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The Fifth Archdaemon

Justin L. Warren's page

FullStar Pathfinder Society GM. 103 posts (1,395 including aliases). No reviews. No lists. No wishlists. 7 Pathfinder Society characters. 5 aliases.


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Since I have gotten PFS credit and played through some of the first part along with Quiven, would that hurt my chances of being selected?

If not, I have an idea for a divine character.

I live in South Bend. We have active PFS in town and they also have one going in Portage if you wanted to try some new FtF groups over the Summer before you head to grad school.

I too live in Indiana (northern), but I won't be at Winter War. I will, however, be at Who's Yer Con. I figure the game will be over by then. :-)


I'll run Devil We Know Part III on the 25th, and probably Part IV on the 8th.

I'm a little swamped right now in the PbP department myself. Otherwise, I'd be totally in.

Will get the alias sorted and post sometime tonight.

So, I'm thinking it'll be an Elf Ranger. Assuming everyone else is cool with me playing, I'll work on the character tonight.

Hey, I saw one of Gerald's post about needing another person for your campaign. I'm interested (would probably want to play a Ranger), but I have played through part of the first book already for PFS credit. I can keep my knowledge separate from the character, but if you would prefer someone who isn't familiar with the AP at all then I completely understand.


I can run Devil We Know Part II on the 11th.

My submission is an Oracle of the Waves. All relevant information should be under the spoiler. If accepted into the game, I'll create an alias for it.

Yuki Okano:

Yuki is descended from a long line of Tian-min Naval greatness, but a series of military setbacks and scandals left the family disgraced and scattered. Her grandfather eventually settled in the Shackles in the Ushinawa Isles and turned piracy into the new family business.

After a number of relatives had perished by various ignoble watery fates, a superstition began to spread in the family that their ancestors were cursing those who became pirates for dishonoring the family name. Thus, Yuki's family sought to keep her out of the life, but the girl grew up to be headstrong, gregarious, and adventurous, so eventually her parents broke down and allowed her to join the same crew as her father. The elder Okano sought to teach Yuki everything he knew about piracy, taking extra time to teach her how to use various pirate armaments properly so she could defend herself.

After a few months, Yuki's time with her father came to an end one night when a sudden storm hit their ship. A series of lightning bolts sheared the mainmast, causing it to plunge into the hull and sink the ship. Yuki's father did his best to save the girl, but the storm was too strong and both father and daughter drowned. As her lungs filled with seawater, she asked the oceans for another chance to live.

When she awoke the next day on a nearby island, Yuki had mixed feelings about having her prayer answered. Sure, she was still alive, but her father was gone and she had become both physically and spiritually altered by the experience. Her eye color had turned to ice blue and she now felt a divine connection with the sea as if she had absorbed some of its essence. This affinity gave her access to strange new powers, but now she was haunted by the spirits of her ancestors, who were angry that she had somehow evaded their deadly curse and her rightful watery grave.

Eventually discovered and picked up by a friendly pirate crew looking for her father's ship, Yuki discovered that she was the only survivor. Picking up the pieces of her life and coming to grips with the Mystery of the Waves that has been thrust upon her, she heads to Port Peril to find a new start.

Age: 18
Height: 5'3”
Weight: 90 lb

An attractive young woman of Tian-Min ancestry. Her jet-black hair is kept in a bouncy ponytail under her worn tricorne hat, but her most striking feature are her ice blue eyes. Her slender figure is clad in a form fitting pirate outfit when not wearing her armor. Friendly and adventurous, she smiles easily, especially when getting into trouble.

Game Statistics
Name: Yuki Okano
Race: Human (Tian-Min)
Classes/Levels: Oracle (Waves) 1
Alignment: Chaotic Good

(Ability Scores generated using 20-point buy)
Strength 12
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 11
Charisma 18

XP: 0
Initiative: +2 [+2 Dex]
Senses: Perception +0;
Speed: 30 ft.

AC: 15 (10 + 2 Dex + 3 armor)
Touch: 12 (10 + 2 Dex)
Flat-footed: 13 (10 + 3 armor)
Hit Points: 9 [1x(d8+Con)]
Current hp: 9
Fort: +1 Ref: +2 Will: +2

Base Atk: +0; CMB: +1; CMD: 13

Rapier +2 to Hit; Dmg 1d6+1 (P); crit 18-20/x2
Dagger: +2 to Hit; Dmg 1d4+1 (P or S); crit 20/x2;
Quarterstaff: +2 to Hit; Dmg 1d6+1 (B); crit 20/x2;

Light Crossbow: +2 to Hit; Dmg 1d8 (P); crit 19-20/x2; range 80 ft
Dagger: +2 to Hit; Dmg 1d4 (P); crit 20/x2; range 10 ft

Studded Leather: +3 AC, Light Armor, -1 Armor Check Penalty

Skill Ranks Per Oracle Level: 4 + 0 Int modifier + 1 Human bonus + 1 Favored Class
Acrobatics +5 (1 rank + 3 class + 2 Dex - 1 ACP)
Appraise +0 (0 ranks + 0 Int)
Bluff +4 (0 ranks + 4 Cha)
Climb +1 (1 rank + 1 Str - 1 ACP)
Craft +0 (0 ranks + 0 Int)
Diplomacy +8 (1 rank + 3 class + 4 Cha)
Disguise +4 (0 ranks + 4 Cha)
Escape Artist +1 (0 ranks + 2 Dex - 1 ACP)
Heal +0 (0 ranks + 0 Wis)
Intimidate +4 (0 ranks + 4 Cha)
Knowledge (Nature) +4 (1 rank + 3 class + 0 Int)
Perception +0 (0 ranks + 0 Wis)
Perform +4 (0 ranks + 4 Cha)
Profession (Sailor) +4 (1 rank + 3 class + 0 Wis)
Ride +1 (0 ranks + 2 Dex - 1 ACP)
Sense Motive +0 (0 ranks + 0 Wis)
Stealth +1 (0 ranks + 2 Dex - 1 ACP)
Survival +0 (0 ranks + 0 Wis)
Swim +5 (1 rank + 3 class + 1 Str + 1 trait bonus - 1 ACP)
Languages: Common


Martial Weapon Proficiency (Rapier): Yuki is proficient with a rapier. (1st level Feat)

Weapon Finesse: Use Dex instead of Str on attack rolls with light weapons, elven curve blade, rapier, whip, or spiked chain. (Human Bonus Feat)

Touched by the Sea: After becoming an Oracle of the Waves, Yuki felt the call of the sea and her blood surges with the ebb and flow of the tides. She is comfortable in the sea as she is on land. Benefit: You gain a +1 trait bonus on Swim checks and Swim is a class skill for you. In addition, penalties on attack rolls made underwater are lessened by 1. [Skull & Shackles Player's Guide Trait]

Charming: Yuki is blessed with good looks and uses that to her social advantage. Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. [Basic (Social) Trait]

Oracle Abilities

Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields).

0-Level Spells Known:
Create Water
Purify Food and Drink

Bonus Curse Spells:
Mage Hand
Ghost Sound (DC 13)

1-Level Spells Known (3/Day):
Doom (DC 14)
Cure Light Wounds


Wintry Touch (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess. You can use the wintry touch ability a number of times per day equal to 3 + your Charisma modifier.


Haunted: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.

Starting Wealth = 150 gp

Rapier 20 gp [2 lbs]
Dagger 2 gp [1 lbs]
Quarterstaff [4 lbs]
Light Crossbow 35 gp [4 lbs]
10 Bolts 1 gp [1 lb]

Studded Leather 25 gp [20 lbs]

Sack 1 sp [1/2 lb]
Compass 10 gp [1/2 lb]

150 gp – 93.1 gp = 56.9 gp left

Total Weight carried: 33 lbs (Light)
Carrying Capacities: 43 lbs / 44–86 lbs / 87–130 lbs

Cool, then his primary concern is keeping the balance between the prime material plane and the First World in check. I'm also happy to see that the Druid's +4 saving throws against Fey will come into play.


I'll run Devil We Know Part I on Saturday and Devil We Know Part II on the 28th.

We won't have 2 or 3 of our regular low tier players this Saturday, but I'll prep the scenario just in case.

I'm in the middle of making up my Druid now. Probably a Half-elf protector of the untamed forest that composes most of Syradel. He'd prefer that it wasn't being settled into a kingdom, but realizes that it's probably become inevitable now, so he's just trying to mitigate the effects and stop anything terrible from happening to forest or the people settling in.

His mother is an Elf Druid who served in a similar position as guardian, while her relationship with his human father was just a brief affair so the Druid never met him. He was raised to follow in his mother's footsteps and was isolated from most other people, so he's a bit rustic and doesn't suffer fools gladly.

His concern with the Brigand's Brigade is mostly curiosity. He's interested in finding out what happened to them in case it's some type of serious threat to the balance of the forest.

If any of this is problematic, let me know. At the moment I'm trying to decide between a Domain or an animal companion. It would be easier if the Domains were a little better.

I'll have a Druid prepared by sometime Tuesday if not earlier.

Yeah, I'll just go with another race. Mostly I just wanted access to the Liberation Domain that Sky Druids could get. I'm just brainstorming at this point.

I'm currently considering playing a Druid. Would two Sylphs in the group be too many since they're rare? I've been thinking about a Sky Druid out of the Advanced Race book. If that's problematic it's no problem, I'll probably go with a Human or (Half-)Elf.

I'm not completely sold on the Druid idea yet, so if someone wants to do something similar, I'll think of something else. Probably something bard-like.

I'm interested as well. I'll play whatever role the party needs.

Maddie will be level 5 by the time her current game if over, but it looks like it'll probably last until January.

I might be interested in QfP depending on if any of the new combo classes look worth trying out.

My two regular PbP characters are still involved in their respective Gameday scenarios. Depending on the scenario and number of people, I could come up with a fresh level 1 to play.


After contacting a couple of people, it looks like Noah, Molly, Erica, and I should all be available for the 30th for that scenario. I would imagine Dave should be there as well, which would make at least 5 players.

Also, if you need a GM for the 16th, I'll be willing to do it if I know which scenario by Monday.


New people are always welcome, Kaddish. You'll just need to get a Pathfinder Society number from here:

Then just come in with your 1st level character using Pathfinder Society rules to create it. There's a free PDF with those rules:

Alternately, there will be pre-generated characters available if you want to just play first before creating a character.

We always have a low level table going, so any new person will be able to play. It would be great to have you join us on Saturday!

I received Maddie's chronicle sheet, thanks again for running the module, Rah. Hope to play with you guys again soon when the Gameday finishes up.


Since I don't have time to prepare a new scenario, I will run the Infernal Vault tier 1-7 for the lower table. I don't want to have to turn anyone away.


Just as a heads up, the Secondary Success Conditions Document is up and now in effect:

My cleric is about to wrap up in another game, I'll be ready by the 5th.

I'm going to be a little busy the next couple of weeks, so I'm going to sit this one out.

I'm registered. If you decide to run one for this group, I'll sign up for it.


Sign me up for Feast of Sigils. Are we still using the Warhorn?




I have some personal experience with her and I can safely say, she's awesome.


I would offer to play in that one, but I'd rather play it with Rowanna and, alas, she's currently busy.

Oh no you didn't!

Yeah, we're totally cool. :)


@Noah: Yeah, it's 10 for 1 star.

@Irish202: Since I'm the monger of rumors, I totally support this idea. :)

Rowanna is still level 1, but if it helps you all with gold I could sit this one out.

I'm fine with either.

I'd be happy to play in either of those scenarios with Rowanna.

I haven't yet played the following scenarios from Seasons 3 and 4 for Tier 1-5. So, any of these would be fine with me.

Season 3
Temple of Empyreal Enlightenment
Goblinblood Dead (GM'ed)

Season 4
Rise of the Goblin Guild
Severing Ties
The Disappeared
Cyphermage Dilemma
Night March of Kalkamedes (GM'ed)

I've played both Voice in the Void and Veteran's Vault. My only suggestion is if you're going to run a Season 1 or 2, to wait until the 15th, so we don't have to deal with two faction missions to get Prestige. :)

I haven't played Frozen Fingers yet, but I've played the others.

Also, you really should have your character Maximo buy the Tavern vanity, if he hasn't already. :)

Rowanna is available, still at level 1. If you run Quest for Perfection, I'll probably pass this time. I'd rather play it with a class that can benefit from one of the final boons, but I don't have any of those concepts I'm wanting to play at the moment.

We should all play monks (and/or samurai).*

Just kidding....mostly.


I'll GM next time, if we need it.* I'm willing to run low tier or high tier, but I'd prefer to run The Icebound Outpost if it's the low tier, since I've played it before. I have no preferences when it comes to high tier.

* I would really like to play in Rivalry's End, however, so if that's going to be run I'd prefer to play.


Irish202 wrote:
How about 'Murder on the Throaty Mermaid' as an alternative?

Works for me!


Mega-Congrats on that 3rd Star Irish! Good catch by our Venture-Captain.

And yes, we start at 10:00pm Eastern at the Griffon in South Bend.


I've run Goblinblood Dead already for the area on April 6th, with many of the current active players, if that makes any difference.


Good work, Irish.

Now we'll have a better idea of how many people/tables we'll need. I encourage everyone to register and sign up for games. It'll make things much easier for the GM's and the coordinators.


Our next game is this Saturday July 13th at 10:00am at the Griffon in Downtown South Bend.

On Deck:

Table 1: We Be Goblins, Too!
Tier: 3 (Pregens Used)
GM: E.L. Warren

Table 2: 03-07 Echoes of the Overwatched
Tier: 1-5
GM: Rastaf of Sarenrae

If we have enough people for three tables, it would be great if you would be willing to GM, Brian. No one has run 04-07 Severing Ties here yet, at least to my knowledge. I'm not sure of our numbers, although lately we've been running two tables. It might be doable with 3 tables of 4 players. A couple of new people have expressed interest, so the numbers could be higher.

I, too, support this idea.



Everyone is welcome, especially newbies. We have pre-generated characters available for play if you don't have a level 1 character made yet. No experience is necessary at all.

You will need a Pathfinder Society number which you can get off of this website here.

The rules for PFS PCs can be found in the free PDF guide here:

If you have any questions, feel free to post them here or come by next Saturday when we play. Hope to see you there!

General Update:

Rastaf has offered to run the other table instead of me. The scenario is not yet determined, but it will be tier 1-5 or 1-7.

The other table will be E.L. Warren running We Be Goblins Too! which is a Tier 3 scenario I believe.


I can run 03-19 The Icebound Outpost at the other table. It's tier 1-5. I think a couple of regulars may have played it already, but it shouldn't be a problem with two tables.

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