Davashuum

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Someone asked me to show some stuff, so I will. Keep in mind my changes are extensive, hence I 'rewrote the book'. If something seems weird, OP or UP it is probably because of changes elsewhere, and it is still a work in progress.

First of all, familiarize yourself with some of the basic changes with my 'patchlist' here.

Below is the stuff I will share for now. I made 10-level base classes because after tenth number inflation becomes a serious problem and frankly I didn't want to bother with them. I consider them forever wasted and unfixable. Other stuff which I will not share in this post are skills, feats and the rules for combat, magic, overland travel and the various arcane, divine and psychic effects. Some of it I'm not sure about copyright issues (magic and combat), the rest is just a list of stuff I will only show on request.

I will also not post the Druid class because I copied Trailblazer's Wild Shape, which as far as I know is not open content. Unless pointed out otherwise I will not take the risk.

Keep in mind I have mostly gathered stuff from other sources and put them together in a presentable way. I'd guess about 25% of the material is my own, 25% is inspired by ideas read somewhere and 50% is blatant copypasta, almost all of it from the Pathfinder CRB. If you see anything you like, feel free to use it in your own games, as long as you don't get paid for it. If you see anything you think is yours and I show it here without permission, please inform me.

Some of the names from here that deserve credit are Kirth Gersen, Evil Lincoln, Porpentine and Ashiel.

Basics
Races
Barbarian
Bard
Cleric
Fighter
Monk
Ranger
Rogue
Sorcerer
Wizard
Equipment rules


Hello guys, I'm in the process of creating a medium sized addon to Pathfinder Core (only, so no APG!) to use as my house rules. I have made a seperate feat tree for additional two-handed fighting, redone the TWF to make it easier to do basic TWF* but have some different feats to add on to gain special TWF techniques (like Rend), but now I am revising shield bashing.

To be blunt I'm not a fan of the TWF shield basher and I want shield bashing to have its own seperate feat tree. What I'm thinking of is to allow a shield bash to replace any normal attack. This way a shield basher would not be reliant on having enough Dex to support the entire TWF chain, nor would it have to deal with TWF penalties. Shields would no longer be using the offhand, but it would be a unique weapon to replace your standard attacks on the fly (without penalties). But you would not get any 'extra' attacks from TWF/the offhand. What do you think of this? What would be nice as an 'addon' to a shield bash (in the form of a feat) if I go this way?

Now my plan is to give the shield bash its own benefits, like Shield Bash. The idea is that with every attack, a warrior has a choice whether or not to use a shield bash (and there should be enough incentive to actually use a bash). One of the feats I'd like to add is a single 'free' shield bash attack per round, say you get the feat at BAB +6, and of course the defense focused feats from the APG are nice. The idea is to make this feat structure less Dex based, and perhaps even mix a little Con into this as a requirement. What are your thoughts about this?

As far as flavour is concerned, I think my 'replace normal attack' solution works well, as fighting with a shield offensively is, as far as I know, a lot more natural than fighting with two weapons.

*My revisions for TWF were, in retrospect, quite similar to what Kirth Gersen had in his house rules posted in this forum.