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Svilennius Tripe

Joseph Wilson's page

Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 537 posts (546 including aliases). 8 reviews. No lists. 1 wishlist. 1 alias.


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Yeah, as James said, the full free guide isn't out yet. But there's a two-page spread in the just-released People of the River Player Companion that acts as a sort of preview, and it includes the campaign traits.


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The Iron Gods Players Guide pages in People of the River lets players know that the campaign kicks off in the town of Torch, and supports the choice to either be from the town or a visitor to it.


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Steve Geddes wrote:
I could definitely use more Varisia. The more fleshed out it gets the better, in my view.

Agreed. As much as I'm looking forward to Iron Gods, the more Varisia the better.


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I'm conflicted on it. The new version is more eye-catching, but is also more generic. Whereas, the older style is not as "in-your-face," but it is undeniable LEGENDARY GAMES.

So, while I do like the new version for the broad-appeal aesthetic of it, I think I actually prefer the older version for its unique "brand" quality.


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*YOINK*


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I wouldn't change a thing from what they're doing right now.


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magnuskn wrote:

Using the AP's as written, combat is about 75% of the time you spend in an AP. Since combat encounters take so long to set up and play out (even an encounter which is totally harmless to the PC's will take at least half an hour to draw up a map and then get through the entire thing), they constitute so much of the time spend playing Pathfinder. If that is your kind of game, I'm happy for you.

The thing is, when discussing an AP as written, you can't disregard the supplemental content provided. That includes the NPC descriptions and backstories at the end of the adventure proper, as well as articles on the towns and cities that events take place in, and everything else. It is all there to help provide the GM with all of the tools that they need to create a memorable adventure.

As I alluded to in my first post, as far as I'm concerned, it boils down to the mindset of the GM's approach to the material. I read and consume it all so that I'm as well versed in the plot, characters, and setting as possible so that when my players do something outside of the box (which they are wont to do), I'm prepared.

I will say this, I have a couple of different groups that I GM for, and my players all share my predilection towards roleplay versus combat-heavy gaming. In fact, I only play with players who share that mindset. I've had players in my groups that only care about getting from one combat to the next, and I don't play Pathfinder with them anymore. The other thing I'll mention is that I don't use grids or minis, so I'm not wasting time drawing maps, etc... Everyone just has to be very descriptive of what they're doing and trying to accomplish.

The important thing to remember is that the adventure, as written, can only ever be a baseline of assumptions. Each GM will present the course of events in at least a slightly different way, and the way each group of players react to those events will vary even more greatly. I do feel that I run the adventures as written, but I also feel very confident saying that the percentage of time that my group spends in roleplay and combat is very nearly the exact inverse of what you mention in your first sentence.


3 people marked this as a favorite.
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magnuskn wrote:
Probably a lost cause, but an AP centered on roleplaying instead of constant fighting would really be appreciated.

I'm not sure why I'm commenting as, to use your phrase, I'm sure it's a "lost cause." I've seen your interactions with James over the years, and my approach to the game, as well as my experiences with it, line up pretty much 100% with James'.

I am an incredibly story-oriented GM. I HATE combat-centric plots and campaigns. Which isn't to say I hate combat (if I did, Pathfinder wouldn't be the game for me), but the story and roleplaying always has to come first, with the combats serving the story.

With that said, I have never had any issues running Pathfinder APs. In fact, since I started running them rather than homebrew, I've had more fun gaming, and have had more memorable roleplaying experiences than ever before. As far as I'm concerned, Paizo gives the GM all the tools they need to make an AP as roleplay or combat heavy as they choose. I always choose the former, and have had nothing but positive experiences.

Next, I'm gearing up to start running Iron Gods. I probably won't end up running Giantslayer, but I greatly look forward to reading and being inspired by it!


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Liz Courts wrote:
Product image and description updated to final!


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Nicos wrote:

Uhm, A FAQ for a FAQ does not seems like good business.

Instead of making a general rule, can you just say what specific options are disallowed?

As Mark pointed out in the post above yours, an "faq for an faq" is not actually necessary.


2 people marked this as a favorite.
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BigNorseWolf wrote:
James Jacobs wrote:
Odraude wrote:
ikarinokami wrote:
I'm think with regards to the summoner they might do what JJ suggested once, which is for the class of have a specific creature that levels up with you, much like an animal companion
Yeah, that's my biggest worry. I really hope they don't do this.
If it makes anyone feel better... I'm not going to be one of the authors on this book, nor am I going to be much involved with its outlining or its development.
Now i feel worse about it! I was hoping they'd reign in the summoner with that method. Any time you give people the kind of options the summoner does they WILL find a way to abuse it.

Yeah, bums me out too. James' vision of the summoner is exactly in line with what I'd like. My first reaction on hearing about this book was the hope that James would be tapped to lead this particular design.

As written, I'm one of those GMs who doesn't allow summoners at my table.


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I also have this, and it is glorious.


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I'm just gonna leave this here. Though it does focus more on the Book of Erotic Fantasy and more sexually themed content, Wes does mention some general concerns when approaching this design space as a company.

That said, I think something like Mikaze's proposal could assuage many concerns, and if executed well, could fit nicely within Paizo's design goals and philosophies.


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I run a group of 6 (4 of whom all have at least 10 years or more of gaming experience), and therefore have no choice but to modify things like encounters and treasure to make sure I'm challenging them and rewarding them appropriately.

I always set out to run things "as-written" plotwise, but with the knowledge that my players will force me to adapt at a moment's notice, which I am more than fine with. They tend to do things... creatively... which keeps me on my toes. I really need to be familiar with the books, and be willing to improvise quite often, which ultimately leads to lots of unplanned personalization.

I'm currently running them through Way of the Wicked, and due to one of my experienced player's background and actions in book 1, there is now a significant subplot that is carrying through that has absolutely nothing to do with the books themselves, but my group is equally riveted by it. The fact that they main campaign is still on track allows me to utilize my free prep time to add more and more substance and depth to things like that.


1 person marked this as a favorite.
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Response from the archetype's designer on the product discussion page: link


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Glad to see I'm not the only one with this issue. I've already sent an email off to customer service, but still stopped in here to see if anyone else had mentioned the same issue.


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Heine Stick wrote:
D'oh! Forgot to add the "donated to the Paizo team" part. Bugger...

See the contact information Jessica posted up-thread.


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Awesome! This will be coming out in plenty of time for the start-up of my Razor Coast campaign!


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Aberzombie wrote:
Tonight it's Firestone's Wookey Jack Black Rye IPA. Very not bad so far.

One of my absolute favorites! The standard by which I rate all black IPAs.


1 person marked this as a favorite.
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Hitdice wrote:
Finally managed to get ahold of the Ommegang Fire and Blood. Much tastier than you would expect from your typical trendy-TV-show-licensed beer.

Ommegang was one of my favorite breweries long before they ever got the GoT license, and they continue to never disappointment me.

As for what I've been drinking, the most recent notable was Sierra Nevada's Bigfoot barleywine. Really interesting take on the style, with huge hops. Almost smells and tastes like a perfect fusion of DIPA and barleywine.


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doc the grey wrote:
Is the price for the pdf accurate here? Usually the hard back books go for much less in pdf form then their paperback cousins. Is there a reason for the price increase or is it hopefully a typo?

The $9.99 pdf priced hardcovers only goes for the Rulebook line and the Inner Sea World Guide (as, essentially, the core introductory product for the campaign setting). Other hardcovers follow the normal print to pdf pricing ratio. See the Rise of the Runelords hardcover for a precedent.


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Jason Nelson wrote:

And here it is - the 200-backer surprise(s)!

How do you make a good thing even better? By adding even MORE great people to work on a project that's already awesome! Sean K Reynolds and Carolina Eade and interviews, OH MY!

Carolina Eade cover art might be what actually puts me over the top. Absolutely love her work, and I feel like I haven't been seeing her as often in Paizo products of late. Kudos to you on that great catch of an artist!

Edit: also, awesome to see SKR onboard. More incentive when there was already so much. But no money... resistance failing...


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City of the Fallen Sky is one of my favorite Tales novels. While I really enjoy Liar's Blade, I very much preferred City. Great characters, entertaining writing, interesting settings, and gripping plot. Really looking forward to this one.


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YES!!!

So excited to see Alaeron and Skiver back!


2 people marked this as a favorite.
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Important thing to remember is that the modules are not designed specifically for PFS play. In fact, sanctioning them for PFS is a relatively recent development.

I personally love the maps in this adventure, and hope that the maps in the module line continue to reflect the needs of the adventure versus the fact that modules have begun being sanctioned for PFS.


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mathpro18 wrote:

Hey Erik,

I am trying to keep an open mind about this product and have subscribed on the Big Finish end of things but the one issue I have is the hour run time. Was there a reason they decided on that length? My concern is that to much would have to get cut from a great adventure to fit in that time? Seeing how you have listened to this did the adventure feel rushed/to condensed? Would there be any possibility to get this pushed out to an hour and a half or 2 hours?

I suggest you read Vic's 2 posts prior to yours for an explanation to your very question, as well as further insight.


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Just had Mayflower's Spring Hop Ale. One of the most amazingly aromatic beers I've had. Huge, fresh, citrus and floral hops. And yet it's a red ale, so the taste doesn't have any of the hop bitterness the big IPA-like aroma would have you expect. Really nice malt balance, and it actually finishes on the sweet side, with a hint of caramel.

Highly recommended if you can find it! I've only had 1 of my 6-pack, but I'm probably going to go out and grab another pack tomorrow before they disappear!


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Mosaic wrote:


Any idea what's going to be on the other side?

From the description:

"With a distinct city gate and wall battlements on each side, this durable accessory..."


1 person marked this as a favorite.
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This is what I use.


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Sounds epic! Thanks for sharing this! It really makes me pumped to finally start playing the game. I've had it for a while, but haven't had a chance to actually start it up yet. Now, more than ever, I can't wait!


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Gancanagh wrote:
MMCJawa wrote:
Gancanagh wrote:
What are the monsters in this one?
Probably won't find out until March, since it's not released yet...
Hmmm it got pushed back so much?

Just one month. That's least possible amount it could have gotten pushed.

EDIT: ninja'd!


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bignate013 wrote:
How many players is it for?

All of Paizo's adventures, with the exception of PFS scenarios, are written for the standard 4 players.


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Had Slumbrew's Yankee Swap on tap tonight. American Strong Ale brewed with maple syrup and aged in rum barrels. Incredibly well balanced and flavorful. Sips more like a fine hard liquor at 12% abv. Highly recommended.


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Skeld wrote:


Yeah, I'm kind of annoyed by this. The *only* reason I gave any money to the kickstarter was to get Emerald Spire because I was under the (apparently incorrect) impression that it wouldn't be otherwise available.

To be fair, no such claim was ever made during the kickststarter. In fact, Emerald Spire would have been the only reason that I backed as well, but I didn't bother because I knew I'd be able to get it through Paizo after its release.


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So, here, you wrote:

James Jacobs wrote:
Curmudgeonly wrote:
We don't have many demonic minis in the PF line (3 by my count), can we expect one of the major upcoming minis sets to be supporting Wrath of Righteous? :D :D
We'll be doing more minis of demons now and then, but the ordeal of doing the Shattered Star set at the same time we were writing and developing that Adventure Path (even though the minis just came out recently... we started working on them before we even assigned the first adventure to an author) was harrowing and frustrating. We're unlikely to try that again anytime soon, so there isn't going to be a Wrath of the Righteous minis set coming out anytime soon.

Given this, things have obviously changed.

Were you simply able to learn from the Shattered Star experience and find a better way to make this process work, or are you feeling harrowed and frustrated again? :-P


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Just received my copy and wanted to poke my head in here to say how excited I was to see that Jared Blando did the maps for this module. He is by far my favorite cartographer, and I don't believe we've seen any of his work in a Paizo product since the Jade Regent AP (with the exception of the two small town maps in The Snows of Summer's backmatter). Hopefully more is to come!


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The Block Knight wrote:
Sauce987654321 wrote:
The Block Knight wrote:

I too would love to know more about the Oliphaunt but I also don't want to encourage too much to be given away in the product thread.

Just knowing it's size would be fine by me. Both fluff-wise and how they handle it in actual crunch-terms.

Crunch terms? As in that it has an 80-ft. space?
More like if it has any special abilities such as "Massive" or some such, like whatever it is Kaiju are getting, to represent it's greater size with additional mechanics.

It does have the kaiju's "massive" ability, which would explain the fact that while it's codified as colossal, it's actually much larger than the basic rules would indicate by that term.

However, we'll have to wait until Bestiary 4 to find out what "massive" actually means.


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James Jacobs wrote:
MMCJawa wrote:

Continuing on an author/book tangent, Have you read any of Tad Williams books? If so what do you think of them?

"Memory, Sorrow, and Thorn" was the series that convinced George R.R. Martin that serious fantasy novels were possible and to make a go at A Song of Ice and Fire.

On top of that, his books have some of the best villains I have encountered in Fantasy. Johnny Dread, The Remover of Inconvenient Obstacles, Pyrates...all great antagonists. We seem to have mostly similar tastes in literature, so I think you would enjoy them.

I have not. I am intrigued.

I'll second the recommendation. Tad Williams is great, and his Memory, Sorrow, and Thorn series is among my absolute favorite books.


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My hardcover is of stunning quality. I've spent more time with it than any of my other August subs, including mythic adventures, and couldn't be happier with this presentation of WAR's work. I hope to get around to writing up a review in the very near future.

Thanks, Paizo!


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Cylerist wrote:
What "system" does this use?

Numenera is a new system designed by Monte Cook. The core mechanic does involve a d20 and a target number, but that's pretty much where any similarities to the d20 system end. GMs never even roll dice in Numenera. It's a really interesting and innovative game. I'm looking forward to diving into it more now that I've just received my hardcopy.

EDIT: ninja'd!


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Bummer, but I appreciate the update!


2 people marked this as a favorite.
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I guess I just don't understand how they "don't feel like a natural part of the story."

They are NPCs with background write-ups just like any other NPC from volumes past. I draw just as much inspirational and useful information from these as I did from say, Goti Runecaster or Ameiko Kaijitsu in Jade Regent. These are people who have experienced interesting stuff, and are going to experience further interesting stuff with my PCs.

All of that aside, I have never been this excited about starting up a new campaign. Wrath of the Righteous seems like it has the potential to be a truly unforgettable game!

EDIT: Wow, a bunch of good posts happened in the time I was slowly composing mine! :-)


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So Vic...

Not to derail:


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It's not necessarily what you say, but how you say it.

"The most important rule: Don't be a jerk. We want our messageboards
to be a fun and friendly place."


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Tonight's NFL preseason game has been accompanied by:

Boulder Brewing Cold Hop IPA on nitro. Really interesting malt/hop balance for an IPA in this one.

And the always awesome Stone Arrogant Bastard.


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Aberrant Templar wrote:
agnelcow wrote:
In fact, the photo for the Combat Pad, we see "W. Tyrant"'s HP going up rather than down, which could imply at least Rank 9 to get the Sustained by Magic ability.
I think that number is supposed to be the damage he's taken. Some people start with the monster's HP and count down. Other people add up damage until they hit the HP total.

That's how I do it. That way, too, if the players get a peak at the pad, they have no idea how many HP the creature actually has left. :-)


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Christina Stiles wrote:
Why is a 4-person party assumed on this if even PFS has gone to 6? Just curious. I haven't read it yet.

All Paizo adventures, with the exception of PFS scenarios, assume 4 players. I would guess this is because 4 players is the baseline assumption in the Core Rulebook. PFS has its own, different set of core assumptions.


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Vic Wertz wrote:
Right now, we're working on the Pathfinder Adventure Card Game, which will be under the Pathfinder imprint instead of the Paizo Games imprint, but after that, we do have something that will bear the Paizo Games imprint queued up. You probably won't hear anything more about that for a few months, though.

Had my fingers crossed that some news on this might come out of Gen Con, but I haven't found anything. Any updates?


1 person marked this as a favorite.
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Kolokotroni wrote:
hmmm, i dont know, I think that their AP's might be a bad way to go with that. Its kind of how I feel about hte card game, great idea, but you will spoil the adventure if you do it. The audio books would do it even more so. I mean I guess some people buy APs just to read them, so they would be the target audience for this, but it just seems to me like something that would push people away from actually playing the APs as adventures because they spoiled it before they knew someone in their group was interested in running it.

On the flip side, this could be a great new tool for GMs prepping to run these adventures, giving them additional storytelling inspiration.


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Aberzombie wrote:
Joseph Wilson wrote:
Recently fell in love with Dogfish Head Burton Baton EImperial IPA. Expensive but worth it.

I like the way you think, sir! I promise, when the zombiepocalypse comes, we'll eat you last.

Of course, this is also a painful reminder of one of the bummers about moving to Texas - less availability of Dogfish Head.

I salute you with my glass of Troegs Java Head!

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