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Hey, I saw one of Gerald's post about needing another person for your campaign. I'm interested (would probably want to play a Ranger), but I have played through part of the first book already for PFS credit. I can keep my knowledge separate from the character, but if you would prefer someone who isn't familiar with the AP at all then I completely understand.
My submission is an Oracle of the Waves. All relevant information should be under the spoiler. If accepted into the game, I'll create an alias for it.
Yuki is descended from a long line of Tian-min Naval greatness, but a series of military setbacks and scandals left the family disgraced and scattered. Her grandfather eventually settled in the Shackles in the Ushinawa Isles and turned piracy into the new family business.
After a number of relatives had perished by various ignoble watery fates, a superstition began to spread in the family that their ancestors were cursing those who became pirates for dishonoring the family name. Thus, Yuki's family sought to keep her out of the life, but the girl grew up to be headstrong, gregarious, and adventurous, so eventually her parents broke down and allowed her to join the same crew as her father. The elder Okano sought to teach Yuki everything he knew about piracy, taking extra time to teach her how to use various pirate armaments properly so she could defend herself.
After a few months, Yuki's time with her father came to an end one night when a sudden storm hit their ship. A series of lightning bolts sheared the mainmast, causing it to plunge into the hull and sink the ship. Yuki's father did his best to save the girl, but the storm was too strong and both father and daughter drowned. As her lungs filled with seawater, she asked the oceans for another chance to live.
When she awoke the next day on a nearby island, Yuki had mixed feelings about having her prayer answered. Sure, she was still alive, but her father was gone and she had become both physically and spiritually altered by the experience. Her eye color had turned to ice blue and she now felt a divine connection with the sea as if she had absorbed some of its essence. This affinity gave her access to strange new powers, but now she was haunted by the spirits of her ancestors, who were angry that she had somehow evaded their deadly curse and her rightful watery grave.
Eventually discovered and picked up by a friendly pirate crew looking for her father's ship, Yuki discovered that she was the only survivor. Picking up the pieces of her life and coming to grips with the Mystery of the Waves that has been thrust upon her, she heads to Port Peril to find a new start.
An attractive young woman of Tian-Min ancestry. Her jet-black hair is kept in a bouncy ponytail under her worn tricorne hat, but her most striking feature are her ice blue eyes. Her slender figure is clad in a form fitting pirate outfit when not wearing her armor. Friendly and adventurous, she smiles easily, especially when getting into trouble.
(Ability Scores generated using 20-point buy)
AC: 15 (10 + 2 Dex + 3 armor)
Martial Weapon Proficiency (Rapier): Yuki is proficient with a rapier. (1st level Feat)
Weapon Finesse: Use Dex instead of Str on attack rolls with light weapons, elven curve blade, rapier, whip, or spiked chain. (Human Bonus Feat)
Charming: Yuki is blessed with good looks and uses that to her social advantage. Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. [Basic (Social) Trait]
Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields).
Bonus Curse Spells:
1-Level Spells Known (3/Day):
Wintry Touch (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess. You can use the wintry touch ability a number of times per day equal to 3 + your Charisma modifier.
Haunted: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
150 gp – 93.1 gp = 56.9 gp left
Total Weight carried: 33 lbs (Light)
I'm in the middle of making up my Druid now. Probably a Half-elf protector of the untamed forest that composes most of Syradel. He'd prefer that it wasn't being settled into a kingdom, but realizes that it's probably become inevitable now, so he's just trying to mitigate the effects and stop anything terrible from happening to forest or the people settling in.
His mother is an Elf Druid who served in a similar position as guardian, while her relationship with his human father was just a brief affair so the Druid never met him. He was raised to follow in his mother's footsteps and was isolated from most other people, so he's a bit rustic and doesn't suffer fools gladly.
His concern with the Brigand's Brigade is mostly curiosity. He's interested in finding out what happened to them in case it's some type of serious threat to the balance of the forest.
If any of this is problematic, let me know. At the moment I'm trying to decide between a Domain or an animal companion. It would be easier if the Domains were a little better.
I'm currently considering playing a Druid. Would two Sylphs in the group be too many since they're rare? I've been thinking about a Sky Druid out of the Advanced Race book. If that's problematic it's no problem, I'll probably go with a Human or (Half-)Elf.
I'm not completely sold on the Druid idea yet, so if someone wants to do something similar, I'll think of something else. Probably something bard-like.
After contacting a couple of people, it looks like Noah, Molly, Erica, and I should all be available for the 30th for that scenario. I would imagine Dave should be there as well, which would make at least 5 players.
Also, if you need a GM for the 16th, I'll be willing to do it if I know which scenario by Monday.
New people are always welcome, Kaddish. You'll just need to get a Pathfinder Society number from here: http://paizo.com/pathfinderSociety
Then just come in with your 1st level character using Pathfinder Society rules to create it. There's a free PDF with those rules: http://paizo.com/products/btpy84k4
Alternately, there will be pre-generated characters available if you want to just play first before creating a character.
We always have a low level table going, so any new person will be able to play. It would be great to have you join us on Saturday!
I haven't yet played the following scenarios from Seasons 3 and 4 for Tier 1-5. So, any of these would be fine with me.
I'll GM next time, if we need it.* I'm willing to run low tier or high tier, but I'd prefer to run The Icebound Outpost if it's the low tier, since I've played it before. I have no preferences when it comes to high tier.
* I would really like to play in Rivalry's End, however, so if that's going to be run I'd prefer to play.
Our next game is this Saturday July 13th at 10:00am at the Griffon in Downtown South Bend.
Table 1: We Be Goblins, Too!
Table 2: 03-07 Echoes of the Overwatched
If we have enough people for three tables, it would be great if you would be willing to GM, Brian. No one has run 04-07 Severing Ties here yet, at least to my knowledge. I'm not sure of our numbers, although lately we've been running two tables. It might be doable with 3 tables of 4 players. A couple of new people have expressed interest, so the numbers could be higher.
Everyone is welcome, especially newbies. We have pre-generated characters available for play if you don't have a level 1 character made yet. No experience is necessary at all.
You will need a Pathfinder Society number which you can get off of this website here.
The rules for PFS PCs can be found in the free PDF guide here: http://paizo.com/pathfinderSociety/playerResources
If you have any questions, feel free to post them here or come by next Saturday when we play. Hope to see you there!
Rastaf has offered to run the other table instead of me. The scenario is not yet determined, but it will be tier 1-5 or 1-7.
The other table will be E.L. Warren running We Be Goblins Too! which is a Tier 3 scenario I believe.