About Jutmon Symber
Feats Blind-Fight, Point Blank Shot
Traits Suspicious, World Traveler (Diplomacy)
Skills Acrobatics +2, Climb +7, Diplomacy +6, Escape Artist +2, Fly +2, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7, Ride +6, Sense Motive +6, Stealth +7, Survival +6 (+7 to track), Swim +7
Gear: Oil, Masterwork Chain shirt, Masterwork Buckler, Arrows (30), Club, Dagger (3), Longsword, Masterwork Composite longbow (Str +3), Backpack (17 @ 16.5 lbs), Bedroll, Belt pouch (17 @ 0.32 lbs), Candle (5), Chalk (3), Fishhook (3), Flint and steel, Ink, black, Inkpen, Parchment, Scroll case (3 @ 0 lbs), Silk rope, Tindertwig (12), Torch (2), Trail rations (2), Waterskin, Whetstone, 10 GP, 6 SP
Jutmon was born on the frontier, on a rustic farm. He and his parents and his two younger sisters and two older brothers had to work hard to survive in the rugged environment. Jutmon's father loved to hunt and fish so he left much of the farm work to his wife and the other children. The man would always bring Jutmon along on these hunting and fishing trips. "The farm is not for you lad." He would say with a chuckle. 'Nope it's a peddler that you will be.' And sure enough, Jutmon's dad got him a job with a roaming peddler.
A man who also happened to be Jutmon's uncle. This was a happy time in the young man's life. He and his uncle traveled far and wide. There was much to see and the work was not hard by comparison to the farm.
Waking with a bloody head, Jutmon vowed to find the bandits and take some revenge. To this end he joined the local Sheriff's watch-troop, impressing the man with his skill with a bow. Jutmon's motivation for joining the Sheriff's band was to learn to swordfight. He figured he would need more than just a bow to tackle the bandits.
When he felt he was ready, Jutmon tracked the bandits down. One by one he picked them off with an arrow or two. They never had a chance. With his vendetta complete, and bored with small town sheriff work, Jutmon took up the offer a grizzled mercenary made, and joined the Shining Blade.
Jutmon is tall and lanky, his arms and chest corded with wiry muscles. His eyes are piercing and black. His black hair is cut short and raggedly. He always seems to have a days growth of stubble on his chin. Jutmon wears sturdy black logging boots and tight brown leather trousers. Jutmon's chainshirt is padded between a red cotton undershirt and a dark green wool jerkin. A wolf-skin mantle shelters his shoulders and back from the elements. Jutmon's weapons are sharp, well oiled, and show not a speck of rust. The arrows in his quiver are fletched with red and blue feathers.
Jutmon has a wildness to his spirit. Perhaps his father recognized this in him and knew he would never be happy, as a farmer. Jutmon learned the necessity of teamwork while working for the Sheriff. He has a kindly personality, until angered, then he is fierce as a diving hawk. Generally Jutmon is slow to anger and willing to give folks the benefit of the doubt.