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Josh Shrader's page

FullStarFullStar Pathfinder Society GM. 115 posts (1,437 including aliases). No reviews. 1 list. 2 wishlists. 7 Pathfinder Society characters. 25 aliases.


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Dark Archive

Awesome I will have the Character Posted by tonight!

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Here is my Concept;

Thomas Eldrich Android Paladin of Brigh 1

As Long as he (how his Father Identifies him) can remember, he was worked at His Father's mobile Forge around the Mouth of the the Purple Flame. Thomas has a way with the Sky Metal found in the area, able to sculpt it in to wonderful works of Art (Skymetal Smith Trait). His Most recent Being a Mask of Brigh, Which he Seemingly does not remember Crafting.. He keeps the token with him at all times, as a good luck charm, Strangely ever since he crafted it, he has had reoccurring dreams, beckoning him to go to the Temple of Brigh in Town. Due to how busy he and His Father are at the Forge, he has not found the time to make the trip yet.

As a Student of the forge, Thomas is Familiar with most Types of Arms and Armor, has had some Simple Training In in a Few.

He appears as a Handsome Youth, in his Late teens. Grey Eyes, a strong jaw, and easy smile are most commonly see on his Face. However, his most stunning feature is the Purple Scars along his hands and Fore arms. Thomas doesn't remember how they got there, but his Father says he was too close to the Forge one day with a Sudden Flare-Up occurred.

Thomas is Some what embarrassed by the Scaring, and trys to keep them covered as much as possible.

I Imagine him going to the Temple at the start of the campaign, and being told he has been Chosen as a Champion of Brigh.

The Android part can easily be Swapped to Human, if you would rather.

Dark Archive

I would be interested in Exploring the Idea of an Android that doesn't know they are such. Very Blade Runner-ish.

Would this Be something too Far Fetched for this Campaign?

Class is TBD, or can fill in Whatever is missing, Mostly interested in exploring this type of Background.

Dark Archive

I'd be interesting in playing through this "series"

Perhaps a Young, travelling Wizard, or I'm Willing to fill in what ever the party is missing.

More details Soon.

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Heya Tim, Checking In, will try to post Character today.

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Wild talent roll
1d100 ⇒ 7

06-10 Psionic resistant. No powers, but you gain a +4 bonus to all saving throws vs. psionics.

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I'll have my character concept Finished and posted by tonight. :-)

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HP roll

1d6 ⇒ 3
1d6 ⇒ 4
1d6 ⇒ 1

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Yix wrote:

Dotting for interest, this setting seems very cool. I've never touched psionics in any way shape or form. I've heard about them, but have no idea how they function at all, so I'm going to avoid them for now.

I have an idea for a half elf wizard, but I have another question. What is meant by preserver/defiler? I'm guessing it has to do with killing life via metamagic feats, but I'm having trouble pinning down some solid info.

Arcane Magic in Arthas draws form the Life force around you.

A preserver only draws enough life force to power their spells without killing anything around them.

Defilers pull as much energy as they can, draining all life force around them, but are able to case more powerful spells.

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DM Under a Dark Sun wrote:

I think an elven witch would be fine, as would the archetype you linked - we could flavor your bonded item as some ancient relic you found that explains your abilities (hexes, healing) that go beyond what a traditional preserver would have.

Kled is almost 100 percent dwarves, but you'll just be passing through, probably on your way to Tyr. Being a preserver, a link to the Veiled Alliance would make sense as well as tie into some plans I have for the upcoming arc.

Would fit with the story to say my tribe or Clan was wiped out (except me) on suspicion of being part of the veiled alliance? Or we were running some cargo for the alliance, and where ambused.

I was found heavily wounded by some locals in teh dwarf village, and thats how i ended up there.

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I was thinking of some kinda Elvish Mystic (witch) who is a Preserver. There is a 1/2 elf Archtype that uses a weapon as their Focus (Instead of an Animal) would you allow the use of that archtype for an elf instead?

My Idea of using the Witch class is that they considered Arcane, but can still cast some healing.

Link to the Archtype

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4d4 + 4 ⇒ (1, 1, 4, 4) + 4 = 14
4d4 + 4 ⇒ (2, 3, 2, 1) + 4 = 12
4d4 + 4 ⇒ (4, 2, 4, 4) + 4 = 18
4d4 + 4 ⇒ (4, 4, 2, 4) + 4 = 18
4d4 + 4 ⇒ (4, 4, 1, 3) + 4 = 16
4d4 + 4 ⇒ (3, 3, 4, 4) + 4 = 18

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I would LOVE to play in a Dark Sun campaign, I'll try to come up with a concept and post it before sunday.

What is the dwarven village of Kled like, Do you have a small summary of it, is it 100% dwarf, or is any race there ok?

Based on the Discuession thread, you are looking for a mix of Healing and Arcane, Would a Witch be Viable? Thinking of some Kind Of elven Witch.

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Think I found a typo.. The white Dragon on page 13 is named "Sjohvornor", However he is named Sjohovr in Dragons unleased, and Sjohvornor is his lair, aswell as a location in the Iobaria gazetter from PF #33

. Maybe it could get updated for the pdf? :-)

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Sorry guys, I'm going to ahve to bow-out of Part 2, works picked up to the point I don't have time to keep up with the game. Thanks for running the ones I did play in!

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I have a 4th Level LL Samurai, I'd love to play in these Scenario.

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Aamiri Yngveldur wrote:

Dmg rolls

I don't wanna be nitpicky, but I believe you are cutting yourself way short on your Damage rolls. :-)

w/ Rage, Power Attack, Blessing of Fervor and Haste you should be at

+16/+16/+11 2d8+18


+7 from bab
+7 from str (Including +2 from rage)
+2 from weapon
+2 from blessing of Fervor
+1 from haste
+1 from weapon Focus
-2 from large weapon
-2 from Power attack
= +16 to hit

+10 from str (+5 base, +2 rage, + 3 two handed)
+2 from weapon
+6 from power attack (PA gets 1.5x dmg w/ 2handed weapons)
=+18 dmg

Dark Archive

If you want a nice Control and Dmg spell, I'll suggest Spiked Pit.

Spiked Pit

10ft x10ft hole opens up, lined with spikes, people get a reflex save to avoid, but if they fail they take fall dmg, spike dmg, and more dmg as they try to climb out. Plus, it drops em in a pit, removing them from combat. Any enemy that ends its turn next to the pit, has to make a save of fall in aswell.

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Yea, the pace sofar has been great.

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DM-Valkur wrote:
Josh Shrader wrote:
Just to be Clear, Recruitment will be open for a month, but players are being picked till 7 months later? I think you will have a hard time finding players if that is the case.
That was a big time typo, should have been March 27th.

Awesome. I'll Sumbit a character stat block tonight. Thinking some kind of Ranger. I assume you are using GreyHawk deities?

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Just to be Clear, Recruitment will be open for a month, but players are being picked till 7 months later? I think you will have a hard time finding players if that is the case.

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I ordered the subscription for $35/4 issues, Includes shipping. Got an email the other day, everyone who bought issue one got a free pdf, if you buy the subscription, you get free pdfs with each issue.

They had issues with the shipping on Issue 1. Overall, it is a good quality mag, nice paper, colors are bright, but not every page is color. Articles tend to be 1-2 pages. I enjoyed it overall. I didn't get into the hobby till after Dungeon/Dragon stop printing, so its nice to receive a gaming magazine in the mail.

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Here is a possible Statblock for Kiger

Kiger Wolfspeaker:

Kiger Wolfspeaker
Male Versatile Human (Ulfen) Druid 1
NG Medium Humanoid (human)
Init +1; Senses Perception +7
AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 10 (1d8+2)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +1, Will +5
Speed 30 ft.
Melee Light Shield Bash +0 (1d3+4/x2) and
. . Dagger +4 (1d4+4/19-20/x2) and
. . Shortspear +4 (1d6+4/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Endure Elements, Speak with Animals
0 (at will) Purify Food and Drink (DC 13), Know Direction, Detect Magic
Str 18, Dex 13, Con 14, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +4; CMD 15
Feats Endurance
Traits Blood of Giants, Honor-Driven
Skills Acrobatics -2, Climb +5, Escape Artist -2, Fly -2, Handle Animal +4, Knowledge (nature) +7, Perception +7, Ride -2, Stealth -2, Survival +9, Swim +5 (+9 to resist nonlethal damage from exhaustion)
Languages Common, Druidic, Skald, Sylvan
SQ animal companion link, nature bond abilities (silvermane, wolf), share spells with companion, spontaneous casting, versatile human, wild empathy
Other Gear Lamellar (leather) armor, Light wooden shield, Dagger, Shortspear, Backpack (7 @ 18.5 lbs), Bedroll, Belt pouch (2 @ 1.08 lbs), Blanket, winter, Flint and steel, Holly and mistletoe, Poncho, Snowshoes, Spell component pouch, String or twine, Waterskin, 37 GP, 8 SP, 9 CP
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snowshoes -50% walking penalty for heavy snow.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Female Wolf
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +5
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 17 (+7)
Fort +5, Ref +5, Will +1
Speed 50 ft.
Melee Bite (Wolf) +2 (1d6+1/x2)
Special Attacks trip
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. Trip)
Feats Toughness +3
Tricks Attack [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Hunting [Trick], Seek [Trick], Track [Trick]
Skills Acrobatics +2 (+10 jump), Perception +5, Stealth +6 Modifiers +4 to survival when tracking by scent
SQ guard [trick], hunting [trick]
Other Gear You have no money!
Special Abilities
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Guard [Trick] The animal stays in place and prevents others from approaching.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.

Dark Archive


•Is Kiger a Heldren native? – or does he come from elsewhere in the land?

I'm going to say he is Not a Heldren native, But his Clan/tribe does Live close by. Perhaps he was sent to the Town for some indgridents for the elder shaman.

•Does he venerate a god? – or the nameless Green Faith?

Kiger Is mainly a Green faith Follower, but he does pay tribute to certain gods depending on his activities; Erastil, for hunting game, Gorum to keep his Spear arm strong, Cadilean to keep the Brew fresh.

•What does his necklace look like? – is it a collection of bones? – or of whittled wooden images of the animals?

At first I was thinking it was just teeth or bones on a leather cord, but I like the idea of him carving them with to the likeness of animals, or with runes or Prayers to Honor them.

Dark Archive

I'd like to submit Kiger WolfSpeaker.

Kiger is a NG Human Ulfen Druid 1, with a Wolf Companion.
The traits I attempted to weave into the story are:


Blood of Giants:
You’re a big person, and people have always said you’ve got some giant blood in you. Even as a child, you towered over your friends, and as you grew older, you grew even taller and stronger. Maybe your hair has a tint of blue as well, or your skin is as pale as snow. Perhaps someday you’ll get the opportunity to travel to the North and meet some real giants, and see whether the rumors about you are true. You gain a +1 trait bonus on combat maneuver checks to sunder, and a +1 trait bonus to your CMD against bull rush and overrun combat maneuvers.

Your honor is such a part of you that you can sense it (or its lack) in others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.


Kiger Was Born a to a Typical Ulfen. "He Came out Healthy and full of spite" he Mother would say.."He will do well for our Clan." Growing up Kiger was larger than Most of his Shield-Brothers. The Childish Games of Wrestling, running, climbing, swiming came Naturally to him, and he could often not be beaten at them. However, when it Came time to learn to Wield an Axe, or Sword, Kiger had Met his Match.

The Metal weapons he was given to use felt wrong in his hands, Like trying to read another language, or use something in the wrong hand. He was less than Medocare, and his Brothers knew it. They were relentless, pummeling Kiger as much as they could in Practice. But Kiger would not give up, he was too Proud! He even refused to call out when a strike landed true. Soon, It became a Game to the others. "Who ever could make Kiger yelp, would get an extra helping of Dinner!" And so it continued, Untill Kiger took a Serious Injury to his head, and would not wake up. Concerned for his life, Kiger was carted off to the Clan's Shaman.

While the Shaman treaded his wound, Kiger Dreamed. He was sprinting though the snow-Laden Forrest, Chaseing a hare. He could Smell the Creature fear, and it thrilled him. Eventually he caught this Prey, and sank his Teeth into it, the blood running down shi chin. Only then did he realize he was not Himself. The Chase took place in teh Body of a wolf! The realization of this startled so, that he came to from his coma. The shaman told him, he had been growling in is sleep, and Even had let out a Chilling Howl.

From then on, the Shaman took Kiger under his wing, Taught him the way of nature, how to communicate with the beasts around him, to read the snowflakes, to never be lost in the wood. Kiger Excellent again, The Shaman's teachings coming Natural to him. He Craved the lessions, often spending more time with the Shaman than his own Parents.

When the Clan's Day of Age test came, All the Other Young Warriors were Pitted against each other, to Prove they were battle tested, and read for the harsh life of the Tundra. Kiger was last to be tested. "Bah, he will never pass! Forever a Boy he will be!" Shouted the boy who smote him. Ignoring the remarkes Kiger entered the ring to Find his Mentor Standing there Next to a Box, that had a covering over it. Kiger prepared himself for the trial,readying his Weapon, "You will not be Figting me, young one. "Said the Shaman." Your test is much harder than the others, for yor foe will not yeld, he will attack you Ferocously, untill you are dead" And with that the Shaman removed the cover, and open the Cage.... And Out flew a timber wolf! the crowd Roared in Excited me as the two combatants circled each other, looking for an opening. Kiger, drew on his Teaching, calming himself, and stairing right into the beasts eyes. He began to Chant, in a Language only the Shaman.. and the wolf reconized. Slowly, the beast relaxed, Sheathing his Fangs back into its maw, untill Finally, it Sat, waiting for Kiger's Comand. The Crowd Erupted into another roar, this one of Sucess and praise.

"From now on you will be Kiger WolfSpeaker, Shaman of our Clan"


Broad of shoulder, and Thick of Limb, Kiger Stands about 6'3", and weights about 225lbs. Like many of his Clan, he has long, blond Hair and a beard. His Eyes are the color of chestnuts, his Nose is slighty crooked to the right due to his Injury during training. he tends to Dress in Furs, and earth Tones. Greens, browns are his Favorite. he Keeps a neclace of all the Animals hes hunted to keep the Tribe Fed, to honor their Sacrifice so that the clan may surive.


Kiger is Quick to laugh, and seems to be easy going, always seen with a grin on his Face. He is fiercly Loyal to his clan, and had a strong sense on Honor. he feels it is His responsability to protect, and help provide for the Clan. However, his stubbornness can get him and others into trouble, and he can be very blunt, to the point of rudeness. He also secretly Holds a Grudge against the Boy who Injured him in training, although part of him is thankful for it, otherwise he would not have found his Gift.

Kiger and the wolf he faced have become Fast Friends, and are Rarely apart. Kiger ahs taken to callimg him SilverMane, and the Wolf seems to have approved.

Dark Archive

I was thinking of a Artic Domain Druid, Kiger Haverthatch.

Kiger Haverthatch:

Born of a Ulfen Mother, and a Taldian Father, Kiger Has felt out of place his whole life. His Mother was a Caravan guard, a Brawny woman who stood taller than most of the Taldian men she was protecting. However, her heart fell for one such man, a well off trader from the town of Heldren. They where married and had 1 child, Kiger. Fiercely stubborn, Kigers mother insisted their boy take her Fathers name, Kiger FrostBeard, as is tradition in her Family. However, equally stubborn, his Father wanted a proper Taldian name. Finally a compromise was reached, and This Kiger Haverthach was named.

Kiger grew up learning his father's trade, manners, and sense of honor, as common in Taldor. But his Mother insisted he learn her trade as well, learning to grip a spear as soo as he could stand on his own.

His Mothers Ulfen blood runs thick in his blood, Kiger grew up tall and broad, sporting a long bolnde mane and beard, which he kept neatly trimmed and clean, due to his fathers instance. He has deep chestnut eyes, the only physical gift from his Father.

Even though he was "properly" schooled in Taldian fashion, the Wild called to him. He mother told him he gets it from his Grandfather, who was Shaman of their Clan. Kiger grew to have an affinity for Nature, and a love of Winter.

Kiger stands 6'2", and weighs 225 pounds of think corded muscle. he has blonde hair, with chestnut eyes. He is a Cheerful person, always smiling and Joking. He tends to get weird looks from people, becuase he is so well spoken for someone who looks like a mindless Brute. He endures insults from people who write him off a such, feeling that if they aren't willingt o get to know him, they are not worthy have having him as a friend.

He Yearns to travel North and meet his Grandfather, and learn more of Nature from him.

Dark Archive

Super Interested!

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Sounds Interesting, I'll post something in a bit. Anything Against Druids? Does a Scythe count as a Polearm?

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Also Interested, although not sure yet what I want to play, Thinking Ranger? Will post something shortly.

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Huy guys, I recently picked up the L5r 4th ed core book, and I'm looking to get into a PBP game. anyone willing to Run, or know where to find a good source of L5R PBP games?

Thanks in Advance!

Dark Archive

ok, I'll update it in a bit.

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kk, updating

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I assume these are the Character's we've been playing in Castle Amber?

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Awesome, I plan on having a Sappling Treant Named "Twig" that I'm Raising!

Stats will be fully posted tonight!

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Quick Question, Plant Companions.. Are they ok? Listed in the Advanced Race guide on the PRD..


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Are we using traits?

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I'm thinking a Kagonesti Druid.


4d6 ⇒ (5, 1, 1, 4) = 11
4d6 ⇒ (2, 1, 3, 5) = 11
4d6 ⇒ (5, 1, 4, 2) = 12
4d6 ⇒ (6, 5, 5, 4) = 20
4d6 ⇒ (4, 6, 4, 1) = 15
4d6 ⇒ (4, 3, 5, 2) = 14

Refresh me please, the End of the twins books, this is the time between twins, and the Age of Mortals. So before the 2nd Generation, with Palin and the others.

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I'd be in for this aswell. The dragonlance Novels are what got me into teh fantasy genre as a whole, Love the Setting.

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Think I'm going to Change my Characters last night from Torx to soemthing else.. its too Close to Trax, and I think it will cause confusion. :-)

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wow running away from me! i don;t post much on weekends, so feel free to DM NPC me if needed to more things along. I'll try to check in if ware in combat over the weekend

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ahh, ok no problem! Wizard it is!

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So it looks like the Concept I have for my Character is really more of a Magus. Would it be ok to play a Magus, but have access to the elemental Wizard spell list? I'm really just looking to have alter winds on my list as a first level spell. If not, thats cool, i'll stick with wizard and work toward eldrich knight

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I'd love to play a Wind elemental Wizard (Buccaneer’s Blood trait)

Lugo Torx is a bit strange for a wizard. He hates being all cramped up in a tower. He prefers to feel the open air in his lungs, and the spray of salt on his face. Lugo's Father was a "trader" operating out of Port Peril. He was a charming man, so charming in fact he claimed he once bed a Nymph in a local tavern for a night, And that’s how he got his Son, Lugo. Now, those stories are hardly true, for Lugo is a Human child. While not quite as sturdy of frame, but he is defiantly quick of wit.

When Lugo came of age, his Father left him at the local Wizard school with the Promise " I’ll be back in a year or two to get you, I've got a big job that will be my last one as a deckhand. After that, we'll own our own ship! And with your help, we'll run the waves till the end of our days...”

That was 2 years ago today, and Lugo has not heard from his Father at all. Now that he has graduated from an Apprentice to a full-fledged wizardling, he Went to the Formidably Maid to seek work as a Buccaneer.

While He was there, however, adashing and flirtatious corsair caught his eye, and after a whirlwind night of booze and romance, he found
yourself beaten senseless and stuffed in a sack, carried
off to who knows where.

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I'd Like to Put in for a Fighter Character comming Shortly!

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Withdrawing my bid. enjoy the game!

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I'd like to play a Kobold Druid.. I'll Work up a more detailed Background:

Basic Background
I was the shaman for my tribe, and it was almost (if not completely) Wiped out by Something that Came out of the Well. So I have begain looking for help to regain my lands, and start rebuilding the Tribe.

I am interested in the Saurian Shaman Archtype, but I noticed you did not want standard Summon nature ally. I would like to propose a house rule. I would like to trade the Ability to Spontaniously cast SNA, and no summons as a standard action, for some kinda of Boost to WildShape. either gained earlier, or More uses, your call.

My Concept is a more Wildshape focused Druid. I am still considering if I want a Animal Companion or not (although leaning towards not)

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Funky Badger wrote:
Khashir El'eth wrote:
Don't get me wrong: that's amazing and admirable. But it's one thing to run very fast in a race, and quite another to fight off things that are trying to kill you.


Obviously the real answer to this is to play an Evoker with a familier... you don't have to know exactly where the enemies are...

So... do arcane writings and spellbooks come in Braille? :-)

Dark Archive **

Patrick Harris @ SD wrote:

Hm. I just made a post on this thread which is showing in my recent posts, but not on the thread. Let me try again.

CRobledo wrote:
I understood it's not going to be run ever ever, credit or no credit. Not even to be released for non-PFS home game use. Ever.

I really hope you're wrong. If not, that means that my not being able to afford to fly 2,000 miles to an expensive event which is only held once a year and only in that one location prevents me from even reading what I missed, let alone ever playing it elsewhere.

Incentivizing con attendance with race boons is understandable, if unfortunate from my perspective. Only allowing people who went through something nearly impossible to play a specific kind of creature is actually pretty neat. But having content that's exclusive to one event which is always held on the Eastern side of only one of the several continents upon which this game is played ... well, that's just lame. It unfairly privileges people based on disposable income, location, and availability. And I sincerely hope that's not where we're headed.

The First part of the Special is Avab to the Venture Officers to run for now, In a year it will be released to the Public for use. Its only part 2 that will not be avab at all. So hopfully you a Con close by that a Venture officer will run the Special at.

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Replied to PM!

What kind of pace are you looking for? I mostly Post between 9-530 est M-F, I can post during the weekends if needed.

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Lugo Torx is a bit strange for a wizard. He hates being all cramped up in a tower. He prefers to feel the open air in his lungs, and the spray of salt on his face. Lugo's Father was a "trader" operating out of Magnimar. He was a charming man, so charming in fact he claimed he once wooed a Nymph in a local tavern for a night, And that’s how he got his Son, Lugo. Now, those stories are hardly true, for Lugo is a Human child. While not quite as sturdy of frame, but he is defiantly quick of wit.

When Lugo came of age, his Father left him at the local Wizard school in Magnimar, with the Promise " I’ll be back in a year or two to get you, I've got a big job in Riddleport, will be my last one as a deckhand. After that, we'll own our own ship! And with your help, we'll run the waves till the end of our days...”

That was 2 years ago today, and Lugo has not heard from his Father at all. Now that he has graduated from an Apprentice to a full-fledged wizardling, he booked passage to Riddleport to search for his Father...

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