So, after Carys got all unconscious last night, I had a crazy PF dream. In the dream, we were suddenly playing this game table top. Combat ended and Rick decided that I couldn't roll or do anything to make my character conscious again and no one could rouse her. Suddenly, Jenni told me that because my book reading spell was such a good act, I could use this special skill called "go evil" in order to regain consciousness. (go evil I think meant a super change in alinement and is no where as cool as going rogue!) After thinking about it for a moment, I said, "I think I'll stay unconscious!"
By all means, add stuff that you know is your specific bonus (like if my character gave you resistance, add the +1 to your save) I always think personal bonuses you get from YOUR character creation are your responsibility like favored enemy (if you know your fighting your favored enemy) and things like that. It might just be best to do c if for clarification because you know your character best and can justify where things come best. Though I don't think it's necessary for your base skill or something being rediculous (though you might want to show how you get it in your character profile) I was more talking about extra bonuses that may happen for like grappled creatures or other conditional bonuses (though I think a lot of those are more negatives to the creature which would still be the GM to take the negative and not a bonus to me) I hope this all makes sense.
Does it show rolls? I thought RIck and I tried it and it doesn't show the roll. Also, we should decide when to give out XP since we won't have the natural ending of the night. Perhaps at the end of combat? Unless the combat will lead pretty quickly into another combat. Going to test out the dice roller 1d20 + 100 ⇒ (12) + 100 = 112 OK, so it doesn't show in the text box, but if you scroll up, there's a preview post with your dice roll! That should help a lot. Sign in to create or edit a product review. |