Lirianne

Kai Kithaniel's page

227 posts. Organized Play character for Sethran.


Full Name

Kai'lyndriel Kithaniel

Race

| HP: TEMPS: / 21/87 (Stoneskin: ) | AC:27[28] (17[19] Tch / 22 (24 vs surprise) Fl) | CMB: +7 CMD: 24 [26] | F: +13, R: +14[16], W: +14 | Init: +9 | Perc: +24, SM: +11

Classes/Levels

| Speed 30ft | Arcane Pool: 9/11 | Flight: 11/11 | Destined: 0/1 Re-roll (+3) 1/1 | Active Conditions: Enhance(Keen, +2 Enhancement), Heroism (100mins), Black Mantle(+3 Skills), Haste, Greater Invis (11 rounds)

Gender

Male ? Magus/11 (Hexcrafter) Rogue (U) 1 (Pirate)

Size

Medium

Age

???

Alignment

CG

Deity

Sarenrae/Besmara

Location

Wherever the wind may take him

Languages

Common, Elven,Draconic, Andoran

Occupation

Captain of the Archon's Shadow

Strength 8
Dexterity 20
Constitution 14
Intelligence 20
Wisdom 16
Charisma 10

About Kai Kithaniel

Character Sheet:

Kai’lyndriel Kithaniel

Elf/Magus (Hexcrafter)/11, Rogue(Unchained,Pirate) /1

CG Male Humanoid (Elf)

Init +9; Senses: Low-Light Perception +23; Sense Motive +11

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Defense
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AC 27, touch 17, flat-footed 12(+7 armor, +5 Dex, +2 Deflection, +1 Natural Armour, +2 Force Shield)

hp 87

Fort +13, Ref +14, Will +14 +2 vs Enchantment, Scry, Mind Reading, Immune Sleep

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Offense
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Speed 30ft. Fly 60ft

Melee: Maiden's Kiss, Adamantine, Magic +16/+11 ; D6 +9; 18-20/x2 or
Maiden's kiss, Adamantine, Magic, Spell Combat +14/+14/+9 ; D6 +9(+Spell)/D6 +9, D6+9; 18-20/x2 or
Touch Attack, Melee/ +13 vs Touch ; Varies Depending on Spell or
Maiden's Kiss + Touch Attack, Spell Combat +14/+11/+10 vs touch/+7 ; D6 + 9, Spell, D +9 ; 18-20/x2 (Scimitar)

Ranged: Acid Splash +13 vs Touch ; D3 Acid
Disrupt Undead +13 vs Touch ; D6 positive Energy

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Statistics
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Str 8, Dex 20, Con 14, Int 20, Wis 16, Cha 10

Base Atk +8/+3; CMB +7; CMD 24

Feats: Improved Initiative, Weapon Finesse (Rogue), Sea Legs (Rogue), Weapon Focus (Scimitar), Alertness(Familiar), Scimitar Dance, Extra Arcana: Flight Hex, Intensified Spell, Blind-fight (Ioun Stone), Twilight Tattoo, Spell Penetration, Weapon Specialization

Traits: Clever Wordplay, Magical Lineage (Shocking Grasp)
Skills: Acrobatics(12) +22, Bluff (12) +24, Disguise (1) +7 (+17), Disable Device (4) +16, Escape Artist (8) +17, Fly (3) +11 (+16), K. Arcana (lvl) +20 (+2 vs Golems), K. Dungeoneering (9) +18, K. Local (9) +18, K. Planes (9) +18, Linguistics (2) +11, Perception (12) +24 , Sense Motive (3) +11, Sleight of Hand (4) +12(+14 to conceal small objects), Spellcraft (8) +16 (+18 identify), Stealth (7) +20, Swim (1) +10

SQ : Arcane Pool [11], Sneak Attack +1D6, Black Rider’s Mantle, Knowledge Pool, Caravan (Bluff), Eagle Knight (Specialized in Diplomacy)

Combat Gear: Magus Kit, M/W Backpack, Spring Loaded Wrist Sheath w/ Wand of Infernal Healing (20/50), Spring Loaded wrist sheath w/ Wand of Magic Missile (45/50), Wand of Infernal Healing (50/50) Wayfinder w/ Incandescent Blue Sphere (normal), ‘Maiden’s Kiss’ (+2 Spell-storing Adamantine Scimitar), Hat of Disguise, Head band (Vast Intelligence) +2, Dermal Plating +1, Elven Rune Cloak +2, +2 Mithral Kikko, Belt of Physical Might (DEX/CON) +2, Ring of Protection +2, Pearl of Power(1st), Amulet of the Blooded (Destined) 10654gp

Diamond Dust: 1000gp

Anti Plague x1. Anti-Toxin x1, Potion CSW x1

Heightened Continual Flame (5th Level) CL 10th

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Spells:
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1st (DC 16) – Intensified Shocking Grasp 5/6 (10d6 Electricity damage, +3 to hit if wearing metal or wielding metal) (1 spell stored), Magic Missile (5 Missiles d4 +1) 1/1 / Pearl of Power 1/1

2nd (DC 17) – Frigid Touch 1/1 (4d6 Cold + Staggered 1 rnd), Scorching Ray (3 Rays 4d6) 1/1 Intensified Burning Hands 1/1, Mirror Images 1/1 (d4 + 3 images, 11 mins)

3rd (DC 18) – Daylight 1/1, Vampiric Touch 1/1(5D6 Damage + Temps = Damage dealt (1 Hour)) Heroism 1/1 (+2 Morale on Attack, Saves, SKills (100Mins)), Force Punch 2/2 (10d4 Force damage + 25 feet Knockback (FORT Negates Knockback))

4th (DC 19) - Forceful Strike 1/1 (10d4 + knockback), Stoneskin 1/1 (110Mins - Gain DR 10/Adamantine for a maximum of 110 Damage), Greater Invisibility 1/1 (10 rounds, doesn't break on attack)

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Arcana:
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Arcane Accuracy: The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn.

Familiar (Viper):

Hasted Assault: The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Intelligence bonus.

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Hexes:
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Cure Moderate Wounds (1/Person/Day) 2D8 + 10
Feather Fall A/W
Levitate 1/1
Fly 1min/MAGLVL/Day 11/11

Black Rider's mantle: You carry the power of the Baba Yaga's Black Rider, you can tap into this power in the following ways, gaining +1 per boon acheived (3 Boons acquired);

[IMM] Initiative: +3 1/1
[Swift, 1Min] Skill Checks: +3 1/1
[Swift, 1Min] Dexterity: +3 1/1

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Special Abilities
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Spell recall: With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell's level (minimum 1). The spell is prepared again, just as if it had not been cast.

Twilight Tattoo: You gain an invisible magical tattoo that identifies you as a Twilight Talon. When you speak the command word, the tattoo becomes visible for 1 round before fading again. The tattoo has no magical aura when not visible and is not an illusion; it can’t be observed through magical means. (The command word causes the tattoo to manifest rather than ending the magic concealing it.)

Additionally, you gain a +2 bonus on Disguise checks and Sleight of Hand checks to hide small objects on your person, and a +2 bonus on all Will saving throws against attempts to scry upon you or read your mind.

Blind-fight: An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.

You do not need to make Acrobatics skill checks to move at full speed while blinded.

Amulet of the Blooded, Destined: This chunk of uncut quartz hangs on a platinum chain. The wearer gains a +2 luck bonus on all saving throws and to AC during surprise rounds or any time he is otherwise unaware of an attack.

Once per day, the wearer can reroll one attack roll, critical hit confirmation roll, or caster level check to overcome spell resistance. He must decide to use this ability after the first roll is made but before the result is revealed. He must take the second result, even if it’s lower.