on everything he puts Continual Flame upon...

Grand Lodge 2/5

The Fabric of Reality was a huge let down after playing the Disappeared, Fortress of the Nail and other season 4 scenario's. Played it yesterday, role play was very limited and my group knocked it out in under 3 hours.

Faction Mission:
My Andoran paladin's mission was murder... Perhaps they had to do that because there's just that little content.

The whole adventure was very easy at tier 5-6.

Grand Lodge 2/5

No local player or GM around here would frown on either. In a social RP situation either could be frowned upon, but you're already a Tiefling, so I can't imagine an extra appendage is going to ruin the gala.

My friend has a Fighter / Alchemist with a Vestigial Arm, and wielding a massive two-hand weapon with a shield seems to work out for him.

Grand Lodge 2/5

What about ranged weapons? I'm kind of leaning towards Greenwood, just in case my bow is sundered.

Grand Lodge 2/5

You can claw, claw, bite all at full BAB... Tengu rogues adding in a weapon are doing it wrong IMHO.

Grand Lodge

I'd been considering picking up the regular anniversary RotRL book for a month or so... Despite this being over 5x the cost (Amazon, Free shipping) I mulled it over and made the purchase today after seeing it on the Paizo main page yesterday.

Grand Lodge 2/5

I like having the rebuild rules available, but I think this is taking it to far. I don't want to play one character till level 2 kicks in and I get a slight hit point cushion, and then build the character I want to play.

That said, I did recently turn a Druid into a Witch after 2 games, but my reasoning was that I wasn't into playing the Druid after reading about a character that lets me laugh all the way to the chronicle sheet.

Grand Lodge

Matthew Morris wrote:
People's thoughts?

A Mithral Breastplate is always the first thing I'd purchase... Add +1 to it with your next 1,000 gold.

Grand Lodge 2/5

We're considering an all Half-Orc party to use standard darkness against NPC's.

Grand Lodge 2/5

Saint Caleth wrote:


You are misunderstanding the feat. The feats that Feral Combat Training refers to are not the style feats, it is talking about things like Stunning Fist or Elemental Fist which modify your unarmed strikes.

I know this because you are never restricted to only unarmed strikes when using a style.

Improved Unarmed Strike and Dragon Style will get you a kung-fu dinosaur, but it might be too awesome for most people to accept in PFS.

It is talking about any bonus for Unarmed Strikes applying to Natural Weapons. Being BigNorseWolf didn't want the 1.5x STR damage, I guess the other portions of the feat may apply, but I'd argue that a creature without unarmed strikes can't master an unarmed fighting style.

Grand Lodge 2/5

It's not legal without Feral Combat Training.

Animals can't use style feats without it, meaning you'd have to sneak in Weapon Focus & Feral Combat Training to get Dragon Style on a dinosaur.

Grand Lodge 2/5

Despite your findings, I don't think I'll change my plans to buy a caravan to use my twinked out diplomacy skills for Day Job checks on my current character.

Still, interesting findings for sure.

Grand Lodge 2/5

If a party member needs help I'll usually do my best to assist them in earning that extra Prestige Point. Those optional points each mission make a huge difference when a character gains access to various item values, and a few failures can really hurt character progression.

Unfortunately this weekend I played in #3-01: The Frostfur Captives and of our 4 person party I was the only person to succeed in their faction mission. Sometimes even meta gaming it a bit, the dice results or skills required just aren't available at your table.

Grand Lodge

Due to the fact the best you can ever hope for is Cleric 3, Wizard 3, Mystic Theurge 6, you're limited to 5th level spells in the 6th level spell game which is PFS.

At 12th level you'd only be able to Combine spells up to 3rd level. You'd also have to prepare all of your spells for both classes every day, but spontaneous casters take a 4 level hit and are even worse for this prestige class.

You'd never gain Spell Synthesis which is where the class really comes into its own, but is still a weak, weak, WEAK capstone considering the 1/day restriction.

Honestly, the Mystic Theurge is just weak. Avoid unless you absolutely must have the flavor of being a Divine / Arcane character.

Grand Lodge 2/5

If you want to talk about hitting a player when they're down... Another player and I lost our PC's yesterday when the DM used a 4d6 AoE special ability 6 times over 3 rounds. (There were two of the mobs.)

We are in a hedge maze, stuck in the first of five possible 1 square wide paths through the brambles. The monsters opened from surprise within the brambles with a full attack action. We each had three attacks come at us, each with a possible 2d6 sneak attack damage. Due to reasonable AC and poor rolls by the DM, this was less than effective, but one of the attacks did hit me for 9 damage.

The next round each monster each began unleashing volley after volley of a 15' cone 4d6 special attack, Reflex save for half. We took 6 of these attacks over 3 rounds, despite both being incapacitated after the first two volleys on the 2nd round. My unfortunate companion died on round 3 when bursts three and four hit, but thanks to considerable healing & expenditures of consumables, my companions managed to get me to live until the last burst (6).

24d6 AoE (Or 3 rounds of 8d6 AoE) damage into a group of level 3 adventurers. My third level Druid had 25 hit points, and basically the best saves possible at that level, 6 Fort, 4 Reflex, 8 Will. The other player's Inquisitor was level 2. The special attack which was used had a limit of 3x per day.

Grand Lodge 2/5

BigNorseWolf wrote:

My 5th level rogeuy human druid (original stats)

STR: 7 DEX: 14 CON: 14 INT: 14 WIS: 17+2 CHA: 7

I just did this on a Human Druid Caster / Wild Mystic. My friends and I typically show up to PFS games together, and the ladies are playing a Bard & Sorcerer both with 18 CHA. Party face shouldn't be an issue.

Grand Lodge 2/5

My Druid gave up his Familiar for Weather. 1d6 damage for a ranged touch attack which gives that monster -2 to hit for 1 round is disgusting at levels 1&2.