You know, I keep delaying, because my time management hasn't been what it used to be, and I apologize to all of you for it.
I think it's in your best interest to find someone else, much as I hate to say it. I probably can't commit a lasting thought here as much as I originally thought I would. You have my most grandest apologies for wasting your time.
Question 5: What do you as a player bring to this digital table?
I bring a level head, a voice of criticism (constructive), and the ability to make concepts work for the group. Concepts that people call 'ridiculous' can be realized with just a little know-how, and I know how.
Question 6: Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such)
"I see myself at the front of the line, probably dishing out damage like a barbarian might with a two-handed weapon. Heavy armor? Check. Charismatic and able to talk for us also? Check. Not to mention, the agony and suffering of our foes as I pry their knowledge from their bones..."
Question 7: How would your character deal with this situation?
"I'd simply grease a few palms, find out the homes of a few of their members. From here, I'd send my assistant to tail him to their guildhouse, scan it for entrances and exits, and prepare a plan of attack. Here we'd storm in, with a few extra hands of course, and corner them from all angles, and either force them to give it back under pressure of revealing them to the authorities, or just kill them all. I prefer burning them alive, though, for making me work so hard..."
@ ELL: Thanks, I appreciate being back.
I'm neutral on the Obsidian Portal thing. It sounds really cool, and if you're willing to put the work in, I'm all for it.
I am making a cav/bard/herald, so I will have some samplings of arcane casting, but not enough to matter. More like tossing morale bonuses and demoralizing our enemies.
That said, he's pretty much prepared in my head, just need to apply to paper. So if anyone wants to see less armor, by all means, let me know before I finalize by tomorrow evening.
Also: If I'm keeping my Cav, which I'd like to do, I want to request any melee bruisers to take Outflank. Shenanigans are sure to happen. ;)
I just got my access back. I apologize for my absence - there were unforeseen circumstances involving a man flipping my laptop and shattering it.
Needless to say, authorities are just, and I have a brand new laptop appraised at the value mine was at.
My Cavalier is nearly complete, but if we need more support, I can use an alchemist prototype (with backstory complete) instead. Sorry once again for the inconvenience.
And, my half of that set of things.
Toral Lyonset was born to an orphanage, having been abandoned due to bad omens. Omens that said he'd be the cause of much strife in his family if not treated proper, if not cared for. They were cowards, and gave him up to the fates to see him through. By the time he was around thirteen was when something clicked in him, though he'd been the subject of small attempts on his life (only to be saved by adventurers), and ridiculed for his supernatural glow - what with silver hair and deep blue eyes. He realized he was very much different from the rest of them, if not special.
It was when he came of age that everything changed. There was another attempt on his life, but this time he didn't need the help he'd previously had. He had some fight in him, and managed to take a weapon and kill all of them. He was so full of rage and hatred, that he kept stabbing and cutting even after they were dead, and found a note. The note had details about a 'prophecy' that he'd restore order to the area if left alive, according to some god.
It didn't take long for them to realize he'd killed them. They sent more a few nights later, having not planned for such setbacks - and locked everyone in the small building. They lit it on fire, and it took everything he had to make an escape before he'd suffocate. Unfortunately, he left everyone else to their fate.
In a way, he started to follow the prophecy - but he left a scar upon his very soul. A scar remarkable, for every cultist he met after the night they slaughtered his friends and foster parents, no longer drew breath. When it was all said and done, thanks to the aid of a generous warrior who was passing through, he made his way out into a local farmstead, where he requested shelter because his home was burned down. When they refused, he drew blade and killed the family, and started to make a living off their small estate.
That's when a young woman who, he instantly knew, shared a similar curse as he did. She had a glow about her, in his eyes, and he'd be far more gracious to her than the family was to him. By now his hair had darkened, by his hand or his actions none know, but it was said to be a lustrous silver - now ebon strands.
He invited her in without delay, and could only smile at how devious a plot his mind was working, letting himself take in the view subtly as she walked through his door, which he closed and secured.
Alright. I have most of my ducks in a row, but they need some clarification.
I'll be submitting an aasimar (angelkin) antipaladin, inherently made for the abuse and torture of his foes.
1. Where were you infamous? "Why, I do belive it all started in Varisia, near the locale of Janderhoff. A small town near there - the name doesn't matter anymore, since there's nobody left. They're all dead, or worse." He chuckles. "From there, I went to the previously-mentioned locale, and performed many deeds there."
2. What made you infamous? "Why, I recall the acts with a vivid memory - I corrupted a number of my kind seeking to better the area around us, or remove my own taint. Needless to say, they failed; they only caused more suffering for the town, as a result. No, I'm now very accomplished at gathering information directly, having abducted many nobles and 'acquired' my knowledge. They never make it past the third day..."
3.Who has suffered for your success? "Many local notables have been interrogated, tortured, or slain in excruciating fashions, with nobody left to spread rumor - except those who haven't seen my true face. Yes, that's some of it. An entire town has fallen behind me, but even now that fades from memory. Pity. It's where I acquired my most precious of gifts."
4.What caused your downfall? "My downfall? Attempting to convert the next thing better - a celestial itself, who summoned aid to ambush me and my 'assistant.' Needless to say, outnumbered and outarmed, we lost and were executed as an 'example.' It was a delight to see how much effort they put in - I could've sworn our screams of 'agony' were more than merely that."
That'll be the barebones for my concept.
DM - ARC wrote:
So with this, do we go "I have base 10 in all, plus one's an 18, then 15 point buy" or "Do I have mostly 15s and an 18?"
Oh, easily. Nobody should design a one-dimensional fighter. I plan on being excellent in both mounted and unmounted combat. The only issue I foresee is having a huge banner in the sewers.
"What's that? I can't see it. Move the damned paper out of the way!"
Duly noted. I'll be sure to take that into consideration, and may consider a different concept to ensure I don't cause too much mayhem. I think that's a better idea for an NPC now, with more insight...
As for his build? If he goes STR/CHA, he'll be an effective intimidate-man, for sure. There's a lot of CHA bonuses that Barbarians happen to abuse - I recall one game I ran, I had a cavalier2/barb12 for the PCs to deal with. It was one horrifying experience when they all suddenly had massive penalties.
...Maybe I should roll a cavalier/bard/battle herald. Yeah. I think I'll do that.
Moral high ground? What? You must be thinking I'm a nice do-gooder singer of tales or something! It's like I'm not even evil!
No, no, no. That simply won't do!
We're going to be very skill-balanced, and very much so. The fact that we're five means that the bard gets to perform a lot of tricky combat movements, and means I don't have to move to the frontline - not that I'd frown upon it.
But that's a sidetrack. I'm all for common causes, but some of us are probably a little more insane than the average man, and that's a tricky thing to pull off. At least, I know my bard will enjoy his Perform (comedy) skill as he insults the enemies!
I'm very used to playing martial characters, and I like the flavor of a man who was made livid because someone merely stepped on his new boot. Said offense had a planned assault on his home, but he changed his mind by just torching his home in his sleep while laughing as he cartwheeled away.
Yeah, that kind of nonsense. Hope that's something we're okay with? I do recommend someone go for the Shatter Defenses/Deadly Stroke effort, because I'm confident in taking Dazzling Display soon as possible.
We do double up on of arcanists if I keep my bard. That said, I suppose we need some other concepts.
What I see so far, base class (not archetype):
If I do keep it, the most debuffs I can really bring affect melee before any spellcasting. If you'd like something else, I'm more than able to mold my concept before I settle on something.
I'm all for group dynamics, but I do have some very good ideas for this.
Dotting for... wait a moment...
Chiming in. I just need to think of a few newer concepts for my Court Bard, why he'd be here and all of that. Or if he's local, what he does for a day job. It's hard to be a comedian in this time and age, though, unless you're just amazing at your job...
...or unless you're fascinating the crowd for their money. That's always a good one.
Oh, truly, truly! I see the torture in it already. Too many ideas, and too little time. I'll just have to think of something less... amazing than if I had a partner.
As for this game, though, I'll roll up a bard who focuses on debuffs and buffs. Seems just a good place for a demented fool!
I'm a bit sad to hear I won't have a friend in pain to play with, but perhaps I can manage something akin to that. Perhaps I should truly do the most dreaded form of evil...
...the kind that watches his grand plot unfold before him, as his words echo into the screams of the victims of his maddening performance!
..But. Maybe if there's another, we can pair up there, Joy, and work on bringing forth all the dark emotions to our prey. I'm never against having partners in crime, or justice, or however you spell it. I'll be watching from my crystal ball.
@Joy I recently finished BSC. I must say, caution first, always. But not too much derailing.
EDITED: I think I'm going to settle on inquisitor of Zon-Kuthon for sure. it took me a bit to look around, and get my bearings, but I know how I want my concept fleshed out. It fits better with what I have written up for possible choices.
When it comes to inflicting pain and agony, none can top the Lord of Loss.
@ Black Dow & Joy: I'm a fan of the book-series your name is based on Dow, by the way - but I agree. If myself and Joy are in the same game, there will most likely be some very painful stories to talk about. I'm still debating on whether to get the Destruction domain or the Torture inquisition...
@Elondor: I see someone likes League of Legends also. >)
On another note, I've got my concept summarized in about five background events. Just need to write it up and spread it out.
I think I'd be most down for playing 1-3-2, in that order. I'm a big fan of choice over forced decisions, since the last time I played an evil game, things didn't exactly... go as planned. I had to relieve a player of his character over a disagreement that led us to a large stalemate that kept looping for an hour. /sadface.
You can count me in for applying!
I'm thinking of going somewhere along the lines of Cavalier/Bard/Battle Herald as my progression, though he certainly won't be any pushover. I'll put up a background tonight.
Expect some darker tones, as I do love gritty characters who've gone through hell and high water to get where they're at!
This sounds like a lot of fun - I always wanted to try RotRL, seeing as it was one of their first APs.
Submitting a Varisian rogue (knife master/scout), with summarized background:
Having lived in Sandpoint for all these years, the young man known as Davion Tarmikos wasn't exactly loved. No, he fell in with the wrong people at an early age, and learned quickly that the more hidden items you had, the more likely you might be to need them to survive. As a result, he quickly picked up many skills most might consider underhanded, which put him in trouble with the law.
That said, he became known by a few prominent merchants a year or so ago when he was perfecting his skills - he'd been taken aside for small theft, picking pockets and otherwise being nothing more than a cutpurse. He changed venues for a while after his holding period of two weeks for judgement - moving on to robbing people just outside the town gates, along the rivers. He wasn't usually alone here, though - he had some others who he'd split the pot with, but he wasn't one for large, obnoxious weapons and armor like some bandits. More comfortable with knives, probably due to the fact he had numerous amounts of them on his body at any time.
However, he came to know the local establishment known as the Rusty Dragon Inn, and in time befriended the head of the establishment, an Ameiko Kaijutsu, and with enough tales of evading the law - and the stories of failure in that - he and her became great friends, and he'd surely take great advantage of that as his exploits in Sandpoint would only continue with measures of success.
Male human (Varisian) Rogue (Knife Master/Scout) 1
CN Medium humanoid (human)
Init +4 ; Senses Perception +5
AC 16, touch 14, flat-footed 12 (+2 armor, +4 dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +1
Spd 30 ft/x4
Melee Dagger, Melee +4 1d4+1 19-20/x2
Melee Brass Knuckles +4 1d3 20/x2
Melee Unarmed Strike +4 1d3 20/x2
Ranged Dagger, Thrown +4 1d4+1 19-20/x2
Special Attacks Sneak Attack
Str 11, Dex 18, Con 12, Int 10, Wis 12, Cha 14
Base Atk +0, Cmb +1 Cmd +15
Feats Armor Proficiency (Light) (PFCR 118), Two-Weapon Fighting (PFCR 136), Weapon Finesse (PFCR 136)
Skills Acrobatics +8, Bluff +6, Diplomacy +6, Disable Device +8, Knowledge (local) +5, Perception +5, Sleight of Hand +10 (14 to conceal small objects), Stealth +10
Languages Common (Taldan), Varisian
Traits River Rat, Favored Son (Ameiko); Racial: Heart of the Slums, Bonus Feat
Combat Gear Dagger, Unarmed Strike, Leather
Other Gear Scarf, pocketed; Backpack; Bell (4), Candles (10), Chalk (10), Fishhook (10), Flint and Steel, Bullseye Lantern, Small Steel Mirror, Pint of Oil, Signal Whistle, Soap, Torch (2), Waterskin, Whetstone, Extra Daggers (5, hidden in various places), Thieves' Tools, Wrist Sheathes (2, loaded with daggers); Food: 3 hunks of cheese, 3 chunks of meat, 3 loaves of bread.
Money PP: 4, GP: 9, SP: 7, CP: 2
Edit: I'll probably expand the background if chosen. Can't wait to see what everyone else submits.
I'll submit an application, why not? Goblin Fighter. Also, do you approve of the piecemeal armor rules?
Goblins are an entertaining bunch, and usually quelled easily - so most adventurers might believe. But give them time and ingenuity with someone's old armor, and you'll have yourself somethin' crazy indeed.
Enter Tek Metalmaw - a goblin with a decent amount of size, probably more than most of the bunch. As it happens, he had this exact situation occur, finding a dead man with his armor mostly crushed and destroyed by a few orcs who'd wandered through. He took what he could, chuckling with a malicious delight, and ran back to engineer for himself protection - and fashioned a very good (by goblin standards) set of metal armor. This brought too much attention, though, and he had to make his point known.
Once, a goblin tried to steal from Tek. Tek wasn't too pleased with the results, and with helmet attached, found the poor thief and bashed his skull in, for steel's harder than bone with impacts. Of course, he hurt his own head, but that's just the price to pay to secure what's yours. After all, nobody messes with Tek unless they want a fight. Nobody.
Now, after finding this heretic of words, the maker of letters, Tek could only laugh with his deep voice, lower-pitched than the rest of the gang. But this... 'secret' invitation? This meeting in the Moothouse? Suspicious, and Tek wasn't going in without his favorite helmet - the one with a metallic lower jaw attached as a faceguard, bolted in by his own hands.
I think I need to rework my entire concept, because it took me a while to realize kensai magus isn't exactly what I'm looking for.
Trying to make something from an entirely different system and all that is a lot harder to translate, and it just doesn't seem to be working. I'll see if I can't settle on something more solid by tonight.
I figure I'll probably submit something I've played offline, and will translate here as best I can.
After taking a look at the Ifrit race in comparison to the other core races, I raised him to equal efficiency (since the ARG playtest says he's worth 6 RP, while other cores are 10). Hope you don't mind?
Type - Outsider (native) - 2 RP
Size - Medium - 0 RP
Speed - Normal - 0 RP
Ability Scores - Standard Modifiers: +2 Dex, +2 Cha, -2 Wis - 0 RP
Language - Standard: Common, Ingan - 1 RP
Ability - Elemental Resistance, Fire (resist fire 5) - 1 RP
Ability - Improved Resistance (becomes resist fire 10) - 1 RP
Ability - Pyromaniac - 2 RP
Ability - Elemental Affinity, Fire - 1 RP
Ability - Elemental Assault, Fire (X rounds per day, where X = character level, activate for +1d6 fire damage on all attacks, swift on/ free off ) - 1 RP
Spell-Like Abilities (burning hands, 1/day, CL = HD[+1 due to Pyromaniac]) - 1 RP
Darkvision 60ft - 0 RP, Outsider
Either way, I'll be making a magus(kensai), and ask for approval for the Swashbuckler from Tome of Secrets for my secondary?
Personally, I don't mind sharing a thematic role. Two similar stars from different fates always makes for close acquaintances, even if both are vying(sp?) for power.
I'm very set-in-stone, as it were, since my inspiration tends to be limited. I'm busy working on the backstory now, though my college studies in Unix seem to be taking my time. I'll be sure to post it up in an hour or so, maybe more, but before 9pm EST.
My proposal is a bastard son of a warlord from the Land of the Linnorm Kings. He's been moving south with mercenary bands and contracts, and has yet to prove himself to his father as his heir.
I'm predicting he'll be strong, tough, and some form of charismatic. He's got large plans, such as maybe continuing the brutal legacy of his father, so he might go for the leader role if he isn't careful. I do, also, want to use an archetype I found in Ult. Combat, namely True Primitive and Scarred Rager. I think it'll be a very, very unique experience and character for something like this.
Can anyone say, aggressive negotiations? I think I'm already decided.
Using the ordered list that Poldrin has made, this is what I have to respond with!
1) Party size: I agree with 4-5. it's average enough that encounters don't feel too easy or too simple.
2) Group-splitting: I kind of agree here - if we have two 'sides' of the alignment here, perhaps it'd be in the best interest of all 'parties' to form up for good or evil acts. Just sayin'.
3) I like open-ended games. I would love to see this game run long, but I expect us to go for quite some time at the very least. I want my killing ma- I mean, guardian of the innocent (yeah, that's what I meant...) to come to power!
4) As far as I've put together, 'Vanguard' wants nothing more than to find a new forge - and begin his own collective of warforged, under his 'banner'. Not that he's thought that far ahead, but it's something he's considering, beyond perhaps upgrading himself over and over to further remove dependence on others...
I have a great interest in this! Eberron is one of my most favored realms simply because of the steam-punk involved.
I'm thinking of these two concepts for now, though others are still brewing.
A) Warforged Fighter. Very simple, created to be a bodyguard and a force to be reckoned with. Unfortunately, he is prone to random bouts of simply not listening, and admiring the sky and other things around him, questionable of all forms of life around him.
B)Human Reanimator Alchemist. Basically, a necromancer who uses pure alchemy to drive his goals, rather than magic - whose first creation was his teacher, unfortunate as he was.
I'll submit an app. This looks far too interesting to pass up!
I'll pick.. Full BAB and... Medium (since I have a soft spot for clerics.
Go! Dice rolls!
6d6 ⇒ (5, 5, 1, 4, 3, 1) = 19 Cavalier2/Ranger2/Paladin1/Fighter1.
6d10 ⇒ (7, 4, 9, 5, 1, 10) = 36 Ugh. bard1/Monk1/Rogue1/Inquisitor1/Summoner1/Magus1.
That's such a mixup I don't know where to begin... but I have a good thought!
Rerolling Barbarian dice, since I have a paladin level.
2d6 ⇒ (4, 2) = 6
As promised, here's the background for Khasul al-Rasad, the Magus of the Blazing Gales (self-appointed title, not official at all!).
I'd be welcome to addend to my background if anyone wishes to pair up - as stated, he's from Kelmarane originally, and does seek to return!
About twenty years ago, the city of Kelmarane experienced a tragedy. That tragedy set a family at odds for survival, the likes of which were desperate to cling to life as their newborn son had been in their home over the past year. The mother, in all forms wise and intelligent, could usher the child away – but the father would have to stay to try and hold on.
Needless to say, that effort was not successful.
In the harsh desert, one can only make do with what you are given. The mother had noted her spark of arcane potential in her child, though nowhere near as strong as hers. Her name was Aatara, and though she was still young, she had plenty of skills through her life before marriage – namely, that of being a courtesan. She managed to acquire a home in the Inner City, relatively close to the Oasis within – and her new employer just a few buildings down.
For years she used her pay to save up a funding, a savings for her son, Khasul al-Rasad - a name made to hide their true name from suspecting gnolls, or worse – where upon his ninth birthday, she had hired a client who possessed arcane powers similar to the boy’s. He began instruction in swordsmanship during the day, and educated during the early evening in arcana, history, and related wonders of higher learning. For this, he was paid in personal services while he was in town. There were times when the teacher himself, Khalid being his name, acted questionably, but said nothing of it.
Not seven years later, a long-term commitment had come to an end. He said that Khasul ‘needed to find his own path’ now, that he had only paved the way for his prestigious pupil. After all was said and done between Khalid and Aatara, they had split ways, leaving her with her funds and a precious scimitar to her son. With the money she had saved, he was sent to an academy in the city proper, where he learned more about arcane magic and how to elicit faster castings – and on the side, he practiced further with the scimitar Khalid had left him as a parting present. This schedule continued for years yet to come.
It was about this time Khasul began to grow curious on the religion in the area, and wandered into a temple of Sarenrae. It was here that worshippers of the Dawnflower made him curious, and he took the time to listen to their tales, to the stories of her glorious mercy, and could only find he was attracted to the faith – though more as a hobby than a lifestyle. He prayed to her often for protection from the sun above, so that travel outside of the city in the future would be easier and not unbearable.
When his mother died, Khasul had been the ripe age of twenty. In her last will and testament, she sold off most of her possessions, and left him a case holding a blade of impeccable quality, a relic owned by his father. Surely the talent was in his blood deeper than he could have guessed, and the message inside led him to the truth – that his father was massacred in cold blood, and the town was annihilated. With heat burning deep inside, he felt such dishonor from the mere thought of such a thing, and immediately looked for the nearest caravan out of Katapesh – for he sought to reclaim the town, and perhaps bring to it new glory, so such an event may never occur again.
Hope it's not too late to get in! I've only recently made an account here on Paizo, since I usually play in PbEMs with my buds overseas.
I'd be willing to play a Magus from Ult. Magic, since the idea seems so abundantly awesome in the setting. I can picture the awesome little stunts now...
I'll put up a backstory soon, but expect him to be native, worship Sarenrae, and taking the 'Reclaiming your Roots' background trait. After all, one gains power by going on holy travels, right? Right?...
As to your recent post, he'd be Melee Damage/Extra, since I can mix in some spellcasting support.