Alain

Jubrayl Elhan.'s page

43 posts. Alias of Walter Lindie.


Full Name

Jubrayl Elhan

Race

Aasimar

Classes/Levels

Paladin 3/HP 12-31/AC,Touch,FF 18, 12,16/ Fort,Ref,Will 6,5,6/CMD 16/Init 2/Perception 1. Smite Evil 0/1, Lay on Hands, 1/3

Gender

male

Size

medium

Special Abilities

Darkvision, Truspeaker, Celestial Resistance, Spell-like ability (daylight), mercy (fatigue).

Alignment

Lawful Good

Deity

Ragathiel

Location

Sandpoint

Languages

Common, Celestial

Strength 14
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Jubrayl Elhan.

Appearance:

Spoiler:

Jubrayl, despite his Varisian name and heritage, could not look less Varisian. He has shoulder-length hair the color of pyrite and silver eyes betraying his not-precisely human ancestry. He is exceptionally pale. He's of average height and has a lean frame, but has layers of muscle on him, making him look almost tiger-like. He has a coat of arms on his shield of a red wing and a sword.

Backstory:

Spoiler:

Jubrayl was born in Sandpoint but he left the town for a few years while he went off to live in Magnimar. While there he trained as a paladin for the Cult of Ragathiel. Now having completed his training, he is unsure of what to do next. He may make his way to Lastwall, and he may stay and help keep peace and protect people in little towns across Varisia. In the meantime, he plans to catch up with old friends in Sandpoint and attend the festival.

Traits:

Spoiler:

Magical Knack: caster lvl for paladin spells +2
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Feats:

Spoiler:

Two weapon fighting
Power attack

Paladin Abilities:

Spoiler:

Aura of Good
Detect Evil
Smite Evil Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Trained Skills:

Spoiler:

Diplomacy +8
Knowledge Religion +4
Knowledge Local +5
Sense Motive +8

Favored Class paladin:

Spoiler:

Level 1: Skill Point
Level 2: Hit Point
Level 3: Hit Point

Gear:

Spoiler:

Battleaxe 6 lbs
Scale Mail 30 lbs
Heavy Wooden Shield 10
Backpack(Bedroll
50 ft hemp rope
Flint and steel
Wooden Holy symbol
8 days trail rations)23
Total weight: 69(medium load)
bastard sword +1