About Julian FeyPremade Stat post:
Alc 8 / Magus 8 / Tier 2 | HP: 85/85 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - Evil Outs. +2 AC DR 2/- | F: +8, R: +14, W: +8 | M.Atk: +12, R.Atk: +12, M.Touch: +12, R.Touch: +12 | BAB +6 CMB: +7 CMD: +30 | Ini: +17 Perception: +14 / Commander - Irabeth!
Tactics - Spellbreaker
[dice=Army Ranged Attack]1d20+10[/dice]
Non army combat post:
SwA - Use 1 Arcana Point to increase Blackblade damage (+3 allocated as +2 to blade and Keen added) Weapon Enhancements - +2 & Keen On Einherjar [dice=Attack with Einherjar - Spell Combat and spell strike]1d20+15+2-2-2[/dice]
[dice=Attack with Einherjar -SC/SS/PA]1d20+10+2-2-2[/dice]
[dice=Defensive Casting DC 15 Cast Arcane Mark]1d20+14[/dice]
[dice=Attack with Einherjar -SC/SS/PA]1d20+15+2-2-2[/dice]
What can I do in a round:
In a round of combat, you can do either: 1 Full-round action OR
Plus a combination of: 1 Swift or Immediate Action AND
A few special cases The 5 ft. step
Spellcasting
Julian Fey
A myth
Adventure Bonuses/Rednal:
4 Sp for Rednals Birthday Added to K-Engineering 1 & Dungeoneering 1 & Disable Device 2 Julian's Spellbook:
Book of Harm (Level 5 Evoker) The leather wrapping of this book is of an indeterminate type, and gives off a faint and unpleasant scent, as of charred meat. The writing inside is in a jagged hand, and many notes on the ash-smudged pages indicate its previous owner sought ever more damaging magic. A glittering rune in the cover’s center is shaped vaguely like a lightning bolt. Protection Average lock (DC 25) Opposition schools Divination, transmutation Spells 3rd—fireball S, lightning bolt S 2nd—acid arrow, darkness S, ghoul touch, gust of wind S 1st—burning hands, color spray, corrosive touch [APG], hydraulic push [APG], hypnotism, magic missile, ray of enfeeblement, shocking grasp Preparation Ritual Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way. [/spoiler] Ring of the North Star:
The item that catches your eye is a small ring in the lower left side of the box. As you touch it, it sends out a pulse of soothing cold, a bit like a mother caressing her child - and for just the briefest moment, you can feel a great degree of care for your well-being, and a desire to use the ring to quell your darkness and remain on the right track. Ring of the North Star Description: This silver ring is topped with a midnight-black sapphire that has countless tiny stars visible within. Which stars are visible changes over time - sometimes suddenly - and it's rumored that what it really shows is what Desna is seeing. Whatever the truth of the matter, the Ring of the North Star is a powerful item, though its powers only work for followers of Desna, and in addition to its other powers, it can be used as a Holy Symbol. Item Slot: Ring Omen: The Ring of the North Star abruptly orients the stars visible within to focus on one particular celestial body whenever the ring is used - one has to be paying attention to notice this happen, but it's thought that this is the first star to ever have been made... Abilities: 5th: Feather Falling (Su): The item immediately confers the effect of a feather fall spell upon you if you fall for more than 5 feet. 7th: Speed Enhancement +10 (Su): The item increases your land movement by 10 feet. Choose the specific movement mode when assigning this ability to the item. You can’t add this bonus to a form of movement you don’t already have (for example, if you don’t have a fly speed, this ability can’t give you one). Treat this adjustment as an enhancement bonus. 10th: Clairaudience/Clairvoyance (Su): Two times per day, you can speak a command word and gaze into (or press your ear against) the item to see or hear at a distance, as the clairaudience/clairvoyance spell. 11th: Cunning (Su): While you are holding, wearing, or wielding the item, you are never flat-footed. 13th: Magic Invulnerability (Su): Once per day, when you issue the command word and gesture with the item, you are protected from 1st- through 3rd-level spell effects. This works like the lesser globe of invulnerability spell, except that only you gain this protection. 16th: Wizardry I (Su): While you are holding, wearing, or wielding the item, you can prepare or cast double your normal number of 1st-level arcane spells per day, as though wearing a ring of wizardry I. 18th: Mind Blank (Su): While you are holding, wearing, or wielding the item, your mind is protected from mental and emotional tampering, as if continually affected by the mind blank spell. 20th: Maximize Spell (Su): You can cast up to three spells per day of up to 6th level that are maximized as though using the Maximize Spell metamagic feat. Using this legacy ability does not change the spell slot of the altered spell. A spontaneous spellcaster (such as a sorcerer) must still take a full-round action when using this ability, just as if using a metamagic feat he possessed. You cannot use this ability if you cannot already cast spells.
Future Blackblade description:
Einharjar, Hope of the Incoming Storm The blade appears like a normal scimitar save for appearing to be made completely out of a black shadow-like metal. However when infused with arcana the blade transforms into its Maelstrom form.
Character future build Up to 11 - WIP Adding Mythic Tiers.:
This involves theory crafting and possible PrC builds. Advice is welcomed ;-; Ability Points
Mythic Ability Points (+2 Each time)
Feats & Arcana
Alchemist Discoveries
Mythic Feats
Mythic Tiers
Background:
Julian was born to a woman named Lillian Fey, a traveling Paladin of Iomadae who fought in the first crusade. It was during that bloody campaign she was enticed by an Incubi and her vow of chastity was broken. Out of that dark union Julian was conceived and despite Lillian's best efforts she was forced to make a hard choice. Her son or her faith. Despite seeing the tainted blood that ran in the babes veins she decided to leave behind her chapter and travel abroad, while raising the young Tiefling as best she could. It was during those long years she came to hear Desna as her new calling and turned to the far wanderer which brought her some peace in her life. However Julian grew much slower than his human mother and by the time he was old enough to take care of himself he was yet still a budding teenager. She however was in her advanced years and with her prime well behind her it was difficult at times to keep up with the rigors of everyday life. It was during the beginning of the second crusade that wandering demons discovered their small camp and set upon the unlucky pair. Despite the ferocity of the demons, Lillian still bore the strength of a woman with years of combat experience and rigorous training. It was a long and brutal affair, Julian hid through it all until his mother called to him. Fatally wounded and bleeding out amid the fading bodies of her opponents. In tears he went to her and she revealed to him why she kept him, her hopes and dreams for him. Of how she knew he would grow into someone great one day. When she passed from the world he buried her as best he could and carried on alone into the unforgiving world. At the age of forty he joined an arcane society, determined to put himself to use and honor his mother's memory and her lifelong sacrifice. As the Third crusade was winding to a close, in total disgrace, he emerged a full blooded arcanist and alchemist. He was determined to put his skills to use and when the fourth crusade began he joined the crusaders. He was mocked and mistreated, being of tainted birth won him no friends. His saving grace was proving his bombs in battle against lesser demons which in turn saved lives. He proved that his sword arm was as fierce as most other recruits and over time he won the begrudging respect of his peers. It was during that time he learned how to harness his own body to fuel his magic, a dangerous but worthwhile endeavor. However during a prolonged battle the people whose trust he earned were cut down before his eyes and Julian barely survived the fight. He found himself quickly in over his head and stuck behind enemy lines in the Worldwound. He probably would have never made it back if not for the help of a mysterious woman who helped him trick his way through a group of cultists. Despite their time together the woman never told him her name, but he remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing he remembered most about her was the symbol of Desna she wore—she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. It was the one connection he shared with this strange woman and, in his youthful awkwardness, he was too shy to speak of his own faith. It wasn't until she left his side moments before he was found by a patrol of crusaders that he came to regret not asking for her name. The crusaders finished the job of escorting him back to safety, and he never saw her again. Ever since, he has been lucky when it comes to tricky maneuvers and the like, having chosen to stay in Kenebras. However others are suspicious of him, believing the death of his companions was his fault and for years he has bear the burden of this resentful suspicion. He even face the torture devices of the Inquisitors to ensure he was truthful. He steeled himself through all this hardship, finding it harder by the day to remain true to his Mother aspirations for a tainted and unwanted creature like him. He had barely avoided the Inquisitors flame during the witch hunts and had secreted away those he believed had been falsely accused. He was eventually caught and suffered on the rack before Lord Hulrun intervened. The fourth crusade petered out and died shortly after. Despite the hardships he persevered. Now a full grown adult, with more experience under his belt, and scars to remind him of where he came from, he planned on heading back into the worldwound. Seeking to disprove the doubters that all Tieflings are tainted and he hoped that he could somehow banish his dark impulses by facing the demons of the Worldwound. He was confident that this time he wouldn't be so easily beaten...
Appearance:
Julian's skin is like marble in color and darkly beautiful, with a pair of black feathered vestigial wings adorning his back side making him appear almost angelic. He has a prehensile tail that he uses for manipulating small items or even handing himself tools to work with. He has a very athletic build, favoring dexterity over raw strength. He has inherited a rare genetic eye defect known as heterochromia iridum, which has left him with his left eye as violet colored and his right as a dark blue like the night sky in color. Something he atributes to his faith in the far wanderer. He prefers to wear loose clothing, allowing him freedom of movement for his quick acrobatic movements. His pants and boots however cover the most inhuman parts of his body. Primarily his unguligrade legs, and scaled reptile like feet which he keeps hidden by walking more stiffly, few have noticed it as he has spent over forty years perfecting his stride. His legs and feet are where he is the most scaley and each of his digits end in short claws, giving him an almost lizard-like form. Personality:
Calm It took him years to refine the sense of calm he has now, denying his baser nature is a daily struggle that he fights to maintain. It sometimes shows on his face despite his best efforts. Courageous He remembers his former detachment fondly and when he fights he often shouts there battlecry, while fighting for all he was worth. Less he disrespect their memory. Overprotective Everyone that gets too close dies or is harmed. When he faced off with the Inquisition he did so knowing he could die. Despite this flaw, he has saved more lives than he knows. However this attitude tends to put him in harms way far more often then he safely should... Helpful Like his mother he is a helpful person, whether through deed, spell or pure strength he tries to do the best he can for others.
Wishlist:
Soonish Studded Leather Later Mithril Chain Shirt! :D
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