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The Fifth Archdaemon

Justin L. Warren's page

FullStarFullStar Pathfinder Society GM. 149 posts (7,222 including aliases). No reviews. No lists. 1 wishlist. 20 Pathfinder Society characters. 7 aliases.


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Doing the math, it would appear that with rounding up the APL we're going to be between two subtiers if Tektite brings a 4 or 5, so I'll just play my level 4 alchemist.

Baerlie currently has spotty internet which is interfering with posting. She has stated that she will be back home with normal internet access on the 27th.

I'll decide what I'm playing once Tektite checks in with his character.

Checking back in.

Are we still shooting for high tier with this one or should I bring a lower tier character? I have the level 4 or the level 2 I listed above, but which one I play depends on what the remaining two players are bringing.

Or send us a copy of the character sheet via email?

I'll take the Professional.

Yeah, I'm still in.

I might be interested in playing a big dumb half-orc bouncer, although with PbP Gameday coming up, I will be a little overtaxed with active games.

I can go either way happily, although my initial preference was to play down.

Let me see what I have available in the beginning of September, I may have another level 4 open by then. That being said, I'm fine with playing up with my kineticist, she stays in the back anyway.

If we can finish by November 1st, I could bring my level 4 Tiefling alchemist. He's signed up for the special in Nov. and I'd rather not miss it. Also, I may play him a couple of times FtF to get him up to 5 before 9-19. All my other characters in that upper tier range are tied up at the moment.

I'd like a spot in this game, I'll play Merisel.

Dotting so I don't have to search for this later.

I'd like to reserve a spot assuming this is an open recruitment.

I'd like to sign up to play with the following character. Posting at least once a day isn't a problem.

Player Name: Justin L. Warren
Character Name: Reavis Smoot
Race/Class/Level: Tiefling Alchemist (Grenadier) 4
PFS#: 60133-9
Faction: Dark Archive
Special Tricks: None that come to mind

Are we having trouble getting people to check in due to Gen Con in the U.S.? We need at least one more! :-)

I'm here. I have a level 4 Paladin or a level 6 Witch for this. I'm going to wait to see what other people are bringing in before deciding which to play.

How soon were you thinking about getting started? The next two days will be bad for me due to the July 4th holiday in the U.S., but after that I'll be consistent with my posting. I have a level 6 Witch or a level 3 Magus available, but also level 1 characters if necessary.

Edit: My Magus is only level 3.

I added myself for Sewer Dragons as well, Gerald someone else put you on there.

As one of the alternates, I'd prefer to play the series or another Season 6 scenario.


I asked Sean his thoughts on the matter, but he hasn't been able to get back to me yet. I spoke to William, though, and he's planning on running the second part of Plunder and Peril which looks to be for Tier 4-6. I'll bring #1-55 The Infernal Vault for Tier 1-7 for everyone else. Of course, if someone else wants to bring something prepared, that's good too.

If I can find some time this week, I'll try to put together a rogue for this.


Do we have someone to GM either Shades of Ice Part 3 or Storming the Diamond Gate? Since Quest for Perfection is best played in order, I'd like to know if there are going to alternatives since I haven't played QfP 1. I would volunteer, but unfortunately I'm going to be too busy in the next couple of days to prepare adequately.


Just a note, from what I understand GMs would still need to be able to access all the resources used in the scenario, only the PCs would be limited to the Core rules.


I don't believe we have enough veterans who show up regularly for which it would be a benefit to set up Core tables. I've played at the Griffon since we've started and supplement that with online play and I still haven't played at least half the scenarios out there.

On the other hand, if we know we're going to have an influx of new people, then it might be good to set up a low level Core table.

In general, I think it's best to stick to the non-core campaign, although polling people on site would be the best since many don't check the paizo boards very often.


Since I played in Shades of Ice Part 1 last session, I'll calling a player seat in part 2.


Sign me up to play Shades of Ice with my alchemist. I've wanted to play through that one with him or else I would volunteer to run.


Through PM's, it looks like we have found a replacement GM. Thank you all for the offers, it is appreciated.


Thanks for the consideration, James. I'll let you know if anyone else steps up in the interim.


I'm currently in a PbP Gameday 3 scenario which looks to need a new GM to finish it up. It's a table of #6-01 Trial by Machine. The GM has not posted in 11 days as of this post, nor has he given any indication that he would be gone for an extended period. Furthermore, the GM has stated in the past that he will be permanently unavailable after January 15th. With the holidays, I don't believe this will be enough time to finish the scenario before the 15th, so if someone could take over, the players would appreciate it.

The link to the thread is here.

Update: I'll get a kineticist made up some time tonight.

I'm very interested if you think you can power through it in time.


For the Griffon PFS sessions on November 15th, would it be possible for one of the scenario options to be a repeatable Tier 1-2 scenario? I would like to playtest one of the new Occult Adventures classes, but I need to get a scenario in before the 25th when the playtest ends.


I'll run Voice in the Void.

It must be quite auspicious to begin a pirate themed game on International Talk Like a Pirate Day.


You may want to consider continuing to post on this thread, as people from South Bend and surrounding areas will be more likely to search for 'South Bend' than 'Northern Indiana.' If the South Bend thread hasn't been updated in awhile, they may assume PFS is no longer occurring in the area.

I can understand wanting to combine the two overlapping areas in one, simpler thread, but I don't believe it will serve to direct new people to the South Bend game as effectively as this current thread does now.

I'm planning on making a Kitsune Ninja 1, with the eventual goal of becoming an Arcane Trickster. I'll work on it tonight, should be ready late or by tomorrow.


We make it easy for you in South Bend.


There will be pre-generated characters provided if you don't have one, IronKanon. The only thing you'll need is a PFS number, if you don't have one already.


I'll run Frostfur Captives.


How about a changeling witch? Either a healer or debuffer depending on party composition.

She was about to be murdered by an ignorant mob before the Professor swooped in and rescued her. Since then she's mostly kept to herself for the sake of safety, only lured out now thanks to the Professor's death. She's very skittish around people, but willing to open herself up to trustworthy people and defend the downtrodden and defenseless.

Alrighty, added Orc Ferocity and Bestial racial traits to the character sheet. I take it that alchemical gear and potions are not allowed? Also, what about flint and steel?

I'm a little confused about the extra racial traits. Do we receive them without substituting them for another racial traits? For example, Toothy replaces Orc Ferocity. Does that mean a half-orc in this game gets both Toothy and Orc Ferocity plus another trait in addition to the ones normally listed?

Here's my Half-Orc Warrior submission, I'll create an alias once the game gets started.


The product of a nearby orc tribe's depredations, Kraull's life would have ended at birth if it wasn't for his human mother's status as a wise woman in her tribe. Despite his mother's influence, Kraull's childhood was rough with constant teasing and ostracization by other children and adults. Whenever he would attempt to fight back, he only made his position worse so he grew to be quiet and full of anger. When his mother succumbed to a fatal illness in Kruall's adolescence, the tribe finally exiled him to the Pariah mountains with only the clothing he was wearing.

Initially unwelcome by any group he met, Kraull learned most of the harsh lessons of survival by himself, stealing or making his own weapons and dealing with the dangers of the wilderness. With no access to any sort of healing, his body has become a patchwork of scars, with a pair of claw marks on his face being the most noticeable upon first meeting him. Although he's used to surviving by himself, he would welcome a group to share his burdens with if they were able to treat him like an equal.

Name: Kraull the Forsaken
Race: Half-orc
Class: Warrior 3
Alignment: Chaotic Good
Languages: Human, Orc

Str 18
Dex 14
Con 14
Int 10
Wis 12
Cha 8

Game Statistics
Initiative: +2 (+2 Dex)
Senses: Perception +5 ; Darkvision 60'
Speed: 20'

AC: 16 (10 + 4 armor + 2 Dex)
Touch: 12 (10 + 2 Dex)
Flat-footed: 14 (10 + 4 armor)
Hit Points: 33 [3x(d12+ 2 Con) + 3 favored class]
Current hp: 33
Fort: +6 Ref: +3 Will: +2

Base Atk: +3; CMB: +7; CMD: 19

MW Stone Greataxe: +8 to Hit; Dmg 1d12+6 [+9 PA] (S); crit 20/x3
Club: +7 to Hit; Dmg 1d6+4 (B); crit 20/x2
Bone Dagger: +7 to Hit; Dmg 1d6+4 (P or S); crit 19-20/x2
Bite: +7/+2 to Hit; Dmg 1d4+4/+2 (P); crit 20/x2

Javelin: +5 to Hit; Dmg 1d6+4 (P); crit 20/x2; range 30 ft.
Bone Dagger: +5 to Hit; Dmg 1d4+4 (P or S); crit 19-20/x2; range 10 ft.

Hide Armor: +4 AC, Medium Armor, -3 ACP

Skill Ranks Per Warrior Level: 2
Acrobatics -1 (0 ranks + 2 Dex – 3 ACP)
Appraise +0 (0 ranks + 0 Int)
Bluff -1 (0 ranks - 1 Cha)
Climb +5 (1 rank + 3 class + 4 Str - 3 ACP)
Craft (Weapons) +4 (1 rank + 3 class + 0 Int)
Diplomacy -1 (0 ranks - 1 Cha)
Disguise -1 (0 ranks - 1 Cha)
Escape Artist -1 (0 ranks + 2 Dex - 3 ACP)
Heal +1 (0 ranks + 1 Wis)
Intimidate +5 (1 rank + 3 class + 2 racial - 1 Cha)
Perception +5 (1 rank + 3 class + 1 Wis)
Perform -1 (0 ranks - 1 Cha)
Ride -1 (0 ranks + 2 Dex - ACP)
Sense Motive +1 (0 ranks + 1 Wis)
Stealth -1 (0 ranks + 2 Dex – 3 ACP)
Survival +6 (1 rank + 3 class + 1 trait + 1 Wis)
Swim +5 (1 rank + 3 class + 4 Str – 3 ACP)
Languages: Common, Orc


Weapon Focus (Greataxe): +1 bonus on attack rolls with Greataxe. (Warrior bonus Feat)

Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. (1st level Feat)

Cleave: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn. (3rd level Feat)


Resilient: +1 to Fortitude Saves [Combat Trait]

Outcast: +1 trait bonus on Survival skill checks [Half-orc Trait]

Half-Orc Racial Traits:

Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Toothy: Some half-orcs’ tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.

Weapon Familiarity: Half-orcs are proficient with greataxes and great clubs and treat any weapon with the word “orc” in its name as a martial weapon.

Languages: Half-orcs begin play speaking Common and Orc

Warrior Abilities:

Weapon and Armor Proficiency: Warrior is proficient in the use of all simple and martial weapons and with medium armor (not made of metal) and wooden shields.

Track (Ex): A warrior adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks (+1).

Rage Power:

Scent: While in combat, gain the Scent ability.


MW Stone Greataxe [12 lbs]
Club [3 lbs]
3 Javelins [3 lbs] 6 gp
Bone Dagger [1 lb] 2 gp

Hide Armor [25 lbs] 15 gp

Sack [.5 lb] .1 gp
Whetstone .02gp
Bedroll [5 lbs] .1gp
Waterskin [4 lbs] 1gp

Unspent 'Gold': 150.78

Total Weight carried: 58.50 lbs (Light)
Carrying Capacities: 100 lbs / 101–200 lbs / 201–300 lbs

I'll work something up for this in the next couple of days.

Since I have gotten PFS credit and played through some of the first part along with Quiven, would that hurt my chances of being selected?

If not, I have an idea for a divine character.

I live in South Bend. We have active PFS in town and they also have one going in Portage if you wanted to try some new FtF groups over the Summer before you head to grad school.

I too live in Indiana (northern), but I won't be at Winter War. I will, however, be at Who's Yer Con. I figure the game will be over by then. :-)


I'll run Devil We Know Part III on the 25th, and probably Part IV on the 8th.

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