Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Anyone who has ever played a game with this guy at the helm knows he's got his chops, both in rules and RP. Frankly I was amazed to find out he was only 3 stars, but as we all know, the number of games you've run in PFS is not always a fair indicator of your skill or experience. Congrats for making it to the level of 'upper classman', my good friend, and I'm sure we'll see 4 and 5 stars out of you in due time. Rob just ran The Waking Rune for Gamescape North in San Rafael (Northern Cal), high tier hard mode, and it took EVERYTHING we had to survive and beat that scenario. I won't leave any spoilers, but my sphincter puckered more than once during the run. Good show!
Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber
James Jacobs wrote:
...and THAT's how you get ANTS!
Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Welp, this makes some definite ontological claims to the Golarion universe (that it is 'real' - coexisting with our own reality).
Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber
So many good responses, it's hard to be original. I'll voice my short assent, and add what I can: 1) Dragons: Make them important, scary and part of a good story arc, or don't use them at all. Players should not kill dragons indiscriminately. 2) Goblins: I like goblins as much as the next guy, but unless we're seeing a massive goblin war, or some secret sub-plot where the goblins are being uses as special ops trained shock troops by the Aspis Consortium, maybe they should get a rest for a little while and bring them back when they're interesting again. let's not over-use them. 3) Orcs: I for one would LOVE to see some more orcs, but only if we see the culture and plot-lines that go with them. If we're doing anything Dwarven, these baddies need to be part of the story. 4) Drow: Bring them back, carefully, and tie them to Drow cultural motivations. Otherwise, they're just an evil elf with a tan. They are in it for the long haul, and are excellent for long-term plot lines. 5) Dinosaurs: Could be interesting, but need to be a challenge. Again, plot lines are everything. I would ask 'why dinosaurs?'. 6) Undead: let's move to the less-frequented undead, or heavily modified varieties. I like them as a theme, and are good for tomb raiders, but please make them more interesting than ghouls and zombies. 7) Swarms: swarms are interesting as tactical complicators - they should be enemies that appear WITH OTHER enemies. 8) Outsiders: I like outsiders, but make them more 'outsider' than the typical devils/demons. 9) Humanoid NPCs: Absolutely - we only get moral ambiguity and complication in plot when we are against enemies that maybe have not-so-clear ethical motivations. Humanoids are most like us (hell, they *ARE* us) and give us the best chance of seeing ourselves in our enemies. I'd like to see more uncommon creatures, and more slimes, oozes, molds, etc. - those are old-time classic mainstays of the genre. Just make sure that whatever is used, it matches the ecology of where they are found, and mean something to the story line. Let's have some thinking monsters with some deep plot motivations and with better tactics. I'm tired of seeing the awesome spellcasters getting beaten down before they cast because the PCs beat them on the initiative roll, and the tactics were too rudimentary to give them the advantages they would normally have if they were part of a PC group. Give them time to prep, give them meat shields, and for god's sake, don't put them in a tiny room with no cover! I'd also like to see MORE TRAPS! More crypts with scary shit taking off heads and dropping us into spikey pits! Walks in the woods with bear traps taking off our legs, crossbow traps shooting out our eyes, chests with poison darts. Come on, give the rogue some plot juice!
Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Painlord wrote:
Only the best GMs are allowed to run at Kubla, and if you don't start out that way, you end up that way after you're through :). |