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First off, thank you for playing along Mr. Jacobs, you are making this fun.
Okay, so given those hints its clear we're not getting the Absalom AP we desperately need. I'd venture a guess from the hints that it a delve into Hollow Mountain, but it was said elsewhere that there would be no Runelords, or at least, that more Runelords were not ready to rise yet.
So where does this leave us? From the post, I'm guessing we are close, but we haven't quite hit on it yet... kind of like that one really cute girl I work with.
It's a bit of a drive for you, but we have a lodge in Lewiston/Auburn Maine. Our fine PFS VC from Cambridge makes it up to join us frequently.
If all goes according to plan, we will have a brick and mortar store in September to call our very own.
captain yesterday wrote:
I know this girl, and she told me that she heard from her cousin on Facebook that some guy who played with this other guy who told him he heard from someone on Twitter that this girl told him that the next AP after Giantslayer was going to ** spoiler omitted **
I really expected an explosive runes joke here.
The Emerald Spire preview that was just released in the blog got my mind turning about a Hollow Mountain AP. Given the earlier mentioned comments on Runelords I doubt it's next, but it does seem to be something Mr. Jacobs wants to do. Perhaps it's even on the lineup.
My party almost went into the manor before dealing with the kobolds as well. However, on a whim they talked to Lady Devy first and went after the kobolds, considering them a greater threat. I was planning on letting the party give the manor a shot if they were determined and let them find out that retreating from a situation is always an option. They realized later that they were lucky not to enter the manor after just achieving 2nd level because one of the three character deaths was to the bear skin rug. The other two were to the Ateperax, who was a seriously brutal fight.
I second the great module, Mike. It was a lot of fun.
The Field of Nettles remains one of my most fondly remembered adventure sites. I harried and demoralized many a player character on that battlefield...
The comments that popped up on Amazon were about GM error and so on, but I was the one who ran it. I went on to run it again using Hunter the Reckoning but I needed to rearrange the clues significantly.
I did a full story web breakdown and, for example, in the New York segment there is only a single clue that leads to the cult hideout (the only monster scene in that section) and it can easily be missed as the group heads off to London. London is a little bit better but most of the excitement there comes from the serpentfolk sideplot.
I know this is a bit of a thread derailment, but I will conclude by saying Masks has some great potential, really interesting NPCs, and some fantastic scenes. It's just the connective bits that really make it break down as a campaign.
As you say, different strokes and all that. I'm glad that folks like it, and good gods do they like it. To the point that I've been told by CoC fans that I am having worngbadfun and I am a terrible gamer for not liking CoC and Masks. I LOVE horror gaming and own all of Lovecraft's works, I just don't like the BRP game system and Masks.
I agree that there are some great CoC campaigns out there, such as Nocturnum, and Carrion Crown seems to be in that tradition.
James Jacobs wrote:
I've got my APs more or less picked out through to about 2018 at this point. I think Rob's got his out to at LEAST 2016, if not 2017.
Holy crap, that's pretty awesome. Can you give us some things that are in the pipeline? Without getting too spoilery obviously. I'm guessing from your comment that runelords and Tian Xia are planned in the indeterminate future?
James Jacobs wrote:
Well, I guess I was wrong on both my predictions. I need to add some more ranks to my sluething skill.
With a complete lack of evidence I am now predicting the next AP will be the much needed Absalom urban intrigue AP.
I know this is a bit off topic, but I am not a fan of Masks of Nyarlathotep. I honestly don't understand why it receives so much praise.
I have converted many a game to different systems and, depending on the adventure, it looses much less than it seems like it would. Converting anything that has more than a little combat over to the Basic Roleplaying System, which is the core of Call of Cthulhu is potentially problematic since the system isn't designed for combat, its designed for exploration and investigation.
captain yesterday wrote:
Clearly they weren't listening in the next AP request thread. Perhaps you were too subtle...
The AP after Giantslayer will also include issue #100 and I recall Mr. Jacobs, who will be helming this AP, stating somewhere that the team is planning something special. In this post he drops a hint about runelords, so he may be alluding to this AP or might be dropping hints for further down the road. However, to revisit runelords immediately on the heels of a back to the roots of the game AP seems unlikely.
I know we will have an answer to this question in about a month, but I thought some wild speculation would be fun.
As a PFS event coordinator I keep up on all of the PFS related blog posts and yesterday they posted this little tidbit. Now the PFS and AP lines have different developers but they still tend to remain fairly intermingled, which got me speculating. Three Dragon Empires races are being added to the list of always available races, which seems odd considering PFS has been pretty Inner Sea focused for the last couple of seasons and even went so far as to dissolve the Tian Xia based faction. This got me thinking that perhaps PFS is planning on following the AP line back to the far side of the world and we will get the wuxai-themed AP the line so desperately deserves.
Now, I know my logic doesn't work as well since the AP being announced would coincide with the start of Season 7 of PFS and that Season 6 is following Iron Gods in its early scenarios and will likely tie into Giantslayer at least a little bit. However, it would be great to see a return to Tian Xia and perhaps getting these characters into the mix now is a means of paving the way for next season and the AP tie-in.
What is your wild speculation about the next AP?
Porting the story over to something like Call of Cthulhu or World of Darkness would probably be the easiest route. That being said, utilizing d20 Modern is also an option with less need for conversion.
I think, of all the APs, Carrion Crown would probably work best in a noir style game. I considered picking it up and running it in my now on hiatus WoD game. The core campaign is based around a conversion of Age of Worms and I thought CC would mesh really well.
Speaking of Reign of Winter, I ran the first installment The Snows of Summer as a stand alone and it worked just fine.
Just drop the Black Herald and change the references to the White Witch to refer to Pavril and have the ritual at the end close all the portals.
When I ran it we decided about half way through to drop the campaign so I needed to change the references at the end but it worked out just fine.
I'm currently playing in a Second Darkness game and we recently finished part two, so I second what was said above about those installments.
I have a question about the $40 level. I am primarily interested in Quests of Doom over 5th Edition Foes so will I need to donate $80 and get both or is it possible to donate $40 and just get QoD. I ask because, while a monster book is great, my gaming budget is severely limited and I might not be able to donate at all. If I can swing it, I'm wondering exactly what I can get.
Either my search-fu is weak or there is not one on the forum. I am looking for a consolidated document containing all of the adversaries stat blocks. Most of the APs have something like this in the forums but I wasn't able to find one for Serpent's Skull.
Has anyone made one or know where I could find one?
As an alternative to the above suggestions, if you like tinkering with your APs you can keep Mythic and bump up the power of encounters assuming each mythic tier is equal to a level in power, instead of the half level the book suggests.
Regardless of your approach, the AP is totally worth the tinkering to run.
My top five races, and the races I consider always allowed in the Pathfinder games I run are pretty simple with one oddball:
I don't care for the flavor of half-races and I have never liked gnomes. For any given campaign I will often throw in another oddball or two and my players will frequently come at me with other choices that, given a decent reason, I will allow.
I'm really only looking about one book ahead when it comes to major "fixes" because of the sandbox nature of the campaign. My group has just become shipwrecked so the sandbox that is Smuggler's Shiv is set and underway, though it is a super solid adventure all on its own.
For Racing to Ruin I am working on a way to make it sandboxy in the second half by taking out the straight-line journey and letting the players, as expedition leaders, choose the best route to Tazion. Once I do that I will sprinkle the area area with encounters so it ends up looking like the Smuggler's Shiv map. That way, no matter what way they go, they will find adventure. I am working on a subsystem that will likely involve points the group can earn as they travel. Each faction will have their own paths chosen and once they all set forth from Eleder the race will be on to see who nets the most points and reaches Tazion first.
I haven't looked very closely at how to personalize the rest of the game because I have a little while before my party gets there and who knows what will have changed by that time. I want to open up the entire thing as a massive sandbox that, with the inclusion of Ilmuria, will be WAY bigger than the party originally believes. They will have free run of the place and the plotline will evolve as the party interacts.
The AP, for the most part, is pretty sandboxy and that requires a fair amount of self direction and motivation on the part of the PCs. They set the pace of a sandbox and so a sandbox type game may not be the best choice for your group of players. Not everyone likes sandboxes just like not everyone likes more linear or plot-based games. It's just a matter of finding the right game for the right people and this may not be the right game for you guys.
I run games for two different groups right now and just started Serpent's Skull for my Friday group. They are the kind of folks that will dive into a sandbox and enjoy the hell out of exploring and setting their own pace. My Saturday group however, is mostly folks that get lost in a sandbox and really don't have any fun without clear goals and lines leading them to the next part of the adventure.
EDIT: I just realized I necroed a thread that was nearly a year dead. I really should make a point of looking at the dates of posts before I offer up advice...