|
|||||||||||||||||||||||
|
Thilo, getting you here would make the cost worth it my friend, it would be truly awesome to toast a drink with you my friend, and yeah, I am thinking I no there would be some folks wanting to get your official stamp of approval lol. And I am going on the record here stating it, regardless I have ever done as a reviewer, at the end of the day, there's only one true reviewer in my opinion for this community. Thilo has built what can only be called an immensely impressive library of material. His reviews have led many of us through the marketplace in finding treasures we may have never known, helped us avoid products that were perhaps not so stellar, and been there with advice and thoughts for the publishers and designers to make sure they continue to grow and learn. He has improved the face of 3PP in ways that have changed for ever how we look at these products.
wraithstrike wrote: Where can I get more information about this adventure? Wraithstrike, the following link will take you to the product page for the original trilogy Link And this one will take you to new project Kickstarter Jadeite & Curmudgeonly - Noted and added to my short list of things to be pondering...my Thanks!
That's right folks, AAW has jumped in to the deep end with their first Kickstarter offering. A compiled expanded edition of the Rise of the Drow trilogy. 3 time Ennie award winning cartographer Todd Gamble will be bringing with personal touch to the full color gorgeous maps, adding in many new sections as the material expands and grows. Jonathan Nelson and Stephen Yeardley co-authored a solid, epic storyline and decided to invite along some friends when it was time to revisit the project for an expansion. With a host of authors on board including Brian Berg, Owen K. C. Stevens, Robert Gruver and Jason Stoffa the sheer weight of new material and sections being added to the trilogy alone are going to provide enough material to fill another 100 pages. With plans to bring an board familiar names as well as a new fresh faces in regards to art, we'll also got a few surprises in store as to artists we are wanting to work with for this book. And no, that's not all we have planned my friends...so come check it the campaign, hit us with a million questions, and let's see enjoy this ride together!!!!!!!!!!!
Yeah, I rolled the bones on this one and serously came up better than it could have been. Basically the part of my brain that was affected was the section that deals with written writtuage and reading...there are some side areas I am workin on still, but I really did get lucky.
Wow...the mere mention of sitting down to an evening of certain company's games makes my mind hurt, and yet I can't think of a time, even once, that I felt the need to let my inner fiver year old out and run to the respective forums for these games/companies and stick my tongue out just to prove I can do it. Bravo, for accomplishing...nothing.
Orthos wrote: An adventure in which the players are removed from their bodies - by magic, by possession, or by some other method - and hijacked by an outside force; they must cope with life as a ghost or similar entity while trying to stop their body-nappers and get themselves back to normal =D Now this could be an interesting idea....in fact it sparks a few thoughts that demand some further developing......OK, Jonathan, mark me down as five adventures on the burner now....dagnabbit...I am never going to see the sun again...lol Orthos wrote:
I actually have an interesting location setting planned for an upcoming project that involves a subterranean sea, and a great deal of the encounter is planned for underwater. Filled with quite a few of the denizens of nightmarish evilness one would expect from the darkest depths of a sunless sea....mwahahaha Orthos wrote:
Only if we can talk Owen into moonlighting, lol....no, seriously, this would be really cool to look into, and there is certainly a wealth of really cool material already out there in regards to specific time settings, depending upon which direction and how far we wanted to go with the time jumping. I actually ran a campaign at my own table years ago that crossed the whole time/space boundary constantly by merging a Fantasy D20 with a SuperHero and a CyberPunk campaign, with the sould of the characters making the transition to members of their bloodlines, fully aware that they were shifting...was really hard to keep track of, but a lot of fun to play. Owen wrote: I'd love to see an entirely urban set of adventures, all set in the Great City of fantasy (which could be moved to Haven, Greyhawk, Absalom, or whatever Great City the GM is using). OK, let's open with Thanks for dropping by Owen, the idea that you'd be interested in seeing us do something, very cool. The idea of doing an urban campaign, not so far off from a few things we have in the fire actually, so this one I could easily see coming to fruition sooner than later, lol.
Thilo I owe everything I do today to you. Point blank. I started reviewing because of your reviews. I kept doing it because of your encouragement. Those reviews led me to where I am now... You take the time you need bro...take all the time you need. This community will miss you more than I think any of us can express properly, but we'd rather wait for your return than continue to have you fall apart. You have my email if you feel like talking my friend. Joshua
Only just recently (as in like a few days ago) played my first game of Munchkin. How I managed to survive as a gamer this long without ever experiencing this insane game before I am not sure. Hands down one of the funnest evenings I have ever had playing a game with friends. Am already a convert and addict, have been planning my next purchases to increase our on hand deck size. Can easily see the hunt for promo and special cards becoming a new obsession!
Personally...I don't see what the hubb bubb is all about...I don't care who ya wanna curl up next to...you deserve the same rights to be miserable as the hetero's do when it comes to sharing a last name or raising somebody else's kids.....lol and yes....that is dripping with sarcasm... Dale, much kudos to you for picking a side, standing on it, and not letting your concerns convince you to do otherwise...bravo!
Fabius Maximus wrote: I, too, recommend Rite Publishing and Super Genius Games, as well as Open Design and Dreamscarred Press (if you are into psionics). Aarrgghhh, Wolfgang and Shelly are gonna kill me, I can't believe I left Open Design off of the list, lol. And yes, quite right, if you are looking for the definitive word on psionics in regards to the Pathfinder ruleset, Dreamscarred Press is the place to look.
spent the evening out with some friends having a few drinks, discussing the finer points of mahga-mahga, lol...that poor waitress...by the time I was done explaining this game I had built up a crowd around the table all trying to figure out what I was talking about...ah, good times.
I am always curious as to why a group or GM makes the decision to stick to "official" material, as opposed to utilizing the vast amount of excellent design available from other companies. Obviously it depends entirely upon a personal choice, and I promise I am not trying to judge, I just find it curious is all. A great deal of the individuals designing 3PP material do in fact have their names within several "official" Paizo products, and technically speaking, Paizo themselves were in fact a 3PP at one time, producing game material for 3.5 that evolved into the Pathfinder game system. I would look into Rite publishing for a massive amount of source material as well as adventures, and the excellent Kaiden setting (Think old school KaraTur brought up to speed, and shot full of awesome). Perhaps Super Genius Games for an immense amount of cool new feats, spells, traits and such... I can understand a GM wanting to limit the sheer amount of classes, as it can get overwhelming to just open the flood doors, but there are some fantastically designed potential additions to a game just waiting to be discovered. A quick rundown of the companies I personally would recommend looking into (all of which I do believe offer some form of free material to let you get a look at what they are doing) Rite
Also, there are two free e-magazines, Pathways by Rite publishing, and Wayfinder (not sure who handles them. Both can be found by searching Paizo's site, and they are both free, and filled with highly useful stuff that will give you a great look into the design chops of a lot of folks. The thing I tell folks to remember is, even Paizo supports 3PP, which is one big stamp of approval as far as its credibility to the game table. Joshua KTFish7 Gullion
How about addressing the Craft and Profession skills in the same manner that you took on the Leadership feat? Give those two skill groupings a reason to exist for more players, as often times they are simply overlooked as being nothing more than a waste of skill points. And am so going to have to second James Martin's suggestion of a weather mage, love the concept. And perhaps, finally, we can see a revisit to a particular enterprising goblin, whom we still have no statblock for. Just a quick collection of goodies, perhaps a Krazy Kragnar's roadside sale kind of thing.
Eric Hinkle wrote:
Eric, glad you liked the review, and am thinking nobody should have to wait for Bullet Points, so I bought you a copy. Check your email, should be the info and such.
Review here, RPGnow and at NerdTrek. And of course, not reading through this thread of comments before reading and reviewing the PDF, you can ignore my request for a bloodline, as I see that has already been granted, lol. I would love to see those Hero lab files if they are going to made available to the rest of us though, just saying.
Dale, I feel like an idiot for not making that connection, lol, have updated the review to remove disparaging remarks regarding the crossed out spell. I can't believe it didn't occur to me that that was the reason behind it. I Thank You for the chance to review your work Dale.
It took a great amount of strength to do what you've done here Nic. Allowing others to help you clean up this mess so you can get past it was the right decision, and as long as you hold to that inner strength, those who feel the need to continue to fan the flames of turmoil will get bored, and get over it. Congratulations on your re-emergence, and welcome back.
I'll answer this one as Jonathan and Todd are off locked away working on the next batch of goodies. The layout is undergoing some tweaking, and will include the addition of an NPC index at the back of each adventure module, and further changes to layout and look will depend upon feedback. And all PDF's are planned to be released with Hero Lab file support. Thanks for the interest and the questions!
While it does in fact appear that you are doing a fair amount of research, design and development, I would point out that every step you mentioned, short of your companies open roll call for playtesters is all part of what every good 3pp does with their products. The price range you are within is not that far off from the standard of pricing, although I can't help but think you would do yourselves a world of good by encouraging more folks to review your products, as at the time of this writing the only review of your work I could find was Endzeitgeist's 3 star review of Gypsy. In a market dominated by books averaging twice the size for less money, or the impulse books that are half the price but the same size, a handful of reviews would help folks make that decision to give you a try. The fact that there was a firestorm of comments for that product did not detract from the fact that every question regarding the actual product was answered by you, as you obviously are of the business mindset that communication with your potential and existing customers is a good thing.
I'm intrigued, according to Wolf Lair and their January newsletter, this product was released with Hero Lab files, but I see no mention of that anywhere within the comments, reviews or product write up. Are they mistaken on this matter? www[dot]wolflair.com/index.php?context=newsletter&page=january_2012
I only recently starting writing reviews, and I did it for one very simple reason, I only saw two voices speaking up about what was worth buying, and what wasn't. I got nothing but respect for End and D_M, but it seemed to me that more opinions were needed. I don't get to review nearly as much as I would like, but that's more because of cost than anything. I think that it is really cool for companies to extend the offer of review copies to people, but that's a double edged sword, as you will have folks who will take a copy and run. I figure folks must be paying attention to my reviews, as today alone I got two private messages offering me material to review. I'd love to see more folks start reviewing material, even if all they choose to write is a few lines what they liked, and what sucked. I think folks are intimidated to a point, I know I was when I started. But you get over that, and it becomes fun.
I've been free of cigarettes for 19 days, 4 hours, 30 minutes & 22 seconds as of this post. Vilest habit I ever picked up in life, and am thrilled to be done with it. I know it gets hard, but it is worth it, and however you are doing it, whether it be by the patch, a pill, hypnosis, the support of friends, anger, poverty, or sheer determination....keep going, it is worth it.
Was lucky enough to get my hands on a copy of this when you were passing out free PDF's of it. Finally had a chance to read it, and put together a review. Very well thought out material and game mechanics for handling the subject of body modification. I would say the subject of tattooing, but your product covers more than just ink, and I was happy to see that. Am wondering if their might be a followup, perhaps a smaller collection of mystical brands, or hexed scars released as a companion piece to the spell tattoos presented within this product?
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
