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Genie

Kain Darkwind's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Modules, Roleplaying Game Subscriber. 1,749 posts. 3 reviews. No lists. 1 wishlist.


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I don't see anything in the rules where certain intelligences are limited from using a 5-ft. step, which is a mild repositioning that avoids attack. Wolves use it constantly in real life.

I suppose you would have a problem with an animal using an untrained Heal check to stop bleed damage as well?

Why is it that the rules only are to apply on a featureless plain that has the T-Rex just wait for the monk to come up to him and beat him to death?


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TOZ wrote:
Kain Darkwind wrote:
Is it fiat to rule a 10 or 20 hour combat...
Who the f%!% has 10 or 20 hour combats?

Well, the monk who is full defending every round, and 5 ft. stepping. The T-rex steps back and bites. The monk deflects, while full defending and 5 ft. steps forward.

Indefinitely. Until one of them breaks off the combat, or like Coriat mentions, until the combat moves into light underbrush, heavy underbrush, swamp, shallow water, etc. Then no more 5 ft. step.

So terrain ends the monk's dance or after 8 hours (4800 rounds) of dancing, the DM determines it's equivalent of a forced march and starts calling for checks vs nonlethal damage.


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TriOmegaZero wrote:
ErichAD wrote:
I don't know, are combat maneuvers weapon attacks? They certainly aren't listed under the "attacks" heading, and are called out as a potential replacement for an attack, but literally they are attacks.

It's been so long since this argument was had, I'm too fuzzy on all the particulars. Assuming Coriat remembers the FAQ correctly, combat maneuvers counted.

Kain Darkwind wrote:
I wonder who gets tired first?
No one, barring GM fiat.

Combat maneuvers are attacks, and the original FAQ of the feat changed the 'deals no damage' to 'deals no damage and has no CMB effect'

Then of course, it went on its roller coaster of errata and sadness.

Is it fiat to rule a 10 or 20 hour combat has to make the same checks that someone who has been simply moving for that long (forced march)? I don't consider it so, but I do agree the rules for needing sleep are a bit fuzzy.


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"A deflected attack deals no damage" Nothing else was included. A grapple is not damage. A disarm is not damage. A trip is not damage. The argument could be made for sunder, but really, no one is trying to sunder most monks' weapons.

The right call on the original FAQ (Crane Wing v1.5) would have been to keep damage and regular attacks, and clarify that combat maneuvers were not valid deflections. It would have eliminated most of the issues with the mechanic being able to 'lockdown' one hit attackers in a ridiculous fashion.

However, note that your scenario does require the monk to win initiative (and presumably avoid being surprised by) against the T-Rex. All of this, just to get into a 5-ft. step dance with the Rex. I wonder who gets tired first?


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TOZ, the original feat did not deflect combat maneuvers, allowing such a foolish monk to be grappled, pinned, and eaten by the T-Rex if normal bites prove too much trouble.


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Coriat explains it all


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Darksol the Painbringer wrote:
I think that examining the scope of Crane Wing by putting T-Rex in a comedic "strawman" outfit and pitting him against the theoretical 5th level Monk or 2nd level pre-errata Master of Many Styles misses the point or possibly even several points. If you're only expecting to be hit infrequently then being able to auto-deflect while keeping your full attack is very good. Nat 20 negation is also the sort of thing which drives many DMs absolutely bonkers.

The chief point that it misses is that it is factually, RAW, incorrect, and doesn't work against the T-Rex in the way that people thought that it did.


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Coriat, long ago, debunked the T-Rex vs CW monk (back in the original feat's version), utterly. And yet, no one pays attention to that, and instead, the fix has been to add ever more fiddly little rules on top of the mechanic. Because the best thing for the game is to pause in the middle of a combat, take out the rulebooks and figure out how your feat works.


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James, if you were going to pick just one favored community for the delightful Tyralandi (the half-fiend nymph one, I think this might be a name of a few of your characters), it would naturally be Scuttlecove.

But what if you were going to pick two? (Don't mind if you give a Greyhawk or Golarion answer here.) Where would she consider her home away from home?


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Marc Radle wrote:

Be sure to check out our Interview with Southlands Cartographer Anna Meyer!

Really curious to see when the first reviews for Southands pop up! Of course, the book is pretty huge, so it'll take a while just to read it :)

I was going to hold off on this one a little bit, just because I don't *need* it, I just really want it.

But if you guys got Anna to do the maps...? Going to have to move it to the top of my list. Her Greyhawk maps were beyond amazing.

Are there any plans to do a more polished, expanded, bigger Northlands? That one little book has inspired a ton of adventure and character in a campaign that hasn't even set foot there yet in over six years of play.


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"To a large extent as well the responsibility to keep things fair and fun for all involved lands on the GM's shoulders."

Nothing in the quote about an experienced DM, so why is the anti-DM crowd trying to shift the narrative as though that was the expectation?

The game doesn't require an experienced DM to run. An experienced DM will be better at running it. Those aren't mutually exclusive.

Complaining that there are actual responsibilities that go along with being the DM is ridiculous.


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Seems to be slightly weak logic. If I'm standing in the center of a room, we don't use people in Asia to justify an accusation that I am 'hiding'. Meanwhile, if I'm crouched behind the couch, even if it is totally obvious to all serial killers and most five year olds, it still counts as 'hidden'.

But when my players use freedom of movement, the lack of friction causes them to slide right off the planet, so I don't have an issue with rope trick also causing physics problems. That's real magic spitting in the face of reality right there.


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Dragon78 wrote:
A starspawn would make a better boss for the 5th volume of the AP not the last.

Certainly not based on any criteria that includes 'all of the other APs except WotR'

The last boss CRs.
Rise of the Runelords CR 20
Curse of the Crimson Throne CR 20
Second Darkness CR 19
Legacy of Fire CR 17
Council of Thieves CR 15
Kingmaker CR 20
Serpent's Skull CR 19 (x2)
Carrion Crown CR 17
Jade Regent CR 15 (x4)
Skull and Shackles CR 18
Shattered Star CR 21
Reign of Winter CR 20
Wrath of the Righteous CR 29
Iron Gods CR 20
Mummy's Mask CR 19
Giant Slayer CR 19

So yeah. Under no circumstances, unless the PCs were given mythic powers throughout the AP or a much faster and quite aberrant advancement rate, should a starspawn of Cthulhu make a better penultimate boss at CR 20. CR 20 is, as demonstrated, a high CR for an AP's endboss.


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I'm actually hoping that they cap new classes for a long time. There's almost forty now, plus between like five and twenty archetypes for them all and it is getting cumbersome. Wouldn't mind a cork put in the spell bottle either, but switching out spells is easier than relearning what fiddly little bonuses the swashbuckler has going on in a combat.


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Even if they did want to end the adventure with punching Cthulhu in the face, you don't need mythic ranks for that. The starspawn of Cthulhu is right around the CR of most of the end bosses in the APs. If there is any boats to be driven into a Promethean horror from the depths, I suspect they will be directed towards such a destination.

I mean, there are two Hell themed APs coming up, and I bet that none of them end in a fight with Asmodeus or even a lesser Lord of the Nine. The last time they even put a pit fiend in one, they gave him like ten negative levels.


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Jamie Charlan wrote:

Work on... like, some kind of kineticist upgrade book?

Keeping on that 'car' analogy, this errata's reactions are basically people getting the car back from the shop and going "WHERE THE F*** ARE MY WHEELS", getting told "woah there. they did good work, and you should be grateful they changed the oil like that"

Which leads a lot of people to immediately think "F*** OFF ASSHO*E, I WANT MY F***ING WHEELS BACK", causing others still to start thinking "why are they so damn rude to the mechanics"... And then there's the lot that still see the axles and are thinking "But aren't THOSE the wheels right there?"

And then someone else is like, "Isn't that his dad he's screaming at, who gave him the car in the first place, and did all that work on it free of charge? And all he ever pays for is gas? Man, I'd light his car on fire if I was in his place."


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Rhedyn wrote:

By the way, how long do martials last without a steady stream of buffs and magical healing?

How is this anything other than the utmost subjective of a question possible?

If I said "Forever", "Months" or even "All day", you'd no doubt be incredulous. And that's just comparing two people's games.

I can't imagine how anything other than answers that serve to reinforce your own personal perspective would be considered as viable by you, making the entire question simply an exercise in argumentum ad populum.


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Chengar Qordath wrote:

If you don't mind, let's stick with your car analogy for a bit.

Pathfinder is a car which chugs along just fine at 35 miles an hour. which is where the devs designed it to work. However, some people want to drive it on the freeway, at 55 miles an hour. At that speed, the car shakes, rattles, and leaks. Other folks might even want to drive it on the open road, where the speed limit goes up to 70 miles an hour. At that speed, the car blows up like a Pinto.

Despite this, the car is supposedly designed as and marketed towards every driver on the road, fully capable of driving at high speeds.

Or, to drop the analogy, if the devs don't want players optimize the slightest bit, they shouldn't make a system that strongly rewards optimization. If the system can't handle people driving at 70, then don't make rules that allow people to drive at 100.

So, just so we're clear, you cannot quote any designer in regards to optimization? I'm not asking to score a debate point, I'm honestly curious to know if they think they are designing for actual optimization or not. I love all the work that goes into refitting monsters and such for my PCs, but not everyone does.

With regards to the analogy though, I think that Pathfinder is a car that works great at 45mph. At 60mph, it is maxed out, but still moves along. But the car engine itself can reach far higher speeds, and more importantly, many drivers expect it to be able to, even though the tires, body, and other parts of the car are shaking apart.

So when I come along, driving at 90mph, and I have a conversation with you, who likes to drive at 120, I refer to you as a 'fast driver'. But you know some people who cruise at 150, so to you, I'm just a slow driver, you're an average driver, and this other guy (Let's call him Kirth, just to be funny) is a fast driver.

Meanwhile, to the actual designers of the car, they are referring to 'people who drive 50-60mph' as fast drivers, and we're all just utter maniacs.


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Bandw2 wrote:
Felyndiira wrote:

To everyone who doesn't like Pathfinder: do you know who else didn't like Pathfinder?

Stalin.

You don't want to be like Stalin, do you?

well if you're not Stalin, you're a Russian, and I don't want to be Russian either.

Maybe you prefer to just be Putin along?


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Chengar Qordath wrote:
I think a lot of people would say that if the game only works when you play with on specific playstyle out of several possibilities, the game claims to support, that's a weakness of the game.

Can you quote me where anyone substantially involved with the design of the game has stated that the game works with massive, unfettered optimization? Or even moderate, competitive amounts of optimization?

Or even a quote regarding any level of optimization?

Like I said, I suspect the car has been designed for 0-60, and they consider 45 a sweet spot. Meanwhile, most people start at 80, and go up from there.

The evidence is all over the game. Look at the NPC Codex and CR. Look at the iconics. Look at the Paizo Staff Characters in the NPC Guide. They simply aren't encountering the same problems that most of the boards do, because the boards are saying 80 is casual and 150 is optimized.

Their first combat in their first adventure suggested that the goblins avoid attacking every round, that they stop and eat bugs and stuff like that. That's a fun game, but that's not optimized goblin super commandos attacking. You can't expect to get similar results when you aren't even on remotely similar pages.

And you can argue up and down that your pages aren't wrong, but I never said they were. I said they weren't the same. That's where this dissonance is coming from.


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Unfortunately no, and worse, I don't even know where to start looking. There isn't really a good setup for stuff like that, and the Paizo Blog is mostly cosplayers, pics of gaming and other stuff that I only would care about if I was attending. If Wes hadn't been on my fb, I wouldn't have even known this one.


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Next AP is Strange Aeons.

http://knowdirectionpodcast.com/2015/07/next-pathfinder-adventure-path-anno unced/


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I played 3.0 in the Army, but I kept up with DnD through its lifespan. All without ever getting to play another game.

When PF announced its Alpha test, I decided that I was going to change that, and began a Savage Tide game online, played weekly. Still play it to this day. It is probably the most fun I've ever had in the game.

I admit I'm having some rules fatigue issues, but overall, I love Pathfinder. I would prefer to see more stuff developed along the lines of the Adventure Path and Campaign Setting material, than the Core Rules and (especially) Player's Companion.

Dungeon Magazine was three adventures a month. I've never really gotten over the loss there.


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Arachnofiend wrote:
Lower point buy does nothing but widen the gap, though. Monks are virtually unplayable on a 15 point buy, but once you get up to at least 25 points the class is usable even without pinpoint optimization. Meanwhile the only full casters that care about how many points you get are Shamans and (to a slightly lesser extent) Arcanists.

You say that, but you are working from a different baseline than that which is clearly being utilized by the designers. Ostog the Unslain hasn't worn armor since level 1. James Jacobs' character is some sort of bard-fighter multiclass. These aren't tactically sound choices, but the characters are still playing, winning, advancing.

In my games, even if overpowering enemies screw around for a single round, the entire encounter tips wildly in favor of the PCs, that's just the stakes. (The PCs, on the otherhand, are never willing to sacrifice tactical supremacy for the sake of looking cool, so I can't tell you if it can happen in reverse.) Clearly, in a game where a 12th level PC has 28 AC and 84 hp and she's doing just fine, that's not the case.

Monks can probably drive the car at 40 mph if everyone else is going 40 too.

Edit: That goes for you too, BigDTBone. This isn't just about point buy, that's just the beginning of the differences. If monsters, and encounters, and environmental damages and adventures are all way more relaxed than you are used to, the wizard and fighter can operate on the same level. Because it is never making you rev up to 50, so to speak.


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I think a lot of the mechanical problems in the game are due to a large subsection of the gaming population optimizing too much, and judging the game's options based on that.

Not just players, either, but DMs and entire gaming circles.

If you look at the base line Bestiary, published Iconics, published designer characters, etc, you can immediately see that the game is being run in a manner that is for all intents and purposes, lighter.

Many players don't even look at 15 point buy. And I include myself in this group. My players use rolled stats that are probably similar to 70 point buy, and I buff up monsters all the time with gear and resources.

But to use an analogy, if you are designing a car that you expect to drive between 30-50 mph, and you test it at 60 mph (for optimizers), you might determine you have a satisfactory, well built machine. Then when your average customer starts it up at 80mph, and the real vocal ones like to drive around 150mph, you're going to have a lot of complaints. Is the answer to make them a car that can handle 80? One that can handle 150? Or make it so that your car can't even go faster than 60?

I don't honestly know the answer to that question. I do know that you max out point buy at 102, and they suggest 15. And that's just right from the get go. I wonder if a lot of 'nonviable' options don't become more viable in an environment where losing initiative isn't the same as a TPK.


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Ok, I just finished this book, and it's crap.

..that I am going to have to wait, probably forever, for a sequel. This book really packed a ton into its page count, and leaves you wanting more. Like a ton more.

I really would like to see the heresy devils, and pretty much any devil floating around without official inclusion in a Bestiary to get such treatment fairly soon. I would have liked to see a malebranche. Or a whore queen. I liked the murky nature that placing Furcas at CR 27 casts over things. Honestly though, even if you squeezed the Lords of Nine into higher CRs than him, you could still have two or three Lords at CR 28 (Geryon, Mammon?), 29 (Barbatos, Belial, Moloch?) and 30 (Dispater, Baalzebul, Mephistopheles?).

I'm also super bummed that Kobold Quarterly ended, because I'll bet you would have been a sucker and done tons of infernal personalities for that mag. Dispater the First King is the coolest he's been since 1e.

And...asuras? Oh man. More. More more more. What does a CR 24 Hellmouth look like if it doesn't normally fight? Holy crap, the Book of the Damned! A fat female devil with art! A black erinyes!

This whole thing was just absolutely fantastic, except for the bit where it was way way too short.


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In 3.0, golems (with a few exceptions), couldn't run regardless. In 3.5, that restriction appears to have been removed, though I don't know why. The golems are still described as moving steady, slowly, ponderously, etc.


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I've found as a player, that WotW does not really give a DM as much help fleshing things out as it could. I'm midway through the second chapter at the moment, and I've avoided spoilers for the plot as much as possible, (though the DM seems determined to be the biggest source for such things.) so I don't know yet if it gets better. But it really seems to have A) instant gratification in most of its hooks and B) tends to flounder without major player buy in. And it doesn't really seem to reward anything other than mindless villainy. Scheming, monologue-ing, far reaching plans...the AP doesn't appear to provide these for us. As someone who does not focus on mechanics and power builds, I've found it rather difficult to find a niche. I'm retiring my original character at 7th level in favor of his daughter, a half celestial fathered upon one of the lillends we captured. Hopefully she'll provide a better outlet for my exploration of what it means to be evil.


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Alright. I have changed my shipping address. If it gets there a little bit before I do, the people there will just keep it safe until I get there.

Is this all I have to do, or is there anything else? I don't need the subscriptions delayed or anything like that. I just want to make sure they are sent to a place that I can get them.


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Alright. I'm going have you guys send it to the new address. Once I figure out what that address is. (Please don't judge this freefall through life) :) I will let you guys know asap.


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I really want to hear the Natural Law argument's response to bonobos. Assuming I'll be able to hear anything over the sound of their lips smacking.

However, for a non-bigoted reason to deny homosexual marriage?

"Marriage exists for the express purpose of providing a stable home to young developing children through tax incentives. As homosexual couples cannot have kids, they do not qualify."

I mean sure, we'll have to change a few things. If you get snipped or clipped before you have kids, the marriage is annulled. If you have kids, you can't get a divorce. If you don't manage to have kids and you pass a certain age (let's call it 50), the marriage is annulled. If you are too old, you can't get married.

Gosh, this sounds like a lot of trouble. No bigotry though.


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Ok, I just found out that I'm going to be moving at the end of the month. To Florida. We'll be leaving around the 22nd.

Should I change the shipping address for July's order to my new address, or will it get to me in time?


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If so, then the proper place for the ability in the statblock would be under immunity, not in the SQ.


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Quote:
SQ lay on hands (3d6, 5/day, as a 6th-level paladin), mental purge, mercies (diseased, fatigued)

The Cervapral is a new agathion found in Andoran, Spirit of Liberty. It has the above SQs listed, but no description of mental purge. Is there something I'm missing, or was it left out?


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Jason Bulmahn wrote:

Well, it also applies to an NPC who takes levels in this class. That said, we understand that this is a niche part of the loyal aid ability. To be honest, it very nearly go cut in development.

(and as an aside, I am moving this to the general discussion thread as it is not playlets feedback)

Jason Bulmahn
Lead Designer

Well, ultimately, it would be impossible to actually playtest such an ability without some guidance on how it actually functions in play. If it is NPC only, it seems like it would be better to figure out how such an ability could be mechanicked without being PC or NPC specific.


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"In addition, if the vigilante wants, he can task his friends to help cover for him by spreading false tales of his location and activities to others. This has the effect of increasing the DC of Diplomacy checks made to gather information about the vigilante and Survival checks made to track him by an amount equal to his level. This lasts for 1 day, and can be used only once per week."

I am curious about abilities like this. Do most Pathfinder DMs roll Diplomacy/Gather Information checks for their foes to determine if they find out about the PCs?

And what sort of DCs do the PCs merit when NPCs do this? DC 20 for obscure?

To me, this seems like the sort of simulationist mechanic that ends up in classes and feats that doesn't actually reflect real play, or at least, real common play.

Unless there are substantial rules that make running this sort of counter ability fun, and unless the NPCs roll the dice in front of the PCs, I can't see how it really is such, there is no reason for abilities like this to exist in the game, let alone in such a limited fashion. 1/week, lasts for a day?


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Between running out of both budgetary and literal room, something's got to give. This line is the weakest link, sadly, so it's getting trimmed first.


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I hate this idea that evil characters can't love others, or feel strongly about protecting their village, or care. Or that they would be willing to sacrifice all of those things if 'it got in the way of their plans'.

You can absolutely be a LE character who would lay down their life to protect their village and family. Especially if you're willing to crack open the ribcage of every and any one who so much as looks at them the wrong way.

https://www.youtube.com/watch?v=_jd_0ZChHmY#t=6m28s


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Evil characters aren't always the villain. Or even largely horrible people. She seems to be that type of LE. The one who is willing to do whatever it takes to protect her charges.


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Dragon78 wrote:
The fact we got an evil campaign before we got a dragon themed, fey/first world, dwarf themed, distant worlds, Arcadia, dark tapestry, Southern Garund, dinosaur/megafauna, lovecraftian, Vudra, Linnorm Kings, Azlanti/aboleth, Sarusan, under the sea, or a real Tian Xia AP is disappointing.

Really? Disappointing? One of them has to come first. Ignoring the fact that nearly a third of these have been done and another third have been featured as key elements if not the theme of other APs, if you considered 'under the sea' to be the least desirable of those you mentioned...

"The fact we got an under the sea campaign before we got a dragon themed, fey/first world, dwarf themed, distant worlds, Arcadia, dark tapestry, Southern Garund, dinosaur/megafauna, lovecraftian, Vudra, Linnorm Kings, Azlanti/aboleth, Sarusan, or a real Tian Xia AP is disappointing."

Spreading it on a little thick.

I've always found the execution of the AP to matter far far more than the subject matter.


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Gosh, if people don't like Hell's Vengeance, what are they going to do? It's not like there are a ton of other APs out there to run that might cover more enjoyable concepts for their group...


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Damon Griffin wrote:

How many timelines/branches are we even dealing with so far?

Timeline 1 - In the original timeline, Nora Allen lives, Henry Allen doesn't go to jail and Barry is raised by them, though somehow he still ends up becoming a forensic scientist working for CCPD. The particle accelerator is actually built by Harrison Wells and goes online in 2019. It explodes immediately, Barry becomes The Flash.

Timeline 2 - Barry killed as a child.

Timeline 3 - We join Timeline 3 already in progress as Future Flash #2 (more on that name later) arrives to intercept Thawne and save his young self. We don't yet know how old Barry was when he made this trip or how he made it. He fights with Thawne, gets his younger self out of danger and...then it's not clear what happens to him. Perhaps he had a fixed amount of time he could be in the past, and time ran out. In this timeline he doesn't have any other [red] Flash to interact with. In any case, as soon as Thawne is foiled, he kills Nora in a fit of rage, runs out of the Allen house and finds he's run out of juice. He can't get back home without making certain changes to history, so he locates Harrison Wells, kills him and his wife and takes over Well's identity, thereby spawning...

Timeline 4 - This is the timeline we were in when the show started. Nora dead, Henry in jail, Barry raised by Joe West. "Wells" builds the particle accelerator and brings it online in 2014 rather than 2019. The explosion affects the set of metahumans we're familiar with, rather than those who were affected in the original timeline. Along the way Barry and company discover that an adult Barry Allen was present in 1999, and assume it's Flash-2014 but as will later become apparent, it's Future Flash #2 instead. Stuff happens over the course of the season. Eventually Cisco discovers that Wells is Thawne and is killed around the time Mardon unleashes a tsunami on Central City and Barry runs one day back in time, creating...

Timeline 5 - With only one day overlap, it's not as dramatic a shift as the other branches have created, but the TV viewer never sees any more of where Timeline 4 would have gone from that day forward. There's no tsunami this time, and Cisco lives but Barry learns some things he wouldn't otherwise have known and Cisco retains subconscious memories of Timeline 4. Acting on this knowledge they learn about "Wells" more quickly than they might otherwise have, gain bits of knowledge about the (really, "a") future and force a confrontation. Thawne convinces Barry to take a chance on traveling to the past to try and save his mother. Barry runs around inside the particle accelerator, taps into the Speed Force at the snail's pace of Mach 2, and arrives in 1999 as Future Flash #1, branching to...

Timeline 6 - Flash-2015 is Future Flash #1 because his departure point from his own "present" is earlier than that of Future Flash #2. He is silently cautioned by Future Flash #2 not to interfere with what Future Flash #2 does. The scenario between young Barry, Nora, Henry, Reverse Flash and ure Flash #2 plays out just as it did in Timeline 3 except for Future Flash #2 waving off Future Flash #1. Then Barry says his goodbyes and returns to 2015 to stop Thawne from returning to the 23rd Century. There is no [known] timeline where Thawne does return to his own time from this point, but it's likely he would have managed it somewhere doen the line in Timeline 6 if Eddie had not sacrificed himself to create...

Timeline 7 - This is where the whole mess threatens to collapse. We need a comic book pseudoscientific explanation for how time alteration works for this show, to explain how, if Eobard Thawne is never born, any of the timelines from 2 forward ever occurred. Remember that Timeline 1 still includes Barry becoming The Flash and disappearing in The Crisis. The existence of Barry-as-Flash plus some set of Star Labs-created metahumans is covered. The real Harrison Wells can do in Timeline 1 much of what Thawne-as-Wells did starting in Timeline 3. But if Eobard Thawne were truly removed from existence, as his pixelization suggested, that [b[should[/b] have generated...

Timeline 8 - which would be largely indistinguishable from the early part of Timeline 1. It would differ in that Barry would never encounter Eobard Thawne as Reverse Flash, even post-2015.

In both Timelines 1 and 8, sometime after 2015 Barry becomes head of the CCPD Forensics Unit, builds the Gideon AI and becomes a founding member of the Justice League.

Additions/corrections?

You have split the timeline in ways that did not occur. Timeline 3 and 4 are the same timeline...there is no timeline in which Nora is killed, but Zoom is not trapped and does not kill Wells.

Timeline 6 likewise is a false distinction. We do not know that Red Flash never encountered Maroon Flash, in fact, it seems likely that he did.

Also, Timeline 2 never occurs (that we see.)

We have Timeline 1 (Barry becomes Red Flash, with parents, Zoom fights him, Red Flash (thus far) never returned from his saving Young Barry)

Timeline 2 (Barry becomes Maroon Flash, with West as adoptive parent, is taught by Zoom/Wells, etc, aka The Show)

Timeline 2b. (Aborted timeline with tsunami and Cisco dying)

Timeline 3 (Reverse Flash never exists* due to Eddie killing himself.)

*This almost certainly leads to a creation paradox that sparks Zoom's interest in killing Flash, or Eddie's body is restored and he becomes Cobalt Blue, leading to the eventual creation of Zoom.

We will have to see how the temporal vortex plays out, because it is possible that Barry gets his mom back if Reverse Flash is never able to exist and thus kill her. We might end up back on Timeline 1.


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Wow, talk about loosely based.


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And then had Zoom react like Barry did, shifting into high speed, and pulling the bullet out of the air before it could penetrate his flesh. Good thing Eddie already had plenty of experience in shooting at Zoom and made the right call.

Also, this isn't a real cliffhanger. Go ahead and slog through ten seasons of Smallville if you want cliffhangers in your season finale. Every time.

Everything that was built up throughout the season, and even the episode here got resolved. Sure, there was a temporal vortex that showed up at the end, but that poses no more questions than "How is Arrow going to continue if he's happy now and Ras is dead?"


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Bob Bob Bob wrote:
Legend Lore can be cast again to turn incomplete information into more complete information. It points that out in the spell description. The rule of thumb it gives indicates that at some point characters become legendary, I don't personally care what that point is, the overall point is that at some level of "high level play" you become a valid target for the spell "Tell me everything you know about this person", including "where can I start looking for them" (the places where they perform their key deeds) and "what's their equipment" (the major magic items they wield).

I'm unfamiliar with that spell. Legend Lore certainly isn't that spell. At best, it gives you a legend.

What enhancements did Excalibur have? That's pretty much the iconic magic sword right there, and we have at least three different published d20 versions of it. You get legends, not game stats. And that's if the item is at hand. You get information enough to seek it out (sounds like a quest) if the item is not at hand. Legend Lore doesn't solve mysteries, it sends the casters (or their minions) on adventures seeking out those mysteries. That's like the exact opposite of a spell that ruins high level adventures. It literally generates them.


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kyrt-ryder wrote:
Technically Kain, Dekalinder was saying that no other GMs [or at least a tiny microcosm of GMs] allow those spells to be used as written Admittedly even I dislike Simulacrum and Demiplane shenanigans, but I certainly have always permitted the use of Dominate Person as the spell is actually written.

No. Not once you understand the unstated citation implicit in everyone's posts here. He hasn't said anything about your games, because he can't. He's simply not qualified to speak on your games, anymore than I am. So in his experience, Simulacrum and Dominate person are DM stuff. In my experience, I just authorized the wizard PC in my game to utilize non-combat wealth to make simulacra, because the spell won't really be impacting combats and such. In Anzyr's world, simulacra are a stepping stone to infinite free wishes.

Now, we can argue about what the designers intend, or what the rules actually allow in the most legalistic manner, but essentially, no one discusses the hobby in a vacuum. It is always informed by our experience.

Really, it's rather surprising that a hobby based around a ruleset that explicitly allows the GM to both change or ignore actual rules and make up rulings on the spot rules for uncovered situations has the sort of connected and cohesive fanbase that it does. But such is DnD. Or Pathfinder, these days.


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Seerow wrote:
Quote:

Create demiplan and Simulacrum are DM spell needed for world building. It's the same reason why dominate person is in the CRB, it's needed for the DM to set up some of the classical plots. You are not actually going to permit a 9th level caster to go around with 40 dominated people.

[Citation Needed]

Not really, unless you have failed to comprehend what this sort of communication entails.

Dekalinder is sharing things from his games' perspective. As are you, presumably, as am I, and Kirth, and even Anzyr with his DC 10 local shopping sprees.

These perspectives might be pertinent to your own, or they might be foreign. But putting a disclaimer of 'in my experience' is rather pointless. No one is offering anything other than their experience or second hand accounts of someone else's experience. Some people control armies at 6th level. Some still can't get past the guard to the library to check out a book. Some people have mages run this mother. Some have them scrambling in the dirt for their components.

There is no citation needed, because everyone's citation is "in the games with which I'm familiar." Whether they've sat down to play those games, or just theorycrafted them up in their own minds. That's the citation.


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Kirth Gersen wrote:
Peter Stewart wrote:
The idea of teleportation inspiring lawlessness... is completely alien to me
Larry Niven has writing about that specific topic for the last 40 years.

I like Flash Crowd. It's a good story. Two things about it though.

1. It is set in a world where teleportation is cheap and easy. No 9th level wizardly studies, no 'needs to have visited' limits. See interesting news story, activate, boom, you're there. Commoner 1s have teleport is different than wizard 9 and sorcerer 10s have teleport.

2. It is one possible outcome. It is not the most probable outcome, and most importantly, it is not the only possible outcome. Most of the discussions on teleport and its effect upon society ignore that possible effects are not mandatory effects. For every world that fails to invent ships because teleport circle works better for their economy and trade, there are a hundred more where ships and teleport coincide.


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It seems to me that defining the amount of time IC a skill check requires (by area searched) is not a bad thing.

I use 1 roll (or take 10, or take 20) for a room, regardless of how many 5 ft. squares or 10 ft. squares it has. The definition simply provides the length of time that search/perception check took.

Having someone roll ten checks for each 10 ft. square in a hallway as they walk down it would be madness. But knowing that a move action covers a 10 ft. square, I can say that it takes 10 rounds (1 minute) to search the hallway. 20 minutes to take 20 for the hallway.


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James, a fantastic rakshasa caste system was implemented back in the early day of Pathfinder, in AP 9, if I recall correctly. Later, in the Bestiary 3, the system reappeared, along with different rakshasas. Basic rakshsa are born as adhura, and become darshaka or higher upon reaching adulthood.

What caste (or range of castes) would you put the different rakshasa (Raktavarna, Dandasuka, Marai, Tataka, Maharaja) in?

Castes
pagala (traitors)
goshta (food)
adhura (novices)
darshaka (servants)
paradeshi (rakshasa-kin)
hakima (lords)
samrata (lords of lords)

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