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About KahirStats:
Kahir Chaotic Neutral Human Rogue 1 Keleshite Favored Class: Rogue (+1 HP) Feats: Improved Initiative, Dodge
HP: 10
AC: 10+3 (St. leather)+3 (dex)+1 (dodge)= 17
Skills Spent:(8+Int Mod+1): Acrobatics 1, Bluff 1, Diplomacy 1, Disable Device 1, Escape Artist 1, Intimidate 1, Knowledge (local) 1, Perception 1, Sense Motive 1, Sleight of Hand 1, Stealth 1 Skills:
Equipment:
Equipment: Rapier, 20gp Dartx10, 5gp Studded Leather, 25gp Thieves' tools, 30gp Traveler's outfit, 1gp Caltropsx10, 10gp Bedroll, 1sp Flint and steel, 1gp Grappling hook, 1gp small steel Mirror, 10gp 10-foot pole, 5cp Hemp rope, 1gp Money: 25gp, 8sp, 5cp
Personality:
While his morals are somewhat dubious as far as personal belongings are concerned, they are still a strong factor in his life. While he has no objections to killing someone in a duel to the death, or to defend his life, he would much rather spare an opponent than take his life. Kahir likes to draw attention, whether through displays of skill and flourish, or through his charm and wit -- he has come to like gambling and trickery, since that usually involves all of those. In fights, he is somewhat is a swashbuckler, employing finesse and wit over pure strength. He has a peculiar attitude about women; he sees them every bit equals to men and finds nothing more intriguing than one who can match him every bit along the way, but despite himself still tends to try and hold back a little if faced in combat with one at first, holding back his more devious bag of tricks. Background:
Background: Kahir, a born Keleshite, was the son of a traveling merchant named Hadad, whom he traveled with when he was very young, meeting many different people from an early age. Questions regarding his mother were never answered in any meaningful fashion. When they arrived in Korvosa after a long time on the road, however, Hadad soon grew sick and, after a week of feverish nightmares, finally succumbed to the disease. At the time, Kahir was thirteen years old. He was briefly taken in by a Varisian couple, but after two years of being put to hard work and receiving little reward or even affection for it, he escaped and decided to make his own living, in any way necessary. He started stealing, then, and found that he was rather adept at it -- prefering to pick-pocket, largely due to his at the time still small stature, but continuing this trend over other crimes due to his dislike for actually bringing harm to people just so he could steal their money. Coins may be missed, but a scar inflicted or even a life taken is forever, after all. As he grew older as well as braver, he acquired a rapier for himself and began to train with it, showing both talent and remarkable growth very quickly, sometimes challenging other, more experienced fencers and ending up with, shall we say, a less than stellar win-loss record. Still, things couldn't go too well forever, particularly in a strongly regulated city such as Korvosa, and when he got involved with a local band of thieves, which, as he found out far too late, weren't ones to shy away from murder. When he realized this in horror, he already had been turned into a scapegoat for such a grisly deed and, after a very close encounter with some of the Korvosan Guard, was forced to flee the city, as well as the state. Reluctant to travel too far and leave Varisian territory, he opted to travel to the cliff-top city of Kaer Maga, of which he had heard that one wrongly accused of murder may well find a place there. |
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