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Race

| HP 10/10 | AC 15 T 12 FF 13 | Saves: 1/2/2 | CMD 13 | Perception +0 | Init +3

Classes/Levels

Female Human (Chileax) | Oracle 1 | Spells -/4|

Gender

Issil Tanessen

Alignment

CN

Languages

Common, Elven, Infernal

Strength 12
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 10
Charisma 16

About Chadius's Test Character

Story:

Bot Me!:

Saving Throws:

Fort 0 Orc + 1 Con = 1
Reflex 0 Orc + 2 Dex = 2
Will 2 Orc + 0 Wis = 2

Defenses and Movement:

HP 1d8 Oracle (8) + 1 Con + 1 Favored Class = 10
AC 10 + 2 armor + 2 Dex + 1 shield = 15
T 2 Dex = 12
FF 2 Armor + 1 Shield = 13
Init 3 Cha
CMD 10 + 1 Str + 2 Dex + 0 BAB = 13

Speed 40 ft (Cinder Dance)

Human: Noble Scion of Tanessen[ISWG] - Use your Charisma instead of your Dexterity for Initiative checks.

Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.

Offense:

BAB 0
CMB 0 BAB + 1 Str = 1

Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.

Melee
club
Attack: +1 Str
Damage: 1d6+1

[dice=Club]1d20+1[/dice]
[dice=Damage]1d4+1[/dice]

dagger
Attack: +1 Str
Damage: 1d4+1
Crit: 19-20

[dice=Dagger]1d20+1[/dice]
[dice=Damage]1d4+1[/dice]

Ranged

Skills:

ACP: -1 (shield)

Bluff 3 Cha + 1 Rank = 4
Diplomacy 3 Class + 3 Cha + 1 Rank = 7
Knowledge (nobility) 3 Class + 1 Trait + 2 Noble Scion + 2 Int + 1 Ranks = 9
Perform (dance) 3 Class + 3 Cha + 1 Ranks = 4
Stealth 2 Dex + 1 Ranks - 1 ACP = 2
Use Magic Device 3 Class + 3 Cha + 1 Rank = 7

Oracle Curse: Covetous: Use Magic Device becomes a class skill for you.

Class Abilities:

Oracle's Curse: Covetous
You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp times your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you.

Oracle Mystery: Flame

Feats:

Human: Noble Scion of Tanessen[ISWG] - +2 to Knowledge(Nobility) checks. Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
1: Combat Expertise

Traits:

child of kintargo -
threatening defender - Attack penalty on Combat Expertise is reduced by 1.

Spells:

Concentration: 1 Oracle + 3 Cha = 4

Level 0, DC 13, 4 known, at will
create water
detect magic
guidance
light

Level 1st, DC 14 2 known, 4/day
command (DC 14)
cure light wounds
shield of faith

Combat Gear:

acid (2)
alchemist's fire
Wand of Cure Light Wounds (45 charges)

Gear:

Combat Gear
acid
holy water

Other Gear
leather armor
light wooden shield
club
dagger
backpack
bedroll
belt pouch
flint and steel
hemp rope (50 ft.)
noble's outfit
pot
signet ring
soap
torch (10)
trail rations (5)
waterskin

Jewelry
fancy gem (child of kitargo) (worth 200 gp)

41 gp