Arcane Magic in Arthas draws form the Life force around you.
A preserver only draws enough life force to power their spells without killing anything around them.
Defilers pull as much energy as they can, draining all life force around them, but are able to case more powerful spells.
DM Under a Dark Sun wrote:
Would fit with the story to say my tribe or Clan was wiped out (except me) on suspicion of being part of the veiled alliance? Or we were running some cargo for the alliance, and where ambused.
I was found heavily wounded by some locals in teh dwarf village, and thats how i ended up there.
I was thinking of some kinda Elvish Mystic (witch) who is a Preserver. There is a 1/2 elf Archtype that uses a weapon as their Focus (Instead of an Animal) would you allow the use of that archtype for an elf instead?
My Idea of using the Witch class is that they considered Arcane, but can still cast some healing.
I would LOVE to play in a Dark Sun campaign, I'll try to come up with a concept and post it before sunday.
What is the dwarven village of Kled like, Do you have a small summary of it, is it 100% dwarf, or is any race there ok?
Based on the Discuession thread, you are looking for a mix of Healing and Arcane, Would a Witch be Viable? Thinking of some Kind Of elven Witch.
Aamiri Yngveldur wrote:
If you want a nice Control and Dmg spell, I'll suggest Spiked Pit.
10ft x10ft hole opens up, lined with spikes, people get a reflex save to avoid, but if they fail they take fall dmg, spike dmg, and more dmg as they try to climb out. Plus, it drops em in a pit, removing them from combat. Any enemy that ends its turn next to the pit, has to make a save of fall in aswell.
Awesome. I'll Sumbit a character stat block tonight. Thinking some kind of Ranger. I assume you are using GreyHawk deities?
I ordered the subscription for $35/4 issues, Includes shipping. Got an email the other day, everyone who bought issue one got a free pdf, if you buy the subscription, you get free pdfs with each issue.
They had issues with the shipping on Issue 1. Overall, it is a good quality mag, nice paper, colors are bright, but not every page is color. Articles tend to be 1-2 pages. I enjoyed it overall. I didn't get into the hobby till after Dungeon/Dragon stop printing, so its nice to receive a gaming magazine in the mail.
Here is a possible Statblock for Kiger
Male Versatile Human (Ulfen) Druid 1
NG Medium Humanoid (human)
Init +1; Senses Perception +7
AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 10 (1d8+2)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +1, Will +5
Speed 30 ft.
Melee Light Shield Bash +0 (1d3+4/x2) and
. . Dagger +4 (1d4+4/19-20/x2) and
. . Shortspear +4 (1d6+4/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Endure Elements, Speak with Animals
0 (at will) Purify Food and Drink (DC 13), Know Direction, Detect Magic
Str 18, Dex 13, Con 14, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +4; CMD 15
Traits Blood of Giants, Honor-Driven
Skills Acrobatics -2, Climb +5, Escape Artist -2, Fly -2, Handle Animal +4, Knowledge (nature) +7, Perception +7, Ride -2, Stealth -2, Survival +9, Swim +5 (+9 to resist nonlethal damage from exhaustion)
Languages Common, Druidic, Skald, Sylvan
SQ animal companion link, nature bond abilities (silvermane, wolf), share spells with companion, spontaneous casting, versatile human, wild empathy
Other Gear Lamellar (leather) armor, Light wooden shield, Dagger, Shortspear, Backpack (7 @ 18.5 lbs), Bedroll, Belt pouch (2 @ 1.08 lbs), Blanket, winter, Flint and steel, Holly and mistletoe, Poncho, Snowshoes, Spell component pouch, String or twine, Waterskin, 37 GP, 8 SP, 9 CP
Animal Companion Link (Ex) You have a link with your Animal Companion.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snowshoes -50% walking penalty for heavy snow.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
•Is Kiger a Heldren native? – or does he come from elsewhere in the land?
I'm going to say he is Not a Heldren native, But his Clan/tribe does Live close by. Perhaps he was sent to the Town for some indgridents for the elder shaman.
•Does he venerate a god? – or the nameless Green Faith?
Kiger Is mainly a Green faith Follower, but he does pay tribute to certain gods depending on his activities; Erastil, for hunting game, Gorum to keep his Spear arm strong, Cadilean to keep the Brew fresh.
•What does his necklace look like? – is it a collection of bones? – or of whittled wooden images of the animals?
At first I was thinking it was just teeth or bones on a leather cord, but I like the idea of him carving them with to the likeness of animals, or with runes or Prayers to Honor them.
I'd like to submit Kiger WolfSpeaker.
Kiger is a NG Human Ulfen Druid 1, with a Wolf Companion.
Blood of Giants:
You’re a big person, and people have always said you’ve got some giant blood in you. Even as a child, you towered over your friends, and as you grew older, you grew even taller and stronger. Maybe your hair has a tint of blue as well, or your skin is as pale as snow. Perhaps someday you’ll get the opportunity to travel to the North and meet some real giants, and see whether the rumors about you are true. You gain a +1 trait bonus on combat maneuver checks to sunder, and a +1 trait bonus to your CMD against bull rush and overrun combat maneuvers.
Kiger Was Born a to a Typical Ulfen. "He Came out Healthy and full of spite" he Mother would say.."He will do well for our Clan." Growing up Kiger was larger than Most of his Shield-Brothers. The Childish Games of Wrestling, running, climbing, swiming came Naturally to him, and he could often not be beaten at them. However, when it Came time to learn to Wield an Axe, or Sword, Kiger had Met his Match.
The Metal weapons he was given to use felt wrong in his hands, Like trying to read another language, or use something in the wrong hand. He was less than Medocare, and his Brothers knew it. They were relentless, pummeling Kiger as much as they could in Practice. But Kiger would not give up, he was too Proud! He even refused to call out when a strike landed true. Soon, It became a Game to the others. "Who ever could make Kiger yelp, would get an extra helping of Dinner!" And so it continued, Untill Kiger took a Serious Injury to his head, and would not wake up. Concerned for his life, Kiger was carted off to the Clan's Shaman.
While the Shaman treaded his wound, Kiger Dreamed. He was sprinting though the snow-Laden Forrest, Chaseing a hare. He could Smell the Creature fear, and it thrilled him. Eventually he caught this Prey, and sank his Teeth into it, the blood running down shi chin. Only then did he realize he was not Himself. The Chase took place in teh Body of a wolf! The realization of this startled so, that he came to from his coma. The shaman told him, he had been growling in is sleep, and Even had let out a Chilling Howl.
From then on, the Shaman took Kiger under his wing, Taught him the way of nature, how to communicate with the beasts around him, to read the snowflakes, to never be lost in the wood. Kiger Excellent again, The Shaman's teachings coming Natural to him. He Craved the lessions, often spending more time with the Shaman than his own Parents.
When the Clan's Day of Age test came, All the Other Young Warriors were Pitted against each other, to Prove they were battle tested, and read for the harsh life of the Tundra. Kiger was last to be tested. "Bah, he will never pass! Forever a Boy he will be!" Shouted the boy who smote him. Ignoring the remarkes Kiger entered the ring to Find his Mentor Standing there Next to a Box, that had a covering over it. Kiger prepared himself for the trial,readying his Weapon, "You will not be Figting me, young one. "Said the Shaman." Your test is much harder than the others, for yor foe will not yeld, he will attack you Ferocously, untill you are dead" And with that the Shaman removed the cover, and open the Cage.... And Out flew a timber wolf! the crowd Roared in Excited me as the two combatants circled each other, looking for an opening. Kiger, drew on his Teaching, calming himself, and stairing right into the beasts eyes. He began to Chant, in a Language only the Shaman.. and the wolf reconized. Slowly, the beast relaxed, Sheathing his Fangs back into its maw, untill Finally, it Sat, waiting for Kiger's Comand. The Crowd Erupted into another roar, this one of Sucess and praise.
"From now on you will be Kiger WolfSpeaker, Shaman of our Clan"
Broad of shoulder, and Thick of Limb, Kiger Stands about 6'3", and weights about 225lbs. Like many of his Clan, he has long, blond Hair and a beard. His Eyes are the color of chestnuts, his Nose is slighty crooked to the right due to his Injury during training. he tends to Dress in Furs, and earth Tones. Greens, browns are his Favorite. he Keeps a neclace of all the Animals hes hunted to keep the Tribe Fed, to honor their Sacrifice so that the clan may surive.
Kiger is Quick to laugh, and seems to be easy going, always seen with a grin on his Face. He is fiercly Loyal to his clan, and had a strong sense on Honor. he feels it is His responsability to protect, and help provide for the Clan. However, his stubbornness can get him and others into trouble, and he can be very blunt, to the point of rudeness. He also secretly Holds a Grudge against the Boy who Injured him in training, although part of him is thankful for it, otherwise he would not have found his Gift.
Kiger and the wolf he faced have become Fast Friends, and are Rarely apart. Kiger ahs taken to callimg him SilverMane, and the Wolf seems to have approved.
I was thinking of a Artic Domain Druid, Kiger Haverthatch.
Born of a Ulfen Mother, and a Taldian Father, Kiger Has felt out of place his whole life. His Mother was a Caravan guard, a Brawny woman who stood taller than most of the Taldian men she was protecting. However, her heart fell for one such man, a well off trader from the town of Heldren. They where married and had 1 child, Kiger. Fiercely stubborn, Kigers mother insisted their boy take her Fathers name, Kiger FrostBeard, as is tradition in her Family. However, equally stubborn, his Father wanted a proper Taldian name. Finally a compromise was reached, and This Kiger Haverthach was named.
Kiger grew up learning his father's trade, manners, and sense of honor, as common in Taldor. But his Mother insisted he learn her trade as well, learning to grip a spear as soo as he could stand on his own.
His Mothers Ulfen blood runs thick in his blood, Kiger grew up tall and broad, sporting a long bolnde mane and beard, which he kept neatly trimmed and clean, due to his fathers instance. He has deep chestnut eyes, the only physical gift from his Father.
Even though he was "properly" schooled in Taldian fashion, the Wild called to him. He mother told him he gets it from his Grandfather, who was Shaman of their Clan. Kiger grew to have an affinity for Nature, and a love of Winter.
Kiger stands 6'2", and weighs 225 pounds of think corded muscle. he has blonde hair, with chestnut eyes. He is a Cheerful person, always smiling and Joking. He tends to get weird looks from people, becuase he is so well spoken for someone who looks like a mindless Brute. He endures insults from people who write him off a such, feeling that if they aren't willingt o get to know him, they are not worthy have having him as a friend.
He Yearns to travel North and meet his Grandfather, and learn more of Nature from him.
I'm thinking a Kagonesti Druid.
4d6 ⇒ (5, 1, 1, 4) = 11
Refresh me please, the End of the twins books, this is the time between twins, and the Age of Mortals. So before the 2nd Generation, with Palin and the others.
So it looks like the Concept I have for my Character is really more of a Magus. Would it be ok to play a Magus, but have access to the elemental Wizard spell list? I'm really just looking to have alter winds on my list as a first level spell. If not, thats cool, i'll stick with wizard and work toward eldrich knight
I'd love to play a Wind elemental Wizard (Buccaneer’s Blood trait)
Lugo Torx is a bit strange for a wizard. He hates being all cramped up in a tower. He prefers to feel the open air in his lungs, and the spray of salt on his face. Lugo's Father was a "trader" operating out of Port Peril. He was a charming man, so charming in fact he claimed he once bed a Nymph in a local tavern for a night, And that’s how he got his Son, Lugo. Now, those stories are hardly true, for Lugo is a Human child. While not quite as sturdy of frame, but he is defiantly quick of wit.
When Lugo came of age, his Father left him at the local Wizard school with the Promise " I’ll be back in a year or two to get you, I've got a big job that will be my last one as a deckhand. After that, we'll own our own ship! And with your help, we'll run the waves till the end of our days...”
That was 2 years ago today, and Lugo has not heard from his Father at all. Now that he has graduated from an Apprentice to a full-fledged wizardling, he Went to the Formidably Maid to seek work as a Buccaneer.
While He was there, however, adashing and flirtatious corsair caught his eye, and after a whirlwind night of booze and romance, he found
I'd like to play a Kobold Druid.. I'll Work up a more detailed Background:
I am interested in the Saurian Shaman Archtype, but I noticed you did not want standard Summon nature ally. I would like to propose a house rule. I would like to trade the Ability to Spontaniously cast SNA, and no summons as a standard action, for some kinda of Boost to WildShape. either gained earlier, or More uses, your call.
My Concept is a more Wildshape focused Druid. I am still considering if I want a Animal Companion or not (although leaning towards not)
Funky Badger wrote:
So... do arcane writings and spellbooks come in Braille? :-)
Patrick Harris @ SD wrote:
The First part of the Special is Avab to the Venture Officers to run for now, In a year it will be released to the Public for use. Its only part 2 that will not be avab at all. So hopfully you a Con close by that a Venture officer will run the Special at.
Lugo Torx is a bit strange for a wizard. He hates being all cramped up in a tower. He prefers to feel the open air in his lungs, and the spray of salt on his face. Lugo's Father was a "trader" operating out of Magnimar. He was a charming man, so charming in fact he claimed he once wooed a Nymph in a local tavern for a night, And that’s how he got his Son, Lugo. Now, those stories are hardly true, for Lugo is a Human child. While not quite as sturdy of frame, but he is defiantly quick of wit.
When Lugo came of age, his Father left him at the local Wizard school in Magnimar, with the Promise " I’ll be back in a year or two to get you, I've got a big job in Riddleport, will be my last one as a deckhand. After that, we'll own our own ship! And with your help, we'll run the waves till the end of our days...”
That was 2 years ago today, and Lugo has not heard from his Father at all. Now that he has graduated from an Apprentice to a full-fledged wizardling, he booked passage to Riddleport to search for his Father...
Would a Wizard of the Air elemental school (form APG) be ok?
The concept is the character was trained as a ship's Wizard, used to speed travel times up, or slow enemy's down, put out fires, mask their presence, etc. He Paid for his Passage to Riddleport by working, lending his Spells to the Captain. He's headed to Riddleport to Study the Cyphergate, and look for possible employment.
-Name, race, class, and alignment/
-basic stats (Ability scores, saves, traits, feats, and main pieces of equipment[e.g. main weapon and armor])
CG Medium humanoid (Half-Elf)
Init +2; Senses Perception +6
AC 15, Touch 13, Flat-Footed 12
(+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
Speed 30 ft.
Melee ShortSword +3 1d6+1, 19-20x2)
Ranged +3 Dagger(1d4+1)
Base Atk +0 CMB +1 CMD 14
Traits:Orphaned (+2 Perform Dance), Indomitable Faith
Feats Skill Focus(Stealth), Weapon Finess
Skills Acrobatics +7, Bluff +6, Disable Device +7, Disguise +2, Knowledge (local) +3, Perception +6, Perform (Dance) +6, Sleight of Hand +7 Stealth +10
Gear: Whip, ShortSword, Dagger, leather Armor, Entertainer's outfit, Backback (Theives tools, Disguise kit), Belt Pouch (Caltrops)
-A background that incorporates your campaign trait and puts you in Korvosa.
1. What does your character look like?
5. How does your character feel about Korvosa as a whole?