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* Pathfinder Society GM. 21 posts. No reviews. No lists. No wishlists. 37 Organized Play characters.


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You know... There is a spell that makes this awesome. Shadow Bard... So now you get 4 or 5 castings of CSW for one spell. Add a extend spell into the mix using an 11k rod and you double that (At least 24d8+160) to up to 16 people. If you're a Songhealer Bard then you could potentially get multiple casting of heal for the same one 5th Level spell or if you're 20th Level 2 Resurrection spells! Doesn't kick in till 16th Level unless you can figure access to a 5th Level Bard spell early...


I have just run this for a home group. There doesn't seem to be a way to report the Bonus Chronicle sheet on Organised Play. Is that OK?


Can I ask will PF2e adventures cap out at Level 12 for the ordinary run of play as they did in PF1e?


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Do better. Words don't butter any parsnips.


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Wow. I am so touched by this. Thanks so much. What Hilary said really resonated with me. First gen immigrant. Maternal family fled Russian Pogroms and Paternal Nazis in Eastern Europe. I went to Christian Schools, we never went to Schul and the area we lived in had no Jewish Community. I have always felt cut off from my heritage. There is a lot of hatred targeted at Jews who make up 0.2% of the world's population and it is lovely that Paizo took the opportunity to post this.


Angelic Halo is very good - it scales and effects multiple people and is a bigger bonus than Healer's Blessing which only effects a single player. It's 15ft not 10 and most of us have reach spell too. Like others have said I only need to learn Heal in one slot. I never waste a spell slot either. Likewise all those other important scaling spells. The cleric has been stuck with Restoration all day and never used it - the sorcerer used that slot to cast another healing spell or a damaging spell. I tend to learn 3 non scalable spells per level and one which I signature. Lots of the important healing spells don't need to be heightened - the remove x spells for example.


Luckily we now have Exotic Heritage Feat to end the argument! Anumal companions for all!


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I'm currently enjoying my Multiclassed Empiricist Investigator 3/Chronicler of Worlds/Studious Librarian Bard. I love Bards and this is a nice change of pace. I play it like I have an Internet connection to the Great Library and I can upload and download information.


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I've gone 1 level Sorc kitsune fey/serpentine. From here Dirge Bard/Geisha (free spell focus in PFS) and Impossible Eldritch Heritage. At 7th Level I can enchant undead, animals, monstrous humanoids, magical beasts and constructs. I have massive DCs with Kitsune, Fey and Spell Focus and since this build isn't MAD - caster bard so not worried about combat abilities - big Charisma.

Here's my build so far... PFS Legal.

Weaver Chance
Female kitsune bard (dirge bard, geisha) 6/sorcerer (crossblooded) 1 (Pathfinder RPG Bestiary 4 175, Pathfinder RPG Ultimate Magic 26, 27, 69)
NG Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 shield)
hp 51 (7 HD; 1d6+6d8+15)
Fort +5, Ref +8, Will +6; +4 vs. fear, energy drain, death effects, and necromantic effects
Resist haunted eyes
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Offense
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Speed 30 ft.
Melee kama +2 (1d6-2)
Special Attacks bardic performance 22 rounds/day (countersong, distraction, fascinate [DC 18], inspire competence +2, inspire courage +2, suggestion [DC 18])
Spell-Like Abilities (CL 7th; concentration +12)
3/day—dancing lights
Bloodline Spell-Like Abilities
8/day—disorienting touch (2 rounds), laughing touch
Bard (Dirge Bard, Geisha) Spells Known (CL 7th; concentration +12)
2nd (4/day)—blistering invective[UC] (DC 17), cacophonous call[APG] (DC 21), false life, heroism, invisibility
1st (6/day)—charm fey (DC 20), cure light wounds, hideous laughter (DC 20), ray of enfeeblement (DC 16), saving finale[APG] (DC 16)
0 (at will)—detect magic, light, lullaby (DC 19), mage hand, prestidigitation, summon instrument
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +6)
1st (5/day)—charm person (DC 18)
0 (at will)—daze (DC 19), ray of frost, read magic
Bloodline Fey, Impossible, Serpentine
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Statistics
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Str 6, Dex 14, Con 14, Int 14, Wis 10, Cha 21
Base Atk +4; CMB +2; CMD 14
Feats Eldritch Heritage[UM], Eschew Materials, Exotic Heritage (Knowledge [engineering])[UW], Lingering Performance[APG], Realistic Likeness[ARG], Spell Focus (enchantment)
Traits maestro of the society, magical knack
Skills Acrobatics +8, Bluff +12, Craft (calligraphy) +11, Diplomacy +18, Disguise +12 (+22 circumstance to fool others with impersonation), Knowledge (engineering) +9, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +6, Knowledge (religion) +6 (+9 to identify undead creatures and their abilities), Linguistics +12, Perception +10, Perform (oratory) +11, Perform (percussion instruments) +20, Sense Motive +4, Spellcraft +6, Stealth +8, Use Magic Device +9; Racial Modifiers +2 Acrobatics
Languages Aklo, Common, Kelish, Osiriani, Polyglot, Shoanti, Skald, Sylvan, Thassilonian, Tien, Varisian
SQ bloodline arcana (+2 DC for compulsion spells), change shape, haunting refrain, kitsune magic, secrets of the grave, tea ceremony

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Special Abilities
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Bardic Performance (standard action, 22 rounds/day) Your performances can create magical effects.
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Change Shape (Su) Assume a single human form.
Disorienting Touch (2 rounds, 8/day) (Sp) Melee touch sickens creature, multiple touches extend duration.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Haunted Eyes (Ex) +4 to saves vs. fear, energy drain, death and necromancy effects.
Haunting Refrain -2 (Su) Demoralize with perform, foes take penalty on save vs. fear effects.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Laughing Touch (8/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Secrets of the Grave (+3) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs. undead.
Serpentine Your mind-affecting and language-dependent spells can affect animals, magical beasts and monstrous humanoids as if they were humanoids who understand your language.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Tea Ceremony (Su) Can use other bardic performances in alternate fashion for long duration.


Personally, I think is does work on Undead not sure about the others.


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Having fully considered and pondered this. I wish to respond in a measured and thoughtful manner, avoiding a juvenile knee-jerk reaction. I am going to fail in this aspiration. I hate it, hate it, hate it. I hope someone will do what Paizo did when WOTC messed with our game and provide an exit route.


I suggest human (extra feat) Extra Hex. Evil Eye and Chant. At level 1 you can inflict a whole range of nasty on your enemies and there is no save. Evil Eye works automatically for one round even if you make a saving throw and Chant then keeps it going indefinitely (providing you can keep chanting). You will always have something to do and you don't even have to worry about the Hex having a meh saving throw.


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Witch - Seducer Archetype (Legacy of the First World)

What a shame! I was really excited when I saw this. I have always thought Witches should be Charisma casters so the fact this Archetype allows that would have been really attractive to me... Unfortunately, then I read it and noticed it's not PFS legal. I can see why too...

Seducer’s Kiss (Su): At 6th level, a seducer can kiss another creature as a melee touch attack. The target must succeed at a Will save (DC 10 + half the seducer’s level + her Charisma modifier) or be staggered for 1 round. If the target is (or could be) sexually attracted to the seducer, the save DC is increased by 2...

An 'attack' which involves kissing someone without their consent #metoo! What were the designers thinking? Did they look at the existing body of Pathfinder supplements and think, there is just not enough sexual assault built into this game. I mean does nobody sit down and have these discussions?


You don't need animal handling. It has Int 6. Spend a point on linguistics and you can tell it what to do.


Pity cos as it stands your Lunar Oracle could have an army of Animal Companions!


Please ignore what I just wrote apparently that isn't the way the celestial template works these days... They are no longer magical creatures - which sucks.


Actually it is BIG deal because it automatically makes your animal companion have Int 6. So yes, you can tell it what to do. You could even give it linguistics one so it actually understood you - Even better now it can learn Weapon's finesse (Min Int 3)...


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STR Ranger wrote:

So you can advance 3 bloodlines?

Say a Crossblooded Draconic/Abyssal and Take Eldritch Heritage for Orc bloodline.

Then advance all 3 via DD? You‘ d still need improved eldritch heritage and greater wouldn't you? And an Order of the Warrior or Lion Gendarme is probably a great one level dip.
Mount
Challenge w/dr or dodge bonus
4skill points
All armor and weapons
Better social skills

Problem here is that if Int becomes caster stat then charisma gets dumped to an extent and for the Eldritch Heritage feat you need very high charisma towards the end.


Sadly PF only because Warshaper looks cool!


Oh and of course later there is the vulpine pounce racial feat...


I have been playing with the idea of building a character around a Kitsune Rogue Trickster. I fancy taking Arcane Heritage 'Sylvan' feat for a fox companion and a little later the greater invisibility trick. I want to build the character around the racial feat that allows the Kitsune to beast shape 2 into a tiny fox with a natural bite attack. I love the idea at high level of a fox fighting a dragon or what not. So... I was thinking Rogue because my DMG isn't going to derive from STR or weapon. Obviously I'll need a amulet of mighty fists at some junction.

What I need is an idea of wether this is viable? What feats would need? How to maximise both my attacks and survivability? I am guessing some spring attack would be in there. Should I mix in some monk/fighter/barbarian or does the dip in SA make that a bad idea? So help me...can you make a Fox which can take on a dragon?