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Svilennius Tripe

Joseph Wilson's page

Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Society Member. 594 posts (603 including aliases). 9 reviews. No lists. 1 wishlist. 1 alias.


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The trailer is fake. The series is real.


Pretty much what Shem said. I love the idea of Kickstarter, but I am very particular about which ones I back for these very reasons.

2 people marked this as a favorite.

This sounds amazing.

And it also makes clear the key reasons that Rob McCreary has been running the developer crew through Way of the Wicked for quite some time now...

1 person marked this as a favorite.

Well said, samurai!

Thanks for all that you've done, and that you continue to do, Paizo!

2 people marked this as a favorite.
Axial wrote:
Hey Paizo, imma let yo finish, but I think that Kobold Press' Advanced Races Compendium is going to be the best Pathfinder race book of ALL TIME!

I'm sure that's going to be a great book. But it's a rules heavy, setting neutral book (with some Midgard sidebars).

I'm much more interested in a book about the races and their place in the Inner Sea.

Depending upon which group/game I'm playing with, I intend to implement the following items from Unchained strategically. They all look fun, but I think different systems will benefit different flavors of campaign and levels of experience. I happen to play with multiple groups that greatly vary in those regards.

Rogue, Monk, and Barbarian will, generally, be open to everyone.
Summoner, I still need to look at more in depth. I've always banned the class, and while I like the flavor changes here, I'm not yet convinced that I shall lift that ban.

Skills and Options
Background Skills
Skill Unlocks, as written (free for Rogues and feat per skill for everyone else).
Variant Multiclassing (in addition to regular MC)

Stamina System will be limited to Fighters (for free) for now.
Wound Thresholds (only in my super experienced, high-powered/high level group)
Diseases and Poisons

Automatic Bonus Progression (in new and "relatively new" games; too complex to incorporate in games that have been going for a long time)

And that's where I am at for now. I'm still working my way through a lot of the sections in this fantastic supplement. I've only scratched the surface of Chapter 4, and I haven't even looked at Chapter 5 yet.

The blog doesn't claim that the game is based on Fate. It merely references Fate and Dread as other indie role-playing games.

Yeah, I asked them for an update on their facebook page. This was their update, as of March 3rd:

"Q-workshop: Hi! We had an issue with colors of Jade Regent, we admit it... It will be out really soon, we promise!"

The forthcoming novel from Dave Gross, Lord of Runes, will likely be of interest to you.

1 person marked this as a favorite.

Or they're just printing the monsters that they think are the coolest/most thematic for a given volume. Once another mythological/folklore entry matches up with those subjective guidelines, I'm sure you'll see more!

QuidEst wrote:
Buri Reborn wrote:
Yup, all those things one level before a full caster. Totes broken. So broken it ruins the game. How ever will it go on? Can it be saved?! Spare me...
In all seriousness, often by banning Summoner. Which is part of why we've got Summoner in Unchained.

Yup. I've never allowed Summoners in my games for pretty much all the reasons mentioned in this thread. I'm pretty excited by what I've read over the past year regarding the potential changes coming in this book and am hopeful that I'll be able to lift that restriction.

Dave Gross wrote:

Of course, I'm biased and perhaps too close to the material to be the best describer. Perhaps some who've read a few of the novels will chime in.

As a reader, I'm happy to co-sign for you. In other words, "What Dave said!"

Thanks, Joanna. Those are the posts I got my info from as well, I just didn't have time in the moment to go through the quoting process. Hopefully that helps shed some light and clarification for Mr. Monty.

Dragnmoon wrote:
I noticed there is no Campaign Cards for this Module, are you going away with those or is this a one of?

Erik Mona addresses that question here.

1 person marked this as a favorite.

Everyone I play with (at least 3 different groups, ranging from 5 to 7 players and play experience from 1 to 30 years) builds their characters based on flavor and story as opposed to how much damage they can deal. Therefore, when Prestige Classes make sense to them, the players in my groups utilize them.

It should also be noted, none of my groups have ever raised any question about entry requirements. The newest FAQ ruling falls in line with all of our base assumptions that we've been running with all along since 3rd Edition came out (i.e. nobody ever built a character based off of using SLA's to meet a prerequisite).

1 person marked this as a favorite.
graystone wrote:
thegreenteagamer wrote:

If you don't think early entry was cheesy, you're so far off the spectrum from those who do, any amount of explanations as to why it is will simply be met with blank stares, disagreements, or most probable, pointless debate that would in turn be met by those of us who do think it's stinky feta of the goat variety with the same blank stares, disagreements, and visceral returns.

This would lead to a spiraling vortex of pointlessness and about, oh if other hot topics such as rogues or alignment threads are any judge, fifteen pages or so of repeating the same tired arguments until the thread gets locked up.

Suffice to say, most of us who think it's cheesy think it's REALLY cheesy.

Well at the very least we found out it was early entry that you thought was cheesy. It's tough to debate without common ground and 'cheesy' varies SO much between person to person it needs defined for the discussion.

On early entry, before the old FAQ did you see anyone use prestige classes?

Yup. Everyone I play with (at least 3 different groups, ranging from 5 to 7 players and play experience from 1 to 30 years) builds their characters based on flavor and story as opposed to how much damage they can deal. Therefore, when Prestige Classes make sense to them, the players in my groups utilize them.

It should also be noted, none of my groups have ever raised any question about entry requirements. The newest FAQ ruling falls in line with all of our base assumptions that we've been running with all along since 3rd Edition came out (i.e. nobody ever built a character based off of using SLA's to meet a prerequisite).

chbgraphicarts wrote:

I understand this ruling. It might stink for people who were using it to get early access to prestige classes and some feats, but it's there in the title:

Spell-Like Ability.

Why does an ability that mimics a spell count as a spell for prereqs, but an Alchemists' extracts (which function much more like a spell) not count as a spell for the same prereqs?

While I can sympathize with players who got shafted by this decision, from a DMing standpoint, I appreciate it. It makes things much easier; something isn't a "spell" unless it's a proper spell - it's magic given form by a spellcaster's will. Other things may mimic and even duplicate a spell's effects, but they're not "spells" in the truest sense.

I'm not sure I could have put this any better.

I just bought this so hard.

Irnk, Dead-Eye's Prodigal wrote:

Mikaze wrote:
(plz never lose the NPC appendix entries though! Those are rock solid!)
Seconded. I cannot tell you how many times I have read through AP issues predating Jade Regent & wished Paizo had started that before then.

I'll third that. While I've already voiced my support for the magic item change, I would be sorely disappointed if we lost the NPC entries. While the magic items can be seamlessly integrated into the body of the adventure, as has been done here, I don't see that happening with the NPCs, given the word counts.

2 people marked this as a favorite.

The necessary new magic items are still called out in their own sidebars, it's just that they now appear where they show up in the adventure. I actually prefer this new way of doing it. Less page flipping.

Way to continue innovating and improving the format, Paizo!

Kurzon Bloodfist wrote:

I played 3E D&D for many years, so am not new to RPGs or DMing. Just new to Pathfinder.

I have been checking out Rise of the Runelords and the other adventure paths, and they all seem great. But I thought that there would be campaign settings published by other companies as well, because of the whole open content thing? Or am I confused?

You're not confused, but if you're specifically looking for 3rd Party stuff, you'll probably have more luck in that section of the forum.


Enevhar Aldarion wrote:

Sort of an off-topic question for this, but this is the first I heard about this going the Kickstarter route. Was it done that way just because Green Ronin felt like doing it that way or was it done that way because Green Ronin is in financial trouble and could not afford to make such an expensive book without having backers first?

Oh, and I have the 3rd edition version of the setting and I think it is great and really hope Green Ronin will be able to update it to 5th edition rules one day. :)

If memory serves, it was done via Kickstarter primarily to assess interest, since Green Ronin hasn't ever done much in the way of Pathfinder releases.

1 person marked this as a favorite.

This hit me pretty hard today. Out of nowhere, RWBY became an obsession of mine over the past year. The combination of story, humor, originality, visual spectacle, and general creativity just struck all the right chords with me. It served as a new focus and positive distraction at a point when I was having a really tough time.

Naturally, I became a huge fan Monty by extension. Only 33, and now in a fleeting moment, again out of nowhere, he's passed on.

Just one more reminder to appreciate everything we do have in the moment; to dwell on the positive rather than the negative; and to continuously embrace happiness as a state of being. Although it was sudden and unexpected, I hope Monty died happy. At the very least, he died a creative inspiration to hundreds of thousands of people.

I just wanted to chime in and say thanks for this review. I started running this campaign, and the group had a great time. Unfortunately, due to unforeseen circumstances, the game came to a screeching halt as we started book 3.

In the back of my mind, I always hoped I might be able to pick this one back up. This review reignites that excitement!

Marco Massoudi wrote:

Also i just noticed that paizo changed the Pathfinder Journal article from a six part story to single 6 stories by different authors...

That's how it was in the early APs as well. Can't help wondering if this marks the return of Mr. Eando Kline...

I highly recommend checking out the GM Reference threads for each of the adventures. There's lots of good recommendations, pitfalls, additions, etc. in those.

Starting with Fires of Creation

captain yesterday wrote:
I have 59 AP books, i'm very happy with the quality:-)

Indeed. The thing that I want from an adventure is NOTHING BUT for it to be fun to read and play.

That is why I continue to purchase and run Paizo adventures.

Berselius wrote:
AP is written assuming 4 PCs, and usually tops out at 17th level +/-

Is that stated specifically for this particular AP? I thought Paizo Publishing announced that all future AP's and Modules would be fitted for parties of SIX PC's instead of just FOUR?

That was just for Pathfinder Society Scenarios.

Lord Snow wrote:
People have recommended Mistborn by Brandon Sanderson already. I would also like to recommend Warbreaker and Elantris by him, since both have female leads (both have multiple POVs, but in each case 50% are female) that are strong.

Just want to jump in and say, "YES!" to this.

1 person marked this as a favorite.
MrNastyButler wrote:
Is Paizo still going to release a players guide for this one or are we required to buy the Giant Slayer's Handbook for the traits?

There will be a free Player's Guide. They've been doing two-page spread previews in the associated Player Companions since Shattered Star.

1 person marked this as a favorite.

The maps in Paizo adventures are not really compressed or shrunk. How they appear in the books is the size that the cartographer created them (and how Paizo commissioned them). In other words, what appears in print is about the highest resolution that the maps exist in.

Finally! :-)

I have my Kickstarter copy, and it is glorious!

You might be interested in this thread down in the Player Companion forums.

UnArcaneElection wrote:

James Jacobs wrote:
The fact that plain old lawful good paladins can be Hellknights too complicates matters. As does the fact that it's not a base class in the first place, which is kind of also the point when it comes to offering something like a Warpriest that allows you to play a "paladin of a non LG alignment" from the start.

Well, that takes us back to the question of why we don't have a Holy Warrior base class that accepts alignments other than Lawful Good and Chaotic Evil. (Alternatively, you can turn this on its head and ask why Paladin and Antipaladin aren't Prestige Classes, but the answer to that is obviously historical reasons.)

That is exactly what James is stating that the Warpriest is intended to be.

I was taught by peers who were already experienced players. (namely, my older brother)

Jadeite wrote:

Honestly, I would prefer them to release those products without kickstarting them. They have excellent material, both old and new, but they fail at stuff like meeting deadlines or communicating to backers.

I'd like a PFRPG version of the Book of Fiends, but at this point, I'm extremely hesistant to become a backer on a GR kickstarter again.

Not sure where this is coming from. I backed both the Advanced Bestiary and Freeport and I get update emails from Chris Pramas all the time. He's been incredibly transparent with the timelines for both books, and I'm very happy with how those Kickstarters have turned out.

Juda de Kerioth wrote:
Erik Mona wrote:

Everybody has chakras.

Characters capable of manipulating ki will be able to goof around with their chakras to unlock cool powers and abilities.

We _might_ do a feat or something that allows non-ki users to manipulate their chakras, but I haven't quite gotten to that part yet, as I'm focused on getting the core system correct.

i truly hope that this quote do not mean that we will have all the 32+6 Mythic paths using chakras to cast all the same psychic cosmic power

Please, do not let that happen!!

A psychic commoner and a psychic expert... then all the prestige classes, if so, the monster can do the same?

I want my Psychic ki master slime blasting monks around :3

Just because a PC, the rarest of rare beings already in any campaign setting, takes a particular feat doesn't mean that suddenly every NPC and monster in that setting takes that same feat.

I am currently GMing 2 APs (one Paizo and one 3PP).

Way of the Wicked: We're nearing the climax of Book 2. Characters are level 8.

Party consists of:
Drow Rogue
Tiefling Sorcerer
Aasimar Antipaladin
Human (ghost) Cleric
Human Bard

Iron Gods: Recently started this one. The group just hit level 2 last night.

Party consists of:
Android Gunslinger (Techslinger)
Human Bloodrager
Gnome Alchemist
Human Ranger (Galvanic Saboteur)

I'm also a player in a Golarion homebrew campaign where the GM has created an island nation where Azlant used to be, being lead by a God-King preaching that his island-nation's population are the inheritor's of the Azlanti's blood and power. Good times!

1 person marked this as a favorite.
Aelryinth wrote:

Um, George RR Martin was writing in the early 80's?

Because Githyanki stems from the original Fiend Folio, which came out in what, 1986?


Yup. Dying of the Light came out in 1977 when Martin was about 29. Obviously, his popularity didn't REALLY start to gain steam in popular culture until A Game of Thrones came out in 1996.

I vastly prefer hardcopy, and pretty exclusively use hardcopies at the table. But I do like having access to the pdfs to aid in quick searches for prep and for the creation of visual aids and handouts.

The reason it doesn't seem too "edition war-y" to me is because among my large pool of tabletop gamer friends, none of them have cared to pay any attention at all to the fact that there's a new edition of D&D even out. It's a relatively irrelevant game in my neck of the woods compared to things like Pathfinder, Numenera, etc...

Gorbacz wrote:
Adam Daigle wrote:
Gorbacz wrote:
Shush, you! ;)

Iron Gods and Rasputin Must Die taught me how to bareback jump from an exploding spaceship in to a sky filled with Doomrazor Drones and Plasma Falcons.

Now you're offering me a backseat in a glider through Cloud Cuckoo Land.

I'm way too high for that, I'm afraid ;-)

Not even a little excited about the fact that Mr. Pett is providing the fiction? ;-)

You'll probably find this post from James Jacobs relevant: link

Joshua Goudreau wrote:
Does anyone know what the urban/wilderness/dungeon ratio will be on this AP? I watched the AP GenCon panel and followed the thread so I'm assuming urban will be pretty low but my concern is the description makes it seem like it relies heavily on dungeons, giant-themed dungeons ala Against the Giants, but dungeons none the less.

Rob just answered a similar question a little ways up-thread:

Rob McCreary wrote:
Samy wrote:
c) What would you say is the ratio between outdoors/wilderness and indoors/dungeon/underground encounters? Is it more of an wilderness AP or more of a dungeon crawl AP?
We're trying to have a good mix of both. Maybe a bit heavier on the indoors/dungeon crawls, but plenty of outdoors action too.

How is it that a new, 64 page adventure module by Nic Logue didn't seem to get mentioned at all at GenCon?!?!?

1 person marked this as a favorite.

Reading all of the material released this far has me desperately wanting a Pathfinder Tales novel about the crew of the Divinity...


Rysky wrote:
Kolokotroni wrote:
Also... issue 100 will be in an adventure set in chelliax... you know that question paizo staff always refuse to answer up front in 'Secrets of Golarion' panels? Let the rampant speculation begin! I call he's alive and imprisoned by asmodeus in order to gain a foothold on the mortal world.

I'm guessing they're referring to Aroden.

1 person marked this as a favorite.
Troodos wrote:

I was wondering what the requirements for the Technomancer are. Im making an Investigator (Mastermind)/Wizard (Metal Elemental School) NPC who will eventually get levels in the Prc, so it would be helpful to know how to divide up his levels.

Feats: Skill Focus (Knowledge [engineering]), Technologist

Skills: Disable Device 6 ranks, Knowledge (engineering)
6 ranks, Spellcraft 6 ranks.
Special: Ability to cast 3rd-level arcane spells.

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