Spectral Dragon

Joseph Yerger's page

RPG Superstar 2008 Top 8. **** Pathfinder Society GM. 186 posts (803 including aliases). No reviews. 1 list. 1 wishlist. 24 Organized Play characters. 3 aliases.


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Liberty's Edge RPG Superstar 2008 Top 8

<b>Trouble with Trubbles</b>

Introduce seemingly harmless creature into an alien environment (one in which it does not belong) causing it to thrive, due to the abundance of resources and no natural predators, at the expense of the emvironment. Like Tribbles or Armadillos or frogs in Australia

Liberty's Edge RPG Superstar 2008 Top 8

1 person marked this as a favorite.
Shinigami02 wrote:
I hope future APs will at least have Player's Guides. As someone who regularly plays pre-written adventures being able to have a clue ahead of time what is a good fit for a game without cross-examining the GM is a nice thing to have.

Especially if you play as when released..instead of waiting a few months

Liberty's Edge RPG Superstar 2008 Top 8

Archmage Variel wrote:
For instance, the operative's "Cloaking Field" exploit does not specify whether it is technological or magical. You could say that your player casts a spell, or uses his psychic abilities to affect the eyes of anyone who looks at him, or maybe it uses a physical cloak with microscopic screens that project what's happening behind him. That sort of thing.

I have a PFS character, a Dwarf Barbarian/Rogue/Shadowdancer...part of his "schtick" is he's obscenely fat. I intend on "cloning" him over into the future of Starfinder, so in this example he will be "so fat that light bends around him" (ala similar to gravitational forces cause light to bend around a black hole).

Liberty's Edge RPG Superstar 2008 Top 8

Will SFS have the option to "drop" a scenario run with a higher level Pregen to count towards a 1st lvl character with a requisite drop in credits?

This could potentially allow a player to leave with 4 adventures under their character's belt, still only 2nd level.

Liberty's Edge RPG Superstar 2008 Top 8

4 people marked this as a favorite.

I predict that the AP will end by the party, flying this doomsday weapon (painted all matte black inside and out) into a sun while a group of Shirren listen (at a safe interplanetary distance) to Disaster Area.

****
However just before impact into the surface of the sun, the PCs will be whisked away to join Aroden on Golarion apart from all the rest of the multiverse.

Liberty's Edge RPG Superstar 2008 Top 8

1 person marked this as a favorite.

Oh they remember....they're just not saying...

Liberty's Edge RPG Superstar 2008 Top 8

Faelyn wrote:
In regards to the story, I really like how she took on her deceased friend/lover/whatever's identity. In my opinion that is a very subtle way of bringing to light Navasi's thoughts of self-identity. She is willing to basically cast aside her very identity not simply to just avoid being captured, but to honor this person that held such an important place in her heart.

Sorry, this also seemed more "Dread Pirate Roberts" to me...

JoelF847 wrote:

The end of the story is actually creepier to me if Navasi and her friend were romantically involved. I didn't read it that way at all, but seeing the thread it seems a lot of people do. If your great friend dies valiantly saving you and you emulate how they look, that's honoring them. If you start changing your appearance to look just like your dead lover, that crosses over into creepy.

Creepy is generally good for a fictional character, but viewing the story that way, I'm not sure I'd want to hang out with Navasi if I ever learned that she's trying to look like her dead lover. That's a bit Single White Female

That perspective DOES take on the creep vibe...but "As you wish"

The important thing to remember is that this is a game. Iconics/Pregens are just easily re-skinnable toons when used in play. Play them how you will, back story is easily ignored or explored depending on a person's preference and imagination.

I've never read anything which stated or even suggested an iconic's sexuality to me even on the Pathfinder side, but I've never cared. It is unimportant to my game...I didn't even read it in this character's.

Liberty's Edge RPG Superstar 2008 Top 8

thecursor wrote:

ENT was a prequel and ended the streak...technically, however:

ENT Orions were villains in NuTrek Galia and at least one unnamed Orion were in Starfleet so...new streak possibly?

If we stretch a little bit, then remember in the Chris Pine new Kirk timeline he was with an Orion girl who was Uhura's roommate and a fellow Starfleet cadet...

Liberty's Edge RPG Superstar 2008 Top 8

Fardragon wrote:

You don't NEED flip mats and minis. These things are luxuries. Squared paper, hex paper, an old cereal box and a pair of scissors does fine.

Rpgs are supposed to be all about creativity and imagination.

I approve of this message.

Hear Hear!

Liberty's Edge RPG Superstar 2008 Top 8

I also am debating because of this....also vs a subscription....

Inquiring minds want to know...

Liberty's Edge 4/5 RPG Superstar 2008 Top 8

1 person marked this as a favorite.
DrSwordopolis wrote:
As others have said, pre-vetting of additional resources would be great.

+1

DrSwordopolis wrote:
* A system for crewing a spaceship with your fellow Starfinders. I have no idea how the rules are going to work in Starfinder, but a vanity or entire subsystem based on customizing your personal ship could be really fun and provide a lot of character customization. At the very least, a system of vanities (10 prestige for a basic ship, 5 prestige for a stealth module, 5 prestige for teleporters, etc...) would be great.

+1

DrSwordopolis wrote:
* Related to that, get rid of the "purchasable items" on chronicle sheets, unless they're unique.

++1

DrSwordopolis wrote:
* If a boon grants +1 on diplomacy checks with the Mi-go tribe of Arsenius VI, ensure that it will be relevant in a future scenario in either the current season or the one following.

+++1

Liberty's Edge 4/5 RPG Superstar 2008 Top 8

Perhaps in place of the various Faction Mission types we have had over the course of PFS; say that SFS has 6 factions, after a mission is given (scenario intro) allow a party to be "courted" by 3-6 of those Factions to perform a "side job" for that Faction, which the Entire Party decides on. Following the completion of the job players receive their reward, perhaps greater rewards for players if the Faction who they performed the job for was the Faction which they are currently aligned with, or less if it was for one they were diametrically opposed to.

Example (Using PFS): Players are charged to travel to an outpost on Azlant Ridge. Both the Andoran and Cheliax factions offer jobs to the party: the Andorans request the party's assistance with rescuing an Eagle Knight who had been captured and sold into slavery and is working somewhere nearby; the Cheliaxians request that the party contact a slave trafficking network, who have a fresh supply of halflings, and make a purchasing deal for them.

Generate Faction Influence Points based on Mission Success; in the scenario above an Andoran Faction Member who participated in a group who chose the Chelaxian job, would gain perhaps +1 Cheliax Influence but lose -1 Andoran Influence, while a Grand Lodge Faction Member might gain +1 Cheliax Influence and a Cheliax Faction Member would gain +2 Influence.

Influence could later be used for favors/discounts/Diplomacy/etc.

Liberty's Edge 4/5 RPG Superstar 2008 Top 8

3 people marked this as a favorite.
Eliandra Giltessan wrote:
My one hope for Starfinder Society is that Drendle Dreng is still around handing out missions with no explanation given.

I also expect the Blakros (planetoid/asteroid) Museum orbiting Absalom Station. That surely survived whatever calamity befell Golarion...even if it was the likely source of the cause...

Liberty's Edge RPG Superstar 2008 Top 8

Curaigh wrote:
9 seasons, 4 Top 8s. Sounds just about right for a spin off contest :)

As being one of the first Season's Top 8, I personally have been "bummed" about not being able to participate again.

I recognize that I had some harsh criticisms and such at the time, but I'd agree with the above suggestion...

Perhaps an RPG Superstar All Star's contest...invite back the #5-8 from the past Seasons for a new round of contest...change the prize or change the challenges...but that could be entertaining as well.

I for one have never had the opportunity for publication beyond the first contest due to my real world life and concerns, but my RPG love has never died and my participation with Pathfinder has also continued, being a former Venture Officer and regular home and Society GM.

Liberty's Edge 4/5 RPG Superstar 2008 Top 8

Congrats Dom...

Yeah Shane can be a Space Pirate.

Liberty's Edge RPG Superstar 2008 Top 8

GM CC and Jimmy please note this...

Spoiler:
Jimmy Bodrick wrote:
Jimmy draws his sword as he steps forward, and his sword catches on fire when he says "Jimmy flames!"

FYI, this was recently pointed out to me in regards to Pathfinder Society...

Command Word: If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.

Link to Source 1

AND

Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by wielding (attacking with) it. If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action). A character can activate the special abilities of 50 pieces of ammunition at the same time, assuming each piece has identical abilities.

Source 2

I hate to be a party pooper...

Liberty's Edge RPG Superstar 2008 Top 8

Ditto.

At least off my RSS feed reader.

Liberty's Edge RPG Superstar 2008 Top 8

All of the Smites should smite the same.

I believe, regardless, as you rule so we will play, by basic Pathfinder rules summoned creatures and pets cannot benefit from flanking RAW unless they know the "trick" (see rangers and druids) or are intelligent INT 3 or higher.

Liberty's Edge RPG Superstar 2008 Top 8

Congrats indeed! You will be missed and we will be waiting for you again for someday!

Liberty's Edge RPG Superstar 2008 Top 8

Ugnoth is likely to sit out the next scenario so that he is an option for Gencon. I do believe my paladin Lemoth should have hit 3rd as well so he can tag on in...

Liberty's Edge RPG Superstar 2008 Top 8

Under what edition is he basing and using?

1. Expect to die horribly and quickly
2. Never stick anything in a demon's mouth
3. Don't expect to leave

Tomb of Horros

Liberty's Edge RPG Superstar 2008 Top 8

Joseph Yerger wrote:

The cost for creation is half the base price for all magic items.

Sale of new items would be full, sale of "used" items ie loot is half...unless you home rule in economics.

"To create a scroll, a character needs a supply of choice writing materials, the cost of which is subsumed in the cost for scribing the scroll: 12.5 gp × the level of the spell × the level of the caster.

Crafting Scrolls

Purchase price for scrolls is 25gp x spell lvl x caster lvl

Liberty's Edge RPG Superstar 2008 Top 8

The cost for creation is half the base price for all magic items.

Sale of new items would be full, sale of "used" items ie loot is half...unless you home rule in economics.

Liberty's Edge RPG Superstar 2008 Top 8

Council Chairman wrote:
I shouldn't answer anything as I go to bed. But, why are you paying for the scrolls if you have the scribe scroll feat? Other than the ink, there shouldn't be a cost. Am I missing something?

In Pathfinder there is a gold piece cost attached to any crafting performed (scrolls ostensibly to cover cost of magic paper and ink) versus the D&D 3.X systems which had an XP cost. It is just part of the crafting rules.

Liberty's Edge RPG Superstar 2008 Top 8

Masterwork weapons are +1 attack, magic is +1 attack and damage instead.

Magic armor is +1 ac in addition to the -1 armor check penalty.

Magic weapons bypass dr/magic....certain higher +# can bypass dr/materials.

Liberty's Edge RPG Superstar 2008 Top 8

Spoiler:
Council Chairman wrote:
Rules Question

I would say yes. However in fairness steps would need to be taken.

"Grapple

Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus."

Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus.. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

I would argue that to change the position of your grappled foe will require a grapple check for MOVE, in order to make them PRONE, as there is no assumption of a change between standing or prone by virtue of the grapple itself (unlike 3.x editions) and any other forcible movement of an opponent requires a CMB/CMD check (Push, Drag, Bull Rush, etc).

Once the move to prone has been done following a successful pin I would say yes they can stack and happen quicker if multiple grapplers are involved.

Liberty's Edge RPG Superstar 2008 Top 8

Btw Channel Energy does not provoke AoOs, just FYI.

Liberty's Edge RPG Superstar 2008 Top 8

Council Chairman wrote:
Palaveen tries to punch you as attempt (and fail) at grappling him. However, Palaveen is rather clumsy and misses badly.

Is palaveen armed with a weapon or gauntlet, have the unarmed strike feat, or possessing a natural attack? Otherwise he cannot take an attack of opportunity as he does not have anything to threaten with as he is not "armed"

Liberty's Edge RPG Superstar 2008 Top 8

Ability Score Damage, Penalty, and Drain
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Link

Liberty's Edge RPG Superstar 2008 Top 8

Council Chairman wrote:

You can't do a withdraw action if you can't see. It lists "blindness" as a condition, but in a darkness filled area, it's the same thing. Furthermore, they will get AoOs anyway because of the second square on the way out is threatened by two wolf skeletons.

Okay, they probably won't hit him anyway, but let's just go with that move.

Edit: Jimmy, we're going to rotate posting for you until we hear from you. You can ignore the PMs.

Fervently disagree. He is not blinded, that has a whole different set of conditions and modifiers. In the darkness they have full concealment so he can see them but is unsure exactly where they are. Invisible attackers could still attack but the wolves arent invisible.

If they were in a second square where they threatened ok.

After Jimmy backed out of the room Domino would have come out of delay to not stay near potential enemies coming out of a room, he stays away from melee as a buff character. If he can't undelay then obviously the tiefling must have moved to where i could be seen outside the door. Ill post further in 2.5 hrs after work.

Liberty's Edge RPG Superstar 2008 Top 8

Point of note since it has come up at a few PFS game days locally and in Jacksonville...

Ability Damage in Pathfinder works differently than 3.5 (hence the issues), in Pathfinder you take a -1 penalty for every 2 points of damage regardless of starting statistic.

Unlike 3.x which reduced the effective stat immediately.

Just a heads up in case.

Liberty's Edge RPG Superstar 2008 Top 8

Fyi the bluffer goes against the dc 15 to pass the message, not intended receivers. Ezren knows then.

Liberty's Edge RPG Superstar 2008 Top 8

Council Chairman wrote:
When you confirm a crit, do you have to beat the darkness miss rate again?

No

Liberty's Edge RPG Superstar 2008 Top 8

Jimmy Bodrick wrote:

@CC: What happened to the action I had continuously readied for Jimmy, when attacked? :(

Jimmy swings his swords at the dog east of him. "Jimmy slash!"

[dice=Jimmy Slash!]1d20 + 4 [dice=Damage]1d10 + 2 [dice=Miss <21%]1d100

"Stop making it dark! Jimmy thinks it's hard to see in the dark!"

How's it work with light sources, do their effects stack in this situation? Darkness makes the light level 1 lower, Jimmy's light spell makes the level 1 higher, and the dancing light make the level 1 higher? Not sure it would, but not sure it wouldn't.

Darkness as a 2nd lvl spell canceling out light spells of any lower level and negates daylight....vice versa applies as well.

Dancing lights and light only create torchlight which underground with no other sources of light is dim illumination. The darkness spell 2 overrides our dancing lights 0 and light 0 to full dark. It is very black now.

Liberty's Edge RPG Superstar 2008 Top 8

Essentially at the rebuild prior to 2nd lvl, total gold gained from Chronicle Sheets + 150gp. Buy as needed

Liberty's Edge RPG Superstar 2008 Top 8

I couldnt bring Ugnoth to Thornkeep, unless I used my 3rd and final GM star replay since I've credited once as a 2nd lvl chatacter there. However I could bring in a firstor continue on with another adventure.

Liberty's Edge 4/5 RPG Superstar 2008 Top 8

I've used 2/3 of my replays: 1 as a character development issue, the other because I got a free slot at Megacon...

I'd like more replay options, it makes sense as a GM reward...especially for modules or linked scenerios.

Liberty's Edge RPG Superstar 2008 Top 8

So did we all forget the second rule of pathfinding of diversity in weapons to include ranged?

Or did we ignore it, as i did though i do have a dagger or 2 that i wont throw over water?

Liberty's Edge RPG Superstar 2008 Top 8

Damvorak wrote:

Round 1, Initiative 4, Location: J7->I5

** spoiler omitted **

[dice=Reflex]1d20+3 for [dice=damage]2d6

...and because I'm entangled, 1d6 extra.

Damvorak unable to move, throws his staff at the Drake hoping to drive it off.
[dice=Hand of the Acolyte]1d20+5+1 (inspire) for [dice=damage]1d6+4+1 (inspire)

Now, at the end of my round, I get another save I think to be unentangled.
[dice=Reflex]1d20+3

So I'm safe and still standing.

Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Liberty's Edge RPG Superstar 2008 Top 8

Ramli Il-Bahr. wrote:

Thanks!

[dice=Reflex, take three]1d20+2

Finding reserves he wasn't even aware he had, Ramli tries to leap out of the goo again, this time managing to get most of it off him.

Halving damage from the first impact, means he's taken 2 total, and thus is at 6/8 hp.

Go Go Bard Go!

Liberty's Edge RPG Superstar 2008 Top 8

Beazy,

The Menacing ability. It increases the flanking bonus by +2 for allies flanking a creature adjacwnt. There is no type to the bonus or increase, though being same cause, I've never had 2 people with the ability at the table. I don't think it should stack because it is the same cause, but you should probably call it.

Liberty's Edge RPG Superstar 2008 Top 8

György Badžo wrote:
Jean, in the interest of all of us having a chance to play and not just sit and watch the scout, please just scout 1-2 rooms at a time.

Believe me, as soon as something of interest comes up i will stop. This guy isnt a knowledge monkey. Hes looking to find the bad guys and then report back. He doesnt want to engage.

Liberty's Edge RPG Superstar 2008 Top 8

GM Beazy wrote:
Alright, if everyone gets a chance and is capable of doing so, please email me your character sheets (w/ inventory if you have it). I rechecked my notes and you've missed three caches, so I'm going to see what I can do to remedy that situation before having anyone seriously delve into the depths of Brinewall.

I'm not worried...just mildly concerned over the lack of magic weaponry at 4th level...this is a frequent issue especially with the earlier Paizo Golarion Adventure Paths.

Liberty's Edge RPG Superstar 2008 Top 8

GM Birch wrote:
Jean LeFavre wrote:
One of said items is the ring of arcane signets...and the other is the amulet of nat armor...I remember Corvus did trade the earring of protection...still as with most Paizo Adventure Paths this too seems to be low on loot...but most are designed for only 4 players as well.
I effectively traded the earring for the quiver.

I recall just stating as to the value trades. Does not change the normal lack of cash.

Liberty's Edge RPG Superstar 2008 Top 8

After noon i will be out of touch for the weekend except for maybe a single evening posting.

Jean and I must go visit Besmarra, the pirate queen herself in Orlando for Megacon. Feel free to bot me.

Sneak, peak, stab.

Liberty's Edge RPG Superstar 2008 Top 8

Character has been uploaded to the forum.
7470-7

Liberty's Edge RPG Superstar 2008 Top 8

Im in, i'll decide by what party needs. What are we looking at for chatacter level/tier?

Liberty's Edge RPG Superstar 2008 Top 8

Ok, I was incorrect. I have GMed Glass River but not played it, if you'd still have me. That was back in November so I really don't remember it off hand.

I can bring in a 3rd lvl Archer or 3rd lvl Cavalier...this scenario I'd prefer the archer. Or 2nd Lvl Bard-barian a melee focused Shoanti Bard.

Joe

Liberty's Edge RPG Superstar 2008 Top 8

I am also interested based on Painlords rec. Ive got a wide spread of characters, though would shy away from most Season 0. Currently a VL in Sarasota, FL and just shy of my 3rd star (will get next monday).

However Glass River has already been played. Keep me in mind for the next.

Liberty's Edge RPG Superstar 2008 Top 8

Jean won't argue anything...except on one...point...preferably when flanking. :-D

Alias


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Frank Jabberwock
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