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If you entangle someone using Fury's Snare, how long (what action type) does it take for them to escape?

Fury's Snare: The target can break free of the whip by making a DC 10 Strength check or a DC 15 Escape Artist check (add the enhancement bonus of the whip to these DCs), or by using a full-round action to disentangle himself.

Obviously, they can escape without a check as a full-round action. Reading the Escape Artist skill, the other circumstances that create the entangled condition seem to take a full-round action. I can't find a reference for what action type an ability check should take.

The closest thing that I can find where it is specified are the rules for a net.
Net: An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

But it seems strange to offer three ways to escape all being full-round actions (and one does not involve a check).


3 people marked this as FAQ candidate.

Combat Reflexes: This feat does not let you make more than one attack for a -given opportunity-

How many opportunities are generated by a full attack?

Scenerio 1:
A 6th level fighter making a full attack action with a bow against an opponent with combat reflexes who is 5 ft away. +6/+1

A full attack is a single action, so should generate 1 AoO?
You are shooting two arrows, so should generate 2 AoO?

Scenerio 2:
The real question that came up during the game was with the Bodyguard feat.

Bodyguard: When an adjacent ally is attacked, you may use an attack of opportunity to...

A 6th level fighter making a full attack action with a sword against your ally. +6/+1. You have bodyguard and combat reflexes. Is each swing an "is attacked"?

A full attack is a single action and only gives you one opportunity, so should allow you to protect once?
Each attack is a separate opportunity and you can defend against both?

Thanks,
-Judd