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another_mage wrote:
Thank you for you work in advance. I've been a member of this board since 2007 and so I know the level of tolerance for people who I disagree with and can tolerate a difference of opinion and those who are just straight up jerks just for the sake of being a jerk and are jerks CONSISTENTLY. Whatever knowledgeable or well informed point they could make or might make in the future is forever negated by the many times they have been jerks or abusive for no other reason than they can be. So, yeah. Ignore script. PLEASE. Thanks again in advance. I have completed Ignore Script (Version 3) that is compatible with Paizo's new page structure.
Mozilla Firefox (Notes) If you have Firefox, you will need to install the Greasemonkey Plug-In before you will be able to use the script. Google Chrome (Notes) If you have Chrome, you must configure it to allow the ignore list to be stored on your computer. [Wrench Icon] -> Preferences (menu item) -> Under the Hood (sidebar) -> Privacy (section) -> Content Settings (button) -> Cookies (section) This must be set to "Allow local data to be set (recommended)" or you need to click the "Manage Exceptions..." button to make an exception for paizo.com Installation Both Firefox and Chrome use the same ignore script. Click the link to the script and you should be prompted to install it. Usage On the messageboards, where you typically see "Flag | List | Reply" you will now see "Ignore | Flag | List | Reply". If you click "Ignore", the person will be added to your personal ignore list. On future page loads, their posts will be automatically removed. If you decide you would like to stop ignoring somebody, scroll down to the very bottom of the page and you will see something like this: Ignored: DeathQuaker | KenderKin | TriOmegaZero | Click on the name you wish to remove from the list. On future page loads, their posts will no longer be removed. General Notes Unlike previous versions, the posts do not disappear immediately. Clicking to ignore or stop ignoring will seem to do nothing, until the next time you load the page. Unlike previous versions, this version will ignore the user and all aliases tied to that account. Ignoring the account or any alias will suffice to remove them all. (Due to this, your old ignore list may no longer work. Sorry about that.) Like previous versions, this version is also licensed under the GNU General Public License v3+. In a nutshell, it means you are free to download, use, modify, and share (as long as you share-alike). seekerofshadowlight wrote:
No, you haven't, because you honestly think I'm the bully here. Come back when you've actually read it.
Diego Rossi
(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)
seekerofshadowlight wrote: The issue with that is many of us feel You are the problem, not her. Seeker, while Blue is almost certainly not as blameless as he think, the oracle seem to have chosen the wrong item about which to fix if she is as inept in combat as it seem. The sword it is a great melee weapon in a situation where is needed in the hands of someone that fight. From the items Blue cited as being in the hands of the party members probably the Oracle isn't so much under the normal WBL for the level. Simply she hasn't a signature item. I am almost sure that we are all projecting the problem players we have know as the different characters of this tale, so we have the tendency to take sides non only in base to what Blue say but on the basis of what our trouble players have done. Having had a player that somewhat behaved like the Oracle is supposed to behave I give a sympathetic hear to Blue and am prejudiced against the oracle. You probably had problems with hoarding guys so you start prejudiced against him and sympathetic to the oracle.
For sure I think the GM should have intervened months ago. He is the guy that can try to smooth things, giving an indication of what should be done with the sword, giving the oracle something that can be a better signature item for her and so on. Gary Teter wrote: I figured today's changes would break a third-party ignore script. They might actually make creating a new one easier, but I wouldn't be surprised if future changes break that one too. Our policy on ignoring individual posters hasn't changed, though please note that you can now hide entire threads if you like. Indeed, it seems both the ignore script and the topic auto-link script are both broken. On the bright side, you are correct, the new page structure does lend itself to an easier/better script.
Kuma wrote: Also, despite claims that might be made about an ignore feature being used on flamers and trolls, I think the real reason most people use an ignore button is so that they can avoid debate altogether when they find someone they disagree with but aren't able to "defeat" in discussion. On the other hand, I think the real reason most people are opposed to an ignore button is so they can force everyone to read feculence such as this. Seriously, if that's what you believe, then so what? If that's what people want to do, then let them. You're not entitled to their attention or response. If they'd prefer to maintain their sanity by avoidance of your inanity, LET THEM. I thought this matter was done, anyhow? Didn't Paizo say no? I have completed a user-friendly version of the script. There are some rough edges I'd like to smooth out, but it's functional enough to release to users. Installation In order to make use of this you need three things, and you are recommended to install them in this order: 1. Firefox http://www.mozilla.com/en-US/firefox/upgrade.html 2. Greasemonkey https://addons.mozilla.org/en-US/firefox/addon/748/ 3. another_mage's paizo_ignore script http://pages.cs.wisc.edu/~meade/greasemonkey/paizo_ignore.user.js Usage On the messageboards, where you typically see "Flag | List | Reply" you will now see "Ignore | Flag | List | Reply". If you click "Ignore", all of that person's posts will immediately disappear. They will also be added to your personal ignore list; none of their posts will show up on any future threads that you browse. If you decide you would like to stop ignoring somebody, scroll down to the very bottom of the page and you will see something like this: Ignored: DeathQuaker | KenderKin | TriOmegaZero | Click the name of the person you would like to remove from the ignore list. IMPORTANT: Their posts will not reappear immediately. You will need to reload the page in order to see the posts again. This is one of those rough edges I mentioned at the beginning. Notes - This is a greasemonkey script running in the user's browser on their own computer. If you are not running the script, there will be absolutely no difference in your online experience. (The script runs locally for those who install it, not on Paizo's computers.) - I've given the script quite a workout while creating it, however, it may contain bugs. If it starts to adversely affect your online experience, click the Greasemonkey icon in the lower right-hand corner of your browser window. It should turn gray, thereby disabling Greasemonkey and the script. - The script is licensed under the GNU General Public License v3+. Generally, this means you are free to modify and share, as long as you share-alike. If you have any questions about the license terms, contact me or check the GNU website. kyrt-ryder wrote:
I'm not terribly fond of spending a lot of time in a thread when the divide is presented like you have. In the first quoted paragraph you seem to describe the anti-Open PvP posters as being stubborn and losing out on an (hopefully) incredibly fun game. In the second, you don't attempt to portray anything possibly good about
So, I think the first step in removing the divide would be to stop trying demonize the other side's premise as you asking how to remove the divide. I never went in for Heinlein. I always preferred Asimov. "He always pictured himself a libertarian, which to my way of thinking means 'I want the liberty to grow rich and you can have the liberty to starve'. It's easy to believe that no one should depend on society for help when you yourself happen not to need such help." While we can't know both sides of the story, I'd like to address one of the back and forth arguments here. That the Oracle has a "RP" reason to want the sword shouldn't be taken for a given. It's a Sun Blade -- the sun part evokes a RP reason for the oracle to have it, but the "blade" part does seem heavily weighted toward the front line fighter taking it. And I'd have no problem with the Oracle building her character around being a front-line fighter with a sun blade, but from what the OP said the Oracle isn't built for it at all. Lacking proficiency isn't the only reason she's ill-suited to having it. If, as we presume, she worships Sarenrae or another sun god, then her god would be more concerned with the undeads getting beaten down than with who's actually doing the beating. Maybe it did't start this way, but it seems like a completely petulant argument on both sides at this point. If the Ninja has been as effective as he says, then his suggestion that he will immediately die if not given the Sun Blade is quite overwrought. The Oracle, conversely seems to be stuck in a temper tantrum that basically consists of "ME SUN PRIEST WANT SUN BLADE!" without giving any more thought to it. This level of optimization IS role playing -- "my role is to stab things, I want to be better at it." Is not the same as munchkining a level of an unrelated class to get some obscure bonus. To me the Oracle wanting the Sun Blade is 1 step better than a priest of Nethys holding on to an arcane spellbook instead of the Wizard because of the logo on the cover. Speaking for my own preferences, there can be all the PvP anyone wants, so long as it's consensual. But I'm just not interested in putting even time, much less money, into a game where I could be forced into PvP if I didn't want it. So far what I've read of Mr Dancy's answers to questions about the game plans indicate that there isn't going to be any choice and PvP is going to be if anything actively encouraged, which pretty much eliminates me as a potential customer right at the start of development. It's not that there's something wrong with what Goblinworks seems to have in mind, it just doesn't look like it's supposed to be the kind of game I enjoy. Icyshadow wrote: And what if the player doesn't give a damn about the racial bonuses and wants the template for fluff reasons? If you really think that's all this request is... The player is either very young, very inexperienced, and/or I have a bridge to sell you. Quote: I myself would like to play a Half-Fiend Elf.. And if you were playing in a high-powered, mid-to-high-level campaign, that would be fine. As would, possibly, a half-dragon PC. But that's not what the Jade Regent campaign is. And I make a point of explaining to my players before we begin a campaign of what to expect and what kind of characters will be enjoyable and appropriately challenging for them in the campaign. Call me crazy. Quote: ...YOU seem to be the kind of superstitious DM who thinks ALL homebrews and houserules are spawns of Hell. And where the heck did you get that impression? Holy leaps of logic, batman. Quote: I am not meaning to offend... No offense taken. I have little patience for munchkins. I was polite to the OP because he was trying to make a player happy, which I sympathize with. But that's about the extent of my patience on this topic. Quote: but your attitude is the kind of thing that makes my blood boil Boil away. Doesn't bother me. No animosity Ravenbow, just pity. I pity anyone close minded enough to think there fantasy world is the only one allowed to exist. Heaven forbid people want Asian influences in there fantasy world when you don't. I think after 2 Bestiaries loaded with Eurocentric fantasy critters people would be happy to see a change. Here's hoping Paizo does MORE monsters based on other groups, I'd LOVE to see a Bestiary based primarily on Indian or even African creatures, so I can make a fantasy world just as varied as the one we live in. Also hoping Tanuki is a playable (1/2 CR) race, just so I can make a Tanuki Gunslinger, just because I can, and I'll take the ticking off all the 'but I don't want that in my world' goofs as a free bonus. northbrb wrote: I dont like my character, I want to change characters but everyone else in my group doesnt want me to change characters. I am not enjoying my character at all but I dont want to have to argue with my group over keeping him. What should I do? Don't argue, just state. "I play this game to have fun. Right now I'm not having fun. If you like the character that much, I will be happy to give him to you. Either I change my character or you guys can give me a call when you start up the next campaign."You know, there are people who survived lightnings (more than once), falls from thousands of feet, mortal-poisons, and many more deadly situations. So it's perfectly plausible that one person survived with no damage in extreme cold.
A fair number of gamers in the $1k+ section of the market will likely build their own pc's, so won't show up in any pc sales figures. High end graphics cards alone are $500+. Sales figures for GTX 580/590's and AMD 6970/6990's might give an idea about the size of this demographic. Not sure where you can find those figures though. symptoms it does hide
Petty Alchemy wrote:
Alchemy is right here. Clearly the solution is to kill the players instead. PaladinRS wrote:
The D&D disks are like POGs. Sorry, but we're not going to do that, ever. For starters, I hate the way the image has to focus on the monster's face, so they all end up looking either tiny or too zoomed in. Terrible. So no, we won't be doing POGs. We have had a lot of very positive feedback from the cardboard cut-out pawns in the new Beginner Box, however, and I wouldn't be at all surprised to see more products along those lines. These things are not mutually exclusive. We don't even produce the pre-painted miniatures, WizKids does. They have been producing prepainted plastic miniatures for longer than anyone in the American tabletop gaming business, and they know their stuff. I am not too worried about longevity, and even if I were, I'd still be pushing them to make the miniatures as awesome as possible at as good a price as possible for basically one reason: Because I can. Min2007 wrote:
Ah, the method where you roll first, then come up with a concept. Completely at odds with coming up with an interesting concept first. May it burn in a fire. Hey all,
Sincerely, Anthony Ian Mr. Green wrote:
I'll go one better. Nowhere do the rules state that if you fall unconscious or die do you fall prone. Sometimes, we don't bother putting rules in because hopefully the answers are obvious. AKA: If you don't sleep, you become fatigued. Whatever happened to playing a race/class combo because you liked the roleplaying aspect of it? If I wanted to play optimized characters, I would play WoW! :) Lord Tsarkon wrote:
Some abilities and spells (such as raise dead) bestow permanent level drain on a creature. These are treated just like temporary negative levels, but they do not allow a new save each day to remove them. Level drain can be removed through spells like restoration. Permanent negative levels remain after a dead creature is restored to life. A creature whose permanent negative levels equal its Hit Dice cannot be brought back to life through spells like raise dead and resurrection without also receiving a restoration spell, cast the round after it is restored to life. Serisan wrote:
If a DM did that to me, I'd take it as a sure hint that he's passive-agressively telling me that I'm not wanted in the game any more and it's time to find a new group, and likely new friends... Let's consider another point -- by forcing them to change characters you are already punishing the player. These players obviously want to play their initial character, to the point they'll reskin it to play it again in the same campaign. Forcing them to play a different character on death -- is already punishing them by not letting them play what they want. Why go another step or three by also reducing their new character in power more by not making them the same level or by not giving them gear? Also if all they have is the gear their dead character had -- of course they are going to re-skin -- the equipment is for that character type! Now I'm not trying to say that players deserve everything they want -- but listen to what their actions are telling you! and actually think about the message you are actually sending with your actions instead of the message you want them to take home. Also some horrible ideas here, "YOU FAILED! So we are going to punish you more by making you suck more! Obviously that will make you do better!" Because punishing them for coming back is obviously going to help them not have to do it again, making them weaker will certainly help them survive better, and punishing their new character for something that happened is the best possible choice cause then it certainly won't happen again. I got a new guy from a different group once -- he quit the other group because the only way he ever leveled was when his character died again and advanced to the lowest party member's level -1. It was a never ending circle for him -- his first character died, and then he was easier to kill next time, so he died again, until he ended up being the joke red shirt character -- of course each death was viewed as, "his fault" so he never even got a break from the cycle. I'm glad he left the other group because he's been a great contributor at mine.
amethal
(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Tales Subscriber; GameMastery Superscriber)
James Jacobs wrote: What I'm basically saying is that many (pretty much ALL, in fact) of my NPCs are designed as personalities first. The stats come second, and are slaved to the flavor; the stats are almost never the first thing I come up with when building a villain for an adventure. +1 The way it should be. Because it rocks your f*cking socks off? Mainly, because the game I grew up playing--Dungeons & Dragons--is no longer supported with new material, etc. and seems to have died about the same time as Mr. Gygax. Paizo is a faithful steward of that rich tradition, so it gets my money. Pathfinder is a natural progression of the game I know and love and has ironed out some of the rough spots, making it the best version of Dun...I mean, "the world's most famous roleplaying game," to date. The folks at Paizo seem to *get* why I love the game. They get *what* I like about the game. Rise of the Runelords is the best example to date--that AP showed me that they like the same things I like--especially with their take on Goblins. Perfect. They understand that video games will always be an imperfect and less satisfying substitute for a real tabletop game and they accept that. They do not attempt to emulate the video games that attempt to emulate the game. Down that path lies mediocrity. It would be like trying to write an opera inspired by "The Barber of Seville" but basing it on the Bugs Bunny version. If you want a more faithful adaptation, you have to seek inspiration from the original source, rather than some watered-down, simplified, version. If D&D still existed and was still supported, then I'd have to make a choice. As it is, fortunately, Paizo does an excellent job carrying the torch. Shad0wdrag0n wrote: If I'm paying $4-6 for a single miniature I'll go with a company like Reaper. Those are prices I'd expect to pay for metal miniatures, not prepainted plastics. In fact, you are better off getting the metal pathfinder miniatures from Reaper. True...........but you'd still have to paint them. As a married, father of three besides working full time and yard work and family stuff and....well, you get the point....Its hard to paint anything anymore. So i'll gladly fork over the little extra. Whimsy Chris wrote:
It was indeed all done in fun. Nor is it a subtle jab. It's pretty funny, though! :) Okay folks, got it. You want us to reassess some of the abilities, and you don't care if the points of all core races add up to 10 points. I will put that on the list of strong considerations for the final iteration of the system. Thank you for the feedback. We hear you. We want to create a system that you all will like and your GM will use to create new races for the game, so this aspect of the system will be reexamined given the arguments you all put forward. Uninvited Ghost wrote:
Not that I can see. This is a momentous day in RPG board history. We are not divided and bickering. We aren't insulting each other and trolling. All are as one voice. Today, we stand together. KaeYoss wrote:
That's exactly where that falls. If you buy a PDF, you can print it out to your heart's content. You just can't sell those printouts, nor can you flood the market with them for free. Those printouts have to remain private. I see no difference between printing out a copy of the inner sea region on a 1987 dot matrix printer or printing it out at a professional modern printer on a vinyl map. Aside, of course, from likely differences in quality. Stephen Radney-MacFarland wrote: Could we make the dwarf more points? Sure. Could we make the gnome or the halfling less points? Sure. RP are constructs toward a design goal. But how does that accomplish the main goal of the system, which is to provide GM with a useful tool to create races relatively balanced with the core races? The main issue I have with making all the core races a 10 is that it's distorting the values and thus giving GMs inaccurate information. If you want GMs to have a tool which they can use to eyeball race design, then it ought to be accurate in measuring the core races. It would be better to make an accurate measuring stick and then be able to show the range of values between the races. That way GMs can see that if they have a race design that fits within that range (Dwarf high, Halfling low) then the GM will be more confident that the race will fit well within the existing system. They know that both Dwarves and Halflings are playable and so they can then tweak their race design to fit what they are looking for. If a design doesn't need to use all the race points to get the point across, they can see that if it falls within range of the halfling then that would still be ok for the campaign. They don't have to feel like they have to pack more abilities in just because. Further, with more of a gradient between the core races, you can see how other levels of race points can perform. If you know that the Dwarf is on top, and you want to make something else that has lots of options, then you can get a better feel based off of how dwarf character's have performed. Beyond that, trying to cram things into 10 points to fit just right ends up making inaccurate assessments that cascade out into the rest of the design system. If you have more accurate assessments, then it's easier for GMs to be able to eyeball other similar effects. KaeYoss wrote:
*cough-cough* in Polish word syfy (plural form of singular word "syf") means exactly that or 2) any veneral disease that causes skin lessions, 3) any skin lessions or 4) generic filth With this said it should not be suprise that SciFi channel name change caused lots of related comments in Poland.
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