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Organized Play Member. 4,474 posts (4,493 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 5 aliases.


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Just to make sure we're all on the same page: this is the Pathfinder Society Organized Play forum and we're discussing the issue of cavaliers and their mounts inside the OP frame.

Paladins, if they choose get a mount as their divine bond, don't get a mount until 5th level where there are a wider variety of open options for them since their animal companion equivalent level is equal to that of a druid.

Cavaliers get their mount at first level and their animal companion level is equal to that of a druid as well. Horses and camels are the only mount options because they're the only companions that start out Large. Small-sized cavaliers could, potentially, have more options (if I allowed them) but then everyone's cavalier would be a halfling or gnome so they could ride a medium-sized companion. It's not a fair distribution of that ability and therefore cavaliers get horse or camel and that's it.

I need to add the cavalier clarification to the next document update.


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MisterSlanky wrote:
Todd Lower wrote:
2. Can a +2 Belt of Giant Strength be upgraded to a +2 STR, +2 Dex Belt of Physical Might? In last week's discussion both sides had their supporters.
The best I can find is a post by Sean found here which states yes you can. He clearly indicates that he doesn't make these decisions for PFSOP though.

Since Sean indicates that's acceptable by Core Rules, then that's acceptable in Society play.


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Kyle's an amazing GM. :-) I give him a hard time (and he loves it!) but he's as solid as they come. And he's not a robot.


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That was the cost of the item in 3.5. It has since changed. Any item on a 3.5 chronicle sheet must be purchased at the current cost (if it exists) or ignored (if it no longer exists).

Hope that helps! :-)


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First and foremost: stop thinking about the day job roll as a skill check--it's not a skill check.

The day job roll is a skill sub-system, established just for Pathfinder Society, so folks can get a little extra money from their non-Pathfinder "career" (assuming they have one). To that end, we keep the roll balanced across all classes and races.

:-)


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What your player is doing sounds legit except for the lack of ride checks. Based on the OP's description, there should be quite a few.

Also, don't forget monsters can ready an action to smack the thing that keeps flying at them.


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That's still a rules forum question.

But ...

Druid and ranger animal companion levels stack. A multi-classed ranger/druid selects his animal companion from the most permissive list. In your example, a druid selects animal Z at level 1 (which is not on the ranger list). When he then takes a level of ranger later, that level of ranger stacks with his levels in druid for animal Z even if animal Z isn't on the ranger list.

In reverse, a ranger would have to select only from the ranger list at level 1. If that ranger were to later take a druid level, he would now have access to the druid list and when he was able to do so by the rules, he could select a new animal companion from the druid list.

Any other questions about this topic go here. :-)


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Declaring that including the act of slavery in our FANTASY ROLEPLAYING GAME is in anyway an endorsement of slavery as a "good act" is preposterous and stretches my incredulity to levels I've not seen on these boards.

It would be like declaring that a textbook publisher endorsed slavery by realistically depicting it in its historical context.

While I can certainly appreciate that slavery is a sticky subject for some, often a source of embarrassment or uncomfortableness for Americans, and intolerably disgusting for others, none of those emotions have any bearing on our FANTASY ROLEPLAYING GAME. Paizo doesn't condone slavery just like it doesn't condone home invasion just like it doesn't condone murder/kidnapping/theft or any other things that happen every hour of every fantasy roleplaying game session.

Our players are, for the most part, rational thinking humans (most of them adults) and I leave it to those rational thinking humans to make correct choices that result in a level of comfort in their local play that they can live with. As others have mentioned, the rules stipulate how to deal with the unsavory type players you might encounter--I'm not going to micromanage the campaign by applying my world view to the concept of good and evil.

Back to the notion of using the word "retarded" to define our inclusion of slavery in our campaign setting. "Retarded" is a mental handicap, most often not through any fault of the individual who is handicapped, and using the word "retarded" to reflect something as negative is offensive. It's like using the word "gay" to mean something is bad or to say that someone is a "girl" to insult them--it's taking a description of someone and saying that because they're handicapped, or gay, or a girl that they're somehow less than the "norm." If you disagree with me on this, then why use the word "retarded" at all? Slavery is certainly a discussion we can have here (I'll likely not participate) but you better believe I'll jump in and decry your use of the word retarded to reflect anything as being negative. Far better to say, "I don't like it and here's why" then to denigrate people for their handicap, methinks.

As I said before (and I mean it this time): 'nuff said.


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emirikol wrote:

Are slaves /really/ necessary for purchase in PFS? Do we really need to go there?

I'm just thinking about how much not-fun this is going to be to have to deal with this at my tables. I'll probably just spend 3 hours having the PC being chased by angry townsfolk and the table will be cancelled..you want zero xp and zero gold? Bring slaves to the table!

We've got a guy in our region, its rumored already, who gets-off a little too much on owning slaves. I think it's pretty sick.

This is retarded imo and should be removed from the game before it becomes a major issue.

jh

I find it amusing that you're so adamantly against slavery even being represented in a fantasy context, but still use the word "retarded" to reflect something as being negative. Bizarre.

As for this entire conversation, yes they can be purchased. Your character cannot use them in combat. They have no stat blocks. They are pure fluff for those who want that sort of fluff. Slavery exists in our campaign world just as it did/does in the real world. 'nuff said.


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Aberzombie wrote:
...You are a very evil and twisted man.

*bow*

Spoiler:

Aberzombie wrote:

If you can't take any gold with you, what treasure did Asar, Kassen, and Iramine take when they visited? Did they just luck out on the stuff that can be taken? I did see some of that in there, like the trapped treasure pile and the skeletal dragon's treasure....

Also, what was the point of Tar-Baphon placing all these guardians and traps, if most of the treasure couldn't be removed excpet by him? Just being an a#&#%!!?

A, K, and I took a lot of the treasure that could be removed with them when they looted the city the first time. There's still some of it there and the PCs can find it, but anything created by the gold floods or Tar-Baphon's jewel can only be removed from the city by Tar-Baphon. Also, yes, T-B is an a#&#%!!?

Spoiler:

Aberzombie wrote:


To start, pretty damn cool. I'd love to see something that explores it further, especially the corrupting influence it has on living creatures. I was surprised we didn't see more undead, however. You'd think a place with regular negative energy lightening strikes would be something they might enjoy.
I especially like the Shadow's Heart forest and the description of the trees. If the PCs go in there, what kind of stats could we use for a tree attack? Treant? Or, maybe something similar to the treant's animate tree ability?

I wish I had 64 or 128 pages just to write about it. For the forest, I had a new creature in mind for the trees. A treant would work, likely a treant with the terror template.


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For Pathfinder Society, the prices for all consumables, such as scrolls, that use spells from the cleric/druid/wizard spell list are based on the cost of that item as made by a cleric/druid/wizard regardless of the class's spell list it is on. This means a bard can buy a scroll of cure light wounds at the cleric/druid/wizard scroll cost but still buy it as an arcane scroll of cure light wounds. This also means that a paladin can buy a scroll of lesser restoration at the cleric/druid/wizard scroll cost and still cast it as a paladin scroll.

Scrolls that contain spells that do not appear on the cleric/druid/wizard list are made at the appropriate costs for their classes.


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Howdy folks!

Today we rolled part of the Phase 2 changes for Pathfinder Society Organized Play, which included a new reporting system and several changes to the "My Pathfinder Society" page interface. Below are the new directions for creating/reporting your Pathfinder Society events and sessions!

---

1. Go to paizo.com/pathfindersociety and click on "My Pathfinder Society." Login.

2. Click on the "GM/Event Coordinator" tab.

3. If you have not previously created a event for the session(s) you are reporting, then continue to step 4. If you already created an event for the session(s) you are reporting, then skip to step 9.

Create Your Event

4. Click "Create Your Event" under "Create New Event" (keep in mind that all New Events default to "public" event and that if your event is not a public event, you'll need to click off "public").

5. Input the following:

  • Enter event name and description.
  • Input the event schedule
    Type in date of day 1.
    Click slot "Morning," "Afternoon," or "Evening."
    Click "Add."
    Repeat for additional days/slots as needed.
  • Click "Select Location."
    Choose an existing location and click "Select Location" under the existing location or input address/location if there is no existing location.
    Click "Select Location" which takes you back to the Event Basics page.
  • Input contact information.
  • Make choices under "Event Restrictions:"
    Is the event Public or Not Public? (All events default to Public.)
    Does the event have a fee for participating?
  • Select scenario(s) for the event.
  • Input the number of sessions to generate a sessions record sheet to hand out to your GMs for each session.
    A "session" is a single table of Pathfinder Society playing a single scenario. If your event has two time slots and each time slot runs two tables, then you are said to have two sessions per time slot for a total of four sessions.
    The order in which sessions are later inputted doesn't matter. The system auto-selects your first reported session as #1, your second as #2, and so on. If you choose to report in the order in which they are played, that's fine, but it is not required.

6. Click "Update," "Cancel," or "Save Changes."

  • "Update" saves the data inputted and keeps you on the same page.
  • "Cancel" clears the data inputted.
  • "Save Changes" saves the data inputted and takes you back to your player page.

Download Session Sheets

7. Click GM/Event Coordinator tab.

8. Click "Download session sheets" next to event name to download session tracking sheets for your event's GMs.

Report Your Event

9. Next to the event that you wish to report on, click "Report."

10. Type in event name (if there isn't one, typically there will be).

11. As noted above, each session is forced numerically by the order in which you report it and isn't necessarily the order in which the sessions were played.

12. Select the scenario of the first session you are reporting.

13. Input the date on which the scenario was played, the GM's Pathfinder Society ID #, and the GM's name (which should auto-populate from the GM's Pathfinder Society ID # if that GM is registered in our system).

Report Each Character

14. Input the first character's Pathfinder Society ID # plus appropriate dash (-1, -2, etc) for 1st, 2nd, etc character.

15. The character's name should auto-populate if you typed the ID # correctly and the character currently exists in our system (it's possible that it may not).

16. The character's faction should auto-populate if you typed the ID # correctly and the character currently exists in our system (it's possible that it may not).

  • If the character you're reporting does not auto-populate, be sure to enter that character's name and faction correctly.

17. Input the number of prestige that character received (0, 1, or 2).

18. If that character died, mark them dead (this will gray out other entries for that character).

19. Repeat steps 14 through 18 for each additional character that played in that session.

20. If the GM is taking credit for that session as part of his GM Rewards, then add the GM's character to the bottom of that session's report.

21. If there are more characters at the table than space available in the session report, click "Add Extra Character."

22. Click "Save Session," "Save and goto new session," "Save and Exit," "Cancel Changes," or "Cancel and Exit."

  • "Save Session" saves your data inputted so far and keeps you on that session's reporting screen.
  • "Save and goto new session" saves the current session and moves to the next highest numbered session automatically.
  • "Save and Exit" saves your progress and exits the reporting system entirely.
  • "Cancel Changes" resets the session you are currently reporting but keeps you on the same session.
  • "Cancel and Exit" cancels all changes and exits the reporting system entirely.

Reserving Pathfinder Society Registration Cards

If you need to reserve Pathfinder Society registration cards for a future event, you are able to reserve 10 per day on the GM/Event Coordinator Tab.

Viewing Your Sessions

Your "Sessions" tab on your "My Pathfinder Society" page shows your sessions played under "Player Sessions" and your sessions GMed under "GM Sessions." Both Player Sessions and GM Sessions are automatically collapsed to save space--you can expand the list by clicking the right arrow next to the appropriate header.

Registering a New Character
Your "Player" tab has your Pathfinder Society ID # and a link to download your Pathfinder Society ID card.

To register a new character, click "Register a new character."

  • Input the character's name.
  • Select a faction for your character.
  • Input optional fields if you so desire.
  • Under character image click "change."
    Find and select an image.
    Once you select an image, you will return to your Character Settings page.
  • Click "Submit Changes" to save.


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One of those posts was referring to purchasing partially charged wands (you can't--clarified in 2.2) and the other post was referring to using the magic items chapter to buy custom magic items such as swords that can only be used by fighters.

Scrolls, wands, and other items that have charges (or are single use) can most certainly be purchased at higher caster levels so long as your TPA allows it and so long as the item in question allows it. I in no way wanted to give any impression that you couldn't do this. (And, to be fair, had I made this decision, it would've been in v2.2.)

Happy shopping!


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aslak wrote:
Secondly the description of the cavalier (in the AP) states that he can change mounts when they grow. This is - of course - not finished work and may not be in accordance with org. play but I would still like it clearified.

It actually doesn't say that at all. It specifically notes that a Small-sized cavalier can select a boar or a dog so long as he's at least 4th level. Since Pathfinder Society PCs always start at 1st level, the Small cavalier would have to start with either a pony or a wolf. Should his pony or wolf die after the cavalier is 4th level, he may select a boar or a dog as his new mount.

Otherwise, cavaliers are specifically restricted in what mounts they can choose per the APG Playtest doc. Though it says, "The GM might approve..." I won't be approving more exotic mounts for the cavalier.

That's for now, though, and once I see the final rules for the cavalier that might change, but no promises.


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I see the confusion re: the paladin.

Quote:
As a paladin, your divine bond mount must be at least one size category larger than you starting at 1st level.

That should read,

Quote:
As a paladin, your divine bond mount must be at least one size category larger than you starting at 5th level.

...in the Guide, since a paladin gets her divine bond mount at 5th level. So a mount that changes size at 4th level to the appropriate size as noted in the Guide (Large for Medium PCs, Medium for Small PCs) is an acceptable choice since the paladin's mount is the same effective level as a druid companion.

I'll have to update the PDF with that change.


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No. You must make the choices due to your character when they are available, which means you have to choose at 5th level.


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This thread is for rules clarifications and questions that specifically relate to how Pathfinder Society Organized Play functions after the 2.2 Guide update on 4/6/10.

This thread has four rules:

1. Please read the 2.0 FAQ thread first to see if your question has already been answered.

2. Then read the 2.1 FAQ thread to see if your question has already been answered.

3. Then read the 2.2 version of the Guide to see if your question is answered there.

4. Then post your question as plainly and succinctly as possible.

DO NOT:

* Post generic Pathfinder RPG questions. Your question must apply to the rules of Pathfinder Society Organized Play. If you wish to ask a rules question about PRPG but unrelated to the Society, then click here and ask.


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Just what the title says!

I've been asking this same question on my Facebook fan page for the last few days and now I'll ask here too:

What is your favorite scenario? What is your top three? Why are they your favorites?

Please, no spoilers, no negative responses, no criticism--let's just be positive and discuss what we like!

Thanks!


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I think
therefor
Iamb.


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Yes, but Taldane is Common and everyone starts with Common, so don't pick that one as a second language to Common. :-)


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Considering that I am repeatedly told (by Doug Doug) that the scenarios I write for low level players are TPK machines, I have a hard time believing the low levels scenarios are all easy.

Now that PRPG is out, I agree that the Season 0 scenarios might be easy, but the Season 1 scenarios are appropriately challenging for PRPG. I do not want to give anyone the impression that I'm okay with whole tables deciding to play up, because I'm not okay with that. Calculate your APL and play the appropriate tier.


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I think there's something we're not very clear about and that we should be much, much more clear about and that's this:

Your eidolon isn't an animal, it's not an animal companion, it's not a pet, it's not a familiar, it's not, in essence, a thing with a perfect predictable form that shows up the exact same way every single time. It's a malleable called creature that can't accurately mimic any other creature and is slightly different every time you call it. It's because of its malleable nature that you can frequently re-shape it by re-spending your evolution points. It can't be ridden, because it's not the exact same creature every time. Adding a ride evolution allows us to say, "Okay, you've chosen in the creation of your eidolon for it to show up similar enough each time that you're capable of learning to ride its current form."

I hope I'm making sense here. :-)


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Thought about it, but things like bumper stickers, shirts, posters, etc. don't sell well at all and we rarely make our money back on them. There are a number of changes coming to improve the Society and I'd rather focus on those sorts of things and grow the Society organically through a quality reputation than worry overmuch about advertising. :-)

I'd love to have a Taldor faction sticker on my car, though. That would be cool.


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*places fingers firmly in ears*

LALALALALALALALALALALALALALALALA!


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Hello Pathfinder Society community! Thanks to your 1-1/2 years of playing, GMing, feedback, and advice, I'm happy to announce some changes to the Society that you, the community, have asked for. We want you to know that we are listening to your concerns and ideas and that because of them, I think the Society is about to take a few giant leaps forward! Over the course of the next 6 months, we will implement a number of changes to Pathfinder Society Organized Play. The changes are broken into three phases. In the interests of not putting the cart before the horse, I can't discuss the future changes or their launch dates, but I'm happy to announce the changes for Phase 1.

All of these changes are legal immediately and will all be detailed and added to v2.2 of the Guide to Pathfinder Society Organized Play.

GM Ranking System
In order to both encourage more reporting from our GMs and event coordinators and to offer a "bragging rights"-type reward for our GMs, we implemented a GM ranking system. This system uses stars to denote the activity of a given GM--the more times you are reported as a GM for a scenario session, the higher number of stars you'll have. The stars are visible on your Pathfinder Society ID card (which was very recently re-designed by Crystal--be sure to check it out!), which you can re-download and print off each time you gain a star. This system also serves a purpose for me as the campaign coordinator: I know who my most active GMs are and can consider them my pool of go-to guys and gals when it comes to developing future content, changes, or just seeking someone to help run a show. It also gives me a pool to recruit from when it comes time to implement a Regional Coordinator system.

The GM ranking system has two tiers. The first tier is achievable by simply GMing as many times as you can and gaining stars by doing so. It functions thusly:

10 sessions reported as GM = 1 star
30 sessions reported as GM = 2 stars
60 sessions reported as GM = 3 stars
100 sessions reported as GM = 4 stars

The second tier is achievable by both being a 4-star GM and by attending any convention that I am personally attending and where I can witness you running part or all of a scenario. Should I find your GMing mojo to be most excellent, I will award you a 5th star. 5-star GMs are the cream of the crop. There will be special 5-star GM events and even possibly future 5-star GM rewards (in addition to planned 4-star GM rewards). This is a great achievement for a Pathfinder Society GM and I hope it's an achievement that many of you will strive to gain.

The GM ranking system went live this morning and looked back through your past reporting and back-dated your rank (you'll find the stars on your Pathfinder Society ID card downloadable from your My Pathfinder Society page here). I know several of you are already 4-star GMs as of this morning (congratulations!) and should you attend Paizo Con, Gen Con, Dragon*Con, or a few of the not-yet-announced cons I may attend this year, you'll get an opportunity to become a 5-star GM. In time, I hope to "deputize" some of my 5-star GMs to aid me in making these determinations so that our crop of 5-stars can continue to grow even at shows that I do not attend.

New GM Reward System
Our current GM reward system is clunky and I'm introducing a better system effective immediately. These changes cannot be back-dated, but are the GM reward system moving forward.

A GM now gets full credit for his character when GMing a scenario. "Full credit" means the GM gets the following:

* +1 XP
* 100% of the max gold for the tier most appropriate to his character (see below)
* Full Prestige per scenario (see below)

The GM still does not get any special boons bestowed by a chronicle sheet such as free magical treasure, regional boons, or future bonus dice rolls. A GM also does not get a Day Job roll. If a GM previously received partial credit for a scenario, he must still take the partial credit and cannot run the scenario again for full credit.

The tier most appropriate for a GM's character is determined as follows: Bob is a GM and he has a level 1 rogue. If Bob runs a sub-Tier 1-2 scenario, he takes the sub-Tier 1-2 chronicle sheet for his level 1 rogue. If Bob runs a Tier 1-5 or Tier 1-7 scenario in any sub-tier other than 1-2, he still takes a sub-Tier 1-2 chronicle sheet (so if he ran it in sub-Tier 4-5 or sub-Tier 6-7, for example, he would take a sub-Tier 1-2 chronicle sheet). If Bob runs any higher Tier scenarios that don't include a sub-Tier for his level 1 rogue, he can take the lowest sub-Tier chronicle sheet from that scenario and hold it for his PC. Then, once his PC achieves the appropriate level for that chronicle sheet, it is immediately applied.

For example, Bob runs a sub-Tier 5-6 scenario and has his level 1 rogue. He takes a sub-Tier 5-6 chronicle sheet for running the scenario and sets it aside. Once his level 1 rogue reaches level 5, he can immediately apply the chronicle sheet to his character. This does mean that GM characters can potentially level up in bursts, but we feel it's a much more consistent and fair reward for GMs. Should Bob receive a chronicle sheet that, when applied to his rogue, is between tiers for the rogue (such as being level 3 in a Tier 5 scenario with sub-Tiers 1-2 and 4-5), he must always "play down" for the lower tier. This is to balance the fact that a GM character does not have to expend any resources while gaining a chronicle sheet for running a scenario. A GM may still only apply a chronicle from a specific scenario to his PC one time--e.g., he may only receive character credit for GMing #29: Shipyard Rats once. Any additional sessions GMing that scenario are for no additional credit, but will of course apply to his GM Ranking (noted above).

GMs receive full prestige award for a scenario moving forward. They cannot receive more prestige than the scenario offers (for example, most of the Season 0 scenarios had only 1 prestige--GMs can't gain 2 from one of those scenarios).

New Chronicle Sheet System
Another system that we feel was unfairly punishing GMs and simply isn't necessary, is the rule that you can only purchase items off your last three chronicle sheets. That rule is now abolished. From now on, your character may purchase items off any chronicle sheet that has been applied to him. If your character is level 8 and has 21 chronicle sheets to his name, he can now buy anything available to him off all 21 of those chronicle sheets. Keep in mind that any item that has a purchase limit is still limited (so, for example, if it's limited to only 1 purchase, then over the life of that character he may only buy that item one time off the chronicle sheet) and keep in mind that a GM holding future higher-level chronicle sheets to apply to his character may not buy anything off those "on-hold" chronicles.

Retiring Scenarios
Over the next several years the 3.5 scenarios from Season 0 will either be retired or converted to Pathfinder RPG (time permitting). We will always give a one-month warning of an impending retirement meaning you have four weeks to purchase, play, and report that scenario as official play. Once the scenario is retired, though, it is no longer legal for play, will no longer be purchasable, and will be removed entirely from the reporting system meaning you can no longer legally apply it to your character.

This is your one month warning for the following scenarios: #10: Blood at Dralkard Manor and #15: The Asmodeus Mirage. On March 29, 2010, these two scenarios will no longer be purchasable, will no longer be able to be reported on, and will no longer be legally applicable to a Pathfinder Society character.

Replaying Scenarios
Replay is a touchy subject that, when discussed, was one of the longest threads on the Pathfinder Society boards ever. After months of your feedback and hours of internal discussions, we've decided to allow an extremely limited form of replay. Those of you who adamantly opposed replay in any form in that thread, I would hope you take a moment to appreciate why we're allowing it before you react to the decision.

Replay is now legal but only in this manner:

* You may only replay a scenario in order to follow the "Play, Play, Play" rule of Pathfinder Society to make sure a legal table happens. This means that if you have previously played a scenario, but the only way to make a legal 4-person table is for you to replay it again, this is now allowed. From another perspective, if three of the four players have already played a scenario, but the forth player has not, the three players may elect to replay the scenario to insure the fourth is part of a legal table. You may not replay a scenario just for the fun of it.
* You may not replay a scenario with the same faction as you played it before.
* You may not replay a scenario with the same character as you played it before.
* If you spoil the plot for the table, the GM has the right to ask you to leave the table and is under no obligation to reward you a chronicle sheet. Be very careful about character knowledge vs. player knowledge. My best suggestion is that if you're concerned about possibly spoiling something during the course of play, take the GM aside and ask how he would like it handled. Remember: replay is to make sure fun gaming happens, not to remove the fun from gaming.

I see replay not happening very often, but adding an extra weapon to the arsenal of GMs who run smaller game sessions and often have trouble finding a scenario that fits all of the players present. Some of you have already noticed that we removed the player-check in the reporting system that caught whether or not you had played the scenario before. That check has been replaced with a character check and will inform you when your character has played a scenario before (and thus not count it).

These are a lot of changes to soak up. Take several moments to read and re-read the changes and let me know if you have any questions.

Finally, I just want to add that I sincerely appreciate all of your hard work and feedback. I know many of you are having a lot of fun playing and GMing in Pathfinder Society Organized Play and that this is a hobby, but I want you to know that even though we're all here to have fun, I'm appreciative of your dedication, commitment, and time spent making the Society something better. Though I manage it, this is your Society, and I want to make it the best Society you want it to be.

Thanks!


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The rules stipulate that if you end the scenario with an unresolved condition, you must note it on your sheet. The quote below is written from the perspective of what the GM must do or insure happens.

Page 27 wrote:
At the end of a scenario, a PC may have been afflicted with any number of possible conditions. If these conditions are resolved before the table breaks up, then you [the GM] have nothing to worry about. However, if the player is unable to resolve a condition before moving on to the next scenario, you [the GM] will need to write the condition in the Items Sold / Conditions Gained box and initial next to what you wrote. Please write clearly and legibly at all times, but it’s specifically important that you note their conditions legibly as it could cause problems down the line. Later, when the condition is resolved, another GM will list the condition as cleared under Items Bought / Conditions Cleared on the chronicle sheet for the scenario in which the condition was cleared. If the PC purchased the casting of a spell to clear the condition, the GM will need to make sure the player wrote that in the Items Bought / Conditions Cleared box at the bottom of the chronicle. If another PC cleared the condition by casting a spell, it should still be listed in the Items Bought / Conditions Cleared box, but with a 0 gp value and the casting character’s full Pathfinder Society number (XXXX-XX) written in next to the spell’s name.

Even if it's a disease that does ability damage, you still have to roll it out and resolve it. If a disease does, say, 1d6 Dex damage per day and you need 2 consecutive saves to cure it, then you (as the GM) need to make sure the players roll it out and resolve the disease. They can simply just have cure disease cast on them instead of rolling it out.

Now, if they've resolved the disease, have ability damage, and survived the ability damage, then (because it's damage and not drain) it heals before the beginning of their next scenario. If it's drain, they need to resolve it eventually through magic and if it's not resolved by the end of the scenario, it needs to be noted in Conditions Gained.


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ithuriel wrote:
It made her nearly unapproachable for those level one guys until I just stopped using the aura and presence.

And this is an absolutely acceptable use of GM fiat to insure the players had a good time without mopping the floor with them. :-)


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Fred Moscoso wrote:
are the magical items listed in the chronicles in need of conversion to pathfinder. I ask because i have seen a non-standard items in one or two and feel that at this point it is getting silly. i cant even run an adventure no without have to restate and equip the NPCs because all the gear has yet to be converted in thier stats.

Run the NPCs as they are noted in the stat block. Since Pathfinder Society doesn't deal with the "gathering the loot and selling it bit" (we just give a reward after each encounter) it doesn't matter what loot the NPCs have. If the chronicle sheet on a Season 0 scenario offers items that don't exist anymore, cross it out. If it offers an item that's changed, replace it with the new item. Otherwise, you don't need to make any changes at all.

As for converting all of the Season 0 scenarios to Pathfinder RPG--that's not going to happen. It takes way too much time and I'd rather focus on making future scenarios better than converting past scenarios.

Thanks for your feedback, though! We do appreciate it.


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Continue to play with your low-level, that's fine. :-)


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Looks like I have a new thing to add to the Guide with the next update!

Okay, so first of all, keep in mind that nothing in that book is currently legal for play. I'll add that book in the next update, but right now it's not there and is thus not legal.

Changing gods as a cleric is a Big Deal. I will add something like the following paragraph to the next update:

Clerics are allowed to switch to a new god (as their character changes or as new supplements become legal for play that contains deities better suited to the flavor of cleric a player is shooting for). Switching to a new god is not an easy process. First of all, the cleric's old god is angered by your cleric's decision to switch loyalties to another deity and your cleric effectively becomes an ex-cleric with all of the punishments noted on page 41 of the Pathfinder Core Rulebook. In order to then become a cleric again, your cleric needs to atone to the new god by means of an atonement spell. Keep in mind that this version of atonement (restoring cleric powers) costs 3,000 gp (or 8 Prestige Award). This change needs to be noted on the chronicle sheet of the scenario the cleric was playing through when the change occurred. Your cleric's new deity must be within one alignment step of the cleric. If your cleric is not within one alignment step, she must atone again (this time using the 500 gp or 2 Prestige Award atonement) to change alignment to match or be within one step of her new deity. Once the new god is chosen and the atonement(s) is/are cast, your cleric may now select her new Domains (if any). Remember that your cleric no longer retains any special abilities, spells, skill bonuses, bonus feats, etc. of the old domains and instead replaces them with the new abilities etc. of the new domains. Also keep in mind that by changing deities as a cleric, your cleric now has a new favored weapon and loses the old favored weapon bonus proficiency feat. This change does not change any current weapon your cleric may possess that matches the favored weapon of her original deity--i.e., your scimitar doesn't magically become a greataxe.


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Announced! This is for Tier 1-7.


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RAW says:

Quote:
Hardness: Each object has hardness—a number that represents how well it resists damage. When an object is damaged, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object's hit points.

Also:

Quote:
Objects that take damage equal to or greater than half their total hit points gain the broken condition.

Also:

Quote:

Broken: Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item.

* If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
* If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Broken armor doubles its armor check penalty on skills.
* If the item is a tool needed for a skill, any skill check made with the item takes a –2 penalty.
* If the item is a wand or staff, it uses up twice as many charges when used.
* If the item does not fit into any of these categories, the broken condition has no effect on its use. Items with the broken condition, regardless of type, are worth 75% of their normal value. If the item is magical, it can only be repaired with a mending or make whole spell cast by a character with a caster level equal to or higher than the item's. Items lose the broken condition if the spell restores the object to half its original hit points or higher. Non-magical items can be repaired in a similar fashion, or through the Craft skill used to create it. Generally speaking, this requires a DC 20 Craft check and 1 hour of work per point of damage to be repaired. Most craftsmen charge one-tenth the item's total cost to repair such damage (more if the item is badly damaged or ruined).

I don't see anything that says, "Any weapon that takes damage in excess of its hardness is broken." If you see that in the RAW, let me know where you see it.


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A Man In Black wrote:
Players tend to be human ...

I'll need you to cite sources on this assertion as I rarely play at a table with humans.


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I totally read the OP's thread title as "ALCHOHOL RULES!!!!"


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The flame blade is an "immaterial" melee touch attack. Though you, the druid caster, are wielding it "as a scimitar" it's a spell.

Additionally sunder reads, "You can attempt to sunder an item held or worn by your opponent ..."

And disarm reads, "If your attack is successful, your target drops one item it is carrying ..."

Flame Blade is not an item. It's a spell.

You can't sunder or disarm a flame blade just like you can't disarm a shocking grasp or sunder mage armor.


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The class description says the mount is "usually" a heavy horse or pony. But then it goes on to say that the mount functions as a druid animal companion using the Paladin's level as the effective druid level. This immediately gives you access to a companion from that list.

For the sake of riding, however, I'd say that to be a "suitable mount for riding" (as loosely defined in the Ride skill) the mount generally has to be a quadruped one size category or more larger than your character. It would be pretty silly if your medium-sized human paladin rode a medium-sized boar, for example. :-)


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Never, ever, ever, ever send people away. Forget everything you ever learned from other org play environments--our number 1 goal with Pathfinder Society is to get people playing as often as possible.

For last night's game, I would've been okay with the GM running a silent pre-gen just to get that table going. This should NEVER be the norm (always strive for 4 + the GM minimum) but if the choice is between the GM running a silent NPC to make the table happen or sending two players home, I would ALWAYS side with making the table happen.


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The intent here is that Waman gives the PCs a map of the road they need to take including an itinerary of where to stop and so on. At this stop, the PCs are pretty sure this is where they'll be ambushed, and when they get there they find the Thakur's men camped in the ambush spot, further complicating the plan.


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Quandary wrote:

This came up in another thread:

Is there any PFS rules in regards to Regional Affinity? (relevant for PFS-legal Regional Feats/Traits)
Any limits on the # of Affinities you can have to start?
Is there any rules on how you may gain them, like playing N number of PFS modules in said Region?
Would all PFS characters be assumed to have Absalom Affinity?

Sorry if this is in the latest guide and I missed it :-)

You select one affinity at character creation which, most of the time, is the land you grew up in or your character is most-associated with (as this applies to traits).


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In the specific case of bows, yes.


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As for the arcane bonded item for a wizard, I am making no changes to the way the arcane bond works on page 78 of the PRPG Core Rulebook. Though PFS doesn't have item creation feats, the arcane bonded item for a wizard still allows that wizard to use those feats per the rules on page 78 of the PRPG Core Rulebook. Please insure that you have fully familiarized yourself with those rules as there are several easy-to-miss steps in there. Specifically, the line

PRPG Core Rulebook wrote:
"A wizard can add additional magic abilities to his bonded object as if he has the level prerequisites of the feat."

means the wizard still has to pay the associated costs and must have the correct item for the feat. (For example, he must have an arcane bonded item "wand" to add wand abilities or must have an arcane bonded item "sword" to add weapon abilities, etc.)


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Per this thread, I'll be adding to a future update of the Guide that clerics of Irori do, in fact, receive the Improved Unarmed Strike feat so they can use their deities favored weapon without provoking an AoO.


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Wow those lists really freak out my Skype plugin for Firefox. :-)


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Ring of force shield essentially grants you a +2 shield bonus to your AC as if you were wielding a heavy shield without needing to actually wield anything. It requires no hands to wield--just an open ring slot.

Potion of enlarge person, after further review, appears to be a holdover typo from 3.0. It should be a 50 gp potion at CL 1 (and is in the PRPG).


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Navdi wrote:
So.. rejections. When? I won't be able to sleep until I receive mine. ;)

Sometime after you go to sleep.


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So long as they meet the prereqs, feats in the MM are available to PCs.


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yoda8myhead wrote:
In any case, one player said that he will not be playing PFS again "until they learn to write first level adventures."

So how's he going to know we learned to write 1st level adventures if he quits?


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I suppose I should clarify:

Four is the absolute minimum--if you don't have at least four, you don't run. Running with less than four would be suicide anyway for several of these scenarios and quite hard for the rest.

Six is the maximum. If you have seven players (not counting GMs) show up, then you can run seven so long as everyone is okay with it. I see seven as being the farthest you can stretch upward since eight would be two tables of four.

IE, I don't want a table of 8 players or more to be a regular or official thing. That's too many and around twice what the scenarios are designed for.


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The chronicle sheet will always trump unfortunate development errors when it comes to available gear and max gold.


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It seems the goblins that infest our offices devoured the blog post announcing this important event. It is now posted, though, so be sure to read today's Paizo daily blog and check out the soon-to-be-launched Pathfinder Society scenario open call.