Ruan Mirukova

Kaijitsu Kenji's page

523 posts. Alias of rungok.


Full Name

Kenji Kaijitsu

Race

Human - Minkaian

Stat Bar:
HP 30/30, AC 15, T 15, FF 12, Fort +5, Ref +6, Will +4, Init +3, Perception +8
Burn:
Burn 0/5 Today 0/15 Persistent nonlethal damage

Classes/Levels

Elemental Aesthetic Kineticist 3

Gender

Male

Size

Medium

Age

15

Special Abilities

Aid Another gives +3 instead of +2, Fire Bending.

Alignment

Neutral Good

Deity

Irori - Venerated

Location

Sandpoint

Languages

Common, Tien, Minkaian,

Occupation

Young troublemaker

Strength 11
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Kaijitsu Kenji

Kenji Kaijitsu
Male human (Tian-Min) pyrokineticist 3 (Pathfinder RPG Occult Adventures 10, 90)
NG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 15, touch 15, flat-footed 12 (+3 Dex, +2 Wis)
hp 30 (3d8+9)
Fort +5, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee spiked gauntlet +5 (1d4) or
. . unarmed strike +5 (1d3 plus 1d6 blast damage) or
. . unarmed strike flurry of blows +4/+4 (1d3 plus 1d6 blast damage)
Special Attacks elemental flurry, kinetic blast
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—fan of flames (DC 14), kinetic fist
. . Blasts—fire blast (2d6+1 fire)
. . Utility—basic pyrokinesis, fire sculptor
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Statistics
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Str 11, Dex 16, Con 14, Int 12, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 17
Feats Deflect Arrows, Improved Unarmed Strike, Kinetic Counter[OA], Weapon Finesse
Traits ease of faith, helpful, younger sibling
Skills Acrobatics +8, Diplomacy +7 (+5 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Escape Artist +7, Heal +6, Knowledge (nature) +6, Knowledge (nobility) +2, Lore (Kaijitsu Family) +5, Perception +8, Profession (baker) +8, Profession (barkeep) +6, Sense Motive +4 (+2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Stealth +7, Use Magic Device +6
Languages Common, Minkaian, Tien, Varisian
SQ burn (1 point/round, max 5), elemental wisdom, gather power, pride
Other Gear leather armor, spiked gauntlet, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 97 gp
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Special Abilities
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Burn 1/round (3 nonlethal/burn, 5/day) Burn HP to gain greater effects on your wild talents.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Elemental Flurry +1/+1 (Su) When using kinetic fist, you can make a flurry of blows, as the monk.
Elemental Wisdom (Su) You can use Wisdom instead of Constitution for wild talents.
Fan of Flames (DC 14) Blast becomes a 15' cone
Fire Sculptor (Sp) You can sculpt shapes out of flame or alter a fire's spread.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Counter You can ready an action to use your blast to counter an opponent’s elemental abilities.
Kinetic Fist (1d6 blast damage) Your natural and unarmed attacks do extra damage.
Kinetic Fist Fire Blast (Sp) Level 1; Burn 0
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
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Kenji's family immigrated to Varisia many generations before when the head of the household had traveled to Magnimar to trade goods. While there, the house head had lost the family fortune, goods, and even their ship in a game of Towers gone bad. With nothing left to them save the clothes on their backs and a few silvers, the members of the family begrudgingly struggled to make enough to return home to Dtang'ma.

Years past, money was made but never quite enough to return the family home. When one of the household head's daughters fell in love and married one of the noble houses in Magnimar. The Kaijitsu family was acceptable, considering that they at least came from their neighboring country of Minkai. It seemed ever less likely that they were going to see their homeland again.

They never did. Generations passed, and the living descendants of the house slowly blended into the houses and families living in Magnimar. Family traditions were kept when able, including the sorcerous style of martial arts that was brought with them into Varisia. The Kaijitsus moved to sandpoint though they kept a villa in Magnimar for reasons kept from their youngest children. Kenji Kaijitsu couldn't help but hope that now he was grown he could have an adventure of his own. After all, his big sister was one of the people he looked up to the most, and though she had tried to talk him out of it, he could see the energy in her words when she spoke of her adventures.

After having helped clear out goblins from the swamp, Kenji had a taste of adventure and found the flavor to be... less glamorous than he had built it up to be. However, inside the little excursion, he found within himself both insecurities, and the means to overcome them. Now he aids his party in the mapping of the swamp, so that the residents of Sandpoint can feel more at ease with the local area. It's a task Kenji feels is the real spirit behind being an adventurer; not all of it is glory and riches, in fact a lot of it is filled with muck and a desperate gamble to survive, but it's for the greater good of the people.

Having helped map the swamp and meeting much more success in his abilities than before, Kenji is pleased to return home and see what new adventure awaits him. He is feeling finally confident in his ability and knows better now where he stands as a person. He has also refined his abilities, and is eager to see how well they assist in later adventures.

Having helped solve the Wolf's Ear Murders, Kenji is glad to move forward now that his caravan is safer and the people of Wolf's Ear are no longer under threat. Those events had opened his mind, and through that he found a stronger connection to his inner flame.