Kyra

Ka'arika Kherapsu's page

1 post. Alias of Set.


Full Name

Ka'arika Kherapsu

Race

Human

Classes/Levels

Cleric (of Pharasma) 5

Gender

F

Size

M

Age

26

Special Abilities

channel positive energy, infusion of life*, linked lives**

Alignment

LG

Deity

Pharasma

Location

Sothis

Languages

Osirioni, Common (Taldan)

Occupation

Risen Guard healer / support-staff

Strength 13
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 16
Charisma 14

About Ka'arika Kherapsu

RISEN GUARD PATRON: Ka’arika Kherapsu
XP 1200
Human cleric (of Pharasma) 5
LG Medium humanoid (human)
Init +0; Senses Perception +3
DEFENSE
AC 19, touch 10, flat-footed 19; (+9 +1 half-plate)
hp 32 (5d8+5 +5)
Fort +5, Ref +1, Will +7
OFFENSE
Speed 20 ft.
Melee longspear +4 (1d8+1)
Ranged heavy crossbow +4 (1d10 if cold iron, 1d10-1 if alchemical silver)
Special Attacks Channel positive energy (3d6, Will DC 14) 5/day
Spells Prepared (CL 5th, Concentration +8, 3,2,1)
3rd – dispel magic, summon monster III, speak with deadD
2nd – aid, shield other, silence, detect thoughtsD
1st – command (Will DC 14), hide from undead, magic weapon, obscuring mist, comprehend languagesD
0 (at will) – detect magic, detect poison, guidance, stabilize
Domains Healing, Knowledge
STATISTICS
Str 13, Dex 10, Con 12, Int 10, Wis 16, Cha 14,
Base Atk +3; CMB +4; CMD 15
Feats Endurance (B), Toughness, Diehard, Selective Channeling
15
Skills Appraise 0 (+0), Diplomacy 1 (+6), Heal 3 (+9), Knowledge (arcana) 1 (+5), Knowledge (engineering) 1 (+5), Knowledge (local) 1 (+5), Knowledge (nobility) 1 (+5), Knowledge (the planes) 1 (+5), Knowledge (religion) 1 (+5), Linguistics 1 (+5, Common (Taldan)), Sense Motive 3 (+9), Spellcraft 1 (+4); Armor Check Penalty -6
Languages Osirioni, Common (Taldan)
SQ channel energy +3d6 5/day, lore keeper, all knowledge skills as class skills, infusion of life*, linked lives**
Combat Gear +1 half-plate, longspear, heavy crossbow w/10 silvered bolts and 10 cold iron bolts, 2 daggers, wand of cure light wounds (CL 1, 10 charges, 150 gp); Other gear silver holy symbol of Pharasma, continual flame cast on sliding panel in bracer, water proofed backpack holding - vermin repellent (2), distilled terrap sap, alchemical grease, alchemical solvent (2), antiplague (3), bladeguard (2), thunderstones (2), antitoxin (3) and a healer’s kit, carried by a young acolyte (1st expert w/ skill focus – heal) whose primary responsibility is to hand her whatever she asks for without hesitation or editorial commentary and to assist in surgery (technically, he’s supposed to be learning on this assignment, but she doesn’t trust him with anything important…)
(2400 gp)

Ka’arika serves the Ruby Prince with great joy in her heart, having a bit of a crush on the handsome regent. The day her service was recognized, and she was assigned to work with the Risen Guard, as part of their built-in divine support, someday to learn the sacred rituals used to ferry them back across the dark waters of du’at to render service again to the heart of Osirion, was the happiest in her life. She has no illusions about her own fighting skill, recognizing that she is slow-moving compared to some of the Guard she works with, and lacks their strength or stamina or skill at arms, but makes up for it by training with a fanatic’s devotion to making herself ‘as hard to crush as a tick,’ in her own words.

She spares no expense on her armor, and leaves her weapons shiny and rarely used, being too busy casting spells to support the Guardsmen she accompanies on assignment, taking their wounds upon herself, or calling forth the clean waters of the river of life to wash their wounds away, focusing less on offensive uses of divine power, and more on undoing the works of foes through abjurations or prayers to snatch away the voices of others.

‘Arika’ learned the arts of the healer at the High Temple of Pharasma, looking out at Azghaad’s Spire and trying to ignore the politicking following the clergy of Nethys’ presumptive claims to the monument that was, after all, restored by the church of Pharasma, not Nethys… Trying to stay above such petty matters, as if anyone could rightfully claim the past glories of Osirion for just themselves, she kept her head down and concentrated on the new healing techniques being developed, proving such an apt pupil that she worked to finalize the development of these adapted arts and her name was mentioned in the formal announcement of their success, the only student to be so honored.

Working alongside the Risen Guard, Ka’arika has learned quite well which of her charges are most likely to get ‘into the thick of it,’ and casts spells such as aid and shield other appropriately, as well as having a bewildering stockpile of alchemical reagents to prepare for encounters with all sorts of foes, from the weapon-corroding rust monster to the terrible stench of the ghast.

She’s blissfully unaware that the young apprentice chirurgeon and apothecary assigned to work with her has as big of a crush on her as she does on the Ruby Prince, and while she thinks of him as ‘the boy,’ he’s not much younger than she is. Indeed, that’s what she calls him, ‘Boy,’ and generally treats him like he’s an annoyance, someone she has to babysit, good only to carry her bag, and not properly taking advantage of his skills, or his expertise, nor furthering his own education as she was intended to, which is proving to be something of a sticking point with the Temple, as she has grown too enamored of her attachment to the Risen Guard and is not properly fulfilling her greater duties.

Ka’arika may find herself in a jam, having lost track of ‘the boy,’ whether due to her own neglect, nefarious means or simply ‘the boy’ having had enough of her condescension and running off to get her in trouble, since he knows she’s responsible for his safety. As such things invariably seem to go, he’ll probably get himself into real trouble, while trying to make her worry, and the adventuresome sorts who help her recover him safely, and keep quiet about her shortcomings as teacher and mentor, may find her quite generous with healing services, or access to Risen Guardsmen that she supports.

Boons For those who do her a small service, she can prepare a special warding requiring some gold powder, consecrated oil (said to repel the waters of the underworld) and 10 minutes of her time that allows them to automatically stabilize once, without the need for a die roll. This occurs automatically the first time the warded recipient is reduced to negative hit points, and is expended. No more than one such warding can be on a single person at a time.

For those she truly owes a debt, Ka’arika can teach the new techniques developed at the High Temple to any Cleric (or Inquisitor) with the Healing Domain, allowing them to replace rebuke death and / or healer’s blessing with infusion of life* and linked lives*, respectively. She would prefer to only teach such techniques to a devotee of Pharasma, but would also find sharing them with a follower of Irori acceptable to her own beliefs. She is less inclined to share such teachings with a priest of Sarenrae, and the debt would have to be large indeed, on her part, before she would accede to this, even if she is aware that her temple is trying to encourage normal relations with the followers of the sun goddess.

Non-clerics may benefit instead from reduced rate healing services (from the Temple) or even free spells of lower levels (from herself), as well as access to curative or protective alchemical supplies, potions, scrolls and even wands at reduced rates. In sadder times, she can arrange for funerary services from the High Temple, including some services that are generally reserved for higher-ranking patrons of the Temple, or for the Risen Guard, although she cannot pull strings sufficiently to allow cheap access to resurrection magic. (She can, however, pull strings to allow one access to such magic at all, if one has the appropriate donation in hand, and is merely in need of a healer of sufficient skill, perhaps in a bit of a hurry...)

Healing 1 (replaces Rebuke Death)
*Infusion of Life (Su): Each day when you prepare spells, you can choose a number of allies (who must be present at the time) equal to your Wisdom modifier (minimum 1) to infuse with a spark of positive energy. At any single point in the next 24 hours, each affected individuals can use a standard action (that provokes an attack of opportunity) to focus on the healing spark within them and recover hit points equal to their total Hit Dice (as if they had rested overnight) plus your Wisdom modifier. Each beneficiary can only use this ability once, and on any day that you grant this ability to at least one other person, you also gain a single use of the ability for your own benefit.

Healing 4 (replaces Healer’s Blessing)
**Linked Lives (Su): Each day when you prepare spells, you can choose a number of allies (who must be present at the time) equal to your Wisdom modifier (minimum 1) to attune to your own healing abilities. At any point in the next 24 hours, you may target them with a prepared or spontaneously–cast cure light wounds, cure moderate wounds, cure serious wounds or cure critical wounds spell as if they were within touch range, up to a distance of 30 ft., so long as you have line of effect. You can only cast a number of cure spells in this manner per day equal to 3 + your Wisdom modifier.