Lord Snow wrote:
It's quite hard to respond to a thread like this because it is mostly about likes and dislikes rather than facts. However, I think that there is something that you have missed about Asylum of the Daleks. It doesn't invalidate your other points about the story but it may make this element make more sense.
Oswin didn't have human body any more than her entire escape capsule (with oven) was inside that Dalek casing. She was fully converted into a Dalek and went mad because of it. She simply imagined that she still had a normal body and was still trapped in her (re-modelled to be more comfortable) escape capsule as a means of escaping from the horror of her true situation. The Doctor didn't see into her capsule when he looked into the Dalek eye. That was why she didn't leave with the Doctor, Amy and Rory; she could have but she couldn't face life as a Dalek so she stayed to die when the asylum was destroyed.
People choosing to die is an aspect of Steven Moffat stories that some people I know have problems with.
Would that be "No, my stunning fashion sense." (Plus butane-propelled hair-spray delivered over said flaming cross)?
I liked when Hansel just quietly moved the groupie six inches sideways. :-)
The reason an eagle went to Orthanc was not because Gandalf summoned him but because, before going to Orthanc, Gandalf asked Radagast to find out what evil beings were up to in the world and send news there. The eagle was doing Radagast a favour, not Gandalf (OK, the film departed from this).
"'How far can you bear me?' I said to Gwaihir.
Gwaihir took Gandalf to Rohan where he borrowed Shadowfax and rode to Rivendell. No decision had been taken about the Ring when Gandalf escaped Orthanc. There were subsequently no eagles at the Council of Elrond and to reach the eagles a messenger would have had to cross the Misty Mountains.
Bill Dunn wrote:
My main disappointment was the amount of white and lucite on the ship without much of a nod to Trek's dark color palette. Bet the ship is all smudgy-dingey within 2 years of its 5 year mission...
See the article on self-cleaning materials and the futuristc desperado in the Journal of the Travellers' Aid Society at Steve Jackson Games.
Your original post only mentions strength but your heading mentions a "heroine". A character who walks off and leaves others to die when they could do something about it is not a hero or heroine. The audience for this type of lead character is probably quite small regardless of gender.
Freehold DM wrote:
Actually being both Polish and Irish would be quite easy in Britain, especially England. There are significant Irish and Polish communities and since both have significant Catholic backgrounds they tend to mix at Catholic churches. Admittedly Polish communities sometimes have sufficient numbers to have their own chaplain and one or more Polish-language Masses each week but even then they mix with the rest of the parish on social occasions and major festivals and go to the same Catholic schools where those are available. So not really very much "wow" in my part of the world. I don't know where you are though.
Wandered a bit off-topic - sorry.
If he falls 1000ft in a round, by the time he has fallen 1,000ft his round has ended so he would have no time left in which to move.
For a first-person view, look at the opening sequences of Patriot Games and Red Riding Hood. Patriot Games in the cinema made me feel seriously air-sick, Red Riding Hood less so but noticeably. Also the plunge into the pit in Wrath of the Titans was vertigo-inducing.
What does it mean when, say, a rat does 1d3-4 damage? Obviously it doesn't heal you when it bites(!) but multiplying for a critical multiplies the modifier too so a confirmed critical would be 2d3-8 which is still negative so it doesn't seem to be just to allow damage on a critical. I'm confused...
The first edition of Warhammer Fantasy Roleplay had a pad of character sheets that also included a booklet that included this and lots of other background detail generation. Mekton II has the same sort of thing in the main rulebook. I have both somewhere and wanted this last week but unfortunately can't find either of them:-(
Most types of animals require many times their weight in food over the course of their lives; each pound of meat represents 7, 10 even 20 times the amount of resources as the weight equivalent grain. Cutting down on the amount of meat you eat to conserve resources is one of the most profound single things you can do to help the environment. Its on the level of recycling your garbage or getting rid of your car.
There are a couple of points here. Meat is a more energy-intense food than grain so you need to eat less of it. Also, grass will grow in places that grain will not (or at least, in which it cannot be mechanically sown and harvested) so, depending upon how the animals are raised (and I know some are fed substantial amounts of grain), eating meat is not necessarily denying grain to feed people (although it may be). That said, there are still many good reasons to moderate one's meat intake and vegetarianism is a perfectly practical and reasonable choice.
With my DM it would work MUCH better in those circumstances!
Pyrrhic Victory wrote:
Muslims are not a racial group, they are a religious group. Muslims can be of any race/ethnicity.
You might like to look at either Cold City or Hot War, both from Contested Ground (www.contestedground.co.uk). I haven't played either directly (although I am playing in an "En Garde" style pbem that uses the Hot War background). The games may work well for groups that are imaginative and like to guide the story with the GM but are less into the "acting" aspect of roleplaying as they give the player whose character has greatest success in a conflict (which may be social, intellectual or physical) the right to narrate the outcome and assign consequences (within limits set out in the rules).
Carbon D. Metric wrote:
Wider margins are more comfortable to read, and I am pretty sure that is the main motivation behind it. If they shrunk them much more everything would start to look cramped and wordcount per page would spike dramatically, which impacts the overall price of the book just as much as the number of pages within.
Why does having more words on a page make the page more expensive to print?
Alexander Kilcoyne wrote:
I've read that only 1/3 of english people polledsaid they would even bother to watch it- as an english person still in an economic recession, it is ludicrous to have an additional bank holiday that costs the economy millions just for a wedding for a royal family that can easily afford to finance it themselves (and yet taxpayers money is wasted on advertising it)...
Switch on the telly, see how many people are happy, and see whether that changes your mind.
DM Wellard wrote:
Yes, but millions of us have had a day off (and quite a few of the sourpusses who didn't want it have got overtime rates), got to watch a real wedding on telly (rather than a soap opera disaster), see not only the bride and groom and their families but hundreds of thousands of our fellow citizens looking really happy and had a really enjoyable time. Making people smile is a better use of my taxes than killing people - I prefer to keep that in the imagination in RPGs.
As for being a republican, the next President to have a grandchild marry while s/he's in office won't give the US a day off to celebrate but there will still be a significant protection bill. If Britain becomes a republic the same will happen to us, and tourists won't come from the US, Canada and Australia and spend money here to watch the son of President Who? married to offset the bill a bit.
And just why does a republican consider that a shop girl is worth less than any other citizen? Aren't republicans supposed to think that social class is unimportant (or am I missing some significance in the capital R?)?
A game mechanic way of dealing with this, if the player/DM co-operation way doesn't work for you, is to have all the players make, say, ten D20 rolls and write them down on a piece of paper. As an appropriate passive test situation comes up, use the next number on the list for the check and add the appropriate character's modifier. You don't alert the players by calling for a roll or rolling yourself, the random element is maintained, and the players have still made their own rolls (which many prefer to do).
Same for me I'm afraid. UK. Got 1, 2, 3 and 5 but not 4. Of course, that is the advantage of having the PDF as well - we don't totally lose out if the post goes kaput. Still, it's harder to read on screen and not as nice (even ignoring the extra expense) if you have to print it yourself. On the other hand, we can't really hold Paizo responsible for the post :-(
This sounds as if you have only one player? Does this make for a better-cordinated party, or do things go horribly wrong when there isn't an extra brain or three to spot things that one person overlooks?
It helps if the DM gives the players enough information before the campaign starts to enable them to create something that fits. When we started our Forgotten Realms campaign our DM said our characters would be starting in Silverymoon but should not be from there. We had to do three characters each (which initially started in a previous campaign when we only had two players and now most of the other players love playing multiple characters anyway) so as a means of getting my characters together I had two travel to Waterdeep with their trades, set up in the yard of another tradesman for a while, then take on his daughter a apprentice and head off for Silverymoon where they were working (gnome illusionist locksmith, elf fighter bowyer/fletcher, human rogue apprentice locksmith) with a cart and a couple of tents that made up a travelling workshop. I even sketched out the apprentice's family and their home/workshop where the locksmith and bowyer had stayed and worked for a while.
I thought I'd done quite well. DM didn't say anything was amiss although we only discussed it briefly at the beginning of the first session. Lo and behold, when the game started our first task was to escort someone back to Waterdeep. So, when we arrived, naturally my characters were going to stay back at the apprentice's parent's place and work from there around anything else that came up. No way, said the DM. All the other characters will be staying at the Yawning Portal so your characters are too. There has been one short notice job but nothing so far that cannot be handled by meeting friends in the evening for a chat and a drink so I still have no idea why my characters are there. It rather puts a player off, so do discuss these things BEFORE you start the first adventure.
Vic Wertz wrote:
That would make it very dark for most of the time. Reflector tape is retro-reflective which means most of the light that hits it goes back in the same direction that it came from and very little goes in other directions.